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by BlinkerSpawn
September 24th, 2019, 3:00 pm
Forum: Patterns
Topic: Synthesis components
Replies: 208
Views: 56914

Re: Synthesis components

chris_c wrote:
A for awesome wrote:Might be reducible to 5G.

Code: Select all

x = 19, y = 13, rule = B3/S23
2bo8bo$3b2o6bobo3bo$2b2o7b2o3bo$16b3o$10bo$8bobo$9b2o$bo$b2o$obo4b2o$
7bo$8b3o$10bo!
Now hold on just a second:

Code: Select all

x = 18, y = 13, rule = B3/S23
2bo$3b2o$2b2o2$12bobo$12b2o$13bo$bo$b2o$obo4b2o$7bo8bo$8b3o4b2o$10bo4b
obo!
by BlinkerSpawn
September 22nd, 2019, 12:57 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 840
Views: 290087

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

Reductions and continuations for the PD game: x = 57, y = 36, rule = LifeHistory 22.2A.2C.2A$23.C.2A.C$6.2A3.A10.C6.C16.2A$5.A.A2.A.A5.2A.C8.C.2A9.2C 2.A3.2C2.2A$5.C4.C2.A5.A.CA6.AC.A6.2A.C2.CA3.C2.C2.A$3.2C.4C.2C5.A2.C 8.C2.A6.A.CA.C4.C.AC.A$2.A2.C4.C7.2A2.C6.C2.2A5.A2.C2.C3.AC2.C.2A$3.A .A2.A.A12....
by BlinkerSpawn
September 20th, 2019, 7:46 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4505
Views: 1688605

Re: Oscillator Discussion Thread

A for awesome wrote:
Bullet51 wrote:It's probably known, but I haven't found it in jslife.
(P11)

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rle
Attempt at a reduction:

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rle
One cell further:

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x = 15, y = 14, rule = Life
9bo$3bo2bobobo$3b4obobo$b2o4bobo$o3b2obo$b3obob2o$3bobobo$5bob2o4b2o$
5bobo3bo2bo$4bo2bobob2o$5b2ob2o$6bo3b3o$6bob2o2bo$7bobo!
by BlinkerSpawn
September 17th, 2019, 3:26 pm
Forum: Scripts
Topic: Puzzles and "Project von Neumann"
Replies: 30
Views: 22292

Re: Puzzles and "Project von Neumann"

Would auto-generated history be of any use, a la Seeds of Destruction? Here's an idea for the server-side implementation. Each puzzle will be a list of (cell list 1, cell list 2 @ t). Basically, each line means "when each of the cells in cell list 1 are toggled, there must be some generation 0 < i ≤...
by BlinkerSpawn
September 17th, 2019, 3:08 pm
Forum: Patterns
Topic: Synthesis components
Replies: 208
Views: 56914

Re: Synthesis components

Hdjensofjfnen wrote:That block can get there via a boat-bit and a conversion, right?
Of course.
by BlinkerSpawn
September 16th, 2019, 8:33 pm
Forum: The Sandbox
Topic: Thread for Non-CA Academic Questions
Replies: 347
Views: 157949

Re: Thread for Non-CA Academic Questions

What is the growth rate of this , in the fgh? Under a stronger version where a copies are made instead of two, I get this analysis: a{1,1,1}e = a(^e)a a{1,c,1}1 = a{a{a,c-1,a}a,c-1,a}a a{b,c,1}1 = a{b-1,c,a{b-1,c,1}a}a a{b,c,d}1 = a{b,c,d-1}a{b,c,d-1}a a{b,c,d}0 = a a{1,1,1}a = w (1) a{1,1,2}a = w+...
by BlinkerSpawn
September 16th, 2019, 8:01 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4505
Views: 1688605

