Search found 3615 matches

by Saka
December 2nd, 2016, 10:43 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 840
Views: 289469

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

A for awesome wrote:

Code: Select all

x = 192, y = 107, rule = B39/S23
o46$33bo$38bo59$191bo!
I think I win.
B9?
gameoflifeboy wrote:

Code: Select all

Cool B-Heptomino thing
That's actually pretty neat
by Saka
December 2nd, 2016, 6:11 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3037
Views: 1079225

Re: Thread For Your Unrecognised CA

A rule I made, based on microbes. @RULE MicrobeCycle #This rule simulates micorbes #It is pretty accurate in science's eyes #Cells can eat food and merge and split #Dead cells turn into food #STATES: #State 0: Background #State 1: Live cell #State 2: Starving/Old cell #State 3: Food #TRANSITIONS: #3...
by Saka
December 2nd, 2016, 4:34 am
Forum: Website Discussion
Topic: Site was down?
Replies: 6
Views: 9900

Re: Site was down?

muzik wrote:nJohns = Nathaniel Johnson?
So to many users perhaps?
by Saka
December 2nd, 2016, 4:08 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3037
Views: 1079225

Re: Thread For Your Unrecognised CA

Biiig sparks: x = 3, y = 22, rule = B36c8/S23 3o$2bo$3o17$3o$2bo$3o! Something: x = 37, y = 55, rule = B36c8/S23 28b2o2$b3o22b3o$3bo21b4o$b3o22bo2b2o$24bo2b3o$11b2o11b3o$9bo4bo19b3o$ 9bo4bo20b2o$9bo4bo19b3o$11b2o11b3o$24bo2b3o$26bo2b2o$25b4o$b2o5b2o15bo 4bo$b2o5b2o6bo2bo6b2obo$14b3o2b3o5b3o$15bo3b2o...
by Saka
December 2nd, 2016, 3:19 am
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 840
Views: 289469

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

I think we already have a thread for these... at least for a particular user. Ahahahaha :lol: :lol: :| :| :lol: :lol: WHATEVER... Hey, my wish came true! x = 13, y = 5, rule = B3/S2-i34q 2o2b3ob3obo$obo2bo2bo3bo$obo2bo2b2o2bo$obo2bo2bo$2o2b3ob3obo! Easy x = 17, y = 5, rule = B3/S23 o3bob3ob3ob3o$2o...
by Saka
December 2nd, 2016, 3:09 am
Forum: The Sandbox
Topic: Still Life Construction Contest
Replies: 17
Views: 8177

Re: Still Life Construction Contest

I love the symmetry on this one: x = 20, y = 20, rule = B3/S23 2ob2o4b2o4b2ob2o$2obo2bobo2bobo2bob2o$3bob2ob4ob2obo$4o3bo4bo3b4o$o3b 2o2b4o2b2o3bo$2bobob2o4b2obobo$b2o2bo2bo2bo2bo2b2o$3bobo2bo2bo2bobo$b 2obob2ob2ob2obob2o$obobo3bo2bo3bobobo$obobo3bo2bo3bobobo$b2obob2ob2ob 2obob2o$3bobo2bo2bo2bobo$b2...
by Saka
December 1st, 2016, 6:16 am
Forum: The Sandbox
Topic: Jokes
Replies: 276
Views: 112099

Re: Jokes

Q: What does a bee larva look like? A: x = 3, y = 3, rule = B3/S23 bob$2bo$3o! Q: If a big evil spirit is a demon, a small evil spirit is a... A: Demonoid Q: What did David say when he found a shuttle? A: Eureka ! A lifenthusiast walks into Chinese restaurant, the manager instantly recognizes him an...
by Saka
December 1st, 2016, 5:49 am
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 840
Views: 289469

