Search found 116 matches

by Jackk
October 5th, 2020, 2:04 pm
Forum: Other Cellular Automata
Topic: MirrorTLife (B3-kq4j/S2-i34q)
Replies: 70
Views: 14728

Re: MirrorTLife (B3-kq4j/S2-i34q)

p108 2ship gun: x = 287, y = 323, rule = B3-kq4j/S2-i34q 244b2o3b2o4b2o12b2o4b2o3b2o$244b2o3b2o4b2o12b2o4b2o3b2o7$257b2o8b2o$ 196b2o3b2o4b2o12b2o4b2o3b2o23b2o8b2o$196b2o3b2o4b2o12b2o4b2o3b2o5b2o 44b2o$239b2o44b2o$248b2o26b2o$248b2o12b2o12b2o$262b2o3$209b2o8b2o39bo 4bo$146b2o3b2o4b2o12b2o4b2o3b2o25b2...
by Jackk
October 5th, 2020, 11:19 am
Forum: Other Cellular Automata
Topic: MirrorTLife (B3-kq4j/S2-i34q)
Replies: 70
Views: 14728

Re: MirrorTLife (B3-kq4j/S2-i34q)

6g synth of the only natural p2 spaceship:

Code: Select all

x = 17, y = 19, rule = B3-kq4j/S2-i34q
bo$2bo$3o3$b3o$3bo$2bo3$10b3o$10bo$11bo$5b3o7b2o$7bo6b2o$6bo9bo$11b2o$
12b2o$11bo!
Based on this reaction:

Code: Select all

x = 12, y = 12, rule = B3-kq4j/S2-i34q
2o$2o3$4bobo$3bo$4bobo$5bo$9bo$8bobo$8bo2bo$9b2o!
by Jackk
October 5th, 2020, 8:02 am
Forum: Other Cellular Automata
Topic: MirrorTLife (B3-kq4j/S2-i34q)
Replies: 70
Views: 14728

Re: MirrorTLife (B3-kq4j/S2-i34q)

New (I think) p10: x = 9, y = 9, rule = B3-kq4j/S2-i34q 2o5b2o$2o5b2o2$2b3o$2b2ob2o$4b3o2$2o5b2o$2o5b2o! EDIT: And current quickest 6g tripole: x = 20, y = 21, rule = B3-kq4j/S2-i34q 15bo$13b2o$14b2o5$15b2o$15bobo$obo12bo$b2o8b2o$bo10b2o$11bo3$11b2o$10b obo$12bo$18bo$17b2o$17bobo! EDIT 2: gooddogtys...
by Jackk
October 4th, 2020, 4:57 pm
Forum: Other Cellular Automata
Topic: MirrorTLife (B3-kq4j/S2-i34q)
Replies: 70
Views: 14728

Re: MirrorTLife (B3-kq4j/S2-i34q)

7g synthesis of the smallest p2 oscillator in MirrorT, the bipole: x = 26, y = 34, rule = B3-kq4j/S2-i34q 7bo$8b2o$7b2o4$23bo$22bo$22b3o2$16bo$17b2o$obo13b2o$b2o$bo2$10bobo$11b 2o$11bo8$22b2o$22bobo$22bo3$23b2o$23bobo$23bo! EDIT: The boat seems quite difficult - there's no 2g and I haven't been able...
by Jackk
October 4th, 2020, 2:47 pm
Forum: Other Cellular Automata
Topic: MirrorTLife (B3-kq4j/S2-i34q)
Replies: 70
Views: 14728

Re: MirrorTLife (B3-kq4j/S2-i34q)

And, based on this reaction of GT > 3T: x = 11, y = 12, rule = B3-kq4j/S2-i34q 3bo$b3o$3bo2$8b3o$8bo$9bo3$bo$obo$bo! we can make this p77 gun! x = 79, y = 63, rule = B3-kq4j/S2-i34q 4b2o$4b2o11b2o3b2o7b2o$17b2o3b2o7b2o$15bo$14bobo23b2o$15bo24b2o$28bobo 4bo$27bo2bo2bo2b2o$7bo20bobo4bo$b2o5bo$b2o3b3o2...
by Jackk
October 4th, 2020, 2:18 pm
Forum: Other Cellular Automata
Topic: MirrorTLife (B3-kq4j/S2-i34q)
Replies: 70
Views: 14728

Re: MirrorTLife (B3-kq4j/S2-i34q)

Have a wildly-suboptimal 6gt synthesis of the p8 oscillator:

Code: Select all

x = 25, y = 25, rule = B3-kq4j/S2-i34q
24bo$22b2o$23b2o2$15bo$15bobo$15b2o4bo$obo17b2o$o2bo9b2o5bobo$obo9b2o$
14bo13$10bo$9b3o!
by Jackk
October 3rd, 2020, 3:33 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4005
Views: 940782

Re: Miscellaneous Discoveries in Other Cellular Automata

Combining t-life and mirror-life gives the rule B3-kq4j/S2-i34q, which happily has the t-ship, gliders, the glider reflection and as easy as possible t>g: x = 7, y = 5, rule = B3-kq4j/S2-i34q 2bo$3o$2bo$5b2o$5b2o! This made it decently okay to bootstrap the first greater-than-unity reaction I could ...
by Jackk
October 3rd, 2020, 12:20 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 961
Views: 283070

Re: Thread for basic non-CGOL questions

Combining tLife and mirrorLife gives a result you probably didn't intend:

Code: Select all

x = 20, y = 21, rule = B3-kq4j/S2-i34q
18b2o$18b2o$9bo$9b2o$9bo14$3o$2bo$bo!
EDIT: Destructive G -> T

Code: Select all

x = 7, y = 5, rule = B3-kq4j/S2-i34q
2o$2o$5b2o$4b2o$6bo!
by Jackk
September 19th, 2020, 4:20 pm
Forum: Other Cellular Automata
Topic: IntegerLife (R1,I8,S2-3,B3,NM)
Replies: 9
Views: 2337

Re: IntegerLife (R1,I8,S2-3,B3,NM)

Cute 2c/6 orthogonal:

Code: Select all

x = 5, y = 4, rule = R1_I8_S2-3_B3_NM
.3A$A.B$A3B$A3.A!
EDIT: Heisenburg reaction with a glider

Code: Select all

x = 11, y = 7, rule = R1_I8_S2-3_B3_NM
7.3A$6.A.B$6.A3B$6.A3.A$A.A$.2A$.A!
by Jackk
September 19th, 2020, 10:20 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 4779
Views: 1225103

Re: Thread for basic questions

I assume the ship is so common mostly since it's part of Herschel debris.
by Jackk
September 5th, 2020, 5:36 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4536
Views: 1752810

Re: Thread For Your Useless Discoveries

Surprisingly clean but almost certainly unsalvageable as an oscillator (unless it already has been)?

Code: Select all

x = 43, y = 43, rule = B3/S23
8b2o$8b2o7$41b2o$41b2o24$2o$2o3$24bo$24bobo$24b3o$26bo$33b2o$33b2o!
by Jackk
April 15th, 2018, 2:50 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4536
Views: 1752810

Re: Thread For Your Useless Discoveries

This pattern lasts 16 generations before leaving a 3xn bounding box: x = 3, y = 8, rule = LifeHistory .2A$2A2$2.A$.A$A.A$A$.A! Are there any known patterns that stay in a 3xn box longer, that eventually leave it? I don't know, but you might be able to make one based on this: x = 90, y = 3, rule = B...
by Jackk
January 17th, 2018, 4:45 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4005
Views: 940782

Re: Miscellaneous Discoveries in Other Cellular Automata

Try running a soup on a odd-side-length torus. It's quite pretty! :D
by Jackk
January 17th, 2018, 4:33 pm
Forum: Other Cellular Automata
Topic: apgsearch - haul requests
Replies: 679
Views: 311840

Re: apgsearch - haul requests

I'd very much appreciate a search of B3-y4cj/S23-ck4c8. It's Life-like and has these two small patterns that become oscillators:

Code: Select all

x = 4, y = 3, rule = B3-y4cj/S23-ck4c8
b3o$o2bo$3bo!

Code: Select all

x = 3, y = 3, rule = B3-y4cj/S23-ck4c8
bo$3o$o!
by Jackk
January 6th, 2018, 12:58 pm
Forum: General Discussion
Topic: Create your own terminology
Replies: 322
Views: 116409

Re: Create your own terminology

Doesn't the ship contain the boat? (and each contain a tub)
by Jackk
January 2nd, 2018, 10:14 pm
Forum: Patterns
Topic: Interacting with LoM
Replies: 32
Views: 28042

Re: Interacting with LoM

Well, it is if there's any way to stop it destroying the still life (there sold easily be, bit I'm not in a position to have a look at the moment).

Very cool!

