Search found 663 matches

by Bullet51
August 8th, 2022, 5:34 am
Forum: General Discussion
Topic: Searching algorithms
Replies: 49
Views: 64547

Re: Searching algorithms

I've recently come up with an idea about spaceship searching: The key would be successful partitioning of the problem: if there were a way to monitor the search and recognize that a lot of searches were being duplicated because Section A was actually completely independent of Section B, then it woul...
by Bullet51
August 4th, 2022, 10:28 am
Forum: LifeWiki Discussion
Topic: Suggested LifeWiki edits
Replies: 911
Views: 178343

Re: Suggested LifeWiki edits

The "Seal tagalong discovered by Beluchenko on September 22, 2005" on the Seal page is not the discovery by Beluchenko. The correct pattern file should be #N sealtagalong0.rle #C https://conwaylife.com/wiki/Seal #C https://www.conwaylife.com/patterns/sealtagalong0.rle x = 55, y = 55, rule = B3/S23 2...
by Bullet51
July 30th, 2022, 8:34 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3132
Views: 1130351

Re: Spaceship Discussion Thread

A c/6 pushalong of 114P6H1V0 that can delete blocks: x = 20, y = 66, rule = B3/S23 9b3o$12bo$9b2ob2o$11b2obo$11b2obo$15bo$9bo4b2o$8bo$11b2ob2o$7bob2o2b2o $9bo$2o8bo$2o4b2o$5bo$8bo$5bo3bo$5bo4bo$5bo4bo$4b3o$4b2o3bo$4bo3bo$5b 2o$8b3o2$8bo2bo$8bo2bo$11b2o$11b2o$8b3o$9bo3$9b4o$8b6o$7b8o$6b2o6b2o3$ 8bo4b...
by Bullet51
June 4th, 2022, 11:42 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3132
Views: 1130351

Re: Spaceship Discussion Thread

c/6 orthogonal partial with spark: x = 21, y = 49, rule = LifeHistory 6.A$6.2A3.A$5.2A.2A.A$7.2A2.A3$7.A$2.A3.A.A$.2A3.A.A$2A5.A$5.A$4.2A$ 5.A$5.A.2A$4.4A3$7.3A$5.A.3A2$6.2A$8.A$5.A2.A$5.A2.A$5.A.A.2A$5.DA.3A $5.D3.2A2$12.A$11.4A$15.A$12.2A2.A$17.A$12.A.A.A$12.A3.A.A$17.A.A$16. 2A.A$14.A.A$14.A.2A2....
by Bullet51
June 3rd, 2022, 3:31 pm
Forum: Patterns
Topic: A self - destructing reducing pattern vision
Replies: 10
Views: 851

Re: A self - destructing reducing pattern vision

Is it like this? x = 34, y = 33, rule = Langtons-Ant 16.I2A$15.A3.A$14.A5.A$13.A7.A$12.A9.A$11.A11.A$10.A13.A$9.A15.A$8.A 17.A$7.A19.A$6.A21.A$5.A23.A$4.A25.A$3.A27.A$2.A29.A$.A31.A$A32.A$A 31.A$.A29.A$2.A27.A$3.A25.A$4.A23.A$5.A21.A$6.A19.A$7.A17.A$8.A15.A$ 9.A13.A$10.A11.A$11.A9.A$12.A7.A$13.A5.A$...
by Bullet51
May 25th, 2022, 7:48 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3132
Views: 1130351

Re: Spaceship Discussion Thread

Several c/6 orthogonal partials: x = 222, y = 154, rule = B3/S23 15bo39bo39bo39bo39bo39bo$14b2o38b2o38b2o38b2o38b2o38b2o$12b2o38b2o38b 2o38b2o38b2o38b2o$12b2obobo34b2obobo34b2obobo34b2obobo34b2obobo34b2obo bo$12b2o4bo33b2o4bo33b2o4bo33b2o4bo33b2o4bo33b2o4bo$15bo3bo35bo3bo35bo 3bo35bo3bo35bo3bo35bo3b...
by Bullet51
May 5th, 2022, 1:42 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3132
Views: 1130351

Re: Spaceship Discussion Thread

EDIT 2: My knightt c/6 asymmetric width 11 search just finished with no ships, unfortunately. Here's the longest partial: x = 10, y = 101, rule = B3/S23 2bo$bobo$4bo$bo$5bo3bo$2b2obo3bo$6bo2bo$3b3o$3b2o$4bobo$7bo$6b2o$5bo$ 5bo$4bo$4bo$3bo$3b2o$4b2o$b2o$2bo2$3b2o$3bo$2bo$2bob4o$6b2o$2b2o$2b2ob 2o$3b...
by Bullet51
April 23rd, 2022, 1:04 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4502
Views: 1683346

