Search found 1769 matches

by Entity Valkyrie 2
March 16th, 2024, 7:59 am
Forum: The Sandbox
Topic: Objects a la carte
Replies: 159
Views: 38644

Re: Objects a la carte

Here's a still life which gives a new bound of 236 cells: x = 28, y = 26, rule = B3/S23 2bo8b2o$2b3o5bobo$5bo4bo2b2o2b2o$4bo2b2ob2obo2bo2bobo$4b2ob2o2bo2bob2o b2obo$5bo4bo2b2o2bo4bo$2obo2bob2ob2o2bo2bob2ob2o$ob3ob2obo2bo2b2ob2obo 2bo$5bo4bo2b2o2bo4bo$4bo2b2ob2obo2bo2b2ob2o$4b2ob2o2bo2bob2ob2o2bo$5b...
by Entity Valkyrie 2
March 14th, 2024, 7:49 pm
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 937
Views: 133631

Re: Extended Life Extensions

In case you're wondering, the current smallest G-to-LWSS converter by population contains 4 cells: x = 13, y = 13, rule = StateInvestigator 12.A$10.2A$11.2A2$3.E4$8.E$R3$2.R! Well,I'm trying to turn it into a G-to-LWSS+G, but sadly I'd done it before: EDIT: Clean: x = 43, y = 28, rule = B3/S23Inves...
by Entity Valkyrie 2
March 14th, 2024, 8:16 am
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 937
Views: 133631

Re: Extended Life Extensions

b-engine wrote:
March 14th, 2024, 5:34 am
Accidental LWSS:

Code: Select all

x = 6, y = 12, rule = B3/S23Investigator
C$.B$5.Q7$.3A$3.A$2.A!
In case you're wondering, the current smallest G-to-LWSS converter by population contains 4 cells:

Code: Select all

x = 13, y = 13, rule = StateInvestigator
12.A$10.2A$11.2A2$3.E4$8.E$R3$2.R!
by Entity Valkyrie 2
March 9th, 2024, 12:04 am
Forum: Patterns
Topic: Faster 2c/3 Wires
Replies: 58
Views: 6391

Re: Faster 2c/3 Wires

L156 with 2c/3 signal in passing using the compact G-to-beehive: x = 61, y = 59, rule = B3/S23 19b2o$19bo$17b3o$44b2o$37b2o5b2o$38bo$38bobo$39b2o11bo$51bobo$48bo2bob o$48b4o2b2o$34b2o16bobo$34b2o12b2ob2obo$49bobo2b2o$47bobobobo$47b2o3b 2o3$17b2o$8b2o7b2o$9bo$9bobo38b2o$10b2o36bo2bo$48b3o2$38b2o8b2ob...
by Entity Valkyrie 2
March 8th, 2024, 6:46 am
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 937
Views: 133631

Re: Extended Life Extensions

Why I find so many emulators? x = 8, y = 2, rule = B3/S23Investigator ED.2D.DE$.D4ED! Emulators are very common in StateInvestigator. A 1-cell-thick line of state 6/7, 10/11, or 19/20 cells of length 12/13/14, 10/11/12, and 12/13/14 respectively will result in a P8 LW/MW/HW, P6 LW/MW/HW, and P10 LW...
by Entity Valkyrie 2
March 5th, 2024, 8:34 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 3273
Views: 1499259

Re: Thread for your unsure discoveries

I am not sure if this twin bees shuttle variant is known, but it has a medium clearance spark: x = 35, y = 28, rule = B3/S23 4bo25bo$3bobo23bobo$3bobo23bobo$b3ob2o21b2ob3o$o33bo$b3ob2o21b2ob3o$3b ob2o6b2o13b2obo$12bobo$12bo$12b3o4$12b3o$12bo$12bobo$13b2o4$3b2o25b2o$ 2bobo25bobo$2b2o27b2o2$5b2o21b2o...
by Entity Valkyrie 2
March 4th, 2024, 12:01 am
Forum: Other Cellular Automata
Topic: Reflectorless Rotating Oscillators (RRO)
Replies: 235
Views: 96138

