Search found 566 matches
- July 21st, 2013, 4:47 pm
- Forum: Patterns
- Topic: Blockic Seeds
- Replies: 87
- Views: 97584
Re: Blockic Seeds
Blockic H to LWSS uses just 3 blocks: x = 47, y = 12, rule = LifeHistory .A$2.2A30.D$3.2A29.D.D$5.A28.3D$5A2.2A27.D2A$3.A3.2A28.2A$15.2A28.2A$ 15.2A28.2A3$11.2A28.2A$11.2A28.2A! The pre-H pattern is shown 6 generations before it would have become a Herschel. EDIT: This is probably not new since it u...
- July 15th, 2013, 5:16 am
- Forum: Patterns
- Topic: Blockic Seeds
- Replies: 87
- Views: 97584
Re: Blockic Seeds
It would probably be better to spend more time searching for a small (50 x 50 or less) stable G ---> LWSS than a catalyst for the converter posted above. It would certainly be more useful. Or a similarly small stable Herschel-to-LWSS, more likely. I keep seeing spontaneous LWSSes appear from slight...
- July 14th, 2013, 10:37 pm
- Forum: Patterns
- Topic: Blockic Seeds
- Replies: 87
- Views: 97584
Re: Blockic Seeds
Blockic 90 degree reflector for LWSS:
Code: Select all
x = 26, y = 13, rule = B3/S23
14b2o$14b2o2$o2bo$4bo$o3bo$b4o15b2o$20b2o2b2o$24b2o3$20b2o$20b2o!
- July 14th, 2013, 9:36 pm
- Forum: Patterns
- Topic: Blockic Seeds
- Replies: 87
- Views: 97584
Re: Blockic Seeds
Large patterns many times contain LWSS guns within them that I notice still use the 3-glider synthesis of an LWSS (although there are many clever ways to avoid that type of synthesis in periodic circuitry). A 2-glider synthesis could be useful if the necessary catalyst itself has a simple enough syn...
- July 14th, 2013, 2:51 pm
- Forum: Patterns
- Topic: Blockic Seeds
- Replies: 87
- Views: 97584
Re: Blockic Seeds
2G ---> LWSS (if only these blocks were catalysts)
If a solution is found, then LWSS guns could be made with two glider guns instead of three.
Code: Select all
x = 20, y = 14, rule = B3/S23
17bo$17bobo$2bo14b2o$3b2o$2b2o4$2o$2o3$4b2o$4b2o!
- July 14th, 2013, 1:34 pm
- Forum: Patterns
- Topic: Blockic Seeds
- Replies: 87
- Views: 97584
Re: Blockic Seeds
Here is a 7-glider synthesis using a different still life and borrowing from your synthesis:
Code: Select all
x = 115, y = 60, rule = B3/S23
112bo$100bobo8bo$100b2o9b3o$101bo25$2bo$o3bo$5bo$o4bo$b5o8$56b2o$57b2o
$56bo2$110bo$100b3o6b2o$100bo8bobo$101bo7$112b2o$112bobo$112bo$61b3o$
63bo$62bo!
- July 11th, 2013, 7:21 am
- Forum: Patterns
- Topic: Blockic Seeds
- Replies: 87
- Views: 97584
Re: Blockic Seeds
In 16 minutes! And the glider synthesis?Sokwe wrote:Inspired by this
Any stable G ---> xWSS can now be made into a stable reflecting/converting MWSS ---> xWSS
(x = L, M, or H)
- July 11th, 2013, 5:51 am
- Forum: Patterns
- Topic: Blockic Seeds
- Replies: 87
- Views: 97584
Re: Blockic Seeds
Convert LWSS to glider:
Code: Select all
x = 23, y = 7, rule = B3/S23
5b2o$5b2o2$2o17bo$2o16bo$18bo3bo$18b4o!
- July 5th, 2013, 3:38 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2053
- Views: 1418924
Re: Thread For Your Accidental Discoveries
Clean spaceship-to-glider reaction works with any standard spaceship: x = 16, y = 71, rule = B3/S23 10b2o$9bo2bo$10b2o$2bo2bo$6bo$2bo3bo$3b4o6bo$12bobo$12bo2bo$13b2o22$ 10b2o$9bo2bo$3bo6b2o$bo3bo$6bo$bo4bo$2b5o6bo$12bobo$12bo2bo$13b2o21$ 10b2o$9bo2bo$2b2o6b2o$o4bo$6bo$o5bo$b6o6bo$12bobo$12bo2bo$13b2...
- July 5th, 2013, 2:54 pm
- Forum: General Discussion
- Topic: Snark-based still-life glider duplicators
- Replies: 14
- Views: 9248
Re: Snark-based still-life glider duplicators
Isn't a block or blinker the most likely result from a Bellman catalyst at work, the same as random ash? Maybe the statistics are different for a complex catalyst? I was assuming a block would be the most desirable end result for a catalyst reaction, in terms of a quick and successful search. So far...
