Search found 310 matches
- May 4th, 2018, 7:09 am
- Forum: Other Cellular Automata
- Topic: Wire2: A Superset of Brian's Brain
- Replies: 18
- Views: 9225
Re: Wire2: A Superset of Brian's Brain
As I mentioned on the Discord, displaying 8 in that circuit can be accomplished by sending no signal at all. This could be used to simplify a full thing with a bcd decoder. Anyway, 2 days ago Blinkerspawn came up with an AND gate that splits the AND out of the two signals, leaving them intact: x = 2...
- May 2nd, 2018, 3:13 pm
- Forum: The Sandbox
- Topic: What are your favourite OEIS sequences?
- Replies: 10
- Views: 7247
Re: What are your favourite OEIS sequences?
A002260 , because it's incredibly simple to compute algorithmically. I tried to implement it for Dick, but I never actually got it to work. Here's an RLE of an older version of Dick that was supposed to compute the sequence (it actually just counts up): x = 457, y = 480, rule = LogicLand 3$11.J$11....
- May 2nd, 2018, 1:03 pm
- Forum: Other Cellular Automata
- Topic: Wire2: A Superset of Brian's Brain
- Replies: 18
- Views: 9225
Re: Wire2: A Superset of Brian's Brain
Here's an RS NOR latch. The set and reset wires are at the top and bottom, and the output wires should be obvious. You can move the two horizontal guns closer, but the extent to which you can do that depends on the circuitry around the latch (the outputs have to be able to go somewhere), so I have n...
- May 1st, 2018, 5:32 am
- Forum: Other Cellular Automata
- Topic: Wire2: A Superset of Brian's Brain
- Replies: 18
- Views: 9225
Re: Wire2: A Superset of Brian's Brain
8 bytes of RAM. #C 8 bytes of RAM, using loop-based memory. Data is inserted into the loop using an XOR gate, and as such you could perform a logical XOR on a word of memory simply by writing to it without first clearing it. x = 206, y = 386, rule = Wire2 91.B$89.A2CA$88.C2BAB$89.3AC61.BA$50.BCA36.C...
- April 30th, 2018, 2:43 am
- Forum: Other Cellular Automata
- Topic: Wire2: A Superset of Brian's Brain
- Replies: 18
- Views: 9225
Re: Wire2: A Superset of Brian's Brain
Here is a 3-bit dmux. #C 3-bit demultiplexer by blah, based on p12 technology, because p12 is big enough to allow simple crossovers and has a lot of divisors. x = 71, y = 368, rule = Wire2 $18.AC$17.BAB$16.A2CA$6.ABC8.2B$5.BC2AC2.CAB2C$6.CBA.B2CAB3C19.CA$6.ABA3C4.3C18.BAB$7.C2.2C4.3C18.A2CA$10.2C.AC...
- April 29th, 2018, 1:14 am
- Forum: Other Cellular Automata
- Topic: Wire2: A Superset of Brian's Brain
- Replies: 18
- Views: 9225
Re: Wire2: A Superset of Brian's Brain
P12 to P6 converter: x = 76, y = 33, rule = Wire2 66.2C.2C3.2C$66.2C.C.C.C$66.2C.2C2.3C$66.2C.C3.C.C$66.2C.C4.C$35.A30.2C$34.C2BC28.2C$34.AC2AB27.2C$34.B3C28.2C$16.2C3.C2.2C9.B.B20.ACB5.2C$.AB4.BA7.C.C.2C4.C9.A18C2.A2BAC4.2C$.CBC2.CBC7.2C3.C3.C4.ABA3.21C.BCA5.2C$.B2A2B2AB7.C4.C2.C5.CBC2.2C18.2CABCB5...
