Search found 738 matches

by 2718281828
June 1st, 2019, 5:20 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3060
Views: 1082085

Re: Thread For Your Unrecognised CA

This rule is inspired by stars (B2e3-ceny4einqwz5-cikr6cei/S1c2e3aijky4aceijrz5-cejk6-ak7c8). It behaves quite differently - but they share the shuriken/stars. Here are the main features: A c/2 ship which has a stable splitter and a c/6 diag ship: x = 108, y = 138, rule = B2ei3air4c5nr6k8/S12-ai3aek...
by 2718281828
June 1st, 2019, 3:16 am
Forum: Other Cellular Automata
Topic: Rules with elementary oblique spaceships
Replies: 18
Views: 8412

Re: Rules with elementary oblique spaceships

Updated collection (only the smallest ships) - I added a 2c/9: x = 314, y = 114, rule = B2e3aeiqr4cekqtyz5-cjk6cen7e8/S1c2ace3ajqr4enr5eik678 11$115bo7bo$114bobo5bobo$118b3o$118b3o4$118b3o$117b5o$117b5o$114bob7ob o$116bob3obo$117b5o$114b11o$118b3o$117b5o$117b5o$118b3o$117b5o$116b7o$ 115b9o$116b7o$11...
by 2718281828
May 31st, 2019, 6:27 pm
Forum: Other Cellular Automata
Topic: Rules with elementary oblique spaceships
Replies: 18
Views: 8412

Re: Rules with elementary oblique spaceships

A rule with many different natural ship speeds (2 oblique), apg-searchable, with mainly blocks as still lifes: x = 226, y = 64, rule = B2e3aeiqr4cekqtyz5-cjk6cen7e8/S1c2ace3ajqr4enr5eik678 138b4obob2obo4b6o3bobo2b4obo3bobobob5ob3obo2bo2b2ob2o7b5o2bob6o$136b3o 2b2o4b2o2b5ob2ob2obob5ob4obob4o3bo3b2obo...
by 2718281828
May 30th, 2019, 7:03 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3060
Views: 1082085

Re: Thread For Your Unrecognised CA

A B2a rule, with some nice small ships (c, c/5 orth, c/3, c/4 diag), and a stable splitter (min repeat 10), x = 170, y = 113, rule = B2ai3ejn4qrw5j6n/S1c2ce3-cjq4ty5j7 11$61bo2$61b2o46bo3bo$101bobobo4bo3bo$100bo2bo$109b2o2$110bo$101bo2$ 61bo39b2o$108bo2bo$61b2o34bo3bo4bobobo$98bo3bo$61bo$62bo48bo$11...
by 2718281828
May 30th, 2019, 4:31 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 1341
Views: 439791

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

Some (7,1)c/n ships with 3 cells: (7,1)/14: (new) x = 3, y = 5, rule = B2-ek3ek4irwz5a6e/S2cei3aijy4-cinw5ak6i o2$2bo2$2bo! (7,1)/17: x = 2, y = 3, rule = B2ek3ceiqy4aejnq5ajqr6ce7/S12-en3ajk4cikqrtz5aknr6-k78 bo$o$o! (7,1)/19: x = 3, y = 2, rule = B2-a3acek4aijkrwy5enqy6cik7c/S012i3ainy4-ijqty5aikn...
by 2718281828
May 29th, 2019, 5:35 pm
Forum: Other Cellular Automata
Topic: Rules 2 transitions from Life
Replies: 587
Views: 108781

Re: Rules 2 transitions from Life

B2i3/S2-i3 has some nice ships (and a nice c/10 front partial), there is also a natural p40 block-puffer - two of them give a sparky two-engine ship: x = 272, y = 120, rule = B2i3/S2-i3 10$97b3o$96bo2bo$100bo$60bo18b3o13bo4bo41bo3bo14bo7bo$49bo9b3o16bo2bo 14bo3bo40b3ob3o12bob2obob2obo14b2o13bo12bo9b...
by 2718281828
May 26th, 2019, 2:32 pm
Forum: Other Cellular Automata
Topic: Rules with elementary oblique spaceships
Replies: 18
Views: 8412

