Search found 1542 matches

by wildmyron
July 1st, 2014, 4:54 am
Forum: Other Cellular Automata
Topic: Other Loop rules
Replies: 106
Views: 70476

Re: Other Loop rules

The loop rule is complete! Making a loop, though, is left as an exercise for the reader. [snip rule definition][/code] Well done - I've been looking forward to you completing the construction done dynamics and seeing what sort of constructions are possible. My simple loop examples I tried during ea...
by wildmyron
June 26th, 2014, 5:08 am
Forum: Other Cellular Automata
Topic: "Pathways", Rule Table
Replies: 3
Views: 2550

Re: "Pathways", Rule Table

From looking at your revised rule table, I think it's pretty clear that spaceships are impossible in this rule - because contraction is impossible. Consider the live (state 1 and 2) cells in the northern-most row of the pattern. All the rules resulting in death require at least one cell in the next ...
by wildmyron
June 24th, 2014, 12:47 am
Forum: Other Cellular Automata
Topic: "Pathways", Rule Table
Replies: 3
Views: 2550

Re: "Pathways", Rule Table

Can you describe what sort of behaviour this rule is meant to have? I can't see what the idea behind this rule is, but that may be because there seem to be a few problems with your rule table. First off, there's a typo in neighborhood:Moore Second, (for convenience) if you prepend @RULE Pathways @TA...
by wildmyron
June 17th, 2014, 12:50 pm
Forum: Other Cellular Automata
Topic: BSFK rulespace
Replies: 129
Views: 101861

Re: BSFK rulespace

There is certainly a profusion of rules in the BSFKL family which have tamed the behaviour of the explosive B/S rules they are based on. Thank you Brian for posting golly rule tables and sample patterns for the ones you find. I have a look at most of them to see what they do, and even managed to fin...
by wildmyron
June 16th, 2014, 4:47 am
Forum: Other Cellular Automata
Topic: New loop rule
Replies: 4
Views: 3566

Re: New loop rule

This looks like an extension of Byl's loops where you are still using a single sheath but taking advantage of the Moore neighbourhood to allow larger loops without the inner sheath. I think there are some interesting dynamics going on in the interaction between different loops, particularly with mul...
by wildmyron
June 13th, 2014, 1:11 am
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 384
Views: 192300

Re: 22da (Hexagonal Grid)

@simsim314: In the first rake I posted, I used a p60 puffer, which should work cleanly: x = 66, y = 66, rule = 22da 55bo$55bo$54bo$52b2o3bo$32bo19b2o$33bo3$62bo2$64b2o$63bo$61b2o$61b2o 11$12bo$13bo7$60bo$61bo7$14bo$13bo2bo$13bo$17b2o$14bo3bo2bo$15bo4bo$ 19bo$17b2o2b2o$18bo3bo$4bo19bo$5b2o13bo$4b2o1...
by wildmyron
June 9th, 2014, 6:41 am
Forum: Other Cellular Automata
Topic: Other Loop rules
Replies: 106
Views: 70476

Re: Other Loop rules

@simsim314: I really like your LoopParticle rule and I'm looking forward to it's extension if you decide to work on it further. Thank you also for the explanation of how it works - I had noticed that changing the position of the construction head resulted in loops that failed to complete, and now I ...
by wildmyron
June 3rd, 2014, 5:56 am
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 384
Views: 192300

Re: 22da (Hexagonal Grid)

I was playing around in 22darealDLA with the p96 gun trying to find a small, stable glider turner and stumbled across a very long series of interactions between the glider stream, a glider reflector, and low period oscillator debris. The result is a p189792 oscillator. Now, high period oscillating p...
by wildmyron
June 2nd, 2014, 5:56 am
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 384
Views: 192300

Re: 22da (Hexagonal Grid)

