Search found 372 matches
- May 30th, 2018, 3:09 am
- Forum: Other Cellular Automata
- Topic: Esolangs as Rule Tables
- Replies: 10
- Views: 8697
Re: Esolangs as Rule Tables
Hot off the presses -- a 2D language by the name of "roie" popped up yesterday, and looking at its relative simplicity I couldn't resist. The below rule's name is "roe" (sans the i) because I left out the input/output instruction, i . EDIT: I've since expanded it to include a delay instruction follo...
- May 19th, 2018, 11:41 pm
- Forum: General Discussion
- Topic: Nutshell
- Replies: 13
- Views: 20337
Re: rueltabel
Sure! If I understand correctly, a mapping can handle this: @TABLE states: 256 neighborhood: Moore symmetries: none (1..255), N..NW any, [0: (2..255, 1)] That line expands to 255 Golly transitions: state 1 to state 2, 2 to 3, 3 to 4, ..., 254 to 255, and 255 to 1 (there's the roll-over!). The anonym...
- May 11th, 2018, 8:52 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies: 5930
- Views: 1585830
Re: Random posts
You actually tend to hear "شو عم تحكي بالتركي؟" / "What are you speaking, Turkish?" where I'm from, so I guess it starts going back up from thereBullet51 wrote:Turkish: ... (If I could understand, I'd be an Arab.)
Arabic: بتتكلم بالهندي؟ (Are you speaking Hindi?)
- May 11th, 2018, 2:42 am
- Forum: General Discussion
- Topic: Nutshell
- Replies: 13
- Views: 20337
Re: rueltabel
Alright, last update for now. EDIT: The @COLORS syntax has changed, as have of course the @RUEL/@TABEL segment headers. Please view the repo's README (@COLORS described near the bottom) for the currently-correct syntax. Changed permute-symmetry shorthand to use "*" instead of " : " to avoid confusio...
- April 29th, 2018, 5:31 pm
- Forum: General Discussion
- Topic: Nutshell
- Replies: 13
- Views: 20337
Re: rueltabel
That's absolutely reasonable, but I have to admit I've grown somewhat attached to the idea of a weird name... eh :roll: Anyway, here's another update. I finally implemented the symmetry-normalization thing as well as the permute shorthand, the former meaning that it's now acceptable to switch symmet...
- April 26th, 2018, 8:57 am
- Forum: The Sandbox
- Topic: Making an apgvirus
- Replies: 6
- Views: 3675
Re: Making an apgvirus
^^^^^^. I/we don't condone this to any serious extent and I've resolved to disallow future discussion of it on the Discord. As I said immediately below the final screenshotted message: "This is strange and probably not a good idea / (for even more reasons than legal...) / I didn't think it was a ser...
- April 22nd, 2018, 3:03 pm
- Forum: Other Cellular Automata
- Topic: Deficient Rules
- Replies: 35
- Views: 21606
Re: Deficient Rules
Here's a ship, for starters: x = 70, y = 137, rule = DeficientLife 44.2A$43.FA.A$24.EAE17.A.A$24.3A18.A$22.E5.E$22.A2.KA.A$22.E5.E$23.E 2.A$24.EAE3$49.2A$48.A2.A$49.2A2$19.2A$18.A2.A$19.2A6$49.2A$48.A2.A$ 49.2A2$19.2A$18.A2.A$19.2A$56.A$55.A2.E$58.A2.JA$59.D2A.A$50.F6.A.A.A 2.A$49.2A3.E3.A3.2A$48.A5...
- April 22nd, 2018, 11:52 am
- Forum: General Discussion
- Topic: Nutshell
- Replies: 13
- Views: 20337
Re: rueltable
All good points, thank you!
