Search found 310 matches

by blah
May 4th, 2018, 7:09 am
Forum: Other Cellular Automata
Topic: Wire2: A Superset of Brian's Brain
Replies: 18
Views: 9225

Re: Wire2: A Superset of Brian's Brain

As I mentioned on the Discord, displaying 8 in that circuit can be accomplished by sending no signal at all. This could be used to simplify a full thing with a bcd decoder. Anyway, 2 days ago Blinkerspawn came up with an AND gate that splits the AND out of the two signals, leaving them intact: x = 2...
by blah
May 2nd, 2018, 3:13 pm
Forum: The Sandbox
Topic: What are your favourite OEIS sequences?
Replies: 10
Views: 7247

Re: What are your favourite OEIS sequences?

A002260 , because it's incredibly simple to compute algorithmically. I tried to implement it for Dick, but I never actually got it to work. Here's an RLE of an older version of Dick that was supposed to compute the sequence (it actually just counts up): x = 457, y = 480, rule = LogicLand 3$11.J$11....
by blah
May 2nd, 2018, 1:03 pm
Forum: Other Cellular Automata
Topic: Wire2: A Superset of Brian's Brain
Replies: 18
Views: 9225

Re: Wire2: A Superset of Brian's Brain

Here's an RS NOR latch. The set and reset wires are at the top and bottom, and the output wires should be obvious. You can move the two horizontal guns closer, but the extent to which you can do that depends on the circuitry around the latch (the outputs have to be able to go somewhere), so I have n...
by blah
May 1st, 2018, 5:32 am
Forum: Other Cellular Automata
Topic: Wire2: A Superset of Brian's Brain
Replies: 18
Views: 9225

Re: Wire2: A Superset of Brian's Brain

8 bytes of RAM. #C 8 bytes of RAM, using loop-based memory. Data is inserted into the loop using an XOR gate, and as such you could perform a logical XOR on a word of memory simply by writing to it without first clearing it. x = 206, y = 386, rule = Wire2 91.B$89.A2CA$88.C2BAB$89.3AC61.BA$50.BCA36.C...
by blah
April 30th, 2018, 2:43 am
Forum: Other Cellular Automata
Topic: Wire2: A Superset of Brian's Brain
Replies: 18
Views: 9225

Re: Wire2: A Superset of Brian's Brain

Here is a 3-bit dmux. #C 3-bit demultiplexer by blah, based on p12 technology, because p12 is big enough to allow simple crossovers and has a lot of divisors. x = 71, y = 368, rule = Wire2 $18.AC$17.BAB$16.A2CA$6.ABC8.2B$5.BC2AC2.CAB2C$6.CBA.B2CAB3C19.CA$6.ABA3C4.3C18.BAB$7.C2.2C4.3C18.A2CA$10.2C.AC...
by blah
April 29th, 2018, 1:14 am
Forum: Other Cellular Automata
Topic: Wire2: A Superset of Brian's Brain
Replies: 18
Views: 9225

Re: Wire2: A Superset of Brian's Brain

P12 to P6 converter: x = 76, y = 33, rule = Wire2 66.2C.2C3.2C$66.2C.C.C.C$66.2C.2C2.3C$66.2C.C3.C.C$66.2C.C4.C$35.A30.2C$34.C2BC28.2C$34.AC2AB27.2C$34.B3C28.2C$16.2C3.C2.2C9.B.B20.ACB5.2C$.AB4.BA7.C.C.2C4.C9.A18C2.A2BAC4.2C$.CBC2.CBC7.2C3.C3.C4.ABA3.21C.BCA5.2C$.B2A2B2AB7.C4.C2.C5.CBC2.2C18.2CABCB5...
by blah
April 29th, 2018, 12:12 am
Forum: Other Cellular Automata
Topic: Wire2: A Superset of Brian's Brain
Replies: 18
Views: 9225

Wire2: A Superset of Brian's Brain

Wire2 is Wireworld, except inactive wire only becomes active if exactly 2 neighbours are active (as part of this rulespace ). That is to say, wires can simulate Brian's Brain (/2/3), similarly to how Wireworld simulates /12/3. It has been investigated since 2018-04-28 by me, Blinkerspawn, danny, sak...
by blah
April 28th, 2018, 1:01 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4017
Views: 943833

Re: Miscellaneous Discoveries in Other Cellular Automata

Rule with cool adjustable wickstretchers x = 65, y = 14, rule = B2-ak3aej4ai5ai78/S2-cn3aeir4air5ai6ac78 4bo12bo31bo$10o4b16o4b31o$o8bo4bo14bo4bo29bo$ob6obo4bob12obo4bob27obo$ ob6obo4bob12obo4bob27obo$ob6obo4bob12obo4bob27obo$ob6obo4bob12obo4bob 27obo$ob6obo4bob12obo4bob27obo$ob6obo4bob12obo4bob27o...
by blah
April 26th, 2018, 9:01 pm
Forum: Scripts
Topic: Reasoning Realm
Replies: 6
Views: 9762

Re: Reasoning Realm

I finished version 0.3.1, which supports these rules, so maybe some people might be interested in playing with that? To use the program, copy this into an .html file and run it. Changelog: 0.3.1 2018-04-26 +A snake. + Generalised Wire Automata . "WireWorld" and "Bliptile" are interpreted as their eq...
by blah
April 22nd, 2018, 7:22 am
Forum: The Sandbox
Topic: Random posts
Replies: 5930
Views: 1585372

Re: Random posts

something in random posts
by blah
April 20th, 2018, 6:52 pm
Forum: Other Cellular Automata
Topic: Resources pertaining to computation in cellular automata
Replies: 16
Views: 8849