Is there any known way to extract a signal from a 5c/9?
by Jackk
September 26th, 2017, 4:38 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4005
Views: 940782

Re: Miscellaneous Discoveries in Other Cellular Automata

Question: can 2 copies of this oscillator:

Code: Select all

x = 4, y = 3, rule = B3-y4cj/S23-ck4c
ob2o$3o$bo!
be used to create a glider gun? I've had no success searching manually, but it looks very possible.
by Jackk
September 19th, 2017, 4:23 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4005
Views: 940782

Re: Miscellaneous Discoveries in Other Cellular Automata

Cute B-heptominos:

Code: Select all

x = 3, y = 18, rule = B3/S2-i3-a5e
2o$b2o$2o$o4$o$2o$b2o$2o4$2o$b2o$2o$o!
by Jackk
July 12th, 2017, 2:47 pm
Forum: Other Cellular Automata
Topic: Large natural still lifes
Replies: 5
Views: 2573

Re: Large natural still lifes

Off topic, but is it known that the glider is a c/6 diagonal spaceship in that last rule? :D

Code: Select all

x = 3, y = 3, rule = B2-ac3i/S12
2bo$obo$b2o!
by Jackk
July 10th, 2017, 7:51 pm
Forum: Other Cellular Automata
Topic: Observation on chaotic growth
Replies: 11
Views: 5171

Re: Observation on chaotic growth

In fact it's still explosive, if just barely, without symmetry. You just have to start big enough: x = 304, y = 201, rule = B2c3-ej/S23 163bo$162bobo$161bobobo$160bo3bobo$163bo3bo$162bobobobo$165bobo$164bob o$140bo2$140bo4$215b2o$155bo17bobo39b2o$146bo7bobo25b2o23bo$128bo18bo 7bobo17bo6b2o22bobo$127...
by Jackk
April 19th, 2017, 6:23 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 974
Views: 384527

Re: Rule request thread

If a red cell should be born but there are 4/5 yellow cells surrounding the same cell, a yellow cell is incorrectly born instead:

Code: Select all

x = 9, y = 6, rule = RockScissorsPaperLife
2CA$C.A$2CA$6.2C$6.C.A$6.C2A!
by Jackk
April 18th, 2017, 2:09 pm
Forum: Other Cellular Automata
Topic: DeadlyEnemies
Replies: 32
Views: 25836

Re: DeadlyEnemies

Multicoloured B-track: x = 19, y = 120, rule = DeadlyEnemies 7.3B8$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A 4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A. 2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A .2B4$14.2B.2A$14.2B.2A4$2A.2B$...
by Jackk
May 25th, 2016, 5:31 am
Forum: Patterns
Topic: Let's find a G-to-X (Done!)
Replies: 86
Views: 75606

Re: Let's find a G-to-X (Done!)

This one makes an LWSS (!!). Unfortunately, it looks rather difficult to salvage. x = 37, y = 28, rule = LifeHistory 10$24.C$23.C.C$23.C.C$24.C8$20.2C$19.C2.C$11.3C5.C.C$13.C6.C$12.C! EDIT: This, however, looks distinctly more possible... x = 19, y = 16, rule = LifeHistory 17.2C$17.2C11$15.2C$3C12.2...
by Jackk
May 25th, 2016, 5:04 am
Forum: Patterns
Topic: Let's find a G-to-X (Done!)
Replies: 86
Views: 75606

Re: Let's find a G-to-X (Done!)

Just casually browsing through them, I guess it's not that surprising that most of them are a bit unlikely... but one of the more promising might be this: (block added by me to delete a TL)

Code: Select all

x = 9, y = 18, rule = LifeHistory
6.2C$6.C.C$7.C4$5.2C$4.C.C$5.C5$3C$2.C$.C$5.2E$5.2E!
by Jackk
March 20th, 2016, 4:26 pm
Forum: Patterns
Topic: is this c/10 spaceship known?
Replies: 355
Views: 606190

Re: is this c/10 spaceship known?

Some promising glider->junk reactions: x = 71, y = 29, rule = B3/S23 4b2o2b2o23b2o2b2o23b2o2b2o$4b2o2b2o23b2o2b2o23b2o2b2o$3b3o2b3o21b3o2b 3o21b3o2b3o$3b3o2b3o21b3o2b3o21b3o2b3o2$3bo6bo21bo6bo21bo6bo$3bo2b2o2b o21bo2b2o2bo21bo2b2o2bo$4b6o23b6o23b6o3$6b2o27b2o27b2o$5bo2bo25bo2bo 25bo2bo$5b4o25b4o25b4...