Code: Select all

```
x = 25, y = 9, rule = B3/S23
22b3o$22bo$23bo2$2b2o$bobo$bo16b3o$2o17bo$17b3o!
```

- October 18th, 2012, 11:36 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies:
**1524** - Views:
**982868**

Is this heisenburp glider-herschel reaction known?

Code: Select all

```
x = 25, y = 9, rule = B3/S23
22b3o$22bo$23bo2$2b2o$bobo$bo16b3o$2o17bo$17b3o!
```

- October 16th, 2012, 1:04 pm
- Forum: Other Cellular Automata
- Topic: 2Life
- Replies:
**30** - Views:
**12555**

Cleanly delete a -queen bee: x = 26, y = 26, rule = 2life 9.A$9.A.A$10.A.A.2B$2B8.A2.A2B$2B8.A.A$9.A.A$9.A17$23.3B$23.B$24.B! LWSS collide in -twin beeness: x = 125, y = 25, rule = 2life 34.2B7.2B12.2B7.2B12.2B7.2B$34.2B7.2B12.2B7.2B12.2B7.2B3$B2.B117.B2.B $4.B115.B$B3.B31.A5.A15.3A3.3A15.A5.A31.B3....

- October 15th, 2012, 4:58 pm
- Forum: Other Cellular Automata
- Topic: 2Life
- Replies:
**30** - Views:
**12555**

Herschel eats -H/MWSS:

Code: Select all

```
x = 50, y = 17, rule = 2life
3$16.A28.A$16.3A26.3A$16.A.A26.A.A$18.A28.A2$8.3B26.3B$8.B2.B25.B2.B$
8.B28.B$8.B28.B$8.B28.B$8.B29.B$9.B!
```

- October 7th, 2012, 8:23 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies:
**1524** - Views:
**982868**

Maybe this is more feasible - boat ==> glider:

Code: Select all

```
x = 8, y = 14, rule = B3/S23
2o$obo$bo3$5bo$5b3o$5bobo$7bo3$3bo$2bobo$3bo!
```

- October 6th, 2012, 10:03 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies:
**1524** - Views:
**982868**

Also:
I wish clocks were easier to construct

Code: Select all

```
x = 9, y = 15, rule = B3/S23
bo$2b2o$2o$2bo3$6bo$6b3o$6bobo$8bo3$4bo$3bobo$4bo!
```

- October 3rd, 2012, 12:41 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies:
**1524** - Views:
**982868**

A fun little reaction:

Code: Select all

```
x = 11, y = 10, rule = B3/S23
bo$bo$obo$bo$bo$bo7bo$bo5bobo$obo5bobo$bo6bo$bo!
```

- July 1st, 2012, 4:31 am
- Forum: Patterns
- Topic: New p60 TL hassler?
- Replies:
**2** - Views:
**2033**

Ah, okay. THanks!

- June 29th, 2012, 8:09 am
- Forum: Patterns
- Topic: New p60 TL hassler?
- Replies:
**2** - Views:
**2033**

Has this mechanism been used before in a TL hassler? I could not find it in the Golly pattern directory: x = 33, y = 35, rule = B3/S23 2bo27bo$bobo25bobo$o3bo3b3o11b3o3bo3bo$o3bo4bo13bo4bo3bo$o3bo4bo13bo4b o3bo$o3bo4bo13bo4bo3bo$o3bo4bo13bo4bo3bo$o3bo3b3o11b3o3bo3bo$bobo25bob o$2bo27bo4$12b3o$12bobo...

- June 10th, 2012, 11:36 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies:
**1524** - Views:
**982868**

Also, have found *new?* 2c/5 tagalong:

Code: Select all

```
x = 21, y = 13, rule = LifeHistory
4.A4.3A$3.ABA3.ABA$2.2AB2A.BA2BA$.BAB.AB.BA3B3.3A$2AB2A2B.BA2BA2.A3BA
$.2A.3B.BAB4A.3B2A$2B2A2B2.BA3BA4B2AB$3BA3B.2BA3BA2B.2AB$2A5BABD.B.B
2.A3B$B3A3B.3D3.B2.A3B$4BABA2DE.D4.4B$5B3.3E6.B$2.3B2.2E2.E!
```

- June 3rd, 2012, 2:24 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies:
**1524** - Views:
**982868**

Well, yes, but what strikes me with the one I posted is the way the block is completely destroyed and then rebuilt.