- April 29th, 2018, 12:12 am
- Forum: Other Cellular Automata
- Topic: Wire2: A Superset of Brian's Brain
- Replies: 18
- Views: 9225
Wire2: A Superset of Brian's Brain
Wire2 is Wireworld, except inactive wire only becomes active if exactly 2 neighbours are active (as part of this rulespace ). That is to say, wires can simulate Brian's Brain (/2/3), similarly to how Wireworld simulates /12/3. It has been investigated since 2018-04-28 by me, Blinkerspawn, danny, sak...
- April 28th, 2018, 1:01 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4017
- Views: 943833
Re: Miscellaneous Discoveries in Other Cellular Automata
Rule with cool adjustable wickstretchers x = 65, y = 14, rule = B2-ak3aej4ai5ai78/S2-cn3aeir4air5ai6ac78 4bo12bo31bo$10o4b16o4b31o$o8bo4bo14bo4bo29bo$ob6obo4bob12obo4bob27obo$ ob6obo4bob12obo4bob27obo$ob6obo4bob12obo4bob27obo$ob6obo4bob12obo4bob 27obo$ob6obo4bob12obo4bob27obo$ob6obo4bob12obo4bob27o...
- April 26th, 2018, 9:01 pm
- Forum: Scripts
- Topic: Reasoning Realm
- Replies: 6
- Views: 9762
Re: Reasoning Realm
I finished version 0.3.1, which supports these rules, so maybe some people might be interested in playing with that? To use the program, copy this into an .html file and run it. Changelog: 0.3.1 2018-04-26 +A snake. + Generalised Wire Automata . "WireWorld" and "Bliptile" are interpreted as their eq...
- April 22nd, 2018, 7:22 am
- Forum: The Sandbox
- Topic: Random posts
- Replies: 5930
- Views: 1585372
Re: Random posts
something in random posts
- April 20th, 2018, 6:52 pm
- Forum: Other Cellular Automata
- Topic: Resources pertaining to computation in cellular automata
- Replies: 16
- Views: 8849
Re: Resources pertaining to computation in cellular automata
The QFT computer can be compiled to GOL (hypothetically). Yes, but if I make a B3/S23 Wireworld metacell does that mean that the Wireworld Computer is a computer in the game of life? I think that there's an unavoidable level of subjectivity in the finer details and distinctions here, and in my subj...
- April 18th, 2018, 10:13 am
- Forum: The Sandbox
- Topic: Birthdays
- Replies: 714
- Views: 241386
Re: Birthdays
Cool. My last birthday wasn't mentioned in this thread
- April 18th, 2018, 9:08 am
- Forum: Other Cellular Automata
- Topic: Resources pertaining to computation in cellular automata
- Replies: 16
- Views: 8849
Re: Resources pertaining to computation in cellular automata
I hope this isn't off topic, but would non-totalistic two state rules with computers in them be included? I ask because I may build a computer in Snowflakes , and I think you would like it, but the only non-ruletable rule here is Star Wars so I am wary on whether it would qualify I included Coban's...
- April 18th, 2018, 8:24 am
- Forum: Other Cellular Automata
- Topic: Resources pertaining to computation in cellular automata
- Replies: 16
- Views: 8849
Resources pertaining to computation in cellular automata
This is intended to be a list of circuit rules, computers, and other things pertaining to digital logic in cellular automata so that people can see the prior work. It is not a list of turing complete systems; this is more about practical computation. The systems are marked as HIGH, MID, or LOW depen...
- April 16th, 2018, 8:09 am
- Forum: Other Cellular Automata
- Topic: Signal circuitry in HPP gas?
- Replies: 11
- Views: 5989
Re: Signal circuitry in HPP gas?
HPP has previously been demonstrated to allow for the construction of logic gates: viewtopic.php?f=11&t=2443&p=37140
- April 16th, 2018, 8:04 am
- Forum: Other Cellular Automata
- Topic: Multicore processor
- Replies: 4
- Views: 3894
Re: Multicore processor
Cool. This rule is very much different from what I'm used to; it's closer to this flash thing by Jack Eisenmann than the rules I've worked with, in terms of the concept of using gates for turing-completeness. Anyway, here's an SR latch thing: x = 5, y = 10, rule = Pulse2 Q.Q.Q$Q.Q.Q$Q.Q.Q$C3HC$QKQ.Q...
