## Search found 539 matches

- August 6th, 2013, 5:03 pm
- Forum: General Discussion
- Topic: Golly 2.5 has been released
- Replies:
**43** - Views:
**72413**

### Re: Golly 2.5 has been released

I really don't like that the zoom centers on the cursor instead of the center of the screen. It really throws me off. (I suppose I will get used to it after some time, though.) I actually happen to like that method of zooming in, I'm rather used to zooms that do that and I often use that fact to mo...

- August 6th, 2013, 4:36 pm
- Forum: Patterns
- Topic: Discovered a new pattern (?)
- Replies:
**9** - Views:
**4476**

### Re: Discovered a new pattern (?)

B3/S45678 is the rule known as Coral, where most patterns exhibit this kind of behavior. I assume you opened a file or pasted in a pattern in the rule coral and then forgot to change the rule back.

- August 5th, 2013, 9:31 pm
- Forum: Patterns
- Topic: Discovered a new pattern (?)
- Replies:
**9** - Views:
**4476**

### Re: Discovered a new pattern (?)

That is definitely not in normal B3/S23 life, but probably a rule like Coral. Look at the top of the window and tell us what it says in the [] brackets before '- Golly'. That will probably explain the pattern shown.

- August 3rd, 2013, 7:16 pm
- Forum: Other Cellular Automata
- Topic: Crystalize
- Replies:
**2** - Views:
**2373**

### Crystalize

While messing around with the three-state random rule creator I found this rather interesting rule that strides the border between stable and exploding: @RULE Crystalize @TABLE n_states:3 neighborhood:Moore symmetries:permute 0,0,0,0,0,0,0,0,1,0 0,0,0,0,0,0,0,0,2,0 0,0,0,0,0,0,0,1,1,1 0,0,0,0,0,0,0,...

- July 31st, 2013, 10:18 pm
- Forum: Patterns
- Topic: Incomplete search patterns - try to complete
- Replies:
**185** - Views:
**358720**

### Re: Incomplete search patterns - try to complete

If you place an object like a tub slightly behind and directly inbetween the two blocks in Kashua's design, it becomes possible to turn the blocks into more permanent eater 1's or eater 2's, like so: x = 123, y = 27, rule = B3/S23 118bo$116b3o$115bo$6bo31bo31bo31bo12b2o$6bo31bo31bo31bo$6bo31bo31bo31...

- July 26th, 2013, 12:23 am
- Forum: Patterns
- Topic: Eater 3 synthesized with 42 gliders!
- Replies:
**8** - Views:
**6612**

### Re: Eater 3 synthesized with 43 gliders!

This new discovery got me wondering how close we are to synthesizing the original form with current techniques. Of course this is not possible at this time, maybe at some point it will be. In the mean time here is the construction plan so far, with the two consecutive question marks where gaps need ...

- July 17th, 2013, 9:56 pm
- Forum: Other Cellular Automata
- Topic: CAs that exhibit evolution-like behavior
- Replies:
**26** - Views:
**17243**

### CAs that exhibit evolution-like behavior

This topic will be for discussing CAs that exhibit evolution-like behavior, such as EvoLoop. I know there is already alot of info about these sorts of things, but I thought it might be helpful to have a spot for sharing ideas about such things.

- July 17th, 2013, 8:17 pm
- Forum: Other Cellular Automata
- Topic: Serizawa (And the Replicator Designs)
- Replies:
**15** - Views:
**8765**

### Re: Serizawa

You found everything I found except that the bi-state still life can be extended into a wick with two speeds of burning: x = 69, y = 39, rule = Serizawa 67.2A$35.2A27.A2.A$34.A.BA25.A.BA$33.A.B.A24.A.B.A$32.A.B.A24.A.B.A$ 31.A.B.A24.A.B.A$30.A.B.A24.A.B.A$29.A.B.A24.A.B.A$28.A.B.A24.A.B.A$ 27.A.B.A2...

- July 7th, 2013, 8:58 pm
- Forum: Other Cellular Automata
- Topic: Sphenocorona's WolfVN
- Replies:
**15** - Views:
**7404**

### Re: Sphenocorona's WolfVN

Ok, I guess that would make sense. However the other Bx2 WolfVN subfamily that I am capable of making sense of would not follow that setup, which would be the one where the Wolfram rule is configured as normal, and then Bx2 is applied specifically to the VN totalistic rule. So for this other family ...

