Search found 514 matches
- March 13th, 2017, 2:28 pm
- Forum: General Discussion
- Topic: Starting Out
- Replies: 8
- Views: 5273
Re: Starting Out
Welcome! This forum points to a lot of good resources, see the "Game of Life Links" thread. Quite a few more good resources are in the other threads but it's a lot to wade through and the search function is a bit lacking. I think there's a post by dvgrn somewhere listing many different directions so...
- March 11th, 2017, 5:45 pm
- Forum: The Sandbox
- Topic: Things You've Been Doing Other Than CGoL
- Replies: 210
- Views: 105580
Re: Things You've Been Doing Other Than CGoL
Most things by Animals as Leaders, Between the Buried and Me, and Haken are in odd time signatures. Those are kind of my fav three bands at the moment. Not sure if anyone else here likes that kind of music - I noticed linking AAL earlier in this thread met with zero response. I'll dump a bunch anywa...
- March 10th, 2017, 6:35 pm
- Forum: General Discussion
- Topic: Hello ! French Student here for AI homework !
- Replies: 8
- Views: 5246
Re: Hello ! French Student here for AI homework !
I think dvgrn's post gave a very accurate summary of why GA and CGOL are not very likely to work well together. when he is the one explaining, it seems so simple that I'm almost schocked nobody ever thought of this subject. The topic has come up before, with people trying to find spaceships: see her...
- March 9th, 2017, 6:57 pm
- Forum: Other Cellular Automata
- Topic: B2k35n/S23-a4eitz
- Replies: 9
- Views: 6670
Re: B2k35n/S23-a4eitz
1 million generations later at 2^9:1. Impressive.Saka wrote: Here's a REALLY weird puffer thing (Run in Golly to see the entire weirdness of it)Code: Select all
x = 11, y = 4, rule = B2k35n/S23-a4eitz 3ob3ob3o$obobobobobo$2b3obo$3bo!
- March 2nd, 2017, 10:08 pm
- Forum: The Sandbox
- Topic: Gems?
- Replies: 11
- Views: 5727
Re: Gems?
Tables and houses seem to be against the original definition, wherein the basic parts must also be still lives. One way to view this is to create a huge tree of terminology to describe each combination, assigning consistent labels in accordance with some definite rules. However, this is a potentiall...
- March 2nd, 2017, 5:22 pm
- Forum: The Sandbox
- Topic: Gems?
- Replies: 11
- Views: 5727
Re: Gems?
Just trying to make sure I follow: Here are 4 patterns, each with a piece above it. If I understand you right, the left two are gems because a single still life can be connected to itself 4 times making a bigger still life. In the 3rd, the base still lives aren't connected by live cells, just overcr...
- February 25th, 2017, 4:51 am
- Forum: The Sandbox
- Topic: GOLAD (Game of Life and Death)?
- Replies: 3
- Views: 2963
Re: GOLAD (Game of Life and Death)?
I have an iPhone and just got this, it seems great! Anyone else from the forums playing?
- February 21st, 2017, 1:11 am
- Forum: The Sandbox
- Topic: Your First Post
- Replies: 13
- Views: 7900
Re: Your First Post
A search in patterns for "lurker" quickly brings up my first post. A few posts later I had taken a deep dive into the waterbear.
- February 20th, 2017, 4:32 pm
- Forum: General Discussion
- Topic: Golly suggestions
- Replies: 420
- Views: 203993
Re: Golly suggestions
Alternate select options would be a great addition. Whenever working with large patterns with skewed-repeating sections like the waterbear or currently-backburnered (27,1)c/72 ship, it's been a real pain to only be able to select rectangular regions.
- February 12th, 2017, 6:30 am
- Forum: General Discussion
- Topic: Purpose of spaceships and how to build them?
- Replies: 4
- Views: 3717
Re: Purpose of spaceships and how to build them?
The engineered spaceships are made from building blocks that match together with phase offsets to produce some controlled over-unity reaction. The rest of the work is harnessing the over-unity output to keep the front end moving along. I like simple questions with extremely involved answers, (much o...
- February 1st, 2017, 8:31 pm
- Forum: The Sandbox
- Topic: Things You've Been Doing Other Than CGoL
- Replies: 210
- Views: 105580
Re: Things You've Been Doing Other Than CGoL
Since quantum physics is my area, but I am taking an overview grad-level physics course at the moment, I am having to learn all sorts of different disciplines at a moderately in-depth level. I've been binge watching NSF Fluid Mechanics videos from a few decades ago and am really enjoying their demon...
- January 31st, 2017, 2:26 pm
- Forum: General Discussion
- Topic: 3d Life and the Real World
- Replies: 3
- Views: 2908
Re: 3d Life and the Real World
The universe being a cellular automaton is an idea that has been thrown around many times by brilliant people. I always like reading this story about Wolfram and Feynman. However, nothing we can presently simulate will have the complexity of real life, due to the wondrous difficulty of quantum mecha...
- January 29th, 2017, 4:04 am
- Forum: The Sandbox
- Topic: Your ultimate question for Game of Life
- Replies: 23
- Views: 13961
Re: Your ultimate question for Game of Life
At the moment, N=3 is the maximum because no orthogonal c/4 ships currently have syntheses (this is not quite biggiemac's question). The pattern with even just N=2 would be very interesting to watch or construct! An attempt at N=2 is the maximum we could construct, since the enumeration goes (1,0,2...
