Search found 1692 matches

by Scorbie
September 24th, 2014, 10:37 am
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 908
Views: 550423

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Is this glider gun in B38/S23 known? x = 22, y = 16, rule = B38/S23 5$12bo$11b2o$11bo2bo$14b3o$13bobo$7bobo3b2o$7bob2o$10bo$10bo! Whether it is known or not, it sure is amazing. A statorless gun! A rough synthesis: x = 12, y = 19, rule = B38/S23 8b3o$10bo$9b3o3$b2o$o2bo$obo$bo3$2b2o$2b2o5$6b2o$6b2o...
by Scorbie
September 21st, 2014, 12:39 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 3236
Views: 1491899

Re: Thread for your unsure discoveries

rpentomino + blinker -> rpentomino + blinker in a different orientation (18 gens)
Can this be made into some sort of a diagonal caterpillar?

Code: Select all

x = 9, y = 4, rule = B3/S23
6b3o$bo$3o$2bo!
by Scorbie
September 21st, 2014, 9:54 am
Forum: Patterns
Topic: Soup search results
Replies: 2589
Views: 1910132

Re: Soup search results

butterfly + 2 hives -> mold + 1 hive

Code: Select all

x = 12, y = 11, rule = B3/S23
9b2o$8bo2bo$9b2o$bo$obo$obo$bo$7b3o$8bobo$9b2o$10bo!
by Scorbie
September 21st, 2014, 1:30 am
Forum: Patterns
Topic: Soup search results
Replies: 2589
Views: 1910132

Re: Soup search results

A for awesome wrote:
Scorbie wrote:A beacon crystalizes a "Multum in Parvo" into an induction coil.
That's not quite a multum in parvo.

Code: Select all

x = 246, y = 6, rule = B3/S23
243b3o$242bo2bo$3b3o235bo$2bo2bo234bo$bo3bo$o!
oooooops.... my mistake :roll:
by Scorbie
September 21st, 2014, 12:25 am
Forum: Other Cellular Automata
Topic: Shapeloop, a new loop rule
Replies: 105
Views: 70402

Re: Shapeloop, a new loop rule

And I dunno why, but this does not seem to make any mutations... It does, eventually, at around (-90,-550), after around 173000 generations. And when I ran it to just past 250000 ticks, it suddenly created two new colonies a surprising distance from the rest of the herd. I assume those will eventua...
by Scorbie
September 18th, 2014, 10:39 pm
Forum: Other Cellular Automata
Topic: Shapeloop, a new loop rule
Replies: 105
Views: 70402

Re: Shapeloop, a new loop rule

I think's it's a bit off-topic, but there is a gemini-like oblique spaceship. x = 24, y = 25, rule = shapeloop 13.G$9.2D2AB$9.D3HD$9.CH.HA$9.AH.HC$9.DH.HD$6.2AFDH.HD$6.A3H2.HDAB3D$ 6.AH5.5HD$6.AH9.HA$6.AH9.H6A$7AH10.5HA$A6H15.HA$AH15.6HA$A5H10.H7A$6A H9.HA$5.AH9.HA$5.D5H5.HA$5.3DBADH2.3HA$10.DH.HDF2...
by Scorbie
September 18th, 2014, 11:03 am
Forum: Patterns
Topic: Soup search results
Replies: 2589
Views: 1910132

Re: Soup search results

A beacon crystalizes a "Multum in Parvo" into an induction coil. (Edit: My mistake;;; It's just a tl and a teardrop making an unnamed meth slightly different from a "multum in parvo") x = 25, y = 18, rule = B3/S23 13bo$13bo$13bo$2o$2o7b3o3b3o$2b2o$2b2o9bo$13bo$13bo$21b3o3$24bo$24bo$ 13b2o9bo$12b2obo...
by Scorbie
September 18th, 2014, 10:39 am
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 3236
Views: 1491899

Re: Thread for your unsure discoveries

This is a dirty fuse for the p8 beehive puffer. I think this hasn't caught much attention, maybe because 1) it's dirty, and 2) it does not seem to have much use. x = 30, y = 177, rule = B3/S23 9bo4b2o4bo$8b3ob2o2b2ob3o$7b4o8b4o$6b2o2b2obo2bob2o2b2o$7bo14bo$6b2o 14b2o$4b2obob2o8b2obob2o$5bobo2b2o6b2o...
by Scorbie
September 17th, 2014, 9:50 am
Forum: Patterns
Topic: P3+ Oscillator Puffers
Replies: 18
Views: 19380

