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by Sphenocorona
October 12th, 2013, 1:33 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 908
Views: 550082

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

That replicator is one of the main reasons of interest in HighLife; there is a whole page about it here. EDIT: Also, here's an interesting spiral pattern that seems to only appear in 2/2/14: x = 8, y = 16, rule = 2/2/14 5.2A$4.3A$5.BCA$3.2ADCB$3.BC2ED$.A2BD2E$.2ACDFGE$4.FHGF$4.G2IH$4.H2I$ 5.JKI$3.2I...
by Sphenocorona
October 12th, 2013, 1:55 am
Forum: Other Cellular Automata
Topic: Zxc
Replies: 8
Views: 5739

Re: Zxc

The algorithm is RuleLoader, which replaced RuleTable and RuleTree in Golly 2.5 - I'll check for errors in the rule. Here's the bare rule table for anyone using Golly 2.4 or earlier: n_states:4 neighborhood:Moore symmetries:permute var a={0,1,2} var b={a} var c={a} var d={a} var e={a} var f={a} var ...
by Sphenocorona
October 12th, 2013, 12:18 am
Forum: Other Cellular Automata
Topic: Zxc
Replies: 8
Views: 5739

Re: Zxc

In addition, here is a prototype for creating rules similar to this with live, sick, and zombie cells: @RULE Zxclike State 0 is dead State 1 is live/on State 2 is sick/half-on State 3 is zombie (once created, nearby cells will not be born) @TABLE n_states:4 neighborhood:Moore symmetries:permute var ...
by Sphenocorona
October 12th, 2013, 12:13 am
Forum: Other Cellular Automata
Topic: Zxc
Replies: 8
Views: 5739

Zxc

Here's a rule similar to Brian's Brain that can be used to construct stable circuitry and oscillators as well as guns and other such things: @RULE Zxc State 0 is dead State 1 is live/on State 2 is sick/half-on State 3 is zombie (once created, no live cells will be born nearby) @TABLE n_states:4 neig...
by Sphenocorona
October 8th, 2013, 8:43 pm
Forum: Bugs & Errors
Topic: Undo misalignments, and "universe-editing mode"
Replies: 1
Views: 4569

Re: Undo misalignments, and "universe-editing mode"

I've had these problems too, so your not alone! (Running on Slitaz Linux with Golly 2.5) With the toolbars turning into ghosts, I've posted about that before, but the symptoms and frequency of occurance seem to differ from computer to computer (Win. Vista for me was easy fix as you described but sup...
by Sphenocorona
October 8th, 2013, 8:30 pm
Forum: Bugs & Errors
Topic: Pasting Causes Crash
Replies: 8
Views: 7961

Re: Pasting Causes Crash

I came up with another method that's rather simple: 1. This step is essentially the same as Extremeenthusiast's first step: Create a large, translationally symmetric pattern in a RuleLoader rule like extendedlife or LifeHistory. I chose Onion Rings agar and using tile-with-clip.py to speed things up...
by Sphenocorona
October 7th, 2013, 10:51 pm
Forum: Other Cellular Automata
Topic: Extended Life
Replies: 171
Views: 148923

Re: Extended Life

Here is a p18 glider gun featuring an ultra-fast Pre-B to G converter:

Code: Select all

x = 12, y = 17, rule = extendedlife
7.C3$4.C2.2A.C$6.ABA2.C$4.C.3A2.C$4.C2.A3$8.A$6.2A$7.2A.C3$2.A.A$2.2A
$C2.A!
I know, bumping an old topic, but this rule does get mentioned occasionally, as it recently was.
by Sphenocorona
October 6th, 2013, 11:01 pm
Forum: Patterns
Topic: Wishlist
Replies: 24
Views: 20099

Re: Wishlist

I would like to see a catalyst that can recover from a single cell at its 'point' being deleted. Here are some attempts that were interesting: x = 37, y = 13, rule = B3/S23 2b2ob2o7b2ob2o8b2ob2o$2bo3bo7bo3bo8bo3bo2$4bo12bo12bo$3bobob2o7bobob2o 7bobobob2o$3bobobo6b3obob2o5b3obob2obo$b3obo2bo4bo4bo7bo...
by Sphenocorona
October 6th, 2013, 1:46 pm
Forum: Other Cellular Automata
Topic: Glide Life: 23/34578/4
Replies: 9
Views: 5443

