Search found 4302 matches

by Moosey
June 6th, 2022, 11:04 am
Forum: The Sandbox
Topic: Challenges
Replies: 322
Views: 147662

Re: Challenges

Challange: make an RRO that is 1/3/4 fold. I'm not sure if this is even possible -- you can have a 1/3 fold rro, because two copies opposite each other might somehow interact, but rros that can be mn fold without being n fold seem quite unlikely in particular, if you have a 4-fold but not 2-fold rr...
by Moosey
June 1st, 2022, 10:42 am
Forum: The Sandbox
Topic: My number is larger [GAME]
Replies: 381
Views: 32286

Re: My number is larger [GAME]

RAYO(RAYO(RAYO(RAYO(TREE(TREE(3)))))) This uses an uncomputable function and is also too much of a jump, btw. (And apparently one of the other rules was not using notations that aren't your own past H_w^w(n) level) Fishhook and tempoary paperclip snip this would be less than hotwheels' number. Also...
by Moosey
May 21st, 2022, 4:20 pm
Forum: The Sandbox
Topic: Precede (Game)
Replies: 30
Views: 2366

Re: Precede (Game)

Code: Select all

x = 8, y = 8, rule = B3/S23
o$bo$2bo$obo$2o$5b3o$6bo$7bo!
by Moosey
May 9th, 2022, 6:42 pm
Forum: The Sandbox
Topic: Random posts 2
Replies: 486
Views: 43691

Re: Random posts 2

GUYTU6J wrote:
May 5th, 2022, 8:08 pm
Imagine a world where these suggestions are taken seriously.
...
how did you generate these?
by Moosey
May 6th, 2022, 8:32 am
Forum: The Sandbox
Topic: NTG
Replies: 46
Views: 2161

Re: NTG

A 9 state rule: ... reminds me of the dynamics from this rule: https://conwaylife.com/forums/viewtopic.php?f=12&t=4650&p=102648#p102648 x = 26, y = 12, rule = 1c2kn3anqry4akqr5aq/1e2e3jk4jrw5j/3 24.2A$14.2A5.2A.2A$14.2A5.2A$23.2A$15.2A3.2A.2A$15.2A3.2A2$B2A2.B2A$ 2.BA3.BA$B2A2.B2A8.2A2.2A$16.2A2.2A...
by Moosey
April 28th, 2022, 8:29 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4010
Views: 941986

Re: Miscellaneous Discoveries in Other Cellular Automata

Made this on 1/26/2021, forgot about it until now. DoubleB3S23 except D8 dies into the other state. snip poorly-thrown-together H-to-opposite-color glider, based on guam's dot-to-gliders x = 81, y = 46, rule = QuantumLinks 59.A$57.3A$56.A$56.2A$46.B$46.3B$49.B$48.2B4$69.2B$69.B$29.B37.B.B$ 28.B.B36...
by Moosey
April 25th, 2022, 12:02 pm
Forum: Other Cellular Automata
Topic: Diaphotons
Replies: 24
Views: 1512

Re: Diaphotons

There seems to be quite a lot of reactions leading to signals like this: x = 82, y = 74, rule = Diaphotons 17.AB5.BA$17.B7.B2$17.B$17.A3.A$21.B2$13.B7.B$13.AB5.BA3$9.B15.B$9.AB 13.BA3$5.B23.B$5.AB21.BA$AB$B$33.B$32.BA$4.AB$4.B$35.B.B$35.ABA$8.AB 21.BA$8.B23.B$41.B$40.BA$12.AB13.BA$12.B15.B$45.B$44.B...
by Moosey
April 12th, 2022, 5:07 pm
Forum: The Sandbox
Topic: Random posts 2
Replies: 486
Views: 43691

Re: Random posts 2

assorted rules p24 x = 5, y = 3, rule = B3aijnr5e/S234tyz5er 2o$2o$2b3o! lwsses are common: x = 3, y = 4, rule = B3aijnr5e/S2-n34ityz5er 2bo$b2o$2o$b2o! cursed loafpuffer x = 11, y = 15, rule = B3aijnr5e/S234ntyz5er 2b3o$2bo2bo$bo2b2o$obo$ob2o$bobo$2bo5b3o$3bo4bo$4bo2bo2bo$5bo$5bo3bo$ 6bo2bo$7b3o$6b...
by Moosey
April 11th, 2022, 7:51 pm
Forum: The Sandbox
Topic: Uninteresting rule dump
Replies: 54
Views: 24882

