Search found 1823 matches

by simsim314
September 12th, 2019, 4:33 pm
Forum: Patterns
Topic: HBK Synth and Gun (script)
Replies: 54
Views: 58030

Re: HBK Synth and Gun (script)

The final population is 873,324,548 cells in a bounding box of 287,594,511 by 172,045,883. Any instruction on how to view the results or what exactly to run? I also wonder what's interesting in that script except of disproportionately extensive and ineffective usage of very large amount of glider g...
by simsim314
September 12th, 2019, 4:21 pm
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 255110

Re: 17 in 17: Efficient 17-bit synthesis project

Congrats everyone this is incredible!
by simsim314
August 19th, 2019, 3:41 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 4788
Views: 1226867

Re: Thread for basic questions

Given a still life or oscillator in golly, I want to get its:

1. Census code.
2. Frequency in census.
3*. It's synthesys in Shinjuku.

I remember calcyman posted the code to do this, but can't find it now.
by simsim314
August 19th, 2019, 2:19 pm
Forum: General Discussion
Topic: CAcoin
Replies: 53
Views: 58257

Re: CAcoin

An instruction set to setup bitcoin with cgol pow: In this function bitcoin validates PoW is done correctly. We will use CGOL soup validation instead. Notice bitcoin uses only nBits we will need to use a specific frequency of SL. In this function the difficulty is recalculated. We will need to use S...
by simsim314
August 19th, 2019, 9:06 am
Forum: General Discussion
Topic: CA and crypto
Replies: 13
Views: 9830

Re: CA and crypto

testitemqlstudop wrote:Alice giving the soup to Bob but Bob uploading the soup as his own?
The soup is a function of your public key. Bob has different key so he can't use it as his own. The public key is function of your private key, and this key you should not share (ever) but you can sign with.
by simsim314
August 19th, 2019, 12:05 am
Forum: General Discussion
Topic: CA and crypto
Replies: 13
Views: 9830

Re: CA and crypto

- Alice says yes You can't say yes - you need gas for it. Maybe it's possible to verify you signed some transaction i.e. Alice says "yes" = alice signs a transaction agreement, the contract verifies the agreement by verifying Alice signed on it (it's possible to verify using public key alone I thin...
by simsim314
August 18th, 2019, 10:56 pm
Forum: General Discussion
Topic: CA and crypto
Replies: 13
Views: 9830

Re: CA and crypto

smart contracts require gas to run If you have a very useful finding with lots of value (which attached to your wallet only) - there is a model (forgot the name) that makes a transaction for free by people who believe in the finding. It's just another layer - that can be made trusted in case both p...
by simsim314
August 18th, 2019, 8:47 pm
Forum: General Discussion
Topic: CA and crypto
Replies: 13
Views: 9830

Re: CA and crypto

I personally don't believe in PoW. This is why I do think a smart contract is a good idea - not sure if under ethereum or other ecosystem (currently I think ethereum is a good idea because it has crowd). There are already efficient consensus based crypto currencies, and in couple of years the PoW wi...
by simsim314
August 18th, 2019, 1:25 pm
Forum: General Discussion
Topic: CA and crypto
Replies: 13
Views: 9830

Re: CA and crypto

Few more thoughts on crypto models: RuleCoin This is the initial idea in the post. What we need to add is incentivizing the discoveries. In order to do that we need to allow posting: 1. New rules. 2. New discoveries (linked to the rule). 3. Link new discoveries to old ones. 4. Negative link - if som...
by simsim314
August 11th, 2019, 1:26 am
Forum: General Discussion
Topic: Non interactive zero knowledge proof in CGOL
Replies: 0
Views: 6037

Non interactive zero knowledge proof in CGOL

Zero knowledge proof is a way to reveal a proof that you have something "valid" in your hands, which impossible to fake while not revealing the thing itself. I was thinking about CGOL implementation for this kind of application. An almost very simple result: lets take a 16x16 initial state and toggl...
by simsim314
August 6th, 2019, 9:52 am
Forum: Patterns
Topic: Unbounded Binary Counter Challenge
Replies: 20
Views: 10172

Re: Unbounded Binary Counter Challenge

Here is the basic design without self destruct. It costs 6 WSS to implement the following idea: Reading head (RH) with two states: State1: Block -> Nothing, Nothing -> Block. State2: Block -> Block, Nothing -> Nothing. Empty space is triggering the conversion from State1 -> State2. To implement this...
by simsim314
August 5th, 2019, 8:47 am
Forum: Patterns
Topic: Unbounded Binary Counter Challenge
Replies: 20
Views: 10172

Re: Unbounded Binary Counter Challenge

How about *WSS salvo gun that does the following:

1. If there is a SL it erases it.
2. If there isn't it creates one and self destructs.

EDIT It should be straight forward with the universal helix mechanism.
by simsim314
June 27th, 2019, 12:12 pm
Forum: General Discussion
Topic: CA and crypto
Replies: 13
Views: 9830