- July 3rd, 2013, 2:40 pm
- Forum: General Discussion
- Topic: Snark-based still-life glider duplicators
- Replies: 14
- Views: 9248
Re: Snark-based still-life glider duplicators
There are no doubt thousands, probably millions, of better search candidates out there; it's just a matter of looking at enough Life reactions to spot them! Here is one that is similar, but starts with two blocks and has two nice sparks to work with: x = 56, y = 23, rule = B3/S23 6$11bo$10bobo$10bo...
- July 1st, 2013, 5:12 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2053
- Views: 1418924
Re: Thread For Your Accidental Discoveries
2 gliders (G0) to glider converter with repeat time 51: It reflects every other glider! The gliders don't have to be evenly spaced. This one is quite useful for counting in binary since it takes two gliders on the same track to produce one output glider. A simple application is to multiply the peri...
- June 28th, 2013, 4:43 am
- Forum: Patterns
- Topic: Blockic Seeds
- Replies: 87
- Views: 97584
Re: Blockic Seeds
NIce. Not Blockic but a quick and compact reaction (14x14 BB if cleanup block is moved closer).Extrementhusiast wrote:produces a HWSS
Code: Select all
x = 44, y = 14, rule = B3/S23
5b2o28b2o$4bo2bo26bo2bo$5bobo27bobo$6bo29bo$12bo29bo$11bobo27bobo$11bo
bo27bobo$2o10bo17b2o10bo$2o28b2o3$9b2o28b2o$2o6b2o21b2o5b2o$2o8bo20b2o
7bo!
- June 23rd, 2013, 1:45 pm
- Forum: Patterns
- Topic: Blockic splitters
- Replies: 35
- Views: 40798
Re: Blockic splitters
Updated table of splitters: x = 2477, y = 955, rule = LifeHistory 2.4A2.4A2.4A20.4A2.4A2.4A67.2A580.4A2.4A2.4A20.4A8.4A$2.A2.A2.A2.A2.A 2.A20.A2.A2.A2.A2.A2.A67.2A580.A2.A2.A2.A2.A2.A20.A2.A8.A2.A61.A$2.A 2.A2.A2.A2.A2.A20.A2.A2.A2.A2.A2.A649.A2.A2.A2.A2.A2.A20.A2.A8.A2.A 62.A$2.4A2.4A2.4A20.4A2.4A2...
- June 23rd, 2013, 1:31 pm
- Forum: Patterns
- Topic: Blockic Seeds
- Replies: 87
- Views: 97584
Blockic Seeds
What is possible with only one glider and a pile of blocks? Anything that glider synthesis can do, a blockic seed can do, although it may be a much larger starting pattern. But some Blockic seeds are very compact and can be more convenient because blocks can wait to be triggered at any time by a sin...
- June 23rd, 2013, 12:07 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2053
- Views: 1418924
Re: Thread For Your Accidental Discoveries
This Blockic seed of 4 blocks produces an LWSS:
A fifth block is needed to cleanup the remaining block:
Code: Select all
x = 21, y = 23, rule = B3/S23
bo$2bo$3o12$17b2o$12b2o3b2o$12b2o$8b2o$8b2o2$3b2o$3b2o!
Code: Select all
x = 20, y = 22, rule = B3/S23
bo$2bo$3o12$17b2o$12b2o3b2o$12b2o$8b2o$8b2o$18b2o$3b2o13b2o$3b2o!
- May 31st, 2013, 1:18 am
- Forum: Patterns
- Topic: What do you want out of (conway's) life this year?
- Replies: 27
- Views: 36175
Re: What do you want out of (conway's) life this year?
A p19 oscillator would be nice. I was impressed by this p17 oscillator years ago (by Dean Hickerson): x = 15, y = 13, rule = B3/S23 5bo$4bobo$4bobo3b2o$b2obob2o3bo$2bobo6bob2o$o2bobob3obo2bo$2obobo4bobo $3bobo2b2o2b2o$3bobo3bobo$4b2obobobo$6bobobo$6bobo$7b2o! Maybe there is a similar oscillator with...
- May 25th, 2013, 5:23 pm
- Forum: General Discussion
- Topic: Seeds of Destruction: A Puzzle Game
- Replies: 42
- Views: 104876
Re: Seeds of Destruction: A Puzzle Game
A 5-block solution to the G-MWSS puzzle:
Now there is a 5-block seed for LWSS and MWSS.
