Search found 2328 matches
- July 25th, 2022, 10:02 pm
- Forum: Scripts
- Topic: new-glider.py
- Replies: 14
- Views: 4133
Re: new-glider.py
What is the full syntax, and how do I compile it? Is there a built-in usage guide?
- July 22nd, 2022, 1:43 pm
- Forum: Other Cellular Automata
- Topic: Rules 2 transitions from Life
- Replies: 589
- Views: 109861
Re: Rules 2 transitions from Life
I have documented all evolutionary sequences of 2ob2o$2o3bo$6bo$3bo2bo$6bo$2o3bo$2ob2o! within 1 transition of B3/S23-j. These are: b3s23-j: 41c/82o TL puffer b3s23-j8: 41c/82o TL puffer b3s23-j7e: 41c/82o TL puffer b3s23-j7c: 30c/60o block+loaf+TL puffer b3s23-j6n: 4 TL + 12c/24o (minpop 26) b3s23-...
- July 22nd, 2022, 12:23 pm
- Forum: Other Cellular Automata
- Topic: Rules 2 transitions from Life
- Replies: 589
- Views: 109861
Re: Rules 2 transitions from Life
Four TL honey farm sequence:
B-heptomino breeder; the engine is 10c/20o:
Code: Select all
x = 4, y = 3, rule = B34y/S2-a3
b2o$o2bo$b3o!
Code: Select all
x = 3, y = 4, rule = B34y7e/S23
2o$b2o$2o$o!
- July 22nd, 2022, 1:00 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4027
- Views: 950733
Re: Miscellaneous Discoveries in Other Cellular Automata
Looks like it's a p1166 GMOS made of a 14c/674o spaceship. The individual spaceships would travel parallel to each other if spaced further apart. x = 30, y = 53, rule = B3-cnqy4ez5cr6in/S2-i3-ay4einrtyz5cjk6aci78 25b3o$24b2ob2o$27b3o$27bobo$28bo$23b3ob3o$22b2o3bo$23bo3b2o$3bo19bo2bo $3b2o19b3o$5bo$3...
- July 21st, 2022, 1:26 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 976
- Views: 339743
Re: Rules with interesting dynamics
Metastable quarter-whitespace frontend that collapses after about 14000 generations. x = 113, y = 113, rule = B01247/S15 9bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo$9bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo 8bo3bo$6bob5o2bob5o2bob5o2bob5o2bob5o2bob5o2bob5o2bob5o2bob5o2bob5o2bo b5o2bob6o$7b6o3b6o3b6o3b6o3b6o3b6o3b6...
- July 18th, 2022, 10:13 am
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 368
- Views: 107941
Re: Thread for your script-related questions
Why is Golly ignoring g.show() and g.setgen() in this script? I am trying to modify sss.py to analyze rules containing B0. import itertools import math import golly as g try: # Avoid xrange argument overflowing type C long on Python2 if xrange(1): xrange = lambda stop: iter(itertools.count().next, s...
- July 16th, 2022, 5:10 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 619
- Views: 139411
Re: Spaceships in Life-like cellular automata
As I mentioned in previous posts, I am working on a new version of glider.c, new-glider.py. Here's what the script can do: $ python new-glider.py >>>usage usage: glider n to output the nth known glider glider B3/S23 to list known gliders for those rules glider -string to list rules having gliders w...
- July 16th, 2022, 1:34 am
- Forum: Other Cellular Automata
- Topic: Rules 1 transition from Life
- Replies: 267
- Views: 68968
Re: Rules 1 transition from Life
p8 B-heptomino pushalong for the heavyweight spaceship.
Code: Select all
x = 7, y = 10, rule = B34y/S23
6o$o5bo$o$bo4bo$3b2o2$b2o$obo$o$3o!
- July 15th, 2022, 4:01 am
- Forum: Other Cellular Automata
- Topic: Rules 2 transitions from Life
- Replies: 589
- Views: 109861
Re: Rules 2 transitions from Life
Gunnable: x = 42, y = 6, rule = B34y/S2-i3 bobo$o2bo$b3o34b2o$38bo2bo$39bobo$39b3o! There are already two of these in Catagolue. Actually, the symmetric one occurs 6 times in C2_4. However, yours is smaller than the natural C1 or the one-barreled version of the symmetric gun. x = 76, y = 25, rule =...