Re: CA and crypto

Another idea came to my mind. Think about gold how do we understand it has value? Because we need it sometimes and it's rare. More than that we know it's finite. So we know good new CGOL patterns are rare. So each pattern that has some significance can base a new crypto coin based on two value gener...
by simsim314
June 14th, 2019, 5:26 am
Forum: General Discussion
Topic: CA and crypto
Replies: 13
Views: 9830

CA and crypto

How about crypto market for different CAs just like Cryptokitties but unlike the later we will let everyone to post their CA for nominal fees and have no breading. The fees would be defined in a way that people will not post too much (we can place bids every N minutes for the new CA). On the other h...
by simsim314
June 14th, 2019, 5:15 am
Forum: General Discussion
Topic: CAcoin
Replies: 53
Views: 58257

Re: CAcoin

I just wonder what exactly stops us from publishing this crypto coin? I mean is it ideological or technical?
by simsim314
June 10th, 2019, 5:04 am
Forum: Scripts
Topic: Puzzles and "Project von Neumann"
Replies: 30
Views: 22255

Re: Puzzles and "Project von Neumann"

Dave Greene was soliciting preferences and I expressed mine. I definitely prefer to see patterns in one-generation RLE. I would agree that for beginner puzzle solvers it could be a bit overwhelming, at least some sort of "toggle" between the usual view and LifeHistory view might help and be useful ...
by simsim314
June 10th, 2019, 1:16 am
Forum: Scripts
Topic: Puzzles and "Project von Neumann"
Replies: 30
Views: 22255

Re: Puzzles and "Project von Neumann"

I think we want the puzzle definition itself to be stripped bare of software-specific formats as much as possible. You're welcome to post in any format you see fit. I think there is nothing mysterious in LifeHistory, it's basically Life with tracing history that's all. You could define history form...
by simsim314
June 9th, 2019, 6:01 am
Forum: General Discussion
Topic: Golly 2.9b1 and the overlay
Replies: 92
Views: 71652

Re: Golly 2.9b1 and the overlay

Is there a way to natively let the user to fill a textbox, or should I have a button and use g.getstring - and only present the user what he filled?
by simsim314
June 5th, 2019, 10:41 am
Forum: Scripts
Topic: NewCA.lua
Replies: 32
Views: 22726

Re: NewCA.lua

I actually thought about requiring a NextState function along the lines of your NextVal...It does impose more work on the script writer though. Yes i just wanted to have a template so that people could only modify the three relevant lines of the code: local r2 = dx * dx + dy * dy total = total + (r...
by simsim314
June 3rd, 2019, 5:37 am
Forum: Scripts
Topic: NewCA.lua
Replies: 32
Views: 22726

Re: NewCA.lua

Hey Andrew it looks great! I just wonder where to take it from here? Can we implement Lenia for example using it? Maybe we can explore some space of random rules... Maybe it's better to start with larger than life rules or some continuous rule. Anyway I was playing a bit with the new script, and fai...
by simsim314
May 23rd, 2019, 7:04 pm
Forum: Patterns
Topic: c/10 constructions
Replies: 563
Views: 132065

Re: c/10 constructions

The printer spaceship is the first pattern that makes sense to me why would you use c/10. Obviously spaceship with the speed of some Hershel conduit is nice, or forward rake, but here in the printer spaceship we need two different speeds to send signal in a way that we convert SL->signal->SL. This k...
by simsim314
May 19th, 2019, 2:05 pm
Forum: Scripts
Topic: LifeAPI - New GOL API (in C++)
Replies: 49
Views: 63285

Re: LifeAPI - New GOL API (in C++)

Not really an issue, just curious why you continued to use malloc in place of new. The intention was to use C and not C++. But in C you can't overload a function - this is the only feature I use from C++ (and is the only reason I've switched to C++). I don't like the LifeString object, and the memo...
by simsim314
May 2nd, 2019, 2:55 pm
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 475
Views: 154671

Re: Rules with interesting failed replicators

It's failed quadratic: x = 8, y = 8, rule = B3aiq4aceirwz5aeikn6ik78/S2-ae3-ekq4-ajnty5-jnq6ik8 5bo$3bob2o$2b3ob2o$b5o$2b5o$2ob3o$b2obo$2bo! And another: x = 15, y = 15, rule = B2ek3-cjny4jknty5-eqry6-ck7c8/S2in3-j4-ckryz5jq6-ai7e 3o9b3o$ob2o3bo3b2obo$4obo3bob4o$b3ob2ob2ob3o$5b5o$2b3o5b3o$3b2obobob2...
by simsim314
April 29th, 2019, 5:59 pm
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 475
Views: 154671

Re: Rules with interesting failed replicators

Is this considered interesting?

Code: Select all

x = 16, y = 12, rule = B2ein3eijq4-nqrt5-aeik6an8/S2-an3-cinr4-a5eknqr6a7e
3$3b2o4b2o$4bo4bo$4b6o!
by simsim314
April 29th, 2019, 4:31 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4011
Views: 942218

Re: Miscellaneous Discoveries in Other Cellular Automata

Is this sort of sawtooth replicator common?

Code: Select all

x = 1, y = 4, rule = B2ek3ciry4aejknqw5cenqr6aei7e/S2-ac3-cejr4aeitwz5-aey6aik
o$o$o$o!