Re: Rules with elementary oblique spaceships

A rule with a (8,1)c/24 as most frequent ship: x = 129, y = 80, rule = B2ce3aejr4cenqtwy5-aci678/S12-ak3cny4iknrwz5cknry6ei7c8 bo8bo2bob5obobobo3b3obo$3o5bobo2bo2b2o5bo6b2obo$3obo4bob2o2b2ob3o2bobo 3b2obo$bob2ob2o2b3ob2o2b6obo2b4o$b3o4bo2bob2o2bo2b4obo2b3ob2o$ob2ob2o 2bo3bobobob2o2b2obobobob2o$bo2b2...
by 2718281828
May 26th, 2019, 1:19 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 1341
Views: 439791

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

Some (8,1)c/17 ships with 3 cells: (8,1)c/17 x = 3, y = 2, rule = B2-ak3-cikn4aeij5cjnr6e7c/S012ce3ejr4ijkn5ckq6c b2o$o! (8,1)c/18 x = 3, y = 2, rule = B2-a3kq4awy5ceknr6cen7c/S013-cqr4-inqty5eij6-ei7e8 2bo$2o! (8,1)c/19 x = 2, y = 3, rule = B2e3aeiry4nqwy5acinr6ekn7c/S12-i3ckr4-airty5ijr6ik7e8 bo$b...
by 2718281828
May 25th, 2019, 4:42 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3060
Views: 1082085

Re: Thread For Your Unrecognised CA

A rule with a block for a c/4 space ship, and some other natural ships (esp. a 2c/6 diagonal). x = 284, y = 107, rule = B2e3-ckny4ceiq5jn6n7c/S1c2ace3acjkq4iknr5cqy6a7e8 85b2obo2$85bo2bo$85b2obo4$79bo$79b2o$79b3o3$75b2o$75b2o6$71bo$70b3o$ 69bo$69b2obo5$75bo19bob3obo2bobo3b3obo2b2o3b3o5bobo4bo2b2ob4o...
by 2718281828
May 24th, 2019, 4:14 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3060
Views: 1082085

Re: Thread For Your Unrecognised CA

3324/33512 orthogonoid that looks like it's crawling: x = 9940, y = 6906, rule = B2ei3eiq4acrtw5cq7e/S2-i3iny4aejnqrt5e6in7c8 3221b2o94b2o$3101b2o117bo95bo$2790b2o309bo119b2o94b2o$2479b2o309bo91b 2o217b2o$2360b2o116bo73b2o236b2o89bo$2067b2o290bo119b2o70bo330b2o$6bo 1749b2o309bo72b2o218b2o190b2o373b...
by 2718281828
May 23rd, 2019, 3:24 pm
Forum: Other Cellular Automata
Topic: Rules with elementary oblique spaceships
Replies: 18
Views: 8412

Re: Rules with elementary oblique spaceships

I think we should only 'collect' interesting one, e.g. those which have guns or allow for conduits,or even for knightoids, like this one with a stable knight-splitter: Here is a relative that might give the first knightoid: x = 406, y = 126, rule = B2ek3ikq4jknqtyz5-acy6ekn7/S12-cn3ei4an5aery6aci7e...
by 2718281828
May 23rd, 2019, 10:44 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4018
Views: 944004

Re: Miscellaneous Discoveries in Other Cellular Automata

At last: x = 7, y = 9, rule = B2e3ijr4a/S23 o$obo$bo4$bo$2obob2o$bob2obo! EDIT: Adding B4z may make the rule apgsearchable and preserves many of the known technologies, in addition to adding one additional ship, a 2c/4o: x = 3, y = 4, rule = B2e3ijr4a/S234z bo$obo$obo$o! EDIT 2: The above rule is d...
by 2718281828
May 22nd, 2019, 6:10 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3060
Views: 1082085