- April 7th, 2018, 10:13 am
- Forum: Other Cellular Automata
- Topic: Multicore processor
- Replies: 4
- Views: 3894
Re: Multicore processor
This is awesome. When I saw the title, I didn't expect this to actually be a multicore processor in a CA, but it is. When are you going to put out some documentation? Identifying the ROM is obviously pretty easy, and I'm assuming the weird tower thing that they're outputting primes to is a kind of w...
- March 19th, 2018, 11:44 am
- Forum: General Discussion
- Topic: Where do I start?
- Replies: 20
- Views: 11528
Re: Where do I start?
If you would like to work on a small machine (maybe 2000*2000 at most) that counts to an incredibly large but provably finite number, like Graham's Number or something, before reducing itself to 1 cell, I would then (presumably) be able to use this idea to create a 1-cell predecessor to that machine...
- February 12th, 2018, 6:47 pm
- Forum: The Sandbox
- Topic: so aye the universe and all that lot....you are WELCOME!!!
- Replies: 14
- Views: 5130
Re: so aye the universe and all that lot....you are WELCOME!!!
"This post was made by itsKIRST2know who is currently on your ignore list."77topaz wrote:That's similar to adding someone to an ignore list, right?
Yeah, I would say so.
- February 12th, 2018, 5:24 pm
- Forum: The Sandbox
- Topic: so aye the universe and all that lot....you are WELCOME!!!
- Replies: 14
- Views: 5130
Re: so aye the universe and all that lot....you are WELCOME!!!
I added this account as a foe, because that feature never gets used.
- February 1st, 2018, 5:00 am
- Forum: The Sandbox
- Topic: Birthdays
- Replies: 714
- Views: 241386
Re: Birthdays
Happy birthday Clark Gable!!!!!!!!! The only birthday that really matters.
- January 26th, 2018, 11:22 am
- Forum: Other Cellular Automata
- Topic: OCA Discovery of the Year 2017 - Votes
- Replies: 18
- Views: 8104
Re: OCA Discovery of the Year 2017 - Votes
#01 ***
#02 *
#06 * (#06 inspired #10)
#10 *** (I made it, so I'm biased)
#12 **
#02 *
#06 * (#06 inspired #10)
#10 *** (I made it, so I'm biased)
#12 **
- January 25th, 2018, 10:12 am
- Forum: Other Cellular Automata
- Topic: Universal construction of complex patterns from 1 cell
- Replies: 25
- Views: 14305
Re: Universal construction of complex patterns from 1 cell
Please share! Sadly, it requires quite a bit of minimal configuration and tweaking , and it would take a while to explain, so I might as well spend that effort writing a program which is simpler to use rather than explaining how to use the hacked-together .c++ file that I wrote over the course of ~...
- January 24th, 2018, 4:20 am
- Forum: The Sandbox
- Topic: Birthdays
- Replies: 714
- Views: 241386
Re: Birthdays
...The subtlety being that you didn't actually change anything this time? I thought I was being so unpredictable, but yeah :| The "e" is actually some weird pseudo-"e" What e? Where? I haven't changed any of my es, I'd nεver do that. (I tried to post that with a fraktur e but there was an error or ...
- January 24th, 2018, 1:15 am
- Forum: The Sandbox
- Topic: Birthdays
- Replies: 714
- Views: 241386
Re: Birthdays
I likе how nobody noticеd that thе titlе of my post was "Rе: B l irthdays". damny's rеply to my post also has an L, as a rеsult. Edit: I just rеali5еd you changеd my namе to "blah" in your quotе, and your namе was changеd to "danny". I probably should'vе noticеd that. yеs. Yeah. (Okay, this one mig...