Absolutely Useless Patterns Not Worthy Of Patterns Thread

Dump 'em here, guys! P2 x = 35, y = 15, rule = B3/S23 2o3b2o9bobo7b2ob2o2b2o$bo3bobo6bo3bo3bobo2bobobo2bo$bob2o3bob2o3bo4bo 3bobo2bobobo$2bo2b2obobo2b2obo4bo6bobobo$obo2bobo6b2obo2b2o8bo$2o9bob 3o2bo2bob2o3b2obo$6bo4bo7b2o2bobo4b2o2bo$3b4obob2o2bob2obo3bo2bo2bo2b 3o$3bobo2b2obo2b3o2bo4bob6o$2obob2o2...
by Saka
December 1st, 2016, 5:06 am
Forum: General Discussion
Topic: apgmera stuck in rule generation loop
Replies: 2
Views: 2695

Re: apgmera stuck in rule generation loop

wildmyron wrote: Don't try running apgmera with non-totalistic rules (which it doesn't support)? The first line of the response gives you a pretty good indication that it can't interpret the rulestring you provided correctly.
Wait... but I... Maybe it was just a dream...
by Saka
December 1st, 2016, 4:05 am
Forum: General Discussion
Topic: apgmera stuck in rule generation loop
Replies: 2
Views: 2695

apgmera stuck in rule generation loop

Apgmera is stuck in a rule generation loop, I entered b3s2-i34q and it looped on apgmera v3.15: Rule b3s2 does not match desired rule b3s2-i34q. Skipping updates; use --update to update apgmera automatically. Configuring rule b3s2; symmetry D2_+2 Valid rulestring: b3s2 Valid symmetry: D2_+2 Rule int...
by Saka
December 1st, 2016, 3:43 am
Forum: Scripts
Topic: Help needed with rectangle lists
Replies: 1
Views: 2417

Help needed with rectangle lists

I'm writing a simple script but I have encountered an error: Index is out of range or something like that. I know what it means, but I don't know why it's happening. The most curious thing is that the script works fine in Life and HighLife, but not in other rules, like Day and Night. The problematic...
by Saka
November 30th, 2016, 4:48 am
Forum: General Discussion
Topic: The Game of Life movie, in the works...
Replies: 26
Views: 22051

Re: The Game of Life movie, in the works...

fluffykitty wrote:Where's "LIFE 2: Revenge Of The Golly Soup"?

LIFE 3: The Phantom Knightship
LIFE 4: A New RLE
LIFE 5: zdr Awakens
LIFE 6: Return of Gfind
LIFE 7: apgsearch Strikes Back
LIFE 8: Oh Heck No! It's Gustavo!
by Saka
November 30th, 2016, 4:38 am
Forum: Other Cellular Automata
Topic: Movostill (B2i3acijk6i/S23-a4)
Replies: 15
Views: 8285

Re: Movostill (B2i3acijk6i/S23-a4)

That very common rotor "Blocko": x = 6, y = 6, rule = B2i3acijk6i/S23-a4 o$4o$3bo$2ob3o$bo3bo$b2o! "Blocko Signal": x = 13, y = 6, rule = B2i3acijk6i/S23-a4 b2o$bo3bo$2ob3o$3bo5b2o$4o5bo2bo$o7b2ob2o! P4 "Finger": x = 3, y = 2, rule = B2i3acijk6i/S23-a4 3o$2o! P8 "Two Fingers": x = 3, y = 6, rule = B...
by Saka
November 29th, 2016, 6:13 am
Forum: Other Cellular Automata
Topic: Movostill (B2i3acijk6i/S23-a4)
Replies: 15
Views: 8285

Re: Movostill (B2i3acijk6i/S23-a4)