Re: Oscillator Discussion Thread

P11: rle Two reductions: x = 42, y = 18, rule = Life 36b2o$10b2o23bo2bo$6b2o3bo24b2obo$6bo2bo23b3o3bo$4bobob3o18b2obo4b2ob 2o$3bobobo4b2ob2o12b2obo2b2obobo$4bo2bo2b2obobo16bobobobo2bo$b3o3bobob obo2bo12b3ob2o3b4o$bo2b3ob2o3b4o11bo3bobo$3bo3bobo18bo2b3o4b2o$2b2o2b 3o4b2o11bobobo8bo$o2bobo8bo10bobo2b...
by BlinkerSpawn
September 16th, 2019, 7:44 pm
Forum: Patterns
Topic: Synthesis components
Replies: 208
Views: 56914

Re: Synthesis components

A component which should significantly reduce the spider: x = 38, y = 47, rule = B3/S23 10$28bo$20b2o6bobo$19bo2bo5b2o$19bo2bo$20b2o4$7bo$8b2o15b2obo$7b2o8b3o 4bo2b2o$23bobo3b2o$24bob2o3bo$26bob3o$26bobo$20b3o2b2o$26bobo$26bob3o$ 10b3o11bob2o3bo$12bo10bobo3b2o$4b2o5bo5b3o4bo2b2o$5b2o18b2obo$4bo4$20b...
by BlinkerSpawn
September 15th, 2019, 5:27 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4505
Views: 1688605

Re: Oscillator Discussion Thread

Bullet51 wrote:Possibly known(Left:P9 Middle:P9 Right:P8):
Don't know about the p8, but both p9s appear in jslife.
by BlinkerSpawn
August 20th, 2019, 5:24 pm
Forum: Patterns
Topic: Soup-based syntheses
Replies: 163
Views: 87551

Re: Soup-based syntheses

Got a nice backtrack out of it, but not done yet: x = 24, y = 43, rule = B3/S23 23bo$21b2o$22b2o$9bo$7bobo7b2o$8b2o6bo2bo$17bobo$18bo$o2bo10b2o$4bo10b o$o3bo7b3o$b4o7bo4$10bo$10b2o$9bo2bo$10bobo$11bo4$11bo$10bobo$9bo2bo$ 10b2o$10bo4$b4o7bo$o3bo7b3o$4bo10bo$o2bo10b2o$18bo$17bobo$8b2o6bo2bo$ 7bobo7b2o...
by BlinkerSpawn
August 18th, 2019, 7:00 pm
Forum: The Sandbox
Topic: Thread for Non-CA Academic Questions
Replies: 347
Views: 157949

Re: Thread for Non-CA Academic Questions

Is there some radius r>0 where, given an infinite grid of circles of radius r centered on integer points, infinitely many slopes of lines exist that are either tangent to or pass through the center of every circle they touch? No. [EDIT: Except possibly for lines that don't pass through any centers,...
by BlinkerSpawn
August 15th, 2019, 11:11 am
Forum: Patterns
Topic: Synthesis components
Replies: 208
Views: 56914

Re: Synthesis components

Maybe someone finds a way for to insert the methuselah: x = 22, y = 9, rule = LifeHistory 5.3A6.3A$4.A2.2A4.2A2.A$3.2A12.2A$4.A2.A2.2D2.A2.A$9.D2.D$8.D.2C.D$9. C2.C$2A8.2C8.2A$2A18.2A! for a hive to honeycomb. This works, although an optimal solution to the original problem would be up to two glide...
by BlinkerSpawn
August 6th, 2019, 8:51 am
Forum: Patterns
Topic: Synthesis components
Replies: 208
Views: 56914

Re: Synthesis components

testitemqlstudop wrote:Long integral weld boat component, found from SS:

Code: Select all

really big expensive reaction
In minimal form, for those who think they can make it happen:

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x = 12, y = 8, rule = B3/S23
10bo$9bobo$10bo$2bo$2o3bo$2bobo$5bobo$6bo!
by BlinkerSpawn
August 5th, 2019, 6:14 pm
Forum: The Sandbox
Topic: Stabilise [GAME]
Replies: 60
Views: 17623

