Search found 1992 matches

by BlinkerSpawn
March 24th, 2015, 6:51 pm
Forum: Other Cellular Automata
Topic: Extending Generations Rules
Replies: 27
Views: 20402

Re: Extending Generations Rules

That initial glider in your pattern is unnecessary, so I got rid of it.
Here's the 15-cell revision.

Code: Select all

x = 4, y = 11, rule = 24_235_4H_O3
.3A$B2AB$.A4$3.A$3.A$2.CA$2.CA$3.A!
by BlinkerSpawn
March 19th, 2015, 8:18 pm
Forum: Other Cellular Automata
Topic: Free Star (0345/2/10)
Replies: 44
Views: 27766

Re: Free Star (0345/2/10)

Some oscillators and guns I managed to make through experimentation. Top: Arbitrary-period oscillators. Since this pattern works for all periods > 10 (just adjust spacing as shown) Free Star is essentially omniperiodic*. Middle: Arbitrary-period guns for even periods > 10. Bottom: Arbitrary-period g...
by BlinkerSpawn
March 13th, 2015, 9:09 pm
Forum: Other Cellular Automata
Topic: Extending Generations Rules
Replies: 27
Views: 20402

Re: Extending Generations Rules

bprentice wrote: and finally this:

Code: Select all

x = 4, y = 3, rule = 0_245_5_O4
.E$A.2H$.E!
What are these called?

Brian Prentice
It's a binary counter.
by BlinkerSpawn
February 26th, 2015, 7:23 pm
Forum: Other Cellular Automata
Topic: B017/S01
Replies: 79
Views: 45854

Re: B017/S01

Some moderately interesting rakes and a puffer: x = 34, y = 101, rule = B017/S01 12bobo$14bo$12bo6$16b2o$23bobobo3bo$15bo2bo4bobo5bo$29bo$16b2o6$18b2o$ 31bo$17bo2bo4bobo5bo$25bobobo3bo$18b2o6$14bo$16bo$14bobo6$12bobo$14bo$ 12bo6$16b2o$23bobobo3bo$15bo2bo4bobo5bo$29bo$16b2o4$18b2o$31bo$17bo2bo 4bobo5...
by BlinkerSpawn
February 25th, 2015, 7:14 pm
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 246
Views: 148297

Re: Star Wars Rule

Anyway, it is possible to produce guns of all arbitrarily high periods, using a method such as this: x = 70, y = 78, rule = 345/2/4 42.2A$42.2B$42.2C4$31.A$30.3A$31.A8.CB2A$31.A2.A.A2.A2.A.B$30.2A2.B9A C$31.A2.C.A5.A$31.A4.A5.A$30.2A3.2A5.2A$31.A4.A4.2A$31.A4.A3.2A$30.2A 3.6A.A$31.A2.A.A2.A.B$31.A....
by BlinkerSpawn
January 25th, 2015, 9:09 pm
Forum: Other Cellular Automata
Topic: B3/S234
Replies: 95
Views: 59108

Re: B3/S234

wildmyron wrote: This increases the lower bound to 7/12 (58.33%)

Code: Select all

x = 6, y = 4, rule = B3/S234
2ob2o$bobobo$2ob2o$obobo!
3/5 (60.00%) agar here.

Code: Select all

x = 4, y = 5, rule = B3/S234:T4,5
obo$obo$4o2$4o!
by BlinkerSpawn
January 25th, 2015, 8:58 pm
Forum: Other Cellular Automata
Topic: Universality proof question
Replies: 59
Views: 33386

Re: Universality proof question

Two p108s make very large sparks:

Code: Select all

x = 83, y = 31, rule = BTCA1
.A23.B31.B23.A$.2A21.2B31.2B21.2A$4A19.4B29.4B19.4A$2A23.2B29.2B23.2A
24$2B23.2A29.2A23.2B$4B19.4A29.4A19.4B$.2B21.2A31.2A21.2B$.B23.A31.A
23.B!
by BlinkerSpawn
January 16th, 2015, 11:46 pm
Forum: Other Cellular Automata
Topic: B3/S234
Replies: 95
Views: 59108

Re: B3/S234

Sokwe wrote: What's the highest density stable agar in this rule?
The best improvement I've seen over your 5/9 (55.56%) agar would be this 9/16 (56.25%):

Code: Select all

O...
.OOO
.O.O
.OOO
by BlinkerSpawn
January 16th, 2015, 9:29 pm
Forum: Other Cellular Automata
Topic: Free Star (0345/2/10)
Replies: 44
Views: 27766

Re: Free Star (0345/2/10)

Interesting p160 gun:

Code: Select all

x = 25, y = 31, rule = 0345/2/10
4.A$3.ACA$3.CEC$3.EGE$3.GIG$3.I.I5$9.A4$12.A2$3.GFA$.IHEGF5.A$2.A.EG$
4AH$D2A.I$FGA4$23.A$22.ACA$22.CEC$22.EGE$22.GIG$22.I.I!
by BlinkerSpawn
January 15th, 2015, 9:50 pm
Forum: Other Cellular Automata
Topic: Life on the Slope
Replies: 15
Views: 12071

