Search found 121 matches
- August 30th, 2017, 1:59 pm
- Forum: Scripts
- Topic: A script to simulate odd 1D Wolfram cellular automata
- Replies: 7
- Views: 4874
Re: A script to simulate odd 1D Wolfram cellular automata
So I've come up with a much better version of the script: local g = golly() local gp = require "gplus" -- Decimal to binary converter function from http://bit.ly/2wQ9yqr because I have -- absolutely no idea where to begin making my own local function tobits(num,bits) -- returns a table of bits, most...
- August 30th, 2017, 3:21 am
- Forum: Scripts
- Topic: A script to simulate odd 1D Wolfram cellular automata
- Replies: 7
- Views: 4874
A script to simulate odd 1D Wolfram cellular automata
***EDIT: THIS SCRIPT IS OUTDATED, SEE SECOND POST FOR MUCH-IMPROVED VERSION*** I barely have any experience with Lua, so this no doubt contains a ton of inefficiencies and unnecessary nonsense, but I've attempted to create a script that can simulate any 1D Wolfram rule in a bounded universe in Goll...
- August 12th, 2017, 8:50 pm
- Forum: The Sandbox
- Topic: Why do people stay up so late?
- Replies: 26
- Views: 9681
Re: Why do people stay up so late?
Is this in reference to that post I made in the Symbiosis thread?
- August 12th, 2017, 4:53 pm
- Forum: Other Cellular Automata
- Topic: Symbiosis
- Replies: 1544
- Views: 202949
Re: Symbiosis
And, finally, a P41:
Code: Select all
x = 10, y = 10, rule = Symbiosis
2.BA$2.A$.2A3.BA$.A3.2A$.BA5.AB$2.A4.A$6.A$5.B$A.A$.B!
- August 12th, 2017, 4:00 am
- Forum: Other Cellular Automata
- Topic: Symbiosis
- Replies: 1544
- Views: 202949
Re: Symbiosis
P23:
Not been having any luck finding a P41, though, and 4 AM is probably not the best time to do this, so I'm going to stop for the night.
Code: Select all
x = 13, y = 10, rule = Symbiosis
8.ABA$4.A3.B2.B$4.2B3.2B.A$3.B2.B.B$.A2.2B$A.A2.B$.A3.A2$8.B$8.A!
- August 12th, 2017, 2:08 am
- Forum: Other Cellular Automata
- Topic: Symbiosis
- Replies: 1544
- Views: 202949
Re: Symbiosis
Non-trivial P38:
Code: Select all
x = 11, y = 9, rule = Symbiosis
.A5.BA$A.A$.A2$8.AB$6.3B$5.2B$2.A3.B2.2A$2.B3.A2.2A!
- August 11th, 2017, 3:58 pm
- Forum: Other Cellular Automata
- Topic: Symbiosis
- Replies: 1544
- Views: 202949
Re: Symbiosis
Wow, at first glance this rule doesn't look like anything special (just two states of GoL that mutually stabilize each other) but it's actually quite fascinating. Making random fills (I like using 25%) is quite a good way to find interesting oscillators. P22: x = 11, y = 8, rule = Symbiosis 5.B$2.2A...
- February 10th, 2017, 12:30 am
- Forum: Bugs & Errors
- Topic: Major error (iOS 10?)
- Replies: 14
- Views: 13898
Re: Major error (iOS 10?)
Honestly have to agree here. It's gotten 1 update back in 2013 and hasn't been touched since.muzik wrote:I don't mean to sound rude, but we're almost four years overdue for an update, and the app is pretty outdated with the improvements on PC recently. So please, just patch it up a bit.
- January 30th, 2017, 11:49 pm
- Forum: Bugs & Errors
- Topic: Major error (iOS 10?)
- Replies: 14
- Views: 13898
Re: Major error (iOS 10?)
This is literally the reason I haven't upgraded to iOS 10 yet.
- January 17th, 2017, 7:56 am
- Forum: Other Cellular Automata
- Topic: Counterfeit Gliders
- Replies: 147
- Views: 85756
Re: Counterfeit Gliders
Surprised the "spinning glider" from Move/Morley hasn't been posted yet:
Code: Select all
x = 3, y = 3, rule = B368/S245
bo$b2o$obo!
- December 25th, 2016, 5:45 pm
- Forum: Bugs & Errors
- Topic: Rule crash
- Replies: 6
- Views: 6328
Re: Rule crash
It crashes iOS Golly too.
- August 20th, 2016, 12:33 am
- Forum: The Sandbox
- Topic: Am I the only one who doesn't like this?...
- Replies: 12
- Views: 7380
Re: Am I the only one who doesn't like this?...
I personally like when these types of things happen. They make the rules feel more... exotic?
- August 20th, 2016, 12:31 am
- Forum: The Sandbox
- Topic: What this?
- Replies: 20
- Views: 11004
Re: What this?