The former is very inefficent, so the latter would be by far the best ... were it not for the fact that I do not have any GEP -> G converters handy. I don't think it will help you out for the sawtooth, but is this what you mean by GEP -> G: x = 20, y = 31, rule = 22da 2$7.A$6.A2.A$9.3A$2.A4.2A.2A.A...
by wildmyron
May 27th, 2014, 5:20 am
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 384
Views: 192300

Re: 22da (Hexagonal Grid)

22darealDLA still hasn't been proven omniperiodic, but there is a stable glider duplicator. x = 41, y = 40, rule = 22darealDLA 40.B7$24.B4$21.B6$27.B2$15.A2$17.A6.B$9.B5.2A$15.2A2.A3$6.B6$12.B4$9. B3$B! Here is a reflector with faster recovery time than duplicator + dot: x = 16, y = 16, rule = 22da...
by wildmyron
May 26th, 2014, 3:58 am
Forum: Other Cellular Automata
Topic: BSFK rulespace
Replies: 129
Views: 101861

Re: BSFK rulespace

And here is some interesting pattern but it needs to be "stubilized": x = 4, y = 4, rule = B2SF2K1 .A$3.A$2.2A! x = 6, y = 5, rule = B2SF2K1 4.2A$2.A$A$A$2.A! A variation of the first pattern which isn't explosive, but creates many high period oscillators: x = 12, y = 12, rule = B2SF2K1 8.BA$9.ABA$...
by wildmyron
May 14th, 2014, 6:22 am
Forum: Other Cellular Automata
Topic: CAs that exhibit evolution-like behavior
Replies: 26
Views: 19391

Re: CAs that exhibit evolution-like behavior

This is an area which I am really interested in too but for the moment I don't have a lot of theory to contribute. My own ideas revolve around combining a diffusion CA with some sort of chemical automata. But for the moment I'll following along with the discussion here. Unfortunately I have yet to f...
by wildmyron
May 13th, 2014, 11:22 pm
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 384
Views: 192300

Re: 22da (Hexagonal Grid)

A dirty but compact p120 rake: x = 22, y = 50, rule = 22da 2o2$2obo$bobo27$11bo$9bo2b2o$11b2o$5bo3b5o$4bo6bo3b2o$3b2o2bo8b2o$2b2o $6b2o$2b2ob2o$3bobo7bo2b2o$15b2o2bo$14bob2ob2o$18bo$19bobo$19b3o$14bo 5bo$14b2o3bo$13bo7bo$11b2o$11b2o! Probably useless but surprising puffer interaction: x = 71, y = 71...
by wildmyron
May 13th, 2014, 1:43 am
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 384
Views: 192300

Re: 22da (Hexagonal Grid)

Is this "back puffer" known: x = 27, y = 18, rule = 22da bo$2o$4bo$5bo$b2o2bob2o$2b2o2bo$o5bo4b2o$bo4b2o$bo3b2o6bo$4b2o9bo$7bo 5bo2bo$8bo7bo$11bobo2b5o$12bo2b2obo2b2o$19bo3b2o$20b2o$22b2ob2o$24bobo ! That seems to be the rake produced by the synthesis above . I don't know how long ago it was found ...
by wildmyron
May 12th, 2014, 12:53 am
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 384
Views: 192300

Re: 22da (Hexagonal Grid)

@wildmyron: The problem with that is that it generates puffers as well and might be an unlimited novelty generator. Even if it stabilizes, I would call that an MMS breeder, so unfortunately your solution probably wouldn't work without a few smoking ships or rake convoys. The string idea will also p...
by wildmyron
May 10th, 2014, 12:26 pm
Forum: Scripts
Topic: Prototype for 22da Soup Search
Replies: 1
Views: 2828

Re: Prototype for 22da Soup Search

Thanks for posting this. It certainly finds objects a lot more frequently than what I have been using until now. I had to make a few changes to get it to run though: add "import golly as g" indent everything below the while statement add "g.select(rect)" prior to "if len(rect) != 0: g.clear(0)" so t...
by wildmyron
May 9th, 2014, 7:04 am
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 384
Views: 192300