Re: Thread For Your Unrecognised CA

When investigating this apg-searchable rule: x = 222, y = 125, rule = B2e3ijn4eijtz5akr6-kn7c/S12-ai3aeqy4-aceir5-jk6-c78 4$18b3o$18b3o$19bo$16b7o$16b2obob2o$16bob3obo$16b2o3b2o$16b3ob3o$17b5o $17b5o$18b3o$18b3o$17b5o$15b3o3b3o$15b3o3b3o3$17bo3bo$16bobobobo$15bob obobobo$16bobobobo$16bob3obo35b2o11b...
by 2718281828
May 22nd, 2019, 6:03 pm
Forum: Other Cellular Automata
Topic: Rules with elementary oblique spaceships
Replies: 18
Views: 8412

Re: Rules with elementary oblique spaceships

There are SO MANY OF THESE RULES— is it even worth collecting these? The majority are disinteresting because they are explosive, way too stable, or only capable of producing a couple novel objects naturally. Most are the first or the second of those. The same goes for every single set of rules with...
by 2718281828
May 21st, 2019, 6:47 pm
Forum: Other Cellular Automata
Topic: Rules with small adjustable spaceships
Replies: 176
Views: 113020

Re: Rules with small adjustable spaceships

(m/g,0)c/(n/g) , period n [g=gcd(m,n) , (m=1 AND n=5) OR (0<5m<n AND m==n(mod 2))] m=1 and n={5,7,9,11} (reaction={(5),(7),(9),(11)}): x = 114, y = 36, rule = B2a3jkq/S01c3e 103bo$102bo10bo$106bo5bo$106bo5bo$102bo10bo$103bo5$79bo$78bo34bo$85bob o5bo3bo7bobobo$85bobo5bo3bo7bobobo$78bo34bo$79bo5$bo$o...
by 2718281828
May 18th, 2019, 11:18 am
Forum: Other Cellular Automata
Topic: SmokingLife (B2i34cj6a7c8/S2-i3-a4ceit6in)
Replies: 66
Views: 23066

Re: SmokingLife (B2i34cj6a7c8/S2-i3-a4ceit6in)

Ship collection, including 2c/5: x = 449, y = 69, rule = B2i34cj6a7c8/S2-i3-a4ceit6in 5bo3bo3bo13bo3bo10bo3bo11bo4bo11bo6bo43bo10bo7bo13bo8bo258b3o$4b3ob3ob 3o11b3ob3o8b3ob3o9b3o2b3o9b3o4b3o13bo11bo15bobo8bobo5bobo10b3o8b3o10bo 11bo3bo17b3o37bo171bo2bo$3b2obobobobob2o9b2obobob2o7bo5bo8bo2bo2bo2bo 7b...
by 2718281828
May 17th, 2019, 5:57 pm
Forum: Scripts
Topic: Hacking apgsearch
Replies: 329
Views: 275399

Re: Hacking apgsearch

apgsearch doesn't distinguish between a 4G collision which synthesises a single object and one which evolves into a big mess in which the object appears several thousand gen later (along with a large amount of ash). Finding the 4G gems amongst the rest of the results is tedious, kudos to Ian07, Gol...
by 2718281828
May 17th, 2019, 4:11 pm
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 475
Views: 154989

Re: Rules with interesting failed replicators

It vanishs: x = 3, y = 3, rule = B2cen3aj4cnqt5aekny6ac78/S1c2-an3-ak4crt5aejnr6c7e o$bo$2bo! This rule has this huge natural puffer: x = 218, y = 292, rule = B2cen3aj4cnqt5aekny6ac78/S1c2-an3-ak4crt5aejnr6c7e 103b7o5b7o77b7o5b7o$103bob3obo5bob3obo77bob3obo5bob3obo$103b2obob2o5b 2obob2o77b2obob2o5b2...
by 2718281828
May 17th, 2019, 4:04 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 972
Views: 337947