Re: 23/3458/4

The growing pattern that Brian posted can be created from a 'barge' shape, with as few as six cells: x = 4, y = 4, rule = 23/3458/4 .A$A.A$.A.A$2.A! The individual waveguides can be stabilized with the natural but uncommon c/2 spaceship: x = 128, y = 71, rule = 23/345/4 12$75.A$74.3A$73.A2C2A$72.ABC...
by Sphenocorona
October 1st, 2013, 8:45 pm
Forum: Scripts
Topic: GoL cells with genetic traits
Replies: 2
Views: 3922

Re: GoL cells with genetic traits

Interesting. As the limitations of golly limit the simulated evolution's potential, it might be a good idea to migrate to a separate program based off of Golly; this would allow more possible combinations and types of 'genes'. In addition, I would suggest this possibility: something along the lines ...
by Sphenocorona
September 29th, 2013, 6:48 pm
Forum: Bugs & Errors
Topic: Pasting Causes Crash
Replies: 8
Views: 7961

Re: Pasting Causes Crash

I've had this problem too sometimes and one time it made me lose a bunch of work I was really happy about, on Golly 2.3 :P (Win. Vista, I haven't updated it on this one because I don't have enough time to sort out all the stuff I want to keep) I think at least once it happened for me on Linux with 2...
by Sphenocorona
September 29th, 2013, 6:33 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 908
Views: 550082

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Natural diagonal puffer that produces oscillators:

Code: Select all

x = 51, y = 43, rule = 3458/37/7
11$26.3A2B$13.2A9.A.2A2CA$11.4A8.3A.ABA.AB$11.2A10.ABA.FE.ACB$23.EA2.
D.EBCA$24.F2A.DF3A$25.A.A3.2A$26.2A.2A$27.FAB2A$2.BA24.E2A$.C2A$.D2A$
2.EF6$30.2A$30.2A$29.2A$29.2A8$20.F3A$20.E2AB$21.DC!
by Sphenocorona
September 29th, 2013, 6:28 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2053
Views: 1418358

Re: Thread For Your Accidental Discoveries

While looking to find a solution for codeholic's question I found these two cases where a two-ship salvo hits a glider and produces a glider or two along with just a little bit of clean debris: x = 35, y = 22, rule = B3/S23 5bo28bo$5bobo24b2o$5b2o26b2o8$25b3o$3o22bo2bo$o2bo21bo$o24bo3bo$o24bo 3bo$bo...
by Sphenocorona
September 29th, 2013, 2:59 am
Forum: Other Cellular Automata
Topic: 23567/35/4
Replies: 9
Views: 5996

Re: 23567/35/4

I've found other rules that exhibit unusual speeds or periods before, but this one is the most similar to life out of them so it might be the most promising. (see my 'Scraps' and 'Spears' rules; scraps has other odd periods including a c/57 (iirc), and spears has some rather unusual oscillator perio...
by Sphenocorona
September 29th, 2013, 2:51 am
Forum: Patterns
Topic: The Gosper Machine
Replies: 58
Views: 36699

Re: The Gosper Machine

The one based off Tropylium's non-GGG gun appears to be 4 completely separate patterns placed near eachother. They don't even appear to touch.
by Sphenocorona
September 29th, 2013, 1:42 am
Forum: Other Cellular Automata
Topic: 23567/35/4
Replies: 9
Views: 5996

23567/35/4

I have noticed that this rule tends to exhibit similar general behavior to B3/S23; random patterns can take fairly long periods of time to stabilize, via the 'sort-of long-lasting pattern that produces junk hits some other junk and continues on a while longer than it would have otherwise while produ...
by Sphenocorona
September 29th, 2013, 12:56 am
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 908
Views: 550082

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

B3456/S2356/6: quadratic growth in 18 cells In that rule I did some soup searching for orthogonal spaceships (not puffers) and instead found a diagonal spaceship: x = 13, y = 6, rule = 2356/3456/6 9.A$8.AB2A$.E6.A.2A$D9.DCA$.E7.C2A$10.2A! Not actually accidental whats following, but whatever. big o...
by Sphenocorona
September 28th, 2013, 11:15 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2053
Views: 1418358

