Search found 1352 matches

by testitemqlstudop
February 16th, 2020, 3:48 am
Forum: The Sandbox
Topic: Challenges
Replies: 332
Views: 148658

Re: Challenges

Hdjensofjfnen wrote:
February 16th, 2020, 12:40 am
What do you mean by lexicographically? Do you mean 1 goes before 19349 goes before 2?
Yes
Hdjensofjfnen wrote:
February 16th, 2020, 12:40 am
Also, by "non-descending", do you mean ascending?
No
by testitemqlstudop
February 15th, 2020, 11:24 pm
Forum: The Sandbox
Topic: Accumulation [GAME]
Replies: 134
Views: 34081

Re: Accumulation [GAME]

Stop or you will be removed from the game.
I explicitly disallowed double posting.

+47
testitemqlstudop: 333
Hunting: 305
PkmnQ: 197
Moosey: 114
Gustone: 65
Hdjensofjfnen: 46
EV2: 41
BlinkerSpawn: 27
by testitemqlstudop
February 15th, 2020, 10:50 pm
Forum: The Sandbox
Topic: Accumulation [GAME]
Replies: 134
Views: 34081

Re: Accumulation [GAME]

oops

+46
Hunting: 305
testitemqlstudop: 286
PkmnQ: 197
Moosey: 114
Gustone: 65
Hdjensofjfnen: 46
EV2: 41
BlinkerSpawn: 27
by testitemqlstudop
February 15th, 2020, 10:38 pm
Forum: The Sandbox
Topic: Accumulation [GAME]
Replies: 134
Views: 34081

Re: Accumulation [GAME]

+forty four
Hunting: 305
testitemqlstudop: 198
PkmnQ: 142
Moosey: 114
Gustone: 65
Hdjensofjfnen: 46
EV2: 41
BlinkerSpawn: 27
by testitemqlstudop
February 15th, 2020, 10:36 pm
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 937
Views: 133612

Re: Extended Life Extensions

P5 fountain: x = 19, y = 18, rule = StateInvestigator 9.A4$3.D2.2A.A.2A2.D$3.D2A2.A.A2.2AD$3.E.2A.A.A.2A.E$3.D11.D$2.E.A.7A .A.E$2.DA11.AD$.2EA11.A2E$2DA.3A5.3A.A2D$E2.4A.3A.4A2.E$2.2A4.3A4.2A$ .EA.A3D3.3DA.AE$E2.E.E.ED.DE.E.E2.E$2B.A2D7.2DA.2B$.3EBE7.EB3E! W o w. How did you find that? Search prog...
by testitemqlstudop
February 15th, 2020, 10:30 pm
Forum: The Sandbox
Topic: Accumulation [GAME]
Replies: 134
Views: 34081

Re: Accumulation [GAME]

Entity Valkyrie 2 wrote:
February 15th, 2020, 6:47 am
EV2
No.

+42
Hunting: 305
testitemqlstudop: 196
Moosey: 114
PkmnQ: 99
Gustone: 65
Hdjensofjfnen: 46
EV2: 41
BlinkerSpawn: 27
by testitemqlstudop
February 15th, 2020, 2:36 am
Forum: The Sandbox
Topic: Random posts
Replies: 5930
Views: 1593989

Re: Give me proof that the user isn't using bots

http://lushprojects.com/circuitjs/circuitjs.html?cct=$+1+0.000005+10.20027730826997+50+5+50%0A215+256+288+352+288+0+2+max(0,i)%0Ai+256+320+192+320+0+0.1%0Aw+256+288+192+288+0%0Aw+192+288+192+320+0%0Aw+352+288+416+288+0%0Aw+416+288+416+320+0%0Aw+416+320+352+320+1%0A38+1+0+-0.1+0.1+Current%0A F bots ...
by testitemqlstudop
February 14th, 2020, 10:42 pm
Forum: The Sandbox
Topic: Accumulation [GAME]
Replies: 134
Views: 34081

