Search found 186 matches

by _zM
March 11th, 2017, 5:35 pm
Forum: The Sandbox
Topic: Things You've Been Doing Other Than CGoL
Replies: 210
Views: 105454

Re: Things You've Been Doing Other Than CGoL

Also, Undertale has two examples of 5/4, plus a surprisingly accurate pattern for when 4/4, 3/4 / 6/8 and 5/4 are used. Can you guess it?
by _zM
March 11th, 2017, 3:28 pm
Forum: The Sandbox
Topic: Things You've Been Doing Other Than CGoL
Replies: 210
Views: 105454

Re: Things You've Been Doing Other Than CGoL

I just improvised in 21/8.

Haggstrom/Hal 3 from the Minecraft soundtrack is also in 7/4.
by _zM
February 27th, 2017, 2:26 pm
Forum: Other Cellular Automata
Topic: Soup search results in rules other than Conway's Life
Replies: 457
Views: 254316

Re: Soup search results in rules other than Conway's Life

Saka wrote:exactly one hundred

Code: Select all

x = 3, y = 3, rule = B2e3-a/S23
bo$2bo$3o!
#C [[ LOOP 100 AUTOSTART ]]
ygh wrote:
_zM wrote:p100:

Code: Select all

x = 3, y = 3, rule = B2e3-a/S23
bo$o$b2o!
I discovered that one.
ygh wrote:p100 F-Pentomino

Code: Select all

x = 3, y = 3, rule = B2e3-a_S23
b2o$2o$bo!
Funny how everyone refinds that one
by _zM
February 26th, 2017, 3:30 pm
Forum: Other Cellular Automata
Topic: apgsearch - haul requests
Replies: 679
Views: 312419

Re: apgsearch - haul requests

B3-j6/S235i
by _zM
February 24th, 2017, 5:53 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3060
Views: 1081680

Re: Thread For Your Unrecognised CA

yl8 and related yl216, in the same soup: x = 16, y = 16, rule = B3-j6/S235i 3obob2o3bo2b2o$4bo3b2o4bo$2o2bo5bo2b3o$b2ob2o2bobo4bo$bo5bobo2b4o$bob 3o2bo$3ob3o3bobobo$o4b3obo2b4o$5obo4bo2bo$obo2b3o3b5o$b2o2bo2bo4bo$3b 4obobo2b2o$bob5o2bob2o$obo2bobob4ob2o$2ob5obo2b4o$obo3b2o3bo2bo! The yl8 is super co...
by _zM
February 17th, 2017, 6:18 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3060
Views: 1081680

Re: Thread For Your Unrecognised CA

The "Weird rocket ships" rule continues to amaze. This time it's a puffer and a sierpinski builder: x = 750, y = 530, rule = B01c2c35i/S23 365bo2$365b2o2$365bobo$366bo$365bobo2$367bo2$367bo$367bo$365b3o$366bo$ 365b3o10$368b2o2$370bo$365b2ob2o$365bobo$369bo$365bobo$364b3o$367bo$ 366b3o$366bobo2$366b2...
by _zM
February 14th, 2017, 8:44 am
Forum: Other Cellular Automata
Topic: Perfect Orthogonal Speeds in Life-like CA
Replies: 106
Views: 45539

Re: Perfect Orthogonal Speeds in Life-like CA

Another smallest c/8, same bounding box and cell count, but in a Life-like rule.

Code: Select all

x = 6, y = 3, rule = B356/S0356
bo2bo2$ob2obo!
by _zM
February 13th, 2017, 2:31 pm
Forum: Scripts
Topic: Golly scripts
Replies: 318
Views: 298554

Re: Golly scripts

Even-numbered ECA are already natively supported by Golly, use Wxxx for them while in the "Set Rule" dialog. They work in QuickLife and HashLife.
by _zM
February 12th, 2017, 5:19 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 840
Views: 289978

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

This is known as a crystal. There are even ways to end crystal formation that end up destroying it after the growth period, probably in jslife or another collection.
by _zM
February 12th, 2017, 5:15 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3060
Views: 1081680

Re: Thread For Your Unrecognised CA

As is the 2c/5. I posted this rule only because it is searchable, unlike B35/S236, and is more interesting than B3-j5/S2-i36, a similar stabilization, which does not have the interesting oscillators this one has.
by _zM
February 12th, 2017, 4:28 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3060
Views: 1081680

Re: Thread For Your Unrecognised CA

B3-j5/S236 is a stabilized version of B35/S236 which has a bunch of interesting patterns. The most common spaceship is the 2c/5 from B35/S236: x = 3, y = 3, rule = B3-j5/S236 bo$3o$3o! However, there is also this 4c/10 which looks like two copies interacting in some phases: x = 3, y = 8, rule = B3-...
by _zM
February 8th, 2017, 1:10 pm
Forum: Other Cellular Automata
Topic: Natural ships with strange speeds.
Replies: 151
Views: 60910

Re: Natural ships with strange speeds.

c/47, run in Golly

Code: Select all

x = 13, y = 6, rule = B014a/S23c
3bo$bob2ob2o2bo$2b10o$11obo$4ob5o2bo$o2bo!
by _zM
January 26th, 2017, 9:59 am
Forum: General Discussion
Topic: The Game of Life movie, in the works...
Replies: 26
Views: 22063

Re: The Game of Life movie, in the works...