Re: Stabilise [GAME]

43 for the very first puzzle: x = 10, y = 5, rule = LifeHistory 3.E.2A$.E3A.A$E2.D2.A.AE$.2E2A.E.2E$3.E.E! alternate x = 8, y = 9, rule = LifeHistory 2.2E.AE$.A.E.E$.A.E.E$2A2.E$2.2E$2.E2.D$3.E2.EA$4.A2.A$5.2A! The red cell is impossible 42 is the min (this pattern is actually 45, A for Awesome got ...
by BlinkerSpawn
August 4th, 2019, 11:28 am
Forum: Patterns
Topic: Thread for your Collisrc finds
Replies: 8
Views: 6464

Re: Thread for your Collisrc finds

You might want to consider further reducing these collisions. That way you can more easily weed out the duplicates and redundancies. x=127, y=80 common edge cases A better idea might be to check, for each set of gliders that produces a result, whether the gliders can be divided into two sets that b...
by BlinkerSpawn
July 21st, 2019, 6:15 pm
Forum: Patterns
Topic: Soup search results
Replies: 2589
Views: 1909892

Re: Soup search results

A weird object forms at T=1139. The core junk reaction is incredibly simple: x = 10, y = 8, rule = B3/S23 6b2o$5bo2bo$4bo4bo$5bo2bo$6b2o$b2o$o2bo$b2o! [[ STOP 30 ]] Cleaning the top is easy: x = 14, y = 17, rule = B3/S23 11bo$11bobo$11b2o7$6b2o$5bo2bo$4bo4bo$5bo2bo$6b2o$b2o$o2bo$b2o! [[ STOP 30 ]] ...
by BlinkerSpawn
June 27th, 2019, 4:04 pm
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 255179

Re: 17 in 17: Efficient 17-bit synthesis project

Good catch, Sokwe. #61 in 15G: rle Reducible to 14, two (EDIT: three) different ways: x = 253, y = 70, rule = B3/S23 251bo$250bo$250b3o2$150bo$148b2o$149b2o12$150bo$149bo$149b3o6$7bo$8bo 17bo$6b3o15bobo$25b2o$3bo5b3o22bo175bo$3bo7bo21bo177bo$3bo6bo6bobo13b 3o173b3o$18b2o90bo$18bo92bo94bo5b3o$109b3o...
by BlinkerSpawn
June 24th, 2019, 9:05 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 255179

Re: 17 in 17: Efficient 17-bit synthesis project

#157 in 12, and a very close one at that: x = 75, y = 31, rule = B3/S23 59bo$57bobo$58b2o$61bo$60bobo$60bobo$61bo2$16bobo$5bo10b2o$6b2o9bo$5b 2o$11bo9bobo$12bo8b2o$10b3o9bo$69b2o$69b2o3bo$72b2o$73b2o$69b2o$69b2o$ 24b2o$obo12bo8bobo38bo$b2o13bo7bo38b3o$bo12b3o2bo35bo6bo$19bobo34bo6bo b3o$19b2o33b3o5...
by BlinkerSpawn
June 23rd, 2019, 8:16 pm
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 255179

Re: 17 in 17: Efficient 17-bit synthesis project

#4 in 13G: x = 131, y = 27, rule = B3/S23 47bo$48b2o$47b2o5$128bobo$128b2o$129bo2$118bo$8bo46bo60bobo$8bobo42bob o9bo51b2o$8b2o44b2o9bo$3bobo59bo24b2o$4b2o83b4o21b3o$4bo83b2ob2o23bo$o 55bobo30b2o24bo8b2o$b2o54b2o65bobo$2o55bo9b2o57bo$66bo2bo56bob2o$67b2o 56b2o2bo$127bo$60bo63bobo$59b2o63b2o$59bobo!...
by BlinkerSpawn
June 21st, 2019, 9:33 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 255179