I'm going to change it back to "rueltabel" for now, then -- may as well -- but I do see the value in giving it a more-unique name too. Don't know about those two specifically (humorous as they are) but I'd be 100% open to further suggestions
I'm going to change it back to "rueltabel" for now, then -- may as well -- but I do see the value in giving it a more-unique name too. Don't know about those two specifically (humorous as they are) but I'd be 100% open to further suggestions
- April 22nd, 2018, 2:57 am
- Forum: General Discussion
- Topic: Nutshell
- Replies: 13
- Views: 20337
Re: rueltable
Guess I'll log updates here too. Biggest change now is that I've renamed the thing from "rueltabel" to "rueltable" (for which a certain "Is it a typo?" may have been a motivating factor) -- but other than that, I've also added two new things! The README used to make mention of a "tentative" syntax f...
- April 21st, 2018, 1:23 pm
- Forum: Other Cellular Automata
- Topic: Deficient Rules
- Replies: 35
- Views: 21606
Re: Deficient Rules
Alright, finally got around to it! EDIT: If you don't have Python 3, use the version at this URL and copy/paste the rulefile it prints out into Golly. (Start it by hitting "Run" up top) Usage: $ python3 deficient_rulegen.py [output dir] [rulestring in B/S form] [OPTIONAL rulename] If the rulename is...
- April 20th, 2018, 10:14 am
- Forum: Other Cellular Automata
- Topic: Deficient Rules
- Replies: 35
- Views: 21606
Re: Deficient Rules
Wright, your script does not work when there are no survival conditions Blinkerspawn also pointed out that it misbehaves when there's more than one birth condition, because I didn't think to decouple sub-transitions of different neighbor counts -- cells born of 2c will block B3c, for instance. I th...
- April 20th, 2018, 9:14 am
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 4793
- Views: 1230119
Re: Thread for basic questions
And owing to this, W110 is really the most likely rule to have already been explored in depth.
- April 19th, 2018, 10:59 pm
- Forum: Other Cellular Automata
- Topic: Deficient Rules
- Replies: 35
- Views: 21606
Re: Deficient Rules
EDIT: Use the updated script instead. Usage: $ python3 <FILENAME>.py [output dir] [rulestring in B/S form] [OPTIONAL rulename] If the rulename isn't given, it'll be made from the rulestring by replacing the slash with an underscore, capitalizing the B/S, and appending '_deficient'. Make sure the ru...
- April 18th, 2018, 10:25 pm
- Forum: Other Cellular Automata
- Topic: Deficient Rules
- Replies: 35
- Views: 21606
Re: Deficient Rules
...sorry, we were messing with these rules in Discord and I was writing them quickly in my own "rueltabel" thing because I didn't want to bother with Golly's bound variables. The header's a bit obnoxious, and I forgot to remove it before sending the files to Discord; I'll take it out or tone it down...
- April 18th, 2018, 12:47 am
- Forum: General Discussion
- Topic: Nutshell
- Replies: 13
- Views: 20337
Nutshell
Hi! For the past month or so I've been working on my own derivative ruletable spec+language. I've written a Python 3.6+ utility to compile it down to a normal Golly ruletable. https://github.com/eltrhn/nutshell Its main draw, for anyone curious, is in not binding variables by name: this means that t...
- March 30th, 2018, 1:44 am
- Forum: Other Cellular Automata
- Topic: Puffer taming request thread
- Replies: 18
- Views: 6662
Re: Puffer taming request thread
Can definitely be done with just 2 engines, but a few minutes of manual fiddling only found 2+fuse. Cleanest of many: x = 72, y = 39, rule = R3,C0,M0,S4..7,B6..6,NM 39bobo9bobo9bobo$36b3o11bo11bo$10b2o24bo$9bo2bo23bo13b2o10b2o$10b4o$8b o62bo$14bo29bo26bo$14bo56bo$14bo30bo25bo$9b5o33bo22bo$8bo36b3o20...
- March 30th, 2018, 1:38 am
- Forum: The Sandbox
- Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
- Replies: 840
- Views: 290317
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Not a pattern, but sure is useless -- @RULE LifeViewerLife . @TABLE n_states:121 neighborhood:Moore symmetries:permute var any={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60...
