Search found 326 matches
- January 11th, 2017, 7:02 am
- Forum: General Discussion
- Topic: Separating spaceships
- Replies: 5
- Views: 4503
Re: Separating spaceships
I independently came up with a similar, yet somewhat simpler, algorithm for use in my next version of non-totalistic apgsearch, v0.3i, to possibly replace pseudo_bangbang(). My modification is to consider off cells that are overcrowded as interacting as well as on cells, similar to the current vers...
- January 10th, 2017, 6:20 pm
- Forum: General Discussion
- Topic: Separating spaceships
- Replies: 5
- Views: 4503
Re: Separating spaceships
The step 'find the smallest number of other components' is ill-defined. It could be that there's a spaceship A which survives if either B or C or both are present, but not when B and C are simultaneously absent. If you're not that interested in speed, then you can consider all partitions of the con...
- January 10th, 2017, 5:14 pm
- Forum: General Discussion
- Topic: Separating spaceships
- Replies: 5
- Views: 4503
Separating spaceships
A while ago I announced that I was working on some cool CA-related project. This is indeed the case, and the ultimate goal of this project is to create an up-to-date online interactive database of spaceships in lifelike CA. It is now in the earliest stage of development: actually, I haven't started ...
- January 9th, 2017, 2:44 pm
- Forum: General Discussion
- Topic: Pattern of the Year 2016 (Entries)
- Replies: 38
- Views: 23982
Re: Pattern of the Year 2016 (Entries)
What about the synthesis of 30P4H2V0.4 ? It was mentioned in the 2015 pattern-of-the-year list, but technically was only completed in 2016. It's an impressive-looking example of Kazyan-style synthesis, and unlike last year we don't have a lot of other new spaceship recipes to compete with it (do we...
- January 9th, 2017, 10:42 am
- Forum: General Discussion
- Topic: Pattern of the Year 2016 (Entries)
- Replies: 38
- Views: 23982
Re: Pattern of the Year 2016 (Entries)
Please do not vote in this thread. The votes you cast here will not be counted.
- January 8th, 2017, 6:11 pm
- Forum: General Discussion
- Topic: Pattern of the Year 2016 (Entries)
- Replies: 38
- Views: 23982
Re: Pattern of the Year 2016 (Entries)
It is included with the copperhead.muzik wrote:How about the fireship and the related c/10 technology?
- January 8th, 2017, 3:43 pm
- Forum: General Discussion
- Topic: Pattern of the Year 2016 (Entries)
- Replies: 38
- Views: 23982
Pattern of the Year 2016 (Entries)
Even though most people agree that 2016 was a terrible year overall , it was certainly quite a good year for the Game of Life. Many discoveries were made, and it is only logical to select the coolest one of them by organizing yet another Pattern of the Year competition. As usual, we start by compili...
- January 8th, 2017, 4:36 am
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 4793
- Views: 1229656
Re: Thread for basic questions
Yeah, it will probably go live today.muzik wrote:So is pattern of the year 2016 coming up?
- January 4th, 2017, 3:30 am
- Forum: Other Cellular Automata
- Topic: B2ikn3-a/S234q
- Replies: 15
- Views: 5760
Re: B2ikn3-a/S234q
It is quite a non-trivial task, and I will not volunteer to do it. If someone wants to give it a try, I can publish Delphi source code.Saka wrote:Alexey, can you make wsearch for this.
- January 4th, 2017, 3:22 am
- Forum: Other Cellular Automata
- Topic: B2ikn3-a/S234q
- Replies: 15
- Views: 5760
Re: B2ikn3-a/S234q
Spaceships are impossible in this rule, since no pattern can grow out of its bounding diamond.Goldtiger997 wrote:Apgsearch has not found any spaceships, and neither has ntzfind (yet).
- December 31st, 2016, 5:20 pm
- Forum: The Sandbox
- Topic: Birthdays
- Replies: 714
- Views: 241516
Re: Birthdays
Happy birthday to 2017! I will start the Pattern of the Year 2016 competition soon.
- December 12th, 2016, 3:52 pm
- Forum: The Sandbox
- Topic: Birthdays
- Replies: 714
- Views: 241516
Re: Birthdays
+1Saka wrote:Happy birthday Rhombic!
- December 7th, 2016, 7:55 am
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 4793
- Views: 1229656
Re: Thread for basic questions
I am missing something..... ....if C1 soup search is run for apgsearch on 16x16 soups... that is 256 cells per soup..... with 2 states that is 2^256 soups..... ...while we're nowhere close to that number..it is somewhat possible that some are repeated at some point.... ....does apgsearch use both i...
- November 21st, 2016, 2:37 am
- Forum: The Sandbox
- Topic: image oscillator?
- Replies: 10
- Views: 6388
Re: image oscillator?
Some context or explanation would be greatly appreciated.
- November 11th, 2016, 12:34 pm
- Forum: The Sandbox
- Topic: Changing my username
- Replies: 14
- Views: 8218
Re: Changing my username
I think there is nothing wrong with your username.