Re: Uninteresting rule dump

generates some interesting textures x = 5, y = 1, rule = MAPHQaR3eLmzBAj8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA obobo! wolfram-style textures and stuff x = 15, y = 15, rule = MAPCQaR1eLmABAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ...
by Moosey
April 11th, 2022, 3:56 pm
Forum: The Sandbox
Topic: Random posts 2
Replies: 486
Views: 43691

I am the malapropism monster, here to extract my revenge

x = 163, y = 52, rule = B2-ak3a4ainr5acjr6-kn7e8/S1c2kn3-acjr4-anrt5-a6ak78 2obo$b2o$bo$33b3o3b2o2b3ob2ob4ob2obo2bo3b3obo5b2o3bo3b4obob4o4bo2b2obo 2b3ob2o4bo3bobo3bo4bob2obobob4ob5o2b5o$27b2obo2b2ob4o3bo4b2o2bo2bobob 6ob3o3bo3b3o3b2o4b2o2b2o2b2o2bobo3b2o7b2obobo2b3obo4bo2bob2o2b3obobob 3o5bo2bo$31b...
by Moosey
April 1st, 2022, 2:05 pm
Forum: Patterns
Topic: 5c/9 signal reflector
Replies: 1
Views: 512

Re: 5c/9 signal reflector

debatable-- it has a pretty long repeat time
by Moosey
March 31st, 2022, 5:03 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 316
Views: 47762

Re: (Engineered) diehards

The interesting thing about engineered diehards (or rather, tangentially related thing) is that you can make patterns whose death is impossible to prove in a finite amount of time for halting problem reasons (pattern which self-destructs if a relevant TM halts), or, say, a pattern whose fate is tied...
by Moosey
March 31st, 2022, 2:34 pm
Forum: The Sandbox
Topic: Random posts 2
Replies: 486
Views: 43691

Re: Random posts 2

A little disappointed the glider doesn't work here-- does anyone know of any spaceships?

Lousy partial

Code: Select all

x = 4, y = 4, rule = SRLife
3.A$.B.A$2.2B$A!
by Moosey
March 30th, 2022, 12:51 pm
Forum: The Sandbox
Topic: Random posts 2
Replies: 486
Views: 43691

Re: Random posts 2

Would anyone be interested in a sort of "math challenge/academic challenge of the day" sort of thread? I guess it's technically not related to GoL, but it is academic, which might help reduce low-signal high-noise posting. Asking here, I guess, to gauge interest without bothering somewhere more GoL-...
by Moosey
March 29th, 2022, 12:15 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4010
Views: 941986

Re: Miscellaneous Discoveries in Other Cellular Automata

p42 x = 17, y = 17, rule = B2i35c/S2-i34ce6i8 8bo$7bobo$6b5o4$2bo11bo$b2o5bo5b2o$obo4bobo4bobo$b2o5bo5b2o$2bo11bo4$ 6b5o$7bobo$8bo! it's produced by pi x = 3, y = 3, rule = B2i35c/S2-i34ce6i8 bo$3o$obo! p66, two beehives x = 9, y = 3, rule = B2i35c/S2-i34ce6i8 b2o3b2o$o2bobo2bo$b2o3b2o! this sort of...
by Moosey
March 29th, 2022, 9:36 am
Forum: The Sandbox
Topic: Random posts 2
Replies: 486
Views: 43691

Re: Random posts 2

rare c/8d x = 9, y = 8, rule = B2cen3c4e/S13y4ce 8bo$8bo$2bo$3bobo$2bobo2$2bo$2o! spaceship made of oscs and some objects with the same basic engine: x = 10, y = 63, rule = B2cen3c4e/S13y4ce bo2$bo4bo2$bo4bo2$bo2$o2$o4bo2$o4bo2$o10$o2$o4bo2$o4bo2$o7b2o2$3bo2$3b o4bo2$3bo4bo2$3bo10$o2$o4bo2$o4bo2$o7b...
by Moosey
March 26th, 2022, 1:21 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 970
Views: 337095

Re: Rules with interesting dynamics

potential for circuitry in this rulespace x = 15, y = 15, rule = 1c3ci4ent5er/2ak3cr/3 7.2A6$.A11.A$3A9.3A$.A11.A$2.A10.A$12.3A$8.A4.A$7.A$6.3A$7.A! Repeat time of this semi-splitter (if you like-- takes two signals and splits them) is 4: x = 3, y = 33, rule = 1c3ci4ent5er/2ak3cr/3 .2B$.2A14$.2B$.2A...
by Moosey
March 26th, 2022, 12:46 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3055
Views: 1080725