- July 15th, 2022, 1:23 am
- Forum: Other Cellular Automata
- Topic: Larger than Life
- Replies: 558
- Views: 291316
Re: Larger than Life
The amazing non-bug-like p294 (in a bug rule)! x = 31, y = 25, rule = R4,C0,M1,S26..43,B24..35,NM 6b9o$4b11o$3b11o$2b12o$b4o3b2o2b5o9b2o$4o9b5o6b7o$3o11b4o5b8o$4o9b5o4b 9o$4o8b8ob3o2b5o$2b3o8bob9o2b5o$3b3o8b16o$4bo10bob3o3b5o$4b2o10b3o$5b 2o9b3o$6bo10b3o$6b3o7b3o$6bo8b2o$5bo8b2o$5b2ob6o$4b9o$4b8o$4b...
- July 14th, 2022, 11:07 pm
- Forum: Other Cellular Automata
- Topic: Rules 2 transitions from Life
- Replies: 589
- Views: 109861
Re: Rules 2 transitions from Life
drc and muzikbike apgsearched this rule back in 2017. It has a p152 RRO with loopability 2.
They also characterized a p46 gun at TFYUCA around the same time.
Code: Select all
x = 4, y = 3, rule = B34y/S2-i3
bobo$o2bo$b3o!
- July 14th, 2022, 4:05 pm
- Forum: Other Cellular Automata
- Topic: Rules 2 transitions from Life
- Replies: 589
- Views: 109861
Re: Rules 2 transitions from Life
29c/58o and p36:
c/13o:
Code: Select all
x = 11, y = 26, rule = B34y/S23-j
bo$2o2$5bobo$4b2ob2o$3bo4b2o$8b3o$3bo4b2o$4b2ob2o$5bobo2$2o$bo9$8b2o$
7b3o2$8b2o$9bo!
Code: Select all
x = 3, y = 9, rule = B34y/S23-i
b2o$b2o$o$2o2$2o$o$b2o$b2o!
- July 13th, 2022, 10:38 pm
- Forum: Other Cellular Automata
- Topic: Spaceships made up of other spaceships (SMOS)
- Replies: 246
- Views: 120868
Re: Spaceships made up of other spaceships (SMOS)
4c/158o SMOS of antiparallel 7c/50o ships which travels in the perpendicular direction.
Code: Select all
x = 16, y = 5, rule = B3-y4t5y6ci7e8/S23-n4ct5r6c
bo$2o$bo8b2o2b2o$10bobo2bo$10b2o2b2o!
- July 13th, 2022, 4:56 pm
- Forum: Other Cellular Automata
- Topic: Very nearly exploding rules
- Replies: 201
- Views: 106583
Re: Very nearly exploding rules
I think this 6312-generation methuselah speaks for itself.
Code: Select all
x = 3, y = 2, rule = B3-y4e5y6ci8/S23-n4t6c8
3o$bo!
- July 13th, 2022, 4:43 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4027
- Views: 950733
Re: Miscellaneous Discoveries in Other Cellular Automata
x = 3, y = 2, rule = B3-y4t5y6ci7e/S23-n4t6c 3o$bo! And a failedquadrep x = 7, y = 2, rule = B3-y4t5y6ci7e/S23-n4t6c bo3bo$3ob3o! 2c/9 I feel that it would have been much clearer to identify the objects first, as most posts do. 4c/10o: x = 6, y = 3, rule = B3-y4t5y6ci7e/S23-n4t6c 2o3bo$6o$5bo! 8c/1...
- July 12th, 2022, 5:16 pm
- Forum: Other Cellular Automata
- Topic: Larger than Life
- Replies: 558
- Views: 291316
Re: Larger than Life
Another quadratic replicator: x = 9, y = 9, rule = R6,C0,M1,S49..86,B49..68,NM 2b6o$b8o$9o$9o$9o$9o$b8o$2b7o$3b5o! 166c/284o: x = 11, y = 11, rule = R6,C0,M1,S50..87,B49..72,NM 3b4o$2b7o$b9o$11o$2o3b6o$2o4b5o$2o4b5o$3o2b5o$b8o$2b6o$4b2o! 10c/19d: x = 14, y = 14, rule = R6,C0,M1,S49..87,B49..72,NM 6b...