Re: P3+ Oscillator Puffers

mniemiec wrote: I remember Peter Raynham creating a Pulsar Puffer sometime back in the late '70s. I think it's this one. x = 25, y = 21, rule = B3/S23 11b4o$b5o4b6o$o4bo4b4ob2o$5bo8b2o$o3bo$2bo$21b4o$20bo3bo$24bo$16b2o2bo 2bo$16b3o$16b2o2bo2bo$24bo$20bo3bo$21b4o$2bo$o3bo$5bo8b2o$o4bo4b4ob2o$ b5o4b6...
by Scorbie
September 12th, 2014, 2:27 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2053
Views: 1418708

Re: Thread For Your Accidental Discoveries

beacon + blinker precursor -> 2 pis -> 2 LWSSs with a lot of junk. Probably not useful. Also found by apgsearch. x = 16, y = 16, rule = B3/S23 2obo2b2o2bobobo$o3bobo5b2o$2ob3o2bob2ob3o$o2bobob2o$o2bo2b3ob3o2bo$obo bobo2b2ob2o$5b2ob4obobo$2o3bobobobob2o$4o3bobo2bob2o$o2b2o2b2o2bo$obo 5b5ob2o$3bo2b3o4...
by Scorbie
September 12th, 2014, 6:56 am
Forum: Scripts
Topic: A newbie problem with gencols(Edit: Solved)
Replies: 2
Views: 3813

Re: A newbie problem with gencols

Oh I got it.. Thanks!
Edit: Now it works well. Thanks a lot!
by Scorbie
September 11th, 2014, 7:52 am
Forum: Scripts
Topic: A newbie problem with gencols(Edit: Solved)
Replies: 2
Views: 3813

A newbie problem with gencols(Edit: Solved)

(Oh this post is pretty long) Some time ago I was crazy about schick engines. I spent quite a lot of time perturbing its debris with *WSSs by hand trying to make an interesting puffer. Well, that turned out to be a seconds-worth task using gencols... Or did it? Well... Today I learned how to use gen...
by Scorbie
February 22nd, 2014, 5:57 am
Forum: General Discussion
Topic: Newbie discovery
Replies: 3
Views: 4018

Re: Newbie discovery

I've got no idea whether or not it was already known, but in any case I really like the mechanism it uses! Thanks a lot! I actually found it by chance :wink: Just for the record, here's one of the many strange objects built using blinker fuses back in 1992: (a sawtooth which uses the house fuse) We...
by Scorbie
February 18th, 2014, 1:45 am
Forum: General Discussion
Topic: Newbie discovery
Replies: 3
Views: 4018

Newbie discovery

I am relatively new here and when I find an interesting pattern, I always wonder if the pattern was previously known or not. 1. Is this pattern known? (A p136 backrake) 2. Could you tell me where to look for discovered patterns other than the ones posted on 'Game of life links'? x = 88, y = 28, rule...
by Scorbie
February 16th, 2014, 3:02 am
Forum: Patterns
Topic: Interesting simple fuses
Replies: 14
Views: 15485

Re: Interesting simple fuses

If anybody discovers a re-burnable fuse using ponds for a wick, that would be almost as good as blocks and blinkers as ponds are the only still lives other than blocks that can be synthesized without other debris with two anti-parallel gliders or two perpendicular gliders. Maybe something like this...
by Scorbie
January 4th, 2014, 6:48 am
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 908
Views: 550423

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

A p200, 7c/40 replicator in a band of with 6. It seems like a failed pulsar(if you draw two copies in a band of with 12) at first, but it makes complex behaviors after a few generations, and eventually replicates. ( I didn't know which thread to put this post on, in the case you consider this as CGO...
by Scorbie
January 3rd, 2014, 10:03 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 908
Views: 550423

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Two small c/2 spaceships in rule B0124/S12346 (I think it is omitted by mistake in D.Eppstein's site.)

x = 6, y = 14, rule = B0124/S12346
2b3o2$6o2$2b3o5$2b3o$o$b5o$o$2b3o!