- November 3rd, 2016, 2:38 pm
- Forum: Patterns
- Topic: 15 in 15: Efficient 15-bit Synthesis Project (DONE!)
- Replies: 216
- Views: 275200
Re: 15 in 15: Efficient 15-bit Synthesis Project
Probably useless:
Code: Select all
x = 35, y = 32, rule = B3/S23
3bo$2bobo$2bo2bo$3b2o3$3o5$8b3o$10bo21b2o$8b3o20bo2bo$32b2o9$20bo$20bo
$20bo$6bo$5bobo8b3o3b3o$6b2o$20bo$20bo$20bo!
- October 17th, 2016, 1:55 pm
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 4793
- Views: 1229656
Re: Thread for basic questions
No.shouldsee wrote:What's the highest still-life-tiling density in B3/S23? (Assume repeated as square)
I know we can get 50%, can we get higher?Code: Select all
x = 12, y = 12, rule = B3/S23:T12,12 12o2$12o2$12o2$12o2$12o2$12o!
- October 15th, 2016, 5:45 am
- Forum: The Sandbox
- Topic: new oscillator
- Replies: 30
- Views: 18083
Re: new oscillator
Instead of posting screenshots, please do the following: Select the entire pattern in Golly. Copy it. Go to the forums. Paste. Select the code you pasted. Press "Code" above the editor. You should get something like this: x = 16, y = 5, rule = B3/S23 2b2o3b2o3b2o$bo2bobo2bobo2bo$obobob4obobobo$bo2bo...
- October 14th, 2016, 11:35 am
- Forum: Patterns
- Topic: Thread For Synthesisable Spaceship Guns
- Replies: 183
- Views: 251640
Re: Thread For Synthesisable Spaceship Guns
I don't think this is the right name.dvgrn wrote:30P4H3V0.4
- October 10th, 2016, 2:33 pm
- Forum: The Sandbox
- Topic: Lifespan
- Replies: 89
- Views: 41263
Re: Lifespan
#C Stabilizes in 2 generations x = 4, y = 1, rule = B3/S23 4o! I think the rules should be more specific. Firstly, limit the bounding box to 20x20 or something. Otherwise one could post a long diagonal line. Limiting the number of cells is not an option, since one could post a glider hitting a fara...
- September 27th, 2016, 3:03 pm
- Forum: The Sandbox
- Topic: Game Of Life Comics
- Replies: 77
- Views: 40544
Re: Game Of Life Comics
Here's mine: #C [[ STARS VIEWONLY ]] x = 127, y = 64, rule = B/S012345678 127o$o62bo62bo$o62bo62bo$o62bo62bo$o62bo62bo$o62bo62bo$o62bo17b9o17b2o 2b2o2b2o9bo$o62bo17b9o19bo3bo3bo8bo$o62bo17b9o18bo3bo3bo9bo$o62bo17b3o 6b3o33bo$o62bo17b3o6b3o15bo3bo3bo9bo$o62bo17b3o6b3o33bo$o11b9o42bo17b 3o9b3o30bo$o11...
- September 23rd, 2016, 3:45 pm
- Forum: Patterns
- Topic: Soup search results
- Replies: 2589
- Views: 1910770
Re: Soup search results
The first occurence of "symmetric queen-bee-shuttle 1" in an asymmetric soup: x = 16, y = 16, rule = B3/S23 bbooobobboobobbo$ oooobbbobbbbbbbb$ boobobooooobbbbb$ oobbboboboooobbb$ bbbobboooooooobo$ boooobooboobobbb$ ooooobobbobboobo$ bbbobbbbbobbbobo$ ooobbooobbbboobo$ ooobobobbbbbboob$ boobbbbobboo...
- September 20th, 2016, 5:40 pm
- Forum: The Sandbox
- Topic: Game of Life i created for school
- Replies: 7
- Views: 4473
Re: Game of Life i created for school
Text like that probably comes from a Markov chain trained on other posts on the forum. Markov chains rarely produce full grammatically correct sentences, so this is one way to recognise them.muzik wrote:Some bots I've seen here have managed to work around that.
"what spaceship produce switch engine?"
- September 20th, 2016, 10:37 am
- Forum: The Sandbox
- Topic: Game of Life i created for school
- Replies: 7
- Views: 4473
Re: Game of Life i created for school
Gamedziner, you surely wrote a great message, but I think spambots do not deserve that much attention. I can give you one nontrivial tip on recognising spambots: look whether their messages could be posted on a completely different forum and still seem pretty relevant. For example, "This is a great ...
- September 18th, 2016, 4:23 pm
- Forum: The Sandbox
- Topic: Conway's Game Of Life PVP game
- Replies: 30
- Views: 16546
Re: Conway's Game Of Life PVP game
Hmm, that looks like a fun game. Here is my challenge:
http://www.gameoflifetotalwar.com/challenge/je9qSjPMa
http://www.gameoflifetotalwar.com/challenge/je9qSjPMa