- January 29th, 2017, 12:51 am
- Forum: The Sandbox
- Topic: Your ultimate question for Game of Life
- Replies: 23
- Views: 13961
Re: Your ultimate question for Game of Life
1. Oscillators of the missing periods. 2. As a preface, there exists an enumeration of triplets (A,B,D) ordered by A+B+D, ties broken by A then by B, with A/D and B/D rationals in lowest terms in a given bounded subset of Q2. My request from this unlimited computer would be the smallest (lowest popu...
- January 25th, 2017, 5:45 pm
- Forum: Patterns
- Topic: (23,5)c/79 knightship caterpillar complete!
- Replies: 49
- Views: 45395
Re: (23,5)c/79 knightship caterpillar complete!
It'll be tricky to freeze some runs of tightly-packed herschels like the following: x = 151, y = 231, rule = B3/S23 149bo$148bo$127bo20b3o$126bo$126b3o39$125bo$123b2o$103bo20b2o$101b2o$ 102b2o39$99bo$99bobo$77bo21b2o$77bobo$77b2o24$59b3o$59bo2bo$58bo3bo$ 58b4o$59bo5$59b2ob2o$59bob3o4$62bo$63bo9b2obo...
- January 25th, 2017, 2:20 pm
- Forum: Patterns
- Topic: (23,5)c/79 knightship caterpillar complete!
- Replies: 49
- Views: 45395
Re: (23,5)c/79 knightship caterpillar complete!
The original post in this thread mentioned that the Waterbear construction allowed for (23,5)c/79 versatile rakes and puffers. I never posted any explicit examples but while trying to finish piecing together the whole spaceship I made a whole bunch. None of them seemed indiviaually interesting since...
- January 25th, 2017, 12:17 am
- Forum: The Sandbox
- Topic: Random posts
- Replies: 5930
- Views: 1585775
- January 24th, 2017, 11:57 pm
- Forum: The Sandbox
- Topic: Things You've Been Doing Other Than CGoL
- Replies: 210
- Views: 105580
Re: Things You've Been Doing Other Than CGoL
I do love me some 5/8 polyrhythms.
- January 24th, 2017, 7:43 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4543
- Views: 1756927
Re: Thread For Your Useless Discoveries
A standard definition of a nontrivial oscillator is that there must exist a cell which oscillates with the full period. If every cell is only a divisor of that period, as in your p360, then it is trivial.
- January 6th, 2017, 3:45 pm
- Forum: The Sandbox
- Topic: [Forum Game] CA Puzzles
- Replies: 51
- Views: 19115
Re: [Forum Game] CA Puzzles
It can be implemented as a four-state rule, in which the origin only ever has states 2 and 3 while the rest of the universe is always states 0 and 1. However, the multistate rule would allow starting configurations with more than one cell in state 2 or 3. I prefer to think of it as just standard CGo...
- January 5th, 2017, 11:17 pm
- Forum: The Sandbox
- Topic: Spaceship construction contest
- Replies: 4
- Views: 2988
Re: Spaceship construction contest
Depends what you take as given. The program to generate helices was a collaborative effort between codeholic, oblique, and others, but once the program existed it was simple to use, much like WLS. If the base reaction, helix, and *WSS edge shooters are given as public knowledge, then the aspects of ...
- January 5th, 2017, 2:09 pm
- Forum: The Sandbox
- Topic: Spaceship construction contest
- Replies: 4
- Views: 2988
Re: Spaceship construction contest
Would me submitting the Waterbear be against the spirit of the contest?
- January 5th, 2017, 2:01 pm
- Forum: The Sandbox
- Topic: [Forum Game] CA Puzzles
- Replies: 51
- Views: 19115
Re: [Forum Game] CA Puzzles
I have had an idea for the puzzle for a while but have been busy moving and haven't gotten around to making a concrete problem. CGoL has no preferred cell - it has discrete translational and rotational symmetry. However, say we made a slight modification. Add a preferred cell that doesn't behave cor...
- December 28th, 2016, 4:03 pm
- Forum: The Sandbox
- Topic: [Forum Game] CA Puzzles
- Replies: 51
- Views: 19115
Re: [Forum Game] CA Puzzles
I tried TL conversions on all blinkers until I found one that worked. Then I found places a spark could destroy a distant blinker. Ta-da! x = 98, y = 46, rule = B3/S23 15bo59bo$7b3o5bo51b3o5bo$15bo59bo$34bo59bo$19b3o6b3o3bo44b3o6b3o3bo$8b 3o2bo20bo33b3o2bo20bo$13bo59bo$13bo59bo$28bo59bo$28bo59bo$28b...
- December 27th, 2016, 3:30 pm
- Forum: The Sandbox
- Topic: Things You've Been Doing Other Than CGoL
- Replies: 210
- Views: 105580
Re: Things You've Been Doing Other Than CGoL
About 10 years ago I was into cubing a lot and could solve 3x3 in around 40 seconds but I never tried to improve beyond that. 4x4 and 5x5 I could solve but it took closer to a 10-minute time frame because I was using my own methods instead of the most efficient ones. I also fooled around with odd-sh...