Search found 326 matches

by Alexey_Nigin
January 11th, 2017, 7:02 am
Forum: General Discussion
Topic: Separating spaceships
Replies: 5
Views: 4503

Re: Separating spaceships

I independently came up with a similar, yet somewhat simpler, algorithm for use in my next version of non-totalistic apgsearch, v0.3i, to possibly replace pseudo_bangbang(). My modification is to consider off cells that are overcrowded as interacting as well as on cells, similar to the current vers...
by Alexey_Nigin
January 10th, 2017, 6:20 pm
Forum: General Discussion
Topic: Separating spaceships
Replies: 5
Views: 4503

Re: Separating spaceships

The step 'find the smallest number of other components' is ill-defined. It could be that there's a spaceship A which survives if either B or C or both are present, but not when B and C are simultaneously absent. If you're not that interested in speed, then you can consider all partitions of the con...
by Alexey_Nigin
January 10th, 2017, 5:14 pm
Forum: General Discussion
Topic: Separating spaceships
Replies: 5
Views: 4503

Separating spaceships

A while ago I announced that I was working on some cool CA-related project. This is indeed the case, and the ultimate goal of this project is to create an up-to-date online interactive database of spaceships in lifelike CA. It is now in the earliest stage of development: actually, I haven't started ...
by Alexey_Nigin
January 9th, 2017, 2:44 pm
Forum: General Discussion
Topic: Pattern of the Year 2016 (Entries)
Replies: 38
Views: 23982

Re: Pattern of the Year 2016 (Entries)

What about the synthesis of 30P4H2V0.4 ? It was mentioned in the 2015 pattern-of-the-year list, but technically was only completed in 2016. It's an impressive-looking example of Kazyan-style synthesis, and unlike last year we don't have a lot of other new spaceship recipes to compete with it (do we...
by Alexey_Nigin
January 9th, 2017, 10:42 am
Forum: General Discussion
Topic: Pattern of the Year 2016 (Entries)
Replies: 38
Views: 23982

Re: Pattern of the Year 2016 (Entries)

Please do not vote in this thread. The votes you cast here will not be counted.
by Alexey_Nigin
January 8th, 2017, 6:11 pm
Forum: General Discussion
Topic: Pattern of the Year 2016 (Entries)
Replies: 38
Views: 23982

Re: Pattern of the Year 2016 (Entries)

muzik wrote:How about the fireship and the related c/10 technology?
It is included with the copperhead.
by Alexey_Nigin
January 8th, 2017, 3:43 pm
Forum: General Discussion
Topic: Pattern of the Year 2016 (Entries)
Replies: 38
Views: 23982

Pattern of the Year 2016 (Entries)

Even though most people agree that 2016 was a terrible year overall , it was certainly quite a good year for the Game of Life. Many discoveries were made, and it is only logical to select the coolest one of them by organizing yet another Pattern of the Year competition. As usual, we start by compili...
by Alexey_Nigin
January 8th, 2017, 4:36 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 4793
Views: 1229656

Re: Thread for basic questions

muzik wrote:So is pattern of the year 2016 coming up?
Yeah, it will probably go live today.
by Alexey_Nigin
January 4th, 2017, 3:30 am
Forum: Other Cellular Automata
Topic: B2ikn3-a/S234q
Replies: 15
Views: 5760

Re: B2ikn3-a/S234q

Saka wrote:Alexey, can you make wsearch for this.
It is quite a non-trivial task, and I will not volunteer to do it. If someone wants to give it a try, I can publish Delphi source code.
by Alexey_Nigin
January 4th, 2017, 3:22 am
Forum: Other Cellular Automata
Topic: B2ikn3-a/S234q
Replies: 15
Views: 5760

Re: B2ikn3-a/S234q

Goldtiger997 wrote:Apgsearch has not found any spaceships, and neither has ntzfind (yet).
Spaceships are impossible in this rule, since no pattern can grow out of its bounding diamond.
by Alexey_Nigin
December 31st, 2016, 5:20 pm
Forum: The Sandbox
Topic: Birthdays
Replies: 714
Views: 241516

Re: Birthdays

Happy birthday to 2017! I will start the Pattern of the Year 2016 competition soon.
by Alexey_Nigin
December 12th, 2016, 3:52 pm
Forum: The Sandbox
Topic: Birthdays
Replies: 714
Views: 241516

Re: Birthdays

Saka wrote:Happy birthday Rhombic!
+1
by Alexey_Nigin
December 7th, 2016, 7:55 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 4793
Views: 1229656

Re: Thread for basic questions

I am missing something..... ....if C1 soup search is run for apgsearch on 16x16 soups... that is 256 cells per soup..... with 2 states that is 2^256 soups..... ...while we're nowhere close to that number..it is somewhat possible that some are repeated at some point.... ....does apgsearch use both i...
by Alexey_Nigin
November 21st, 2016, 2:37 am
Forum: The Sandbox
Topic: image oscillator?
Replies: 10
Views: 6388

Re: image oscillator?