Re: Accumulation [GAME]

+38
Hunting: 265
testitemqlstudop: 154
Moosey: 114
PkmnQ: 70
Gustone: 65
Hdjensofjfnen: 46
BlinkerSpawn: 27
by testitemqlstudop
February 14th, 2020, 4:52 am
Forum: The Sandbox
Topic: Accumulation [GAME]
Replies: 134
Views: 34081

Re: Accumulation [GAME]

Yes

+32
Hunting: 230
testitemqlstudop: 116
Moosey: 78
Hdjensofjfnen: 46
Gustone: 31
BlinkerSpawn: 27

Since we have enough players you cannot double-post anymore
by testitemqlstudop
February 14th, 2020, 3:22 am
Forum: The Sandbox
Topic: Accumulation [GAME]
Replies: 134
Views: 34081

Re: Accumulation [GAME]

+30
Hunting: 230
testitemqlstudop: 84
Moosey: 78
Hdjensofjfnen: 46
BlinkerSpawn: 27
by testitemqlstudop
February 12th, 2020, 9:29 pm
Forum: The Sandbox
Topic: Accumulation [GAME]
Replies: 134
Views: 34081

Re: Accumulation [GAME]

Moosey wrote:
February 12th, 2020, 9:23 pm


Proposal for new rule:
After this rule is added, everyone gets a bonus point per post
That's equivalent to changing +20 to +21, which pretty much doesn't do anything except for the person that gets the +20


+20
Hunting: 84
Moosey: 55
testitemqlstudop: 54
Hdjensofjfnen: 17
by testitemqlstudop
February 12th, 2020, 9:20 pm
Forum: The Sandbox
Topic: Accumulation [GAME]
Replies: 134
Views: 34081

Re: Accumulation [GAME]

Hdjensofjfnen wrote:
February 12th, 2020, 8:40 pm

What is the point of this?
Nothing

+18
Hunting: 84
Moosey: 36
testitemqlstudop: 34
Hdjensofjfnen: 17
by testitemqlstudop
February 12th, 2020, 1:54 am
Forum: The Sandbox
Topic: Accumulation [GAME]
Replies: 134
Views: 34081

Re: Accumulation [GAME]

+9

Hunting the ungreatful brony: 21
Queen Bee Shuttle: 16
Moooosey: 8
by testitemqlstudop
February 11th, 2020, 8:46 pm
Forum: The Sandbox
Topic: Accumulation [GAME]
Replies: 134
Views: 34081

Re: Accumulation [GAME]

+6

Moooosey: g_w2(4)
Testitem: 7
Hunting: 6

Double+ posting is allowed to as fast as the forum allows.

Please rank the leaderboard.
by testitemqlstudop
February 11th, 2020, 8:04 am
Forum: The Sandbox
Topic: Random posts
Replies: 5930
Views: 1593989

Re: Random posts

Entity Valkyrie 2 wrote:
February 11th, 2020, 6:08 am
PHPBB12345 wrote:
February 8th, 2020, 9:10 pm
request = 请求
preprepare = 预准备
prepare = 准备
commit = 确认
reply = 响应
You mean:
请求 = ching chieoh
预准备 = ü tzchuen bay
准备 = tzchuen bay
确认 = chüair ren
响应 = shiang ing
Tf no
by testitemqlstudop
February 11th, 2020, 7:43 am
Forum: The Sandbox
Topic: Accumulation [GAME]
Replies: 134
Views: 34081

Accumulation [GAME]

A not-original game idea.

The first poster in the thread accumulates one point, the second poster gets two points, etc.
Game ends after ten thousand posts; most points wins.

Post "+(post number)" and the current leaderboard.