Re: Oscillator Discussion Thread

Not a discovery, probably does not belong to this thread. An unrelated P8 oscillator: x = 23, y = 17, rule = 23/3/2 7bo7bo$5b3o2bobo2b3o$4bo3b3ob3o3bo$2obob3o7b3obob2o$bobo4b7o4bobo$bobo 3bo7bo3bobo$2bo5b3ob3o5bo$3b5o2bobo2b5o$9b2ob2o$3b5o2bobo2b5o$2bo5b3ob 3o5bo$bobo3bo7bo3bobo$bobo4b7o4bobo$2obob...
by Bullet51
October 3rd, 2021, 2:49 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4502
Views: 1683346

Re: Oscillator Discussion Thread

And here's a modification of one of hotdogPi's P10 traffic-light hasslers into a blinker hassler, found while attempting to create a monomer: x = 16, y = 23, rule = B3/S23 9b2o$9b2o$2o$o2b3o$b2o$6bo2b3o2b2o$6bo7b2o$b2o6bobo$o2b3o4bo$2o2$10b3o 2$2o$o2b3o3b3o$b2o5bo4b2o$6bobo6bo$6bobo6bo$b2o6b3o2bo$o...
by Bullet51
September 30th, 2021, 5:22 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4502
Views: 1683346

Re: Oscillator Discussion Thread

Not related, but a dimerization of a previously known p6: x = 44, y = 27, rule = LifeHistory 23.2A$24.A$23.A$23.2A8.2A$25.A7.A$23.2A2.2A.2A.A$17.A.2A.A2.2A.A.A.A$ 17.2A.A.A.A2.2B.BA$2.2A6.A10.A.A.ABA5B$3.A4.3A12.A.B.A2.B2C7.A$2.A4.A 14.A.B2A4.2C5.3A$2.2A3.2A13.2A2B7.2CB.A$5.4B16.B7.2CBA.A$2.2A3B7.2A...
by Bullet51
September 19th, 2021, 11:51 pm
Forum: Patterns
Topic: Bespoke Oscillators/Periodic Catalysts
Replies: 41
Views: 9797

Re: Bespoke Oscillators/Periodic Catalysts

Also, is there any way to search for possible phase-shifting p2 and p3 catalysts, for the sake of prime periods? There is the example of a period-(2n+1) blinker rephaser: I would like to propose the blinker+eater phase-changing reaction featured in 50P35, Pre-pulsar shuttle 47, and the recently dis...
by Bullet51
August 30th, 2021, 6:24 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4502
Views: 1683346

Re: Oscillator Discussion Thread

Unrelated, but a billiard table P10: x = 23, y = 19, rule = B3/S23 5b2o9b2o$4bobo9bobo$3bo2bob2o3b2obo2bo$3bob2obobobobob2obo$2obo2bo3bob o3bo2bob2o$obobobo2bo3bo2bobobobo$4bobobobobobobobo$3bo3bobo3bobo3bo$ 3b2o13b2o2$3b2o13b2o$3bo3bobo3bobo3bo$4bobobobobobobobo$obobobo2bo3bo 2bobobobo$2obo2bo3bobo...
by Bullet51
August 2nd, 2021, 10:52 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4502
Views: 1683346

Re: Oscillator Discussion Thread

This is a p8 oscillator found by unmodified dr. x = 27, y = 27, rule = B3/S23 12bobo$10b3ob3o$9bo7bo$10b7o$13bo$8b4o3b4o$7bo3bo3bo3bo$6bo2b2o5b2o2bo $5bo4bo5bo4bo$2bo2bobo11bobo2bo$bobobob2o9b2obobobo$bobob2o13b2obobo$ 2obo19bob2o$3b2o17b2o$2obo19bob2o$bobob2o13b2obobo$bobobob2o9b2obobobo $2bo2bobo1...
by Bullet51
August 1st, 2021, 1:07 pm
Forum: Scripts
Topic: Another small modification of dr
Replies: 0
Views: 2306

Another small modification of dr

Note: The source code of the original dr2 can be downloaded here . Presented here is a modification of dr2 for oscillator searches. It introduces three variables, namely var[140], var[141] and var[142]. Their meanings are as follows: If var[140] is nonzero, the program counts the non-stable cells, i...
by Bullet51
July 7th, 2021, 4:02 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 1873
Views: 1127426

Re: Synthesising Oscillators

Would this reduce the cost of 36p8.1?

