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Search found 310 matches
- January 11th, 2019, 3:06 pm
- Forum: Patterns
- Topic: Pattern of the Year 2018 competition: Voting
- Replies: 57
- Views: 46131
- January 6th, 2019, 12:15 pm
- Forum: Other Cellular Automata
- Topic: Wireworld Game Idea
- Replies: 8
- Views: 3711
Re: Wireworld Game Idea
So the entire screen would refresh once every 2^n generations, so that hashlife with a given step size and alignment would match the refresh rate? Also, programming a game for this kind of design is trivial in comparison to the rest of the work, namely constructing a computer (+ peripherals) and wri...
- December 28th, 2018, 2:10 pm
- Forum: Scripts
- Topic: BWCSL: A Programming Language for the Wireworld Computer
- Replies: 2
- Views: 4973
Re: BWCSL: A Programming Language for the Wireworld Computer
I have written some more programs. I'm also working on an emulator for the Wireworld Computer. # # fibonacci.bwcsl # blah 2018 # # Algorithmically, computing the Fibonacci Sequence is almost trivial. But I may # as well do this at some point. This is the first program for the Wireworld # Computer I ...
- December 23rd, 2018, 9:32 pm
- Forum: Scripts
- Topic: BWCSL: A Programming Language for the Wireworld Computer
- Replies: 2
- Views: 4973
BWCSL: A Programming Language for the Wireworld Computer
BWCSL (Blah Wireworld Computer Substitution Language, pronounced "bwicksle" ([ˈbwɪk.səl]?)) is a simple programming language I created for programming the Wireworld Computer. I had the basic idea in 2016 when trying to program Dick , but I never implemented it until now. The language is based on the...
- December 23rd, 2018, 3:27 am
- Forum: The Sandbox
- Topic: What are your favourite OEIS sequences?
- Replies: 10
- Views: 7243
Re: What are your favourite OEIS sequences?
I programmed the Wireworld Computer to display the 21days sequence: x = 568, y = 903, rule = WireWorld 150.25C66.25C66.25C66.25C66.25C$149.27C64.27C64.27C64.27C64.27C$148.C27.C62.C27.C62.C27.C62.C27.C62.C27.C$147.C.27C.C60.C.27C.C60.C.27C.C60.C.27C.C60.C.27C.C$141.4C.33C53.4C.33C53.4C.33C53.4C.33C53...
- December 20th, 2018, 2:18 am
- Forum: The Sandbox
- Topic: Random posts
- Replies: 5930
- Views: 1584105
Re: Random posts
x = 568, y = 903, rule = WireWorld 150.CBACBACBACBACBACBACBACBAC66.CBACBACBACBACBACBACBACBAC66.CBACBACBACBACBACBACBACBAC66.25C66.CBACBACBACBACBACBACBACBAC$149.ACBACBACBACBACBACBACBACBACB64.ACBACBACBACBACBACBACBACBACB64.ACBACBACBACBACBACBACBACBACB64.27C64.ACBACBACBACBACBACBACBACBACB$148.B27.A62.B27....
- December 18th, 2018, 1:45 am
- Forum: Bugs & Errors
- Topic: Golly not running on recent versions of Ubuntu
- Replies: 7
- Views: 9046
Golly not running on recent versions of Ubuntu
I tried running Golly 3.2 on Ubuntu 18.04, but nothing happens. When running it from a terminal, this shows up: $ ./golly ./golly: error while loading shared libraries: libpng12.so.0: cannot open shared object file: No such file or directory $ :( From what I could find by looking that up, I believe ...
- November 11th, 2018, 1:54 am
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 4779
- Views: 1224676
Re: Thread for basic questions
How big is the LTL rulespace for R < 100? I'm a bit late to respond to this, but I've gone into the detail on the combinatorics here before. Like the previous time a similar question was asked, people then went on to do maths I had already done a year before. I'm not going to say that my pdf contai...
- August 5th, 2018, 6:34 am
- Forum: Patterns
- Topic: Life 'Snap Circuits'
- Replies: 29
- Views: 21434
Re: Life 'Snap Circuits'
I was hoping for this to use entirely stable circuitry, so no synchronization would be needed. Not necessarily. You still have to synchronise different signals if you want to make a logic gate (even if the signals are streams of gliders rather than single gliders). I'd imagine you'd want to make al...
- July 30th, 2018, 5:18 pm
- Forum: The Sandbox
- Topic: Birthdays
- Replies: 710
- Views: 240592
Re: Birthdays
danieldb, drc, and danny apparently all turn 16 today. I'm pretty sure they are all the same person, however.
Happy birthday to danny and his clones.
(EDIT: Maybe his birthday has already passed in his timezone, but for some reason I can't figure out which timezone "i love to eat bees" is in.)
Happy birthday to danny and his clones.
(EDIT: Maybe his birthday has already passed in his timezone, but for some reason I can't figure out which timezone "i love to eat bees" is in.)
- July 22nd, 2018, 11:10 am
- Forum: The Sandbox
- Topic: Rule Golf
- Replies: 4
- Views: 3203
Re: Rule Golf
What about normal style code golf? Here's my golfed version of your rule (78 bytes): @RULE @TABLE n_states:2 neighborhood:vonNeumann symmetries:none 010001 100000 Or this, with the same amount of bytes: @RULE @TABLE n_states:2 neighborhood:oneDimensional symmetries:none 0101 1000 (When I copy and pa...
- July 3rd, 2018, 6:29 am
- Forum: The Sandbox
- Topic: Random posts
- Replies: 5930
- Views: 1584105
- June 9th, 2018, 4:54 pm
- Forum: Patterns
- Topic: Building a reverse caber-tosser
- Replies: 194
- Views: 225485
Re: Building a reverse caber-tosser
When the synthesis of the crab-barge-stretcher thing was completed, I made this suggestion, and I'd probably make a similar suggestion here.