- March 8th, 2018, 2:11 am
- Forum: Other Cellular Automata
- Topic: Puffer taming request thread
- Replies: 18
- Views: 6662
Re: Puffer taming request thread
A bit: x = 43, y = 39, rule = B34qz8/S23-c6c 11bo4bo4bo4bo4bo$10bobo2bobo2bobo2bobo2bobo$2bo7b2o3b2o3b2o3b2o3b2o$2b o2b2o31b3o$2bobo33bo2bo$2bo39bo$2bo35bo2bo$o11b2o10b2o5b2o5b3o$2o9bo2b o5bobo7bo2bo$2o10b2o6bo5bo2b2o2bo$20bo5bo3b3o$22bob2o5bo3$30b2o$29bo2b o$30b2o6b3o$38bo2bo$38bo3bo$42bo$38bo3bo$3...
- March 6th, 2018, 11:40 pm
- Forum: Patterns
- Topic: Elementary knightship
- Replies: 136
- Views: 345620
Re: Elementary knightship
Oh goodness, this is incredible. Many congratulations!
- February 19th, 2018, 12:36 am
- Forum: Other Cellular Automata
- Topic: Esolangs as Rule Tables
- Replies: 10
- Views: 8697
Esolangs as Rule Tables
Here's a thread for discussion of implementing esoteric languages in Golly, via the ruletable spec. I am currently aware of two: zM_'s interpretation of Black , which I have added icons to and fixed a small error in... @RULE Black 1: block 2: IP south 3: IP west 4: IP north 5: IP east 6: block south...
- January 21st, 2018, 12:42 pm
- Forum: Patterns
- Topic: The Hunting of the Elementary Conduits
- Replies: 875
- Views: 398947
Re: The Hunting of the Elementary Conduits
It's been known, just never commonly: [ . . . ] the above substitution is not too well known, I guess, but it has been around a while. Stephen Silver mentioned it back in 2000, for example, and very occasionally it allows a Herschel circuit to fit in very close quarters; the shillelagh doesn't stick...
- January 1st, 2018, 2:36 pm
- Forum: Patterns
- Topic: Pattern of the Year 2017
- Replies: 24
- Views: 16250
Re: Pattern of the Year 2017
The Quest for Tetris behemoth. Personally I don't like this solution at all, but I suppose it deserves recognition if just for the time that went in. I was going to further nominate some of AbhpzTa's early contributions but it turns out those were 2016 haha. Will probably edit this post with any tha...
- January 1st, 2018, 5:34 am
- Forum: The Sandbox
- Topic: Birthdays
- Replies: 714
- Views: 241601
Re: Birthdays
Happy not-birthday to thunk and new year to all!
- December 30th, 2017, 4:25 pm
- Forum: Other Cellular Automata
- Topic: Snowflakes (B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e)
- Replies: 470
- Views: 201503
Re: Snowflakes (B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e)
Another funky G-2R, this one going forward: x = 14, y = 16, rule = B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e 6bo$5bobo$5b3o$6bo5$11b2o$b2o8bo$2bo10bo$o6bo2$9b2o$9bo$11bo! BlinkerSpawn noted in Discord that both duplicators' 180-degree output can be suppressed, giving a minimum repeat time of 40: x = 35, y = ...
- December 30th, 2017, 3:26 am
- Forum: Patterns
- Topic: Small Spaceship Syntheses
- Replies: 731
- Views: 563758
Re: Small Spaceship Syntheses
31 gliders, slimming down the final step. Same repeat time, of course: x = 191, y = 191, rule = B3/S23 176bo$175bo$175b3o$11bo$12b2o$11b2o$5bo$3bobo183bo$4b2o181b2o$188b2o3$ 171bo13bobo$171bobo11b2o$171b2o13bo2$22bo145bo$20bobo144bo$21b2o144b3o 9bo$177b2o$154bobo21b2o$154b2o$155bo$23bo$24bo$22b3o6$1...