Re: Reflectorless Rotating Oscillators (RRO)

Are there non-symmetric RROs (mod = period)? In particular, are there odd-period RROs? Since rectangular RROs are a thing, this might actually be plausible if there is something like Omosso’s c/98o except it doesn’t move. By the way, how does one classify this P75 oscillator? (in a custom rule, jus...
by Entity Valkyrie 2
March 3rd, 2024, 9:37 pm
Forum: General Discussion
Topic: [Rule]Investigator support in Golly
Replies: 48
Views: 3888

Re: [Rule]Investigator support in Golly

Is the list from this post sufficient?: https://conwaylife.com/forums/viewtopic.php?f=3&t=1622&start=3175#p165824 Looks like it might be. When that post says "[R]Extended", that's the rule family we're going to be calling "[R]Investigator", right? If I'm understanding right, the theory will be that...
by Entity Valkyrie 2
March 2nd, 2024, 10:27 pm
Forum: The Sandbox
Topic: QuadLife VS (Game)
Replies: 12
Views: 1041

Re: QuadLife VS (Game)

let's put them farther away from each other: -snip- also let's wait a round before running. Hilarious: -snip- A possible "round": -snip- I think one should be able to play from a snake ect ect Okay! Let's do that. This one would destroy blue and yellow's beacons. x = 40, y = 39, rule = QuadLife 7.A...
by Entity Valkyrie 2
March 2nd, 2024, 6:50 am
Forum: General Discussion
Topic: [Rule]Investigator support in Golly
Replies: 48
Views: 3888

Re: [Rule]Investigator support in Golly

rowett wrote:
September 19th, 2023, 10:20 am

Finally, I'd also welcome any good example [Rule]Investigator patterns.
Crossposting my current collection of StateInvestigator patterns (Patterns/StateInvestigator):
StateInvestigator.zip
(310.13 KiB) Downloaded 22 times
Tip: you can right-click on the RLE files in Golly to view the notes on the pattern
by Entity Valkyrie 2
March 2nd, 2024, 6:34 am
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 937
Views: 133631

Re: Extended Life Extensions

Current version of the StateInvestigator files for the "Patterns" folders (Patterns/StateInvestigator):
StateInvestigator.zip
(310.13 KiB) Downloaded 21 times
Tip: you can right-click on the RLE files in Golly to view the notes on the pattern
by Entity Valkyrie 2
March 2nd, 2024, 2:00 am
Forum: Website Discussion
Topic: Resolution of race conditions due to delay between pattern discovery and reporting
Replies: 10
Views: 831

Re: Resolution of race conditions due to delay between pattern discovery and reporting

Question Description Let us assume two Life enthusiasts named A, and B, and pattern p. Let us assume the following events occured. The events are ordered by timeline in ascending order. Jan 1, 2024: X discovers p. Jan 2, 2024: Y discovers p. Jan 3, 2024: Y posts p on the forum. Jan 4, 2024: X posts...
by Entity Valkyrie 2
January 30th, 2024, 4:42 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4566
Views: 1703170

Re: Oscillator Discussion Thread

P134: x = 40, y = 44, rule = B3/S23 34bo$15bo16b3o$14bobo14bo$14bobo14b2o$12b3ob2o$11bo$12b3ob2o18b2o$14bo b2o17bo2bo$36b3o2$35bob2o$11b2o22b2o2bo$11b2o25b2o7$3b2o$4bo16b2o13b2o $4bob2o10b2o2bo8b2obo2bo$ob2obobo9bo12bobob3o$2obo12bo13bobo$3bo13bo3b o6b3ob5o$3bob2o11b2o7bo3bo4bo$4bobo20b2o2bobo$5bo26...
by Entity Valkyrie 2
January 21st, 2024, 11:19 am
Forum: Patterns
Topic: The Hunting of the Elementary Conduits
Replies: 881
Views: 400398