- June 6th, 2018, 12:14 pm
- Forum: Patterns
- Topic: Theortical: GOLme Boy
- Replies: 10
- Views: 11068
Re: Theortical: GOLme Boy
Personally, I don't understand the purpose of doing this in the game of life. If you want a simulated computer that can run at a reasonable speed and run games from a ROM cartridge, look at R16K1S60 . There are plenty of virtual computers and even more CA or related media to create them in. If you'r...
- May 28th, 2018, 7:16 pm
- Forum: Scripts
- Topic: Reasoning Realm
- Replies: 6
- Views: 9745
Re: Reasoning Realm
Jack Eisenmann is now hosting Reasoning Realm on his website: http://www.ostracodfiles.com/reasoningRealm/main.html
- May 21st, 2018, 8:21 am
- Forum: General Discussion
- Topic: Small Tori in B3/S23
- Replies: 63
- Views: 39535
Re: Small Tori in B3/S23
I'm pretty sure it's about average density, not the density of a single phase. Also, I thought it was proven; is it still a conjecture?KittyTac wrote:Welp, we disproved that conjecture. RIP conjecture. Someone should update the wiki.
- May 16th, 2018, 6:41 pm
- Forum: Other Cellular Automata
- Topic: Wire2: A Superset of Brian's Brain
- Replies: 18
- Views: 9173
Re: Wire2: A Superset of Brian's Brain
I have compressed my old register design: #C A 4-bit register. It takes the presence or absence of 4 photons in a p12 stream as the input. This can be used to convert loop memory to a form of data which is easier to do combinational logic on. x = 217, y = 67, rule = Wire2 72.BCB10.ACA24.ABA10.CBC24....
- May 15th, 2018, 2:25 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4490
- Views: 1678834
Re: Oscillator Discussion Thread
Every such a bounded grid is isomorphic to a boundless grid with odd lines of symmetry in place of the grey lines, which is isomorphic to 2x2 reflected copies of the rectangle on a torus, which is isomorphic to an agar. They all have corresponding agars, but they themselves are not agars, which I t...
- May 15th, 2018, 10:21 am
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4490
- Views: 1678834
Re: Oscillator Discussion Thread
The p12 is known. It was in jslife in this form: #C From jslife/wicks/w00012.lif x = 7, y = 59, rule = B3/S23 4b2o$2obobo$bob2o$o2bo2bo$2o2b3o2$2o2b3o$o2bo2bo$bob2o$2obobo$4b2o2$4b 2o$2obobo$bob2o$o2bo2bo$2o2b3o2$2o2b3o$o2bo2bo$bob2o$2obobo$4b2o2$4b2o $2obobo$bob2o$o2bo2bo$2o2b3o2$2o2b3o$o2bo2bo$bob...
- May 15th, 2018, 9:36 am
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4490
- Views: 1678834
Re: Oscillator Discussion Thread
I discovered 5x5 plane oscillators with different periods: #C p12 oscillator in a 5x5 plane found with dds x = 5, y = 5, rule = B3/S23:P5,5 b3o$o3bo$o3bo$o2b2o! #C p8 oscillator in a 5x5 plane found with dds x = 5, y = 5, rule = B3/S23:P5,5 b2o$bo2bo$bob2o$bob2o$bo! I'm assuming that these are undis...
- May 15th, 2018, 6:32 am
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4490
- Views: 1678834
Re: Oscillator Discussion Thread
I wrote a search program (inspired by this ) to enumerate patterns in a bounded grid, and found a p4 oscillator on a 5x5 grid: x = 5, y = 5, rule = B3/S23:P5,5 b3o$obobo$2ob2o$2o! wildmyron then created a wick using it. x = 39, y = 13, rule = B3/S23 9bob2ob2obo3bob2ob2obo$9b2obobob2o3b2obobob2o$5b2o...
- May 7th, 2018, 2:51 pm
- Forum: Website Discussion
- Topic: RNA-computing CAs feasibility
- Replies: 15
- Views: 14093
Re: RNA-computing CAs feasibility
I have a proof that 1=2, but these forums don't let you make a post big enough to contain it. I have also proven that 2 does not equal 1, and therefore equality is not commutative. You'll just have to take my word for it, trust me, I'm a genius.
- May 5th, 2018, 10:39 am
- Forum: Other Cellular Automata
- Topic: Wire2: A Superset of Brian's Brain
- Replies: 18
- Views: 9173
Re: Wire2: A Superset of Brian's Brain
Here's a 4-bit register, which takes the presence or absence of 4 p12 pulses as input. Here we see 1101 getting written. #C A 4-bit register in Wire2. It takes the presence or absence of 4 photons in a p12 stream as the input. This can be used to convert loop memory to a form of data which is easier...
- May 5th, 2018, 9:00 am
- Forum: The Sandbox
- Topic: What are your favourite OEIS sequences?
- Replies: 10
- Views: 7243
Re: What are your favourite OEIS sequences?
Can you post a screenshot of the computer which counted up to say, 1? I ran it for ~1500000 gens and nothing. Where does it display the numbers? It was already displaying 1 in the initial state I posted. Here's the state after it reaches 2 (~80,000 generations). The display is in binary. x = 457, y...
- May 4th, 2018, 3:24 pm
- Forum: The Sandbox
- Topic: What are your favourite OEIS sequences?
- Replies: 10
- Views: 7243
Re: What are your favourite OEIS sequences?
You're not running it long enough. Note that you can run it faster by increasing the generations/frame in the menu at the bottom.gameoflifemaniac wrote:I don't see the display changing.