Re: 22da (Hexagonal Grid)

@wildmyron: The rake gun is COMPLETE!!! Based on your solution for the duoplet collision problem, I finally made the p960 rake gun. Since there are only four types of breeder, the remaining breeder types are MSM and MMM. snip... I cleaned up the gun a little more and tried to resolve the problem wi...
by wildmyron
May 7th, 2014, 6:51 am
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 384
Views: 192300

Re: 22da (Hexagonal Grid)

@wildmyron: That does seem promising. For long glider constructions, it certainly is more useful. (The net number of new p16s that will be introduced in most syntheses involving the glider-emitting puffer is 54.) I tried to solve the duoplet collision problem, but I was deterred by this problem. sn...
by wildmyron
May 5th, 2014, 4:47 am
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 384
Views: 192300

Re: 22da (Hexagonal Grid)

How about this style of construction to avoid a long line of glider eaters: x = 773, y = 891, rule = Marked22da 10$140.A.A.A2$143.A$143.2A$144.A4$275.A2$277.A$275.2A98.A$275.2A2.A$ 377.A$375.2A$375.2A2.A24$403.A2$405.A$403.2A$403.2A2.A21$195.A2$195.A $197.2A$195.A2.2A71$391.A2$393.A$391.2A$391.2A2.A...
by wildmyron
May 1st, 2014, 6:16 am
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 384
Views: 192300

Re: 22da (Hexagonal Grid)

@wildmyron: In your p150 oscillator, note that a few stages contain a p126 that can be removed: x = 11, y = 10, rule = 22darealDLA B$.2B$2B3.A$.B$2B.A$2.BA.A3.2A$3.B6.A$2.2BA4.2A$3.B$2.B.B! I think it might be possible to use one of simsim314's one-time G->2G converters to make a gun. I spent a bit...
by wildmyron
May 1st, 2014, 5:22 am
Forum: Other Cellular Automata
Topic: Mites
Replies: 30
Views: 19323

Re: Mites

I have been doing a lot in Mites, but I may branch out to a different variant at some point. For the time being I'm trying to make a Mites diode. Did you succeed? I managed a diode for orthogonal mites and I'm sure something similar for diagonal mites is possible too. x = 38, y = 10, rule = Mites $...
by wildmyron
April 30th, 2014, 6:22 am
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 384
Views: 192300

Re: 22da (Hexagonal Grid)

@c0b0p0: Thanks for the explanation. I misunderstood what you meant by pulling the duoplets - I thought you meant the reaction which pulls duoplets back into the gun two-by-two. I tried it out and the second rake does indeed destroy the duoplets. ---- RE: odd period oscillators I suspect the odd per...
by wildmyron
April 28th, 2014, 11:24 pm
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 384
Views: 192300

Re: 22da (Hexagonal Grid)

In 22darealDLA, here is a p10 with only one green cell. Of course I was hoping for it to be anything but another even-period oscillator! x = 8, y = 8, rule = 22darealDLA A.A$2.A4.B$.A.A$2.A.A$2.A2.A$3.2A.2A$5.A$7.A! Are odd period oscillators unusual? It didn't occur to me that they might be rarebe...
by wildmyron
April 28th, 2014, 6:20 am
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 384
Views: 192300

Re: 22da (Hexagonal Grid)

I tried to introduce a component of Wireworld into 22da, only to find that the result was explosive. (I detest explosive rules.) Anyway, here is the rule table. I will probably try to make the main wires use another state. <snipped> How about this variation where all active cells obey the 22da rule...
by wildmyron
April 28th, 2014, 4:01 am
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 384
Views: 192300

Re: 22da (Hexagonal Grid)

This 22darealDLA pattern has a very interesting evolution of of its active state cells, even though the aggregate (state 2) has finished evolving after 101 gens. x = 5, y = 5, rule = 22darealDLA B$.B$2B$.3B$2.B.B! The sequence of events goes something like: Gen 101: state 2 pattern stabilises Gen 40...