Re: The Hunting of the Elementary Conduits

G-to-pi: x = 49, y = 37, rule = B3/S23 39bo$11bo26bobo$12b2o25bo$11b2o$37b5o$37bo4bo$32bo7bo2bo$30b3o7b2obo$29bo7bo5bob2o$29b2o5bobo4bob2o$36bo2bo2b2o$o36b2o4bo$3o40bobo$3bo38b2ob3o$2b2o44bo$42b2ob3o$28b2o12b2obo$27bo2bo$27bo2bo$28b2o7$7b2o$6bo$7b2o$26b2o$26bo3b2o$27bo2bobo$24b3o4bo$24bo2b4o$27bo$28...
by Entity Valkyrie 2
January 6th, 2024, 4:48 am
Forum: Patterns
Topic: The Hunting of the Elementary Conduits
Replies: 881
Views: 400398

Re: The Hunting of the Elementary Conduits

The bounding box of this new CC reflector is 45x36 You mean 44x36? x = 44, y = 36, rule = B3/S23 35b2o$35bo3b2o$31b2o4bo2bo$26b2o3b2o3b4o$22b2obobo$20bo2bobo10b2o$7bo 12b2o2b2o10bobo$7b3o27b2o$10bo$9b2o4$29b2o$28bo2bo$29b2o3$3b2o35b2o$3b 2o8bobo16bo7bobo$14b2o15bobo8bo$14bo17bobob2o4b2o$25b2o3bobob...
by Entity Valkyrie 2
January 1st, 2024, 12:27 am
Forum: Patterns
Topic: Catalyst Discussion Thread
Replies: 316
Views: 123760

Re: Catalyst Discussion Thread

The snark64 can act as a replacement catalyst when the beehive in the beehive push catalyst is turned into a honey farm: x = 74, y = 64, rule = EV2QuadColor 54.3F.3F.3F$54.F3.F3.F.F$54.F3.2F2.F.F$54.F.F.F3.F.F$54.3F.3F.F.F2$ 58.F.F$58.F.F$58.3F$60.F$60.F7$10.2E.2E42.2E.2E$11.E.E44.E.E$6.2E.E5. E.2E3...
by Entity Valkyrie 2
January 1st, 2024, 12:08 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4566
Views: 1703170

Re: Oscillator Discussion Thread

2023 Oscillator Stamp Collection UPDATE: x = 2435, y = 3126, rule = LifeHistory 945.A4.A$726.A4.A211.3A4.3A$724.3A4.3A208.A10.A$723.A10.A207.2A8.2A$ 723.2A8.2A2$939.3A12.3A$193.A526.3A12.3A101.A7.A99.2A$191.5A532.2A 108.A.A5.A.A98.2A1272.2A$190.A5.A51.2A14.2A462.2A109.A7.A627.2A2.A 728.A7.2A2.A.A$19...
by Entity Valkyrie 2
December 18th, 2023, 4:22 am
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 937
Views: 133631

Re: Extended Life Extensions

P277122 Pseudorandomizer: x = 15, y = 15, rule = B3/S23Investigator 4.B2.B2.B$2.11B$.B6.A4.B$.B.3A.A5.B$2B2.A2.A5.2B$.B2.A8.B$.B2.A.A5.AB $2B.2A4.2A2.2B$.B7.2A2.B$.B11.B$2B2.A8.2B$.B.A2.A6.B$.B11.B$2.11B$4.B 2.B2.B! You can take a random state of a cell near the edge of blue cells. What do you mean...
by Entity Valkyrie 2
December 17th, 2023, 9:55 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4566
Views: 1703170

Re: Oscillator Discussion Thread

2023 Oscillator Stamp UPDATE: x = 2435, y = 3134, rule = LifeHistory 945.A4.A$726.A4.A211.3A4.3A$724.3A4.3A208.A10.A$723.A10.A207.2A8.2A$ 723.2A8.2A2$939.3A12.3A$193.A526.3A12.3A101.A7.A99.2A$191.5A532.2A 108.A.A5.A.A98.2A$190.A5.A51.2A14.2A462.2A109.A7.A627.2A2.A785.A$190. A2.3A10.2A36.2A.A.A14.A.A...
by Entity Valkyrie 2
December 17th, 2023, 9:32 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4566
Views: 1703170