Re: 17 in 17: Efficient 17-bit synthesis project

#139 (the other that SL I was inquiring above) in 10: x = 112, y = 46, rule = B3/S23 10bobo$11b2o$11bo9$110b2o$108bo2bo$107bob2o$106bobo$97bo8bo2b2o$96bobo 8b2o2bo$97b2o11b2o$33bo$19bobo9b2o4b2o53b3o$19b2o11b2o2b2o56bo$20bo17b o54bo2$19b2o12bo$20b2o10b2o$19bo12bobo4$28b3o$28bo$29bo2$21b3o$23bo$ 22b...
by BlinkerSpawn
June 19th, 2019, 8:22 pm
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 255179

Re: 17 in 17: Efficient 17-bit synthesis project

EDIT: Yep. This step can probably be done in 7 gliders, but here's the proof of concept in 10: x = 32, y = 32, rule = B3/S23 obo15bo$b2o5bo8bo$bo7bo2bo4b3o$7b3o3b2o$12b2o2$19bobo$19b2o$8bobo9bo$ 9b2o$9bo$23bobo$23b2o$24bo3$10bo$9bobo$9bobo$8b2ob3o13b3o$14bo12bo$13b o14bo$13b2o3$23b3o$23bo$24bo2$30b...
by BlinkerSpawn
June 18th, 2019, 10:08 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 840
Views: 290087

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

Moosey wrote:

Code: Select all

x = 21, y = 13, rule = B3/S23
5b2o2b2o2b2o2b2obo$3b17o$bo3bo2bo3bo3bo2b2o$4bo4bo3bo3bob2o$3o16bo$2bo
2bo13b2o$3b2o13b3o$2bob4o2b2o2b2o2b2o$6b12obo$9bo3bo3b4o$8bo3bo3bob3o$
19bo$19bo!

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x = 5, y = 9, rule = B3/S23
ob2o$b3o$3o$2o2$2b3o$2b2o$4bo$4bo!
by BlinkerSpawn
June 18th, 2019, 3:59 pm
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 255179

Re: 17 in 17: Efficient 17-bit synthesis project

Freywa wrote:Edit:: Actually, never mind for the second one...

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rle

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x = 90, y = 39, rule = B3/S23
27bo$25b2o$26b2o7$12bo$10b2o$11b2o3$8bobo$8b2o$9bo5$13b2o$12b2o$14bo3$
78b2o$78bobo$b3o76bo$79bob2ob2o$79bo2bob2o$78b2obo5b2o$77bo2bo6bobo$
10b2o8b2o4b2o50b2o7bo$9bobo8bobo2b2o$11bo8bo6bo$3o$2bo$bo!
by BlinkerSpawn
June 10th, 2019, 8:14 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 1873
Views: 1128861

Re: Synthesising Oscillators

Takes another four off of Eye of Sauron: x = 90, y = 28, rule = B3/S23 83bo$75bobo3b2o$12bo58bo3b2o5b2o$10bobo59b2o2bo$11b2o2bo55b2o$14bo$14b 3o61b2o7bobo$78b2o7b2o$10b2o62b2o12bo$9bobo7bo44bobo6bobo$9bo9bobo43b 2o6bo8b2o$7b2ob4o5b2o44bo5b2ob4o4b2o$bo4bo2bo4bo55bo2bo4bo9bo$2bo3b2ob ob2obo6b3o39b2o5b...
by BlinkerSpawn
June 6th, 2019, 7:07 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 1873
Views: 1128861

Re: Synthesising Oscillators

Bent key and skewed pole in 10 gliders, down from 28: rle 8 by replacing the teardrop: x = 89, y = 28, rule = B3/S23 3bobo$4b2o70bo$4bo7bo14bo47bobo9bo$13b2o10b2o47bo2bo8bo$12b2o12b2o58b 3o$74bobo$73b2o9b2o$73b2o9b2o$74bobo2$75bobo$78bo$77b2o$b2o$obo$2bo$ 20b3o$20bo$21bo5$3b3o$5bo$4bo20b3o$25bo$26b...