LIFE 12: The Last Oscillator
by _zM
January 25th, 2017, 3:56 pm
Forum: Other Cellular Automata
Topic: Taming B37/S23
Replies: 17
Views: 10751

Re: Taming B37/S23

Adding survival conditions is also an option. For example, B37/S234j is stable. However, the only interesting pattern so far that doesn't appear in Life is this p16 oscillator:

Code: Select all

x = 8, y = 8, rule = B37/S234j
5bo$4b2o$4bob2o$5b2o$b2o$2obo$2b2o$2bo!
by _zM
January 24th, 2017, 1:53 pm
Forum: The Sandbox
Topic: Cool apgcodes
Replies: 95
Views: 49616

Re: Cool apgcodes

by _zM
January 24th, 2017, 1:45 pm
Forum: Other Cellular Automata
Topic: Natural ships with strange speeds.
Replies: 151
Views: 60910

Re: Natural ships with strange speeds.

c/8 block interaction-based:

Code: Select all

x = 8, y = 4, rule = B3-ky8/S2-i3-y4qy
bo3b2o$2o3bobo$2o3bobo$bo3b2o!
c/8 (six cells)

Code: Select all

x = 3, y = 6, rule = B356/S0356
2bo$o$2bo$2bo$o$2bo!
c/17 beehive pusher

Code: Select all

x = 10, y = 5, rule = B34n7/S23
8b2o$b2o4b2o$o2bo2bo2bo$b2o4b2o$8b2o!
by _zM
January 24th, 2017, 1:17 pm
Forum: Other Cellular Automata
Topic: Taming B37/S23
Replies: 17
Views: 10751

Re: Taming B37/S23

B34n7/S23 is also stable. apgsearching.

EDIT: c/17

Code: Select all

x = 10, y = 5, rule = B34n7/S23
8b2o$b2o4b2o$o2bo2bo2bo$b2o4b2o$8b2o!
by _zM
January 24th, 2017, 1:13 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 908
Views: 550102

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Looking for a stable B34x7/S23, I found this madness

Code: Select all

x = 3, y = 4, rule = B34j7/S23
2bo$b2o$2o$b2o!
by _zM
January 16th, 2017, 4:06 pm
Forum: The Sandbox
Topic: Cool apgcodes
Replies: 95
Views: 49616

Re: Cool apgcodes

Integral signs are made of (3)1ego.
by _zM
January 6th, 2017, 1:06 pm
Forum: The Sandbox
Topic: [Forum Game] CA Puzzles
Replies: 51
Views: 19055

Re: [Forum Game] CA Puzzles

Four-state!
by _zM
December 27th, 2016, 3:00 pm
Forum: Other Cellular Automata
Topic: Natural ships with strange speeds.
Replies: 151
Views: 60910

Re: Natural ships with strange speeds.

c/25

Code: Select all

x = 5, y = 3, rule = B2e34ci/S12cn45
2b2o$2o2bo$2b2o!
by _zM
December 26th, 2016, 6:07 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3060
Views: 1081680

Re: Thread For Your Unrecognised CA

This rule loves tubs so much, it has a whole oscillator for them:
Als sry for the triple post

Code: Select all

x = 6, y = 8, rule = B3-r4i/S2-n3
4bo$3bobo$4bo$obo$obo$bo2$4b2o!
by _zM
December 26th, 2016, 6:03 pm
Forum: The Sandbox
Topic: Birthdays
Replies: 713
Views: 241287

Re: Birthdays

Happy birthday to OMIKRON!
You get a random pattern in a rule I made up. Yay.
IDK what it does yet

Code: Select all

x = 10, y = 10, rule = B3-q4i/S2-n34r
10o$o8bo$o8bo$o2b7o$o2bo$o2bo$o2b7o$o8bo$o8bo$10o!
EDIT: It dies :(
by _zM
December 26th, 2016, 4:50 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3060
Views: 1081680

Re: Thread For Your Unrecognised CA

For B3-k/S23: Traffic light: all of them become traffic lights. Honey farm: 1 and 3 become honey farm, 2 glider, 4 pulsar, 5 loaf. B: boat, boat, fleet? Pi: hive + glider, hive, tub + blinker LOM: dies. Teardrop: teardrop. Interchange: interchange. TL + glider: TL + 3/4 TL. Octomino: beehive, 2 bloc...
by _zM
December 26th, 2016, 4:30 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3060
Views: 1081680

B3-e/S23 again

Ok, going one by one by what they are marked as in two-glider-colliions.rle: Traffic lights: left dies, right two become single blinker. Honey farms: leftmost one becomes a hive, 2nd, 3rd and 5th become a two-blinker constellation (two gliders 12 blocks apart) from a wing that forms. 4th is edgy bib...