I'll start

+1

Testitem: 1
by testitemqlstudop
February 8th, 2020, 6:30 am
Forum: Patterns
Topic: Randomly enumerating glider syntheses
Replies: 59
Views: 29248

Re: Randomly enumerating glider syntheses

It wouldn't work, as in one phase it is 3x4.
by testitemqlstudop
February 6th, 2020, 12:48 am
Forum: Patterns
Topic: Randomly enumerating glider syntheses
Replies: 59
Views: 29248

Re: Randomly enumerating glider syntheses

How does the script adapt to custom spaceships in INT rules? I guess at least this will be a problem: const int glide[16] = {143, 346, 107, 286, 302, 115, 167, 370, 482, 181, 428, 241, 233, 412, 458, 157}; No, that's the glider bitmasks. It works as-is for INT rules (you don't even need to change t...
by testitemqlstudop
February 4th, 2020, 10:30 pm
Forum: Scripts
Topic: Synthesis component search script
Replies: 17
Views: 12563

Re: Synthesis component search script

You may perhaps need to change this line too:

Code: Select all

    expected_pop = ngliders * 5 + sl.population
by testitemqlstudop
February 3rd, 2020, 12:40 am
Forum: Other Cellular Automata
Topic: LeapLife (B2n3/S23-q)
Replies: 1030
Views: 248175

Re: B2n3/S23-q

impressive component i forgot to point out

Code: Select all

x = 266, y = 266, rule = B2n3/S23-q
o$b2o$2o4$12b2o$12b2o10$4b2o$3bobo$5bo!
by testitemqlstudop
February 2nd, 2020, 9:02 pm
Forum: Other Cellular Automata
Topic: LeapLife (B2n3/S23-q)
Replies: 1030
Views: 248175

Re: B2n3/S23-q

Current non-single-node "Strongly Connected Components" (Graph Theory): Hook, Barge, Tail Hook-barge-tub is an SCC. You can't get a tail from a hook yet. "Components": x = 266, y = 266, rule = B2n3/S23-q 81bo181bo$82bo180bobo$80b3o68bo92bo18b2o$152b2o91bo$151b2o90b3o4$163b 2o$163b2o3$88b2o$2bo85b2o...
by testitemqlstudop
February 2nd, 2020, 7:24 am
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 937
Views: 133612

Re: Extended Life Extensions

8c/12 signal x = 77, y = 58, rule = StateInvestigator 4.A$2.A.A$3.2A4.CD2C4.CD2C4.CD2C4.CD2C4.CD2C4.CD2C4.CD2C4.CD2C4.CD2C$ 8.CD6.CD6.CD6.CD6.CD6.CD6.CD6.CD6.CD2$8.EB6.EB6.EB6.EB6.EB6.EB6.EB6.E B6.EB2$8.CD6.CD6.CD6.CD6.CD6.CD6.CD6.CD6.CD$9.CD2C4.CD2C4.CD2C4.CD2C 4.CD2C4.CD2C4.CD2C4.CD2C4.CD2C41$3.A$...
by testitemqlstudop
February 2nd, 2020, 2:20 am
Forum: Scripts
Topic: Synthesis component search script
Replies: 17
Views: 12563

Re: Synthesis component search script

I think so, you can change this line:

Code: Select all

glider = lt.pattern("3o$o$bo!").centre()(args.backtrack, args.backtrack)
to the rle of the custom glider.
by testitemqlstudop
February 1st, 2020, 6:44 am
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 937
Views: 133612

Re: Extended Life Extensions

Sparky osc and accidental gun

Code: Select all

x = 89, y = 15, rule = StateInvestigator
2.2A$2.2A7$.A.A80.A.A$A.D.A78.A.D.A$2.D2.F79.D2.F$F.D.G78.F.D.G$2.D2.
F79.D2.F$A.D.A78.A.D.A$.A.A80.A.A!
by testitemqlstudop
January 30th, 2020, 11:26 pm
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 937
Views: 133612

Re: Extended Life Extensions

I recommend using StateInvestigator, because now it can do everything extendedlifefancy can (StateInvestigator is now v2.1) with eight extra types of cells. I recommend using extendedlifefancy because that's what everyone uses and it's easy to remember where things are, because everyone is used to ...