Code: Select all

x = 15, y = 15, rule = LifeHistory
6.C$6.2C$5.3C$7.C2A$8.A.A2.2A$2.C8.A2.A$3C9.2A$.3C5.A$3.2A4.5A$3.A3.
2A4.A$4.A3.A2.2A$5.A2.A.A$6.A.A.A$4.A.A.2A$4.2A!
by Bullet51
May 18th, 2021, 3:46 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3132
Views: 1130351

Re: Spaceship Discussion Thread

Unrelated, but a c/5 diagonal ship: x = 111, y = 117, rule = B3/S23 2bo$b3o$o3b2o$o2bobo$bob2ob4o$4b2obob3o$4b2o2bo$5bo$6bobob2o$7b3o4bo$ 14bobo$9b2o3bobo$9b2o4bo6b2o$12bob2o5bo2bo$8b2o3b7obobo$7bo6bo$7bobobo bo4bo2bo$8bo3bo4bo$14bo5bo$15bo2b2ob2o$14bo5b4o2$17b3o$17bob4o$17bo5b 2o$19bo3bo$23b2o$19b2...
by Bullet51
April 17th, 2021, 1:34 am
Forum: Patterns
Topic: How about a unidimensional spaceship?
Replies: 112
Views: 50404

Re: How about a unidimensional spaceship?

Also, I've found an another method of supposedly universal initial construction. The concept is to fire a glider far into the sky, wait for some time, shoot it down with vertical LWSS producing another glider travelling down (the wick stops after emitting the LWSS) How did you find the vertical LWS...
by Bullet51
March 4th, 2021, 7:14 am
Forum: The Sandbox
Topic: Chemicals (Game)
Replies: 13
Views: 2474

Re: Chemicals (Game)

MathAndCode wrote:
February 6th, 2021, 8:55 pm
fructose, C₆H₁₂O₆ (albeit very slowly)
Periodic acid, HIO₄
by Bullet51
February 2nd, 2021, 2:04 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3132
Views: 1130351

Re: Spaceship Discussion Thread

It may be possible to be extended into a tubstretcher: code I tried my search program's hand at this and the longest partial it produced after a 129h search was: code or stitched back in in just the one phase: code Unfortunately next search size down was <5h so next search size up is probably measu...
by Bullet51
January 28th, 2021, 8:31 am
Forum: Scripts
Topic: ikpx 2.2
Replies: 97
Views: 27649

Re: ikpx 2.2

Is it possible to extend partials from the tail of the spaceship, e.g.

Code: Select all

x = 10, y = 20, rule = B3/S23
4bobo$2bo$2b2o2bo$3b3o$7b2o$bo5b3o$obo2b2o$obob3o2bo$2bo2bob2o$2o2bobo
$3b2o$bo4b3o$bo4b3o$3o3b2o$2b2ob2o$4b2o$5bo2$5b2o$4bo!
?
by Bullet51
January 6th, 2021, 12:00 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3132
Views: 1130351

Re: Spaceship Discussion Thread

Indeed, it's good to periodically review the old patterns. We may see something that we didn't before, or new users might get introduced to an interesting old problem. Here are two related partial results using the wings in the new ship: x = 130, y = 56, rule = B3/S23 32bo72bo$31bobo70bobo$30bo2bo6...
by Bullet51
December 8th, 2020, 3:26 am
Forum: The Sandbox
Topic: Random posts
Replies: 5930
Views: 1584525

Re: Random posts

x = 19, y = 22, rule = B/S012345678 6bobo$5bobobo$6bobo2$4b7o$4bo5bo$4b2o$5b2o11bo$6b2o10bo$7bo6b3obo$6b2o 6bobo$5b2o7bobobo$4b2o$4bo5bo$4b7o3$11b3o$5b5obobo$3o8bobo$obo2b5obob o$obo8b3o! This one is generally considered "infinity", but the last few digits could be "worked out". For example, the la...
by Bullet51
December 7th, 2020, 12:28 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3132
Views: 1130351

Re: Spaceship Discussion Thread

On my phone, LifeSuper and EV2QuadColor both run well for me, but EV2QuadColor runs a bit faster. EDIT: #C depth = 270 #C breadth = 11 #CLL state-numbering golly x = 54, y = 55, rule = B3/S23 5b2o$3b2o2bo2$4b2o$bo2bo$2obo$4bo2$5b3o$6bo2b4o$5bo4b2obo$5b7o$7b 2o3bo$13bo2b3o$13bo3b2o$12b2obo2b2o$11bo3...