Re: Rules with interesting dynamics

Is this stable? x = 3, y = 3, rule = B2cen3j4cnqt5aekny6ac7e8/S01c2-an3-ak4crt5aejnr6c7e o$bo$2bo! This rule has an interesting 3-cellship: x = 3, y = 4, rule = B2cen3j4cnqt5aekny6ac7e8/S01c2-an3-ak4crt5aejnr6c7e obo3$bo! which has this funny state: x = 7, y = 7, rule = B2cen3j4cnqt5aekny6ac7e8/S01c...
by 2718281828
May 14th, 2019, 5:50 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 972
Views: 337947

Re: Rules with interesting dynamics

There are plenty small ships with speed c/2, here a ship collection: x = 286, y = 90, rule = B3aei4cejnq5ceq6ci7c/S2ce3-kqy4ejkqrtz5ein6-an78 15$3bo24b3o11b3o10b2obo82b2ob2o$2bob2o10b2o12b2o12b2o9b5o31bo49b2ob2o$ 4b3o10b2o8bob4o3b2o5b4o3b2o4b5o2b2o9bo14bob2o98bo2bo44bo3b2o21bo$3b5o 2b2o2b6o2b2o4b6o2...
by 2718281828
May 14th, 2019, 6:52 am
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 972
Views: 337947

Re: Rules with interesting dynamics

Is this known? x = 11, y = 7, rule = B3aei4cejnq5ceq6ci7c/S2ce3-kqy4ejkqrtz5ein6-an78 5bo$4b3o$3b5o$2b7o$b2ob3ob2o$2o3bo3b2o$2bo5bo! Yes, it is a result of one of the c/4-diag-ship+block collisions. I noticed that there are many small (and should be 'natural') ships, at least 10. Here a list with e...
by 2718281828
May 13th, 2019, 5:50 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 972
Views: 337947

Re: Rules with interesting dynamics

This is a whitespace rule, I think moosey will like it. There are many features in this rule, illustrated here: x = 188, y = 150, rule = B3aei4cejnq5ceq6ci7c/S2ce3-kqy4ejkqrtz5ein6-an78 8$77b2o$24bo2bo45bo3b2o$25b4o2b2o24b2o13b2o50bobo$24bo2bo3b2o24b3o11bo bo51bo$58bo13bo52bo$5bo97b2o19b3o$3bob2o35b...
by 2718281828
May 12th, 2019, 4:34 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 972
Views: 337947

Re: Rules with interesting dynamics

A spacefiller: x = 3, y = 3, rule = B3ai4a/S3ai4ae5ai6ac7c8 bo$3o$bo! Two interactions: x = 11, y = 3, rule = B3ai4a/S3ai4ae5ai6ac7c8 bo6bo$3o4b3o$bo6bo! x = 10, y = 7, rule = B3ai4a/S3ai4ae5ai6ac7c8 bo$3o$bo2$8bo$7b3o$8bo! and these ones have interesting behaviour on the diagonals: x = 8, y = 8, ru...
by 2718281828
May 11th, 2019, 12:14 pm
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 475
Views: 154989

Re: Rules with interesting failed replicators

Not 100% sure if these are failed replicators,but I think so. This one is an oscillator (see gen 10): x = 33, y = 11, rule = B2k3-jqy4ceijknz5cijn6ain78/S2-k3ceikr4aciqwy5q6an8 2$19bobo6bobo$5b3o11b3o6b3o$5bobo$5bo$5b2o2$20bo$20bo$20bo! And this one a ship (gen 12): x = 26, y = 18, rule = B2kn3ainqr...
by 2718281828
May 10th, 2019, 7:35 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3060
Views: 1082085

Re: Thread For Your Unrecognised CA

3324c/33516. Nice work! :) so my c/10 estimate was quite close - I think the fastest Orthogonoid constructed so far in any rule (including B3/S23). The theoretical speed limit (that can not be reached) by such a design is 7c/15 isn't it? It might be possible to make it e.g. exactly c/3 and then use...