There's no absolute reason why those squares couldn't collapse into vacuum, given the right encouragement from the rest of the QR code. But yes, I think diehards are going to be very very rare. Just for fun I tried running this with random cells in the red area: x = 21, y = 21, rule = LifeHistory 7...
- May 29th, 2016, 9:40 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 975
- Views: 384859
Re: Rule request thread
I'd like to see that, if it's not too much trouble.calcyman wrote:I've implemented this before as an 8-state cellular automaton in the von Neumann neighbourhood, with the additional property that no cell ever survives. I don't have it with me at the moment, but can reconstruct it if necessary.
- May 29th, 2016, 4:56 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 975
- Views: 384859
Re: Rule request thread
So something I've wondered about for a while is, would it be possible to make a rule table that emulated the Game of Life, except rotated 45 degrees? You can rotate patterns 45 degrees (scaling them up a bit in the process) if you make orthogonally-connected cells diagonally-connected, and diagonall...
- May 28th, 2016, 1:09 pm
- Forum: The Sandbox
- Topic: Post super malestroms here.
- Replies: 3
- Views: 2779
Re: Post super malestroms here.
I think he means oscillators.lifeisawesome wrote:What do you mean by cycles?Dragon_of_Christ DDO wrote:(that aren't cycles)
- May 26th, 2016, 4:09 pm
- Forum: The Sandbox
- Topic: Life Font!
- Replies: 5
- Views: 3703
Re: Life Font!
Nope.drc wrote:Does this work? http://fontstruct.com/font_archives/download/1287335lifeisawesome wrote:No way I am logging in to see this thing.
- May 22nd, 2016, 9:50 am
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 4788
- Views: 1226675
Re: Thread for basic questions
But we can still make things that act like what you've described. For example, I found a quadratic-growth MMMM 'super-breeder' in an old rule known as aurora19 a few years back. I'm sure there's some other examples out there. *looks through that thread* That is indeed a rake that creates rakes that...
- May 21st, 2016, 11:13 pm
- Forum: The Sandbox
- Topic: What has happened?
- Replies: 5
- Views: 3594
Re: What has happened?
oh my god
- May 21st, 2016, 11:02 pm
- Forum: The Sandbox
- Topic: What has happened?
- Replies: 5
- Views: 3594
Re: What has happened?
¿qué?muzik wrote:A 45 cell still life was found in an asymmetric soup
- May 12th, 2016, 7:08 am
- Forum: Website Discussion
- Topic: Like button in forum request
- Replies: 83
- Views: 49680
Re: Like button in forum request
I like the idea of having different "categories" for the like/dislike buttons if they're implemented. It's a good way to separate "I upvoted this post because I think it's funny" from "This is a really interesting idea and I want to see where it goes" and "Wow, nice work on this great pattern" and s...
- May 9th, 2016, 9:09 pm
- Forum: Other Cellular Automata
- Topic: B3678/S235678 (Stains) found patterns - infinite growth
- Replies: 14
- Views: 11692
Re: BB235678/S3678 (Stains) found patterns - infinite growth
In the future, put your patterns in tags like so: #CXRLE Pos=0,0 x = 21, y = 161, rule = B3678/S235678 2ob2o$b3o$5o$b6o$8o$b6o$5o$b3o$2ob2o6$2obobobobobobob2o$b15o$18o$b17ob o$21o$b17obo$18o$b15o$13o2b2o$b12o$3o2b6o$bo3bobo$2o8bo6$2obo$b3obob2o $8o$b8o$11o$b11o$11o$b8o$8o$b4o2b2o$2ob2o6$2obobobob2o$...
- April 10th, 2016, 3:14 pm
- Forum: The Sandbox
- Topic: Game of Life i created for school
- Replies: 7
- Views: 4469
Re: Game of Life i created for school
Looks pretty good to me.
One thing I might suggest is the ability to draw cells by clicking and dragging, perhaps.
One thing I might suggest is the ability to draw cells by clicking and dragging, perhaps.
- April 4th, 2016, 9:34 pm
- Forum: Patterns
- Topic: is this c/10 spaceship known?
- Replies: 355
- Views: 607072
Re: is this c/10 spaceship known?
So I guess it was only a matter of time before this was found anyway?Apple Bottom wrote:And here's a copperhead from a D2_+2 soup on Catagolue:
https://catagolue.appspot.com/haul/b3s2 ... 358a3dc2e4
https://catagolue.appspot.com/object/xq ... zw33/b3s23
- April 4th, 2016, 7:20 pm
- Forum: Other Cellular Automata
- Topic: Mutant Effect
- Replies: 4
- Views: 2780
Re: Mutant Effect
I thought of the glider-pulled c/4 diagonal ones.BlinkerSpawn wrote:Just take a look at the c/4 orthogonal collection in Golly and ask yourself how many traffic-light haslers there are.