- July 12th, 2022, 2:22 pm
- Forum: Other Cellular Automata
- Topic: Larger than Life
- Replies: 558
- Views: 291316
Re: Larger than Life
218c/788o linear replicator:
Code: Select all
x = 13, y = 21, rule = R6,C0,M1,S38..65,B40..57,NM
o$2o$3obo$7o10$7b4o$5b8o$4b9o$4b9o$4b8o$3b8o$4b5o$4b2o!
- July 11th, 2022, 10:06 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 976
- Views: 339743
Re: Rules with interesting dynamics
When this rule expands, it usually forms fingers that jut out of the bounding box; otherwise, it quickly settles into stable clusters of several hundreds or thousands of cells. The resulting object is almost always a still life, and the interior has a structure resembling nuclear pasta. x = 256, y =...
- July 11th, 2022, 9:32 am
- Forum: Other Cellular Automata
- Topic: Larger than Life
- Replies: 558
- Views: 291316
Re: Larger than Life
Soup in Bugs+ + S0 (hereforth Bugs+z) that runs for about 12000 generations. x = 16, y = 16, rule = R5,C0,S0,4-10,33-57,82,B34-45 2bob3ob3obo2bo$bobob2o2bob2obo$bo2b2obo2b3o2bo$bob3ob2o$bobo2bo2bo4b2o $bo2b3ob4o$obob2ob2o3b2o$ob4o2b4obobo$3bob4o2bo$2bo2bo2b2o2bo2bo$b4ob 7ob2o$2o6b2ob3obo$2b2o6bob2o$...
- July 11th, 2022, 9:08 am
- Forum: General Discussion
- Topic: Catagolue Discussion Thread
- Replies: 541
- Views: 235647
Re: Catagolue Discussion Thread
Why are LtL and HROT rules more sensitive to zz and PATHOLOGICAL than OT and INT rules? #C PATHOLOGICAL soup that settles in approximately 8000 generations x = 16, y = 16, rule = R5,C0,S0,4-10,33-57,82,B34-45 b5obo2bo4bo$o2bo4b5ob2o$3o4bo3bobo$3ob3o3bo3b2o$o4b5o2b4o$5obobo5bo$2b 2o4bo3b4o$o2bo4b3obo...
- July 11th, 2022, 1:06 am
- Forum: Other Cellular Automata
- Topic: Rules 2 transitions from Life
- Replies: 589
- Views: 109861
Re: Rules 2 transitions from Life
110-generation honey farm variant:
p124/4 glider gun:
12c/26o:
Code: Select all
x = 5, y = 3, rule = B34y/S234i
b3o$o3bo$b3o!
Code: Select all
x = 5, y = 14, rule = B34y/S234j
b2o$b2o3$3bo$2bobo$2b3o4$bob2o$o3bo$bobo$2bo!
Code: Select all
x = 5, y = 6, rule = B34y/S23-n
2o$o$b3o$3b2o$bobo$bo!
- July 9th, 2022, 3:48 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 976
- Views: 339743
Re: Rules with interesting dynamics
Rule with stripe-based engines. Small soups form gradually decaying mazes, but when a c/2o engine appears it forms an expanding trail that sooner or later makes its own c/2o engines, and so on. x = 200, y = 200, rule = B0127/S1235 3b3obo2b4ob8o2bo2b6obo3bobo2bobo4bobobo2bobo3b2obo2b2o4b2o6b2ob4o4b2o...
- July 8th, 2022, 7:16 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 976
- Views: 339743
Re: Rules with interesting dynamics
Rule with anti-dots chaos which nucleates stripe domains with chaotic boundaries and agaist-the-grain lightspeed engines, and then slowly decays to a sparsely populated vacuum. Lightspeed engines that do not quickly settle into drifters tend to nucleate vacuum bubbles. #C [[ ZOOM 1.0 AUTOFIT OFF ]] ...
- July 8th, 2022, 7:04 am
- Forum: General Discussion
- Topic: Catagolue Discussion Thread
- Replies: 541
- Views: 235647
Re: Catagolue Discussion Thread
This is exactly what was found at discord. Processing of B0 hauls has been temporarily suspended.
- July 7th, 2022, 10:13 pm
- Forum: General Discussion
- Topic: Catagolue Discussion Thread
- Replies: 541
- Views: 235647
Re: Catagolue Discussion Thread
New hauls, such as in b2ce3ack4ewy5ceiy6cs12a3ceq4ckr5eijk7e/C1 and b38s23/C1, are not being committed to Catagolue, except in B0 rules.