Re: Thread For Your Accidental Discoveries

Here is a reaction where a tub eats a beacon in 11 generations: x = 6, y = 6, rule = B3/S23 2b2o$2b2o$2o$2o2bo$3bobo$4bo! The reaction happens to allow for this whimsical method of creating a pulsar: x = 13, y = 13, rule = B3/S23 2b2o5b2o$2b2o5b2o$2o9b2o$2o2bo3bo2b2o$3bobobobo$4bo3bo2$4bo3bo$3bobobo...
by Sphenocorona
September 28th, 2013, 10:53 pm
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 1873
Views: 1128623

Re: Synthesising Oscillators

This is not an oscillator (it is missing one bit) but it develops into one. This is why I said it was a predecessor. It is called "Hooks" I know this, but I guess it is a good thing to mention that anyway. and here is a synthesis for it (it can actually work with many snake/carrier/eater-like still...
by Sphenocorona
September 28th, 2013, 7:09 pm
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 1873
Views: 1128623

Re: Synthesising Oscillators

Here is a predecessor of a p5 oscillator with no glider synthesis on its LifeWiki page: x = 11, y = 10, rule = B3/S23 6b2o$ob2obobo$2obobo$6bo$5b2o2$7b2o$7bo$8b3o$10bo! The rotor appears to be almost the same as 'pentant' (differs in two cells at the minimum) which also does not have a synthesis lis...
by Sphenocorona
September 27th, 2013, 8:55 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 3236
Views: 1491442

Re: Thread for your unsure discoveries

P32 Traffic Light hassler using blocked p4-3's and two blocks: x = 21, y = 26, rule = B3/S23 10bo$4b2o3bobo3b2o$3bobo4bo4bobo$3bo13bo$2obo13bob2o$2obobob7obobob2o$ 3bobo9bobo$3bobo9bobo$4bo4bobo4bo4$5bo9bo$5b2o7b2o$9b3o2$9bobo$4bo11bo $3bobo9bobo$3bobo2b5o2bobo$2obo2bob5obo2bob2o$2obo4b5o4bob2o$3bo1...
by Sphenocorona
September 27th, 2013, 8:00 pm
Forum: Patterns
Topic: It´s not a Gosper Glider Gun !
Replies: 44
Views: 69737

Re: It´s not a Gosper Glider Gun !

To make a p30 *WSS gun we would need to find a small predescessor of the *WSS that would be able to escape the surrounding QB's and PD's, etc. I just got very close to a P30 LWSS gun by colliding 4 QB's: x = 39, y = 43, rule = B3/S23 19b2o$19b2o2$19bo$18bobo$18bobo$19bo3$16b2obob2o$16bo5bo$17bo3bo$1...
by Sphenocorona
September 25th, 2013, 11:30 am
Forum: Patterns
Topic: help
Replies: 6
Views: 4460

Re: help

I would suggest that you make use of the 'edit' feature, so you can add more stuff without having to make a separate new post every time.

Also, your picture demonstrates that the reactions are separate; although the qb's are linked the gliders are created separately.
by Sphenocorona
September 24th, 2013, 9:26 pm
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 1873
Views: 1128623

Re: Synthesising Oscillators

How viable is this still life for manipulation into the French kiss? x = 11, y = 22, rule = B3/S23 bo$b3o$bo$4bo$4bo$3bo$o7b2o$2bobo3bo$2bob3obo$2bo4bo$4b2o$5b2o$3bo4bo$ 2bob3obo$2bo3bobo$b2o7bo$7bo$6bo$6bo$9bo$7b3o$9bo! Here is a spark that performs the necessary conversion from the candidate stil...
by Sphenocorona
September 24th, 2013, 6:56 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4541
Views: 1755803

Re: Thread For Your Useless Discoveries

I don't see any lakes... plus I would say it makes '4 launchers' instead of '8x launcher', which sounds like either 8 separate launcher patterns or one pattern that itself makes the 8 hwss.