Some context or explanation would be greatly appreciated.
by Alexey_Nigin
November 11th, 2016, 12:34 pm
Forum: The Sandbox
Topic: Changing my username
Replies: 14
Views: 8218

Re: Changing my username

I think there is nothing wrong with your username.
by Alexey_Nigin
November 3rd, 2016, 2:38 pm
Forum: Patterns
Topic: 15 in 15: Efficient 15-bit Synthesis Project (DONE!)
Replies: 216
Views: 275200

Re: 15 in 15: Efficient 15-bit Synthesis Project

Probably useless:

Code: Select all

x = 35, y = 32, rule = B3/S23
3bo$2bobo$2bo2bo$3b2o3$3o5$8b3o$10bo21b2o$8b3o20bo2bo$32b2o9$20bo$20bo
$20bo$6bo$5bobo8b3o3b3o$6b2o$20bo$20bo$20bo!
by Alexey_Nigin
October 17th, 2016, 1:55 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 4793
Views: 1229656

Re: Thread for basic questions

shouldsee wrote:What's the highest still-life-tiling density in B3/S23? (Assume repeated as square)

I know we can get 50%, can we get higher?

Code: Select all

x = 12, y = 12, rule = B3/S23:T12,12
12o2$12o2$12o2$12o2$12o2$12o!
No.
by Alexey_Nigin
October 15th, 2016, 5:45 am
Forum: The Sandbox
Topic: new oscillator
Replies: 30
Views: 18083

Re: new oscillator

Instead of posting screenshots, please do the following: Select the entire pattern in Golly. Copy it. Go to the forums. Paste. Select the code you pasted. Press "Code" above the editor. You should get something like this: x = 16, y = 5, rule = B3/S23 2b2o3b2o3b2o$bo2bobo2bobo2bo$obobob4obobobo$bo2bo...
by Alexey_Nigin
October 14th, 2016, 11:35 am
Forum: Patterns
Topic: Thread For Synthesisable Spaceship Guns
Replies: 183
Views: 251640

Re: Thread For Synthesisable Spaceship Guns

dvgrn wrote:30P4H3V0.4
I don't think this is the right name.
by Alexey_Nigin
October 10th, 2016, 2:33 pm
Forum: The Sandbox
Topic: Lifespan
Replies: 89
Views: 41263

Re: Lifespan

#C Stabilizes in 2 generations x = 4, y = 1, rule = B3/S23 4o! I think the rules should be more specific. Firstly, limit the bounding box to 20x20 or something. Otherwise one could post a long diagonal line. Limiting the number of cells is not an option, since one could post a glider hitting a fara...
by Alexey_Nigin
September 27th, 2016, 3:03 pm
Forum: The Sandbox
Topic: Game Of Life Comics
Replies: 77
Views: 40544

Re: Game Of Life Comics

Here's mine: #C [[ STARS VIEWONLY ]] x = 127, y = 64, rule = B/S012345678 127o$o62bo62bo$o62bo62bo$o62bo62bo$o62bo62bo$o62bo62bo$o62bo17b9o17b2o 2b2o2b2o9bo$o62bo17b9o19bo3bo3bo8bo$o62bo17b9o18bo3bo3bo9bo$o62bo17b3o 6b3o33bo$o62bo17b3o6b3o15bo3bo3bo9bo$o62bo17b3o6b3o33bo$o11b9o42bo17b 3o9b3o30bo$o11...
by Alexey_Nigin
September 23rd, 2016, 3:45 pm
Forum: Patterns
Topic: Soup search results
Replies: 2589
Views: 1910770

Re: Soup search results

The first occurence of "symmetric queen-bee-shuttle 1" in an asymmetric soup: x = 16, y = 16, rule = B3/S23 bbooobobboobobbo$ oooobbbobbbbbbbb$ boobobooooobbbbb$ oobbboboboooobbb$ bbbobboooooooobo$ boooobooboobobbb$ ooooobobbobboobo$ bbbobbbbbobbbobo$ ooobbooobbbboobo$ ooobobobbbbbboob$ boobbbbobboo...
by Alexey_Nigin
September 20th, 2016, 5:40 pm
Forum: The Sandbox
Topic: Game of Life i created for school
Replies: 7
Views: 4473

Re: Game of Life i created for school

muzik wrote:Some bots I've seen here have managed to work around that.

"what spaceship produce switch engine?"
Text like that probably comes from a Markov chain trained on other posts on the forum. Markov chains rarely produce full grammatically correct sentences, so this is one way to recognise them.
by Alexey_Nigin
September 20th, 2016, 10:37 am
Forum: The Sandbox
Topic: Game of Life i created for school
Replies: 7
Views: 4473

Re: Game of Life i created for school

Gamedziner, you surely wrote a great message, but I think spambots do not deserve that much attention. I can give you one nontrivial tip on recognising spambots: look whether their messages could be posted on a completely different forum and still seem pretty relevant. For example, "This is a great ...
by Alexey_Nigin
September 18th, 2016, 4:23 pm
Forum: The Sandbox
Topic: Conway's Game Of Life PVP game
Replies: 30
Views: 16546

Re: Conway's Game Of Life PVP game

Hmm, that looks like a fun game. Here is my challenge:

http://www.gameoflifetotalwar.com/challenge/je9qSjPMa