- July 7th, 2013, 8:17 pm
- Forum: Other Cellular Automata
- Topic: Random Three-State Rules
- Replies:
**15** - Views:
**8893**

### Re: Random Three-State Rules

Using Brian Prentice's script for generating and testing random three state rules I found this one that I thought was really neat (If you have golly 2.4 or earlier, cut out the stuff for colors and everything above n_states:3, and save it as Exodus.table): @RULE Exodus @TABLE n_states:3 neighborhood...

- July 4th, 2013, 11:51 pm
- Forum: Other Cellular Automata
- Topic: Sphenocorona's WolfVN
- Replies:
**15** - Views:
**7404**

### Re: Sphenocorona's WolfVN

This only affects the Bx2 rules here. I found that the same bug from before is still present in the new script. In the rule W110-B134x2/S0V if you place cells like so you will find contradictory behavior: x = 13, y = 2, rule = WolfVN-Bx2-W110_B134_S0V B4.B6.B$2A4.A3.B! Let's label these cases A, B, ...

- July 4th, 2013, 9:44 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies:
**1708** - Views:
**1212008**

### Re: Thread For Your Accidental Discoveries

While trying to find methuselahs in a 10x5 bounding box I found this pattern that not only has a twin hat in its final census, but also exhibits a Pi velocity of (8,10)c/43: x = 10, y = 5, rule = B3/S23 2b3o4bo$bobo5bo$bob2o2bo$2o4b2obo$bo3bo2bo! In addition, I found this reaction (not when trying t...

- June 24th, 2013, 8:22 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies:
**2300** - Views:
**1190168**

### Re: Thread for your unsure discoveries

I found this 17 cell methuselah that unfortunately only runs aroun 4K generations but I thought was neat: x = 15, y = 16, rule = LifeHistory 5C$.C.C$.C.C$.C.2C10$13.C$12.C.C$12.2C! The ship ends up roughly quadrupling the longevity, but the lifetime is not very long compared to other 17 cell pattern...

- June 24th, 2013, 12:31 am
- Forum: Other Cellular Automata
- Topic: Spears
- Replies:
**1** - Views:
**2446**

### Spears

This rule was a result from the previous faulty WolfVNx2 script; however it acts interestingly enough to get its own thread. Here is the .rule: @RULE Spears @TREE num_states=3 num_neighbors=8 num_nodes=60 1 0 0 0 1 0 0 2 2 0 0 1 1 1 2 2 2 1 1 3 3 2 2 4 2 3 3 0 3 4 4 6 4 5 5 7 2 0 0 0 3 6 6 9 4 7 7 1...

- June 23rd, 2013, 11:19 pm
- Forum: Other Cellular Automata
- Topic: Sphenocorona's WolfVN
- Replies:
**15** - Views:
**7404**

### Re: Sphenocorona's WolfVN

Thank you. I have grown a liking for that previous rule, so I might end up making a thread for it. In the realm of the fixed rules, I found one in both the generic two state and in the Bx2 families. First up, in the generic versions, I found that the rule W40-B12/SV has a few different natural oscil...

- June 23rd, 2013, 12:44 am
- Forum: Other Cellular Automata
- Topic: Sphenocorona's WolfVN
- Replies:
**15** - Views:
**7404**

### Re: Sphenocorona's WolfVN

The W58-B2x2/S12V has been a really cool rule. I had a quadratic growth previously, but my whole computer crashed and took my work with it. However I found a new quadratic growth pattern: x = 24, y = 31, rule = WolfVN-Bx2-W58_B2_S12V 20.B$14.B3.2BA.A$15.B.2B2.BAB$12.B3.2BA3.B$11.2A2.2B2.B3.B$10.BA.A...

- June 20th, 2013, 1:24 am
- Forum: General Discussion
- Topic: Golly 2.5 has been released
- Replies:
**43** - Views:
**72413**

### Re: Golly 2.5 has been released

I found something new in 2.5 that is bugging me alot and have put a post about it here: http://conwaylife.com/forums/viewtopic. ... 8314#p8314

- June 20th, 2013, 1:22 am
- Forum: Bugs & Errors
- Topic: Golly issues on Linux
- Replies:
**12** - Views:
**11188**

### Re: Golly issues on Linux

Here's a new one that's really annoying me already: In the new Golly 2.5 any time I paste in a pattern from the standard Conway's Game of Life and I am not already on that rule (I have set Golly so that if I paste in a pattern from a different rule and the grid is blank it changes to that rule), ins...