Re: Resources pertaining to computation in cellular automata

The QFT computer can be compiled to GOL (hypothetically). Yes, but if I make a B3/S23 Wireworld metacell does that mean that the Wireworld Computer is a computer in the game of life? I think that there's an unavoidable level of subjectivity in the finer details and distinctions here, and in my subj...
by blah
April 18th, 2018, 10:13 am
Forum: The Sandbox
Topic: Birthdays
Replies: 714
Views: 241386

Re: Birthdays

Cool. My last birthday wasn't mentioned in this thread
by blah
April 18th, 2018, 9:08 am
Forum: Other Cellular Automata
Topic: Resources pertaining to computation in cellular automata
Replies: 16
Views: 8849

Re: Resources pertaining to computation in cellular automata

I hope this isn't off topic, but would non-totalistic two state rules with computers in them be included? I ask because I may build a computer in Snowflakes , and I think you would like it, but the only non-ruletable rule here is Star Wars so I am wary on whether it would qualify I included Coban's...
by blah
April 18th, 2018, 8:24 am
Forum: Other Cellular Automata
Topic: Resources pertaining to computation in cellular automata
Replies: 16
Views: 8849

Resources pertaining to computation in cellular automata

This is intended to be a list of circuit rules, computers, and other things pertaining to digital logic in cellular automata so that people can see the prior work. It is not a list of turing complete systems; this is more about practical computation. The systems are marked as HIGH, MID, or LOW depen...
by blah
April 16th, 2018, 8:09 am
Forum: Other Cellular Automata
Topic: Signal circuitry in HPP gas?
Replies: 11
Views: 5989

Re: Signal circuitry in HPP gas?

HPP has previously been demonstrated to allow for the construction of logic gates: viewtopic.php?f=11&t=2443&p=37140
by blah
April 16th, 2018, 8:04 am
Forum: Other Cellular Automata
Topic: Multicore processor
Replies: 4
Views: 3894

Re: Multicore processor

Cool. This rule is very much different from what I'm used to; it's closer to this flash thing by Jack Eisenmann than the rules I've worked with, in terms of the concept of using gates for turing-completeness. Anyway, here's an SR latch thing: x = 5, y = 10, rule = Pulse2 Q.Q.Q$Q.Q.Q$Q.Q.Q$C3HC$QKQ.Q...
by blah
April 7th, 2018, 10:13 am
Forum: Other Cellular Automata
Topic: Multicore processor
Replies: 4
Views: 3894

Re: Multicore processor

This is awesome. When I saw the title, I didn't expect this to actually be a multicore processor in a CA, but it is. When are you going to put out some documentation? Identifying the ROM is obviously pretty easy, and I'm assuming the weird tower thing that they're outputting primes to is a kind of w...
by blah
March 19th, 2018, 11:44 am
Forum: General Discussion
Topic: Where do I start?
Replies: 20
Views: 11528

Re: Where do I start?

If you would like to work on a small machine (maybe 2000*2000 at most) that counts to an incredibly large but provably finite number, like Graham's Number or something, before reducing itself to 1 cell, I would then (presumably) be able to use this idea to create a 1-cell predecessor to that machine...
by blah
February 12th, 2018, 6:47 pm
Forum: The Sandbox
Topic: so aye the universe and all that lot....you are WELCOME!!!
Replies: 14
Views: 5130

Re: so aye the universe and all that lot....you are WELCOME!!!

77topaz wrote:That's similar to adding someone to an ignore list, right?
"This post was made by itsKIRST2know who is currently on your ignore list."

Yeah, I would say so.
by blah
February 12th, 2018, 5:24 pm
Forum: The Sandbox
Topic: so aye the universe and all that lot....you are WELCOME!!!
Replies: 14
Views: 5130

Re: so aye the universe and all that lot....you are WELCOME!!!

I added this account as a foe, because that feature never gets used.
by blah
February 1st, 2018, 5:00 am
Forum: The Sandbox
Topic: Birthdays
Replies: 714
Views: 241386

Re: Birthdays

Happy birthday Clark Gable!!!!!!!!! The only birthday that really matters.
by blah
January 26th, 2018, 11:22 am
Forum: Other Cellular Automata
Topic: OCA Discovery of the Year 2017 - Votes
Replies: 18
Views: 8104

Re: OCA Discovery of the Year 2017 - Votes

#01 ***
#02 *
#06 * (#06 inspired #10)
#10 *** (I made it, so I'm biased)
#12 **
by blah
January 25th, 2018, 10:12 am
Forum: Other Cellular Automata
Topic: Universal construction of complex patterns from 1 cell
Replies: 25
Views: 14305

Re: Universal construction of complex patterns from 1 cell

Please share! Sadly, it requires quite a bit of minimal configuration and tweaking , and it would take a while to explain, so I might as well spend that effort writing a program which is simpler to use rather than explaining how to use the hacked-together .c++ file that I wrote over the course of ~...
by blah
January 24th, 2018, 4:20 am
Forum: The Sandbox
Topic: Birthdays
Replies: 714
Views: 241386

Re: Birthdays

...The subtlety being that you didn't actually change anything this time? I thought I was being so unpredictable, but yeah :| The "e" is actually some weird pseudo-"e" What e? Where? I haven't changed any of my es, I'd nεver do that. (I tried to post that with a fraktur e but there was an error or ...
by blah
January 24th, 2018, 1:15 am
Forum: The Sandbox
Topic: Birthdays
Replies: 714
Views: 241386

Re: Birthdays

I likе how nobody noticеd that thе titlе of my post was "Rе: B l irthdays". damny's rеply to my post also has an L, as a rеsult. Edit: I just rеali5еd you changеd my namе to "blah" in your quotе, and your namе was changеd to "danny". I probably should'vе noticеd that. yеs. Yeah. (Okay, this one mig...