Search found 80 matches

by edwardfanboy
October 5th, 2011, 9:43 pm