- June 17th, 2013, 5:29 pm
- Forum: Other Cellular Automata
- Topic: Sphenocorona's WolfVN
- Replies:
**15** - Views:
**7404**

### Re: Sphenocorona's WolfVN

Accidentally found this p178 oscillator when a puffer appeared as I was trying to make quadratic growth: x = 2, y = 9, rule = WolfVN-Bx2-W58_B2_S12V .A$B$B$.B2$.B$B$B$.A! EDIT: For a little while any new discoveries that I make that do not exhibit quadratic growth and are in WolfVN-Bx2-W58_B2_S12V a...

- June 17th, 2013, 4:19 pm
- Forum: Other Cellular Automata
- Topic: Sphenocorona's WolfVN
- Replies:
**15** - Views:
**7404**

### Re: Sphenocorona's WolfVN

Thanks! With the x2 versions, I found that patterns in the rule WolfVN-Bx2-W58_B2_S12V tend to last for a decent amount of time without exploding, and from a 249x168 random soup I generated there arises one large sparky natural spaceship and a natural rake that spits out smaller spaceships: x = 249,...

- June 17th, 2013, 4:05 pm
- Forum: Patterns
- Topic: Unsolved life problems
- Replies:
**16** - Views:
**15131**

### Re: Unsolved life problems

codeholic: no, because you can fill in the area around it with stuff that dies in one generation. Or do you mean as if only the area that is considered to be the parent is the area that surrounds the figure out to two cells away?

- June 16th, 2013, 5:33 pm
- Forum: General Discussion
- Topic: Golly 2.5 has been released
- Replies:
**43** - Views:
**72413**

### Re: Golly 2.5 has been released

Although this is a bit late, I would kinda like to see the odd-numbered Wolfram rules treated like the B0 rules: alternating phase for odd numbers less than 128, and reversed phase for odd numbers greater than 128. I would have to agree with the above. I was wondering something my self: will we be ...

- June 15th, 2013, 12:48 am
- Forum: Other Cellular Automata
- Topic: Scraps
- Replies:
**5** - Views:
**3902**

### Re: Scraps

Here's a mini extra collection, from left to right three related shuttle-type p54 oscillators, the failed replicator they are based off, and a natural but rare p18 oscillator: x = 204, y = 69, rule = scraps 2$85.3B6.3B$49.3B6.3B19.3B2.B.B6.B.B2.3B$44.3B2.B.B6.B.B2.3B14.B.B2. 3B6.3B2.B.B$12.3B6.3B20....

- June 14th, 2013, 6:51 pm
- Forum: Other Cellular Automata
- Topic: Scraps
- Replies:
**5** - Views:
**3902**

### Re: Scraps

I found this p18 agar: x = 175, y = 175, rule = scraps A3.A5.A3.A5.A3.A5.A3.A5.A3.A5.A3.A5.A3.A5.A3.A5.A3.A5.A3.A5.A3.A5.A3. A5.A3.A5.A3.A5.A3.A5.A3.A5.A3.A5.A3.A4$A3.A5.A3.A5.A3.A5.A3.A5.A3.A5. A3.A5.A3.A5.A3.A5.A3.A5.A3.A5.A3.A5.A3.A5.A3.A5.A3.A5.A3.A5.A3.A5.A3. A5.A3.A6$A3.A5.A3.A5.A3.A5.A3.A5.A3...

- June 14th, 2013, 6:23 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies:
**1708** - Views:
**1212008**

### Re: Thread For Your Accidental Discoveries

Has anyone found this Pi-C conduit? x = 11, y = 12, rule = LifeHistory .2A$.2A6.2A$9.A$7.A.A$7.2A$3C$2.C$3C$7.2A$7.A.A$9.A$9.2A! I'm not sure if it's useful because of how close the C starts to the bottom eater, but it appears in just 12 generations, and although I was trying to finish it as a condu...