Re: Oscillator Discussion Thread

P98 dependent reflector loop by glider_rider: x = 73, y = 73, rule = B3/S23 39bo$38bobo$38bob3o$22b2o11b2obo4bo$23bo11bobobobobo$23bobo11bobob2o4b 2o$24b2o10bobo8bo$37bo7bobo$45b2o2$34bo$33bobo$33bobo$34b2o6$37b2o$37b o$38b3o$40bo28bo$25b2o19b2o19b3o$5bo20bo20bo18bo$5b3o15b3o21bobo16b2o$ 8bo14bo24b2...
by Entity Valkyrie 2
December 17th, 2023, 1:55 am
Forum: Patterns
Topic: Gun Discussion Thread
Replies: 704
Views: 226187

Re: Gun Discussion Thread

p110 gun: x = 59, y = 27, rule = B3/S23 20b2o27bo$20bo27bobo$21b3o24bob3o$23bo21b2obo4bo$35b2o8bobobobobo$35b 2o10bobob2o4b2o$46bobo8bo$47bo7bobo$18bobo34b2o$18bo2bo$21bo$21bo4$37b o$37bo$37bo2bo$2b2o34bobo$bobo7bo$bo8bobo$2o4b2obobo10b2o$5bobobobobo 8b2o$5bo4bob2o21bo$6b3obo24b3o$8bobo27bo$9bo27b2o!
by Entity Valkyrie 2
December 16th, 2023, 9:36 am
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 937
Views: 133631

Re: Extended Life Extensions

b-engine wrote:
December 16th, 2023, 9:02 am
Reduction of beehive push catalyst:

Code: Select all

x = 3, y = 9, rule = B3/S23Investigator
A.A$A.A$3A3$.A$A.A$A.A$EAE!
Another reduction:

Code: Select all

x = 5, y = 8, rule = StateInvestigator
.A.A$.A.A$.3A3$2.A$RD.DR$.BE!
by Entity Valkyrie 2
December 16th, 2023, 8:00 am
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 937
Views: 133631

Re: Extended Life Extensions

P6 LW emulator: x = 10, y = 8, rule = B3/S23Investigator 3.A2.A2$3.A2.A$.A6.A2$C8HC$2.C4.C$4.2A! EDIT: Extensions: x = 90, y = 21, rule = B3/S23Investigator 82.A$82.A$82.A6$18.A13.2A$3.A2.A9.A3.A9.A4.A$45.7A$3.A2.A9.A3.A9.A4.A 8.A7.A$.A6.A5.A7.A5.A8.A21.2A8.2A5.13A2$C8HC3.C9HC3.C10HC3.C11HC3.C12H C...
by Entity Valkyrie 2
December 16th, 2023, 7:56 am
Forum: The Sandbox
Topic: Deduction coils (game)
Replies: 51
Views: 3243

Re: Deduction coils (game)

Next:

Code: Select all

x = 5, y = 2, rule = B3/S23
2ob2o$obobo!
…and before you start screaming “Coolout conjecture”…
Wyirm wrote:
January 25th, 2022, 9:37 pm
oscillators CAN be used
by Entity Valkyrie 2
December 16th, 2023, 2:02 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4566
Views: 1703170

Re: Oscillator Discussion Thread

P149 pi-wing-LWSS-glider loop: x = 57, y = 55, rule = B3/S23 35bo$14b2o17b3o$15bo16bo$15bobo3bo10b2o$16b2o2bobo$6b2o13bo$6bobo2b2o$ 3bo4bo3bo16bo$3b5ob3o16bobo$7bobo19b2o$3b3obobo$2bo2bob2o$2b2o31b2o$ 35bo$36b3o$3b2o8b2ob2o20bo$3bo9bo3bo$2obo9bo3bo15b2o$o2bob2o7bobo16b2o $2b2obo9bo$3bobo$2bo2b2o$3b2...