Re: Life on the Slope

Here's a triple rake:

Code: Select all

x = 29, y = 17, rule = LifeOnTheSlope
15.ABA$15.B.B$17.A$14.AB$18.B$18.A$15.A4$.ABA19.AB$.B.B22.ABA$3.A24.B
$AB20.A2.B.BA$4.B20.A$4.A$.A!
by BlinkerSpawn
January 14th, 2015, 8:57 pm
Forum: Other Cellular Automata
Topic: Universality proof question
Replies: 59
Views: 33386

Re: Universality proof question

A triple pinwheel puffer: x = 14, y = 23, rule = BTCA1 A.A$.2A$3A4$3.A.A$4.2A$3.3A2$7.A.A$8.2A$4.B2.3A$3.B$11.A.A$12.2A$.A.A 4.B2.3A$2.2A3.2B.B$.3A5.2B$8.3B$5.A.A$6.2A$5.3A! The p7 is a good small-glider eater. x = 70, y = 19, rule = BTCA1 7.B.B$7.2B8.B.B$7.3B7.2B8.B.B$17.3B7.2B8.B.B$27.3B7.2B8.B.B$...
by BlinkerSpawn
January 1st, 2015, 1:34 pm
Forum: Other Cellular Automata
Topic: Plus Minus Rules
Replies: 27
Views: 16958

Re: Plus Minus Rules

12-cell predecessor to a gun that shoots p32 spaceships. Rd blocks are created by spaceship collisions in the center, and then pulled by backrakes. x = 79, y = 8, rule = PlusMinus2_004 72.3B$17.B.A6.2CD2C18.B2.2C20.B.B$15.2B3.CB2.CB2.B2.BC14.2B2.B20.D3BA CB$2C13.2A3.2A2.9D14.2A2.A2.B15.2B.B.4A$2C13....
by BlinkerSpawn
December 31st, 2014, 3:17 pm
Forum: Other Cellular Automata
Topic: Universality proof question
Replies: 59
Views: 33386

Re: Universality proof question

A pinwheel can act as a base-3 memory cell. x = 172, y = 106, rule = BTCA1 35.A.A$35.2A$35.3A10$23.A.A$23.2A$23.3A3$50.A.A$50.2A$50.3A8$8.A.A$8. 2A$8.3A27.A.A$38.2A$38.3A2$2.B$3B$.3B$.B5$72.A.A$72.2A$24.A.A45.3A$ 24.2A$24.3A4$18.B$16.3B$17.3B$17.B43.A.A$61.2A$61.3A2$108.A$108.3A$ 108.3A$109.3A56.A$1...
by BlinkerSpawn
December 29th, 2014, 9:15 pm
Forum: General Discussion
Topic: Seeds of Destruction: A Puzzle Game
Replies: 42
Views: 104869

Re: Seeds of Destruction: A Puzzle Game

This 15-seed solution for Demonoid Bottom can definitely be improved, but as an upside is four-fifths blockic: x = 107, y = 96, rule = LifeHistory 87.2A$87.A$85.A.A$85.2A24$104.3C$22.2A80.C$22.2A81.C7$37.C$29.A7.3C$ 28.A.A9.C$28.A2.A7.2C$29.2A5$36.2C$36.2C2$8.2A$8.2A4$18.2C6.2C$18.C7. C$19.3C5.3C11....
by BlinkerSpawn
December 5th, 2014, 8:55 am
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 246
Views: 148297

Re: Star Wars Rule

Found some higher-period guns, mostly p44: From left to right: p44 photon gun, the basic p44 unit, p44 4-photon gun, and a p32. x = 132, y = 32, rule = 345/2/4 3C2.C4.C55.3C2.C4.C12.3C2.C4.C15.3C2.3C3.2C$C2.C.C2.C.C2.C52.C2.C.C2. C.C2.C9.C2.C.C2.C.C2.C12.C2.C4.C.C2.C$3C2.4C.4C52.3C2.4C.4C9.3C2.4C. 4...
by BlinkerSpawn
November 30th, 2014, 11:22 am
Forum: Other Cellular Automata
Topic: Brian's Brain
Replies: 52
Views: 30662

Re: Brian's Brain

This puffer has a very interesting backwards output. The diagonal-ship output from each half is exactly in the right position to terminate what would otherwise be infinitely growing diagonal lines. x = 122, y = 40, rule = /2/3 .B4AB108.B4AB$.A.2B112.2B.A$2.B3.2BA104.A2B3.B$6.2A.BA100.AB.2A$9.BA 100....
by BlinkerSpawn
November 8th, 2014, 10:40 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 3236
Views: 1492013

Re: Thread for your unsure discoveries

I've stumbled across five very interesting reactions involving Herschels and simple still-lifes. The bottom reaction produces a Pi-Heptomino at Generation 26, the far left one produces a LWSS, and the other three produces gliders. The only debris created is that caused by the decay of the Pi-Heptomi...