Code: Select all
x = 28, y = 28, rule = B3/S23
21bo$21bobo$21b2o7$9b2o$9b2o5$22b2o$22b2o$b2o$b2o$26b2o$26b2o6$2o$2o!
- May 25th, 2013, 3:23 pm
- Forum: Patterns
- Topic: Just the place for a Snark!
- Replies: 54
- Views: 117434
Re: Just the place for a Snark!
Single block seed destruction of this version of the Snark (165 ticks):
Code: Select all
x = 25, y = 30, rule = B3/S23
bo$2bo$3o9$11bo$7b2o2b3o$7b2o5bo$13b2o3$5b2o$5bo$2b2obo$2bo2b3o4b2o$3b
2o3bo3b2o$5b4o$5bo15b2o$6b3o12bobo$9bo13bo$4b5o14b2o$4bo$6bo$5b2o!
- May 21st, 2013, 6:18 am
- Forum: General Discussion
- Topic: Seeds of Destruction: A Puzzle Game
- Replies: 42
- Views: 104876
Re: Seeds of Destruction: A Puzzle Game
Snark destruction in 72 ticks from a single seed still life: x = 148, y = 20, rule = LifeHistory 21.2A39.A38.2A39.A$21.A.A37.A.A37.A.A37.A.A$14.A7.A31.A7.2A30.A7.2A 30.A7.A$14.3A37.3A37.3A37.3A$17.A39.A39.A39.A$16.2A38.2A38.2A38.2A3$ 8.2A38.2A38.2A38.2A$8.A39.A39.A39.A$5.2A.A36.2A.A36.2A.A36.2A.A$5....
- May 19th, 2013, 7:48 pm
- Forum: General Discussion
- Topic: Seeds of Destruction: A Puzzle Game
- Replies: 42
- Views: 104876
Re: Seeds of Destruction: A Puzzle Game
I am using the Seeds of Destruction program now and found this: x = 31, y = 27, rule = B3/S23 9bo$10bo$8b3o7$2o15bo$2o15b3o$20bo$19b2o3$11b2o$11bo$8b2obo$8bo2b3o4b 2o$9b2o3bo3b2o$11b4o$11bo15b2o$12b3o12bobo$15bo13bo$10b5o14b2o$9bo2bo$ 9b2o! Adding a single block turns a snark into a (one-time) 90 de...
- May 12th, 2013, 9:46 pm
- Forum: Patterns
- Topic: Blockic splitters
- Replies: 35
- Views: 40798
Re: Blockic splitters
Blockic seed with 5 blocks produces an LWSS and 4 gliders:
The Herschel reaction that allows this is H + 3b4 ---> LWSS + 3G
Code: Select all
x = 40, y = 36, rule = LifeHistory
5.A$6.A$4.3A15$2A$2A2$17.2A$17.2A5$18.D19.2A$16.D.D19.2A$16.3D$16.D4$
33.2A$18.2A13.2A$18.2A!
- May 9th, 2013, 4:55 am
- Forum: General Discussion
- Topic: Seeds of Destruction: A Puzzle Game
- Replies: 42
- Views: 104876
Re: Seeds of Destruction: A Puzzle Game
Snark destruction using 2 blocks:
Code: Select all
x = 32, y = 25, rule = LifeHistory
14.2A$14.2A6$18.A$18.3A$21.A$20.2A2$3.2A$3.2A7.2A$12.A$9.2A.A$9.A2.3A
4.2A$10.2A3.A3.2A$12.4A$2A10.A15.2A$.2A10.3A12.A.A$A15.A13.A$11.5A14.
2A$10.A2.A$10.2A!
- May 7th, 2013, 5:30 am
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3236
- Views: 1492138
Re: Thread for your unsure discoveries
There is a 2-block seed that makes an LWSS with plenty to clean up: x = 20, y = 21, rule = LifeHistory 12.2A$12.2A3$2A$2A13$17.3A$17.A$18.A! I think the above has probably been found before because it has just two blocks. Add one more block: x = 20, y = 41, rule = LifeHistory 16.2A$16.2A19$12.2A$12....
- May 7th, 2013, 5:01 am
- Forum: General Discussion
- Topic: Seeds of Destruction: A Puzzle Game
- Replies: 42
- Views: 104876
Re: Seeds of Destruction: A Puzzle Game
Slight mod of the snark destruction has a leftover glider for further destruction: x = 37, y = 18, rule = LifeHistory 19.A$19.3A$3.2A17.A$2.A2.A15.2A$3.2A2$13.2A$6.2A5.A$5.2B2A.2A.A$4.2BA B2.A2.3A4.2A13.2A$3.4B4.2A3.A3.2A13.2A$2.4B7.4A$.4B8.A15.2A$4B10.3A 12.A.A$3B14.A13.A$.B10.5A14.2A$11.A2.A$11.2A...