Re: Thread For Your Unrecognised CA

really neat crystal-defect type dynamics x = 5, y = 9, rule = B2ak3cnry4iw/S b2o2$bobo2$3o$2bobo$bo2bo$3bo$4bo! a relative has this weird signal x = 99, y = 6, rule = B2ak3cnry4iw5r/S:T100,100 obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob obobobobobobobobobobobobobobo$obobob...
by Moosey
March 25th, 2022, 8:29 am
Forum: The Sandbox
Topic: Checkers/Chequers/Draughts
Replies: 4
Views: 466

Re: Checkers/Chequers/Draughts

I'll take the state-zero pieces x = 27, y = 27, rule = LifeSuper 3.3R3X3R3X3R3X3R3X$3.3R3X3R3X3R3X3R3X$3.3R3X3R3X3R3X3R3X$3.3X3R3X3R3X 3R3X3R$3.3X3R3X3R3X3R3X3R$3.3X3R3X3R3X3R3X3R$3.3R3X3R3X3R3X3R3X$3.3R 3X3R3X3R3X3R3X$3.3R3X3R3X3R3X3R3X$3.3A3R3A3R3A3R$3.3A3R3A3R3A3R$3.3A 3R3A3R3A3R$3.3R3.3R3D3R3A3R...
by Moosey
March 25th, 2022, 8:23 am
Forum: The Sandbox
Topic: Precede (Game)
Replies: 30
Views: 2366

Re: Precede (Game)

confocaloid wrote:
March 24th, 2022, 11:07 am

15 cells:

Code: Select all

x = 9, y = 9, rule = B3/S23
4b2o$3bo2$o2bobo2bo$bo5bo$bo2bo2bo2$3bobo$4bo!
24:

Code: Select all

x = 11, y = 8, rule = B3/S23
5bo$5b2o$5b2o$obob2o3bo$2bobo3bobo$2b2obo2bo$4b2o3bo$4b3o!
by Moosey
February 21st, 2022, 10:12 am
Forum: The Sandbox
Topic: Objects a la carte
Replies: 157
Views: 38227

Re: Objects a la carte

afaict, nobody's actually posted the superstring build with tables yet (apologies if I'm wrong), so for archival's sake: x = 17, y = 49, rule = LifeHistory:T100,50 5.2A$5.A$2.2A.A$2.2A.2A$C$C$2.2A.2A$2.2A.A$5.A$5.2A3$5.2A$5.A$2.2A.A$ 2.2A.2A$C$C$2.2A.2A$2.2A.A$5.A$5.2A3$5.2A$5.A$2.2A.A$2.2A.2A$C$C$2...
by Moosey
February 20th, 2022, 1:10 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3055
Views: 1080725

Re: Thread For Your Unrecognised CA

this might be a rediscovery, I don't remember what the neighborhood of one of the other similar rules that was active a while back was dumb glider eater (prevents birth of a cell) x = 11, y = 12, rule = R4,C0,S8-15,B12-14,NW1000100010000000000000000000004440001004040010004440000000000000000000001000...
by Moosey
February 20th, 2022, 10:24 am
Forum: The Sandbox
Topic: Dots and boxes
Replies: 19
Views: 756

Re: Dots and boxes

Btw, in Winning Ways, Conway, Berlekamp, and Guy analyzed dots and boxes rather extensively-- it's definitely worth a look!
by Moosey
February 16th, 2022, 5:47 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3055
Views: 1080725

Re: Thread For Your Unrecognised CA

concept for rule with some construction

Code: Select all

x = 44, y = 17, rule = B2-an3aq4aik/S1e2ik3er4i
16bo4bo11bo$14bo4bo11bo$44o12$16bo$14bo$44o!
another recipe thing

Code: Select all

x = 88, y = 3, rule = B2-an3aq4aik/S1e2ik3er4i
16bo4bo10bo53bo$14bo4bo10bo53bo$88o!
by Moosey
February 13th, 2022, 2:12 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3055
Views: 1080725

Re: Thread For Your Unrecognised CA

This rule was golfed from an explosive one with some really cool natural stuff going on. 2c/8 x = 6, y = 5, rule = B2cek4a5aeny6ai8/S12-cn3eknr4irt5n6i7e 6o$4bo$o2bo$4bo$2b4o! c/10 that appeared naturally somehow in a different rule but happens to work here anyway x = 10, y = 4, rule = B2cek4a5aeny6...