- June 2nd, 2012, 3:27 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies:
**1524** - Views:
**982868**

Block as eater. Mind. Blown.

Code: Select all

```
x = 6, y = 5, rule = LifeHistory
A$.A$2.A.2C$.A2.2C$A!
```

- May 23rd, 2012, 3:37 pm
- Forum: Patterns
- Topic: 2c? If only?
- Replies:
**27** - Views:
**25845**

Also a 3c p19 (woo!) wick-like thingy: x = 57, y = 8, rule = LifeHistory:T57,14 B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2A.BA.2B.2B.2B.2B.2B.2B.2B.B$5B2A2BA9BAB ABAB6A6BAB2A2BA13B$B6A3BAB2AB3ABA2BABA4BA4B2AB4A4BABA2B2A2BA2B$A4B2A 3BAB2A5BA2B3A3BA2B4A6B2A2BAB2A3BA2B2A$A4B2A3BAB2A5BA2B3A3BA2B4A6B2A2B AB2A3BA2B2A...

- May 22nd, 2012, 12:33 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies:
**1524** - Views:
**982868**

Found a rotor for a p18 ultra-blocker thingy: x = 405, y = 402, rule = B3/S23 367bo$365bobo$355b2o6b2o8b2o$354bo3bo4b2o7bo2bo3bo$353bo5bo3b2o8b8o$ 303b2o10b2o23bo12bo3bob2o4bobo7b2obob2o14b2o$302bobo11bo23bobo10bo5bo 7bo7bo2bob3o11bo2bo$287bobo11bo6b2o6bob2o3b2o18b2o9bo3bo17bobob2o11bo 7b2o$282bo4bo...

- May 20th, 2012, 3:50 pm
- Forum: Patterns
- Topic: 2c? If only?
- Replies:
**27** - Views:
**25845**

I found a 3c one, which I find interesting because when I was looking for it I found it naturally repeats: x = 927, y = 8, rule = LifeHistory 32.2A.BA.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.B17.2A.BA.2B.2B.2B.2B.2B.2B .2B.2B.2B.2B.2B.B17.2A.BA.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.B17.2A.BA. 2B.2B.2B.2B.2B.2B....

- May 20th, 2012, 3:09 pm
- Forum: Patterns
- Topic: 2c? If only?
- Replies:
**27** - Views:
**25845**

Now I know it is impossible to go faster than light, but if it were possible to combine two rules... Anyway, I found an almost 2c p1 spaceship, which repeats itself 2 cells orthoganally except for the 4 cells at the front: x = 73, y = 16, rule = LifeHistory 60.A.A.A.B.B.B.B$50.A.A.BAB6ABA8B$40.A.A.B...

- May 7th, 2012, 6:50 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies:
**1524** - Views:
**982868**

Accidentally found this spark which makes two gliders and a herschel only: x = 74, y = 72, rule = LifeHistory 7.F.2B$8.3B$8.4B$9.4B$10.4B$11.4B$12.4B$13.4B$14.4B$15.4B$16.4B$17.4B $18.4B$19.4B$20.4B$21.4B$22.4B$23.4B$24.4B$25.4B$26.4B$27.4B$28.4B$ 29.4B$30.4B$31.4B$32.4B$33.4B$34.8B$35.11B$35.14B$35...

- May 3rd, 2012, 10:39 am
- Forum: Other Cellular Automata
- Topic: The "Gray Cells" in LifeHistory Rule
- Replies:
**63** - Views:
**22377**

Found R-bee -G with just one gray cell:

Code: Select all

```
x = 5, y = 5, rule = LifeHistory
B2A2B$A2BAB$B3AB$5B$4BF!
```

- May 1st, 2012, 12:56 pm
- Forum: Other Cellular Automata
- Topic: The "Gray Cells" in LifeHistory Rule
- Replies:
**63** - Views:
**22377**

Found a Pi-2B-2G - this time the gliders go backward relative to the pi (first mechanism found that does this?) x = 245, y = 121, rule = LifeHistory 122.B$119.7B$114.F.13B.F$115.15B$114.18B$113.19B$112.21B$111.4B4.2B.F 6B.4B$110.4B9.6B.5B$109.A3B8.F.6BF2.3BA$108.A3B10.3BA3B4.3BA$107.B3A 10.F2BABA2BF...

