Search found 372 matches

by M. I. Wright
August 27th, 2017, 11:04 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 4776
Views: 1224364

Re: Thread for basic questions

Dumb questions regarding searching: How are reactions like the following, used in 31c/240 tech, found? x = 15, y = 21, rule = B3/S23 2o$b2o$o2$12b3o$11bo2bo$14bo$10bo3bo$10bo3bo$14bo$11bobo4$6bo$5b3o$5bo b2o$6b3o$6b3o$6b3o$6b2o! I'd say gencols, but giving it a list of literally every single possibl...
by M. I. Wright
August 27th, 2017, 7:31 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 3226
Views: 1487290

Re: Thread for your unsure discoveries

This is bugging me: x = 13, y = 8, rule = B3/S23 11bo$12bo$12bo2$2o8b2o$2o7bo2bo$9bobo$10bo! I swear I've seen this before. Wasn't it utilized in one of Guam's spark-to-G converters, or something along those lines? (Good work if you [re?]found it on your own, by the way :D) EDIT: perhaps it was bro...
by M. I. Wright
August 22nd, 2017, 3:41 pm
Forum: Other Cellular Automata
Topic: 2D Replicator Classes
Replies: 170
Views: 115397

Re: 2D Replicator Classes

Aha, I see. "Rectangle only" makes sense now.
[EDIT: not] Class A:

Code: Select all

x = 11, y = 11, rule = B3-q7c/S2-i3-q4q
5bo$4b3o$3bo3bo$2bo5bo$bo7bo$2o7b2o$bo7bo$2bo5bo$3bo3bo$4b3o$5bo!
by M. I. Wright
August 22nd, 2017, 2:27 pm
Forum: Bugs & Errors
Topic: Golly 2.8 vs. Ubuntu 17.04
Replies: 8
Views: 9378

Re: Golly 2.8 vs. Ubuntu 17.04

gameoflifeboy reminded me that removing the global menu bar solves most (all?) of the problems with Golly on Ubuntu. See this post for more info: http://www.conwaylife.com/forums/viewtopic.php?f=7&t=1704&p=41077#p41077 Awesome. I was hesitant to confirm immediately, but this seems to have fixed the...
by M. I. Wright
August 22nd, 2017, 1:44 pm
Forum: Other Cellular Automata
Topic: 2D Replicator Classes
Replies: 170
Views: 115397

Re: 2D Replicator Classes

Class S (class D without B6n transition): x = 7, y = 4, rule = B34jy6n/S2-i3 2b3o$bo3bo$o5bo$b2ob2o! x = 26, y = 25, rule = B34jy6n/S2-i3 2b3o16b3o$bo3bo14bo3bo$o5bo12bo5bo$b2ob2o14b2ob2o18$b2ob2o$o5bo$bo3bo$ 2b3o! (Not quite sure whether the tripling is done correctly) BTW, what exactly distinguish...
by M. I. Wright
August 21st, 2017, 7:14 pm
Forum: LifeWiki Discussion
Topic: Suggested LifeWiki edits
Replies: 902
Views: 177827

Re: Suggested LifeWiki edits

Hi! Can the last paragraph of One cell thick pattern#Spaceships_and_oscillators be updated to reflect the existence of toroidalet's discovery from last year? (And perhaps mine+Wojowu's, if deemed notable enough)

EDIT: brilliant, thank you :)
by M. I. Wright
August 21st, 2017, 12:31 pm
Forum: Patterns
Topic: 1-Dimensional Patterns
Replies: 24
Views: 23088

Re: 1-Dimensional Patterns

x = 48, y = 1, rule = B3/S23 3ob6o3b6o2b6o2b6o3b6ob3o! From this post. Oh! I definitely saw this when you posted it (back when I visited these forums regularly). This time around I had a faint memory of it, but after finding no mention of it on the wiki page – A weaker problem is to find a unidimen...
by M. I. Wright
August 20th, 2017, 9:05 pm
Forum: Patterns
Topic: 1-Dimensional Patterns
Replies: 24
Views: 23088

Re: 1-Dimensional Patterns

Following Wojowu's post here , a nontrivial unidimensional pattern that evolves into another. x = 77, y = 1, rule = B3/S23 11ob4o2b4ob3o6b6ob3o2b9ob3ob3o7b5ob3o! [[ STOP 128 ]] I spent about a week searching for this purposefully, by way of near-brute force, after figuring out how to make some VERY ...
by M. I. Wright
August 20th, 2017, 8:29 pm
Forum: Scripts
Topic: gencols: techniques
Replies: 67
Views: 90345

Re: gencols: techniques

Minor necro, apologies, but I'm quite confused about the meaning of "Also match the phase of this pattern with pattern 2" in the Arguments.Explanation description of -test2. As I understand it, -del and -test1 all serve to forcefully ignore some desired pattern such that it doesn't interfere with th...
by M. I. Wright
August 14th, 2017, 9:20 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 838
Views: 289302

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

Oh! Of course. Turns out the seed is still useless, though, because the first lasting beehive isn't in the right place for the bookends to eat and keep the shuttle going
by M. I. Wright
August 14th, 2017, 8:29 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 838
Views: 289302

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

useless qb seed (unless an odd-symmetrical beehive eater exists...? a 1d qb shuttle seed may be interesting as a novelty if nothing else) x = 17, y = 1, rule = B3/S23 6ob4o2b4o! leftmost blinker acts as rock, or something. x = 25, y = 1, rule = B3/S23 5o2b3o2b7o3b3o! [[ T 5 GPS 60 T 12 X -14 Z 32 T ...
by M. I. Wright
July 31st, 2017, 8:45 pm
Forum: Bugs & Errors
Topic: Golly 2.8 vs. Ubuntu 17.04
Replies: 8
Views: 9378