P12 "Firestarter" x = 12, y = 11, rule = B2i3acijk6i/S23-a4 b2o6b2o$obo6bobo$o10bo$bo8bo$o10bo$obo6bobo$bob2o2b2obo$3bo4bo$b2o6b2o $bobo4bobo$2bo6bo! P15 "3-ter" x = 9, y = 11, rule = B2i3acijk6i/S23-a4 b2o$obo$o$bo$o5b2o$obo4bo$bob2o2b2o$3bo$b2o$bobo$2bo! P8 "Middot" x = 9, y = 9, rule = B2i3acijk6...
by Saka
November 29th, 2016, 4:40 am
Forum: Other Cellular Automata
Topic: Random Shapeloop loops you made
Replies: 10
Views: 6239

Re: Random Shapeloop loops you made

PHPBB12345 wrote:
myloop.rule.zip

Code: Select all

x = 8, y = 7, rule = myloop
ACD3A$D4.A$B4.A$A4.A$D4.A$BADB4A$5.G!
In SHAPELOOP not myloop
by Saka
November 29th, 2016, 4:40 am
Forum: Other Cellular Automata
Topic: Movostill (B2i3acijk6i/S23-a4)
Replies: 15
Views: 8285

Re: Movostill (B2i3acijk6i/S23-a4)

Bullet51 wrote:
Saka wrote:list
Oscillators
How are you finding these? Soup search?
Rocknlol wrote:A c/7 orthogonal ship:

Code: Select all

c/7
Gfind?
PHPBB12345 wrote:

Code: Select all

Big SL
Um yes, that is a big still life
by Saka
November 29th, 2016, 4:14 am
Forum: The Sandbox
Topic: 1D cellular automaton?
Replies: 3
Views: 2423

Re: 1D cellular automaton?

Wolfram?
by Saka
November 29th, 2016, 4:12 am
Forum: The Sandbox
Topic: Birthdays
Replies: 711
Views: 240670

Re: Birthdays

Thanks. Guess what I gave my friends (As a gift, or "goodie bags" as my teacher calls them).













Eggs
by Saka
November 28th, 2016, 5:58 am
Forum: Scripts
Topic: Where to put python modules?
Replies: 3
Views: 3315

Re: Where to put python modules?

So basically I should put it together with all my other scripts? (In the same folder?)
by Saka
November 28th, 2016, 5:06 am
Forum: Other Cellular Automata
Topic: Movostill (B2i3acijk6i/S23-a4)
Replies: 15
Views: 8285

Movostill (B2i3acijk6i/S23-a4)

I find this rule very interesting the still lives and spaceships are great and the reactions are entertaining. The 2 current ships are: x = 16, y = 7, rule = B2i3acijk6i/S23-a4 b2o11b2o$bo10b2obo$2o9b2o2bo$bo9bo2bo$2ob2o7bob2o$b3o6b3o$2bo7b2o! And they are both fairly common. There is this still lif...
by Saka
November 28th, 2016, 4:43 am
Forum: Scripts
Topic: Where to put python modules?
Replies: 3
Views: 3315

Where to put python modules?

I'm creating a module called "LifePlus" but I'm not sure where to put it. Do I put it in the scripts folder?
by Saka
November 28th, 2016, 3:39 am
Forum: The Sandbox
Topic: Remember the good old days?
Replies: 7
Views: 4428

Re: Remember the good old days?

For some reason it says I joined in 2015 but I'm pretty sure I joined in something like 2013/2014
by Saka
November 27th, 2016, 10:14 am
Forum: Scripts
Topic: Python script ideas needed
Replies: 5
Views: 5036

Re: Python script ideas needed

Yes! I will make a "LifePlus" module that does the things I suggest! Awesome! Tomorrow!
by Saka
November 27th, 2016, 5:31 am
Forum: The Sandbox
Topic: Remember the good old days?
Replies: 7
Views: 4428

Remember the good old days?

Do you guys remember the good old days when we had to use python scripts to apgsearch and a 1M soup haul was amazing? Do you remember before zdr joined in, the loafer was still new? Do you remember when we all used Golly 2.6? Do you remember when you dont have to be trusted to edit the wiki? Do you ...