- April 28th, 2012, 5:32 am
- Forum: Other Cellular Automata
- Topic: The "Gray Cells" in LifeHistory Rule
- Replies:
**63** - Views:
**22377**

Found small p34 4-barrelled gun: x = 72, y = 72, rule = LifeHistory 62.2B.F$62.3B$61.4B$60.4B$59.4B$58.4B$F56.4B$.2B53.2A2B$4B51.2B2A$5B 49.2BAB$2.4B47.4B$3.4B45.4B$4.4B43.4B$5.3BA41.4B$6.B2AB39.4B$7.ABAB 37.A3B$8.4B35.B2AB$9.4B33.BABA$10.4B31.4B$11.4B29.4B$12.4B25.F.4B$13. 4B17.3B5.4B$14.2B2A16.4B3...

- April 24th, 2012, 7:35 pm
- Forum: Other Cellular Automata
- Topic: The "Gray Cells" in LifeHistory Rule
- Replies:
**63** - Views:
**22377**

Some more patterns: Pi-B-Glider: x = 36, y = 52, rule = LifeHistory 7$27.2B.F$27.3B$26.4B$25.4B$24.4B$23.4B$22.4B$10.4BF.2B3.4B$8.16B$6.F 16B$7.16B$7.15B$8.13BF$9.8B$8.9B$8.9B$7.11B$6.13B$6.13B$6.13B$7.F9BF$ 7.F.7B.F$8.F7BF$9.7B$8.9B$9.7B$8.F.5B.F$9.7B$8.F7BF$9.7B$8.9B$9.7B$8. F.5B.F$9.7B$8.F7BF$9.7...

- April 3rd, 2012, 3:32 pm
- Forum: General Discussion
- Topic: Just a quick question..
- Replies:
**6** - Views:
**2801**

I found a reasonably compact way to do it, using this reaction: x = 4, y = 8, rule = B3/S23 2o$2o4$3o$bo$b3o! If you then put some catalysts behind the block, you get get a glider if the block isn't there: x = 19, y = 18, rule = LifeHistory 10.2A$9.B2A2B$10.4B.B$5.2D2.9B$4.B2D11B$4.13B2A$4.11B.B2A$4...

- April 3rd, 2012, 2:03 pm
- Forum: General Discussion
- Topic: Just a quick question..
- Replies:
**6** - Views:
**2801**

Thanks! It seems that it would be more complicated than I had first thought, though.

- April 3rd, 2012, 9:35 am
- Forum: Other Cellular Automata
- Topic: The "Gray Cells" in LifeHistory Rule
- Replies:
**63** - Views:
**22377**

Using some of the many devices people have made so far, I decided to make a controlable gun. It's propbably not in any way optimal, but it's the most complicated thing I have ever constructed myself: x = 490, y = 410, rule = LifeHistory 211.3B64.B125.B$210.BFBF2B60.4BF122.3B$210.6BF.B.F.F.B.F.F.B.F....

- April 2nd, 2012, 10:47 am
- Forum: General Discussion
- Topic: Just a quick question..
- Replies:
**6** - Views:
**2801**

Is there any way to non-destrutively test for a block? I was hoping to use such a thing in some circuitry I was developing.

Thanks in advance.

Thanks in advance.

- April 1st, 2012, 12:40 pm
- Forum: Other Cellular Automata
- Topic: The "Gray Cells" in LifeHistory Rule
- Replies:
**63** - Views:
**22377**

I find these cells to be fascinating. A bit of tinkering around found me this: x = 9, y = 5, rule = LifeHistory F7BF$.2B3A2B$2BA3BA2B$.B2AB2AB$F.5B.F! This moves a house forward at 6c/17. I also found a 90 degree turner: x = 17, y = 14, rule = LifeHistory 10.F$F.B.F2.B.3B$4B2.7BF$16B$15BFB$17B$15BFB...