Golly 2.8 vs. Ubuntu 17.04

This latest Ubuntu update seems to have broken compatibility with a lot of things, including Blender (unusable due to what seems like a weird double-buffering glitch), scratch.mit.edu (the site crashes upon trying to load any projects in Firefox; not a huge loss, admittedly, but still), and now appa...
by M. I. Wright
October 20th, 2016, 1:00 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 4776
Views: 1224364

Re: Thread for basic questions

@M. I. Wright: I believe you misunderstood the question. Are there any 2-state inner-totalistic rules with still lives, oscillators, and spaceships? Indeed I did (confused inner- and outer-totalistic)... I'm not sure I understand it even now, though. Wouldn't regular Life satisfy the question's con...
by M. I. Wright
October 13th, 2016, 9:52 am
Forum: The Sandbox
Topic: Lifespan
Replies: 89
Views: 41175

Re: Lifespan

let's only do one at a time :?

25

Code: Select all

x = 10, y = 17, rule = B3/S23
6bo$b3ob2o$2o3bo$o2b5o$2b2o$7b3o$4bob2o$4b2o$5bo6$4bo$3bobo$4bo!
by M. I. Wright
October 12th, 2016, 8:10 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 4776
Views: 1224364

Re: Thread for basic questions

Plenty... more than plenty, actually. Just take a look through the Other Cellular Automata forum.
- B3/S2-i34q (my own)
- B3-ckq/S2-c34ci
- B35y/S236c
- nearly everything from page 13 onwards in the non-CGoL accidental discoveries thread
by M. I. Wright
October 9th, 2016, 7:20 pm
Forum: The Sandbox
Topic: Hello! Some assistance perhaps needed
Replies: 7
Views: 4551

Re: Hello! Some assistance perhaps needed

x = 4, y = 4, rule = B3/S23 2obo$4o$2obo$obo! ? I have a truckload of others (from a script that checked 4x4 soups), but this one stood out from the first ten results I looked at since (a) it's exactly 8 generations before the block appears, and (b) the block isn't too far away from the initial bou...
by M. I. Wright
October 4th, 2016, 12:10 am
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 882
Views: 547467

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Ohh, I see now, that's... odd. I was using lifeviewer and didn't bother backtracking to see the offshoot that didn't die
by M. I. Wright
October 3rd, 2016, 11:46 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 882
Views: 547467

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Not a puffer, unfortunately. Dies out around gen 6320 and its debris never actually repeats, although there's probably a way to stabilize it.
by M. I. Wright
October 1st, 2016, 11:23 pm
Forum: The Sandbox
Topic: Life Maze
Replies: 6
Views: 5032

Re: Life Maze

Aw, it's no fun when you reveal the solution :( here's the full SL if anyone wants to try solving without looking at the one above: x = 381, y = 308, rule = B3/S23 311bo$310bobo$311bo56bo$323b2o42bobo$309b5obo7bo42bobo$306bobo4bob3o6b o40bobo$306b2ob2o2bo4bo4b2o39bobo$309bobob5o2b2o41bobo$309bobo6b3...
by M. I. Wright
September 28th, 2016, 1:02 am
Forum: Bugs & Errors
Topic: Frozen topics
Replies: 1
Views: 3476

Re: Frozen topics

I'm not sure what you mean exactly. If you're referring to the date under the topic title, that shows when it was originally posted (the right-hand date/time is that of the most recent post)
by M. I. Wright
September 28th, 2016, 1:01 am
Forum: Other Cellular Automata
Topic: Petelka spaceship
Replies: 17
Views: 9949

Re: Petelka spaceship

hey, is there a ruletable for Petelka?
by M. I. Wright
September 27th, 2016, 9:47 pm
Forum: Other Cellular Automata
Topic: B3-ckq/S2-c34ci: Pi-plicator
Replies: 47
Views: 24333

Re: B3-ckq/S2-c34ci: Pi-plicator

Dude, there were only 16 posts in this thread before yours. I don't think that that's too much to read through before posting. http://conwaylife.com/forums/viewtopic.php?p=34919#p34919 ...some c/2 spaceships and puffers... x = 45, y = 66, rule = B3-ckq_S2-c34ci 38bobo$17b2ob2o16b3o$19bo2bo19b3o$22bo...
by M. I. Wright
September 27th, 2016, 9:43 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 3226
Views: 1487290

Re: Thread for your unsure discoveries

hey guys, i must apologize for my occurs. picstar is not able to run under b3/s23, it only runs only b3/s23-a4ei6. :cry: can someone please tell me the difference between b3/s23 and b3/s23-a4ei6 although I am an unfriendly challenger with bad manners? There is nothing wrong with your manners. In fa...
by M. I. Wright
September 25th, 2016, 1:35 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 3226
Views: 1487290

Re: Thread for your unsure discoveries

Can you please copy picstar (or a section of it, since you probably don't want to reveal the full pattern) out of golly, and paste the result into a post here so we can see what rule it is?
by M. I. Wright
September 20th, 2016, 10:04 pm
Forum: Other Cellular Automata
Topic: tlife (B3/S2-i34q)
Replies: 486
Views: 373703

Re: tlife (B3/S2-i34q)

Please don't clog up threads like this. There's an edit button in the top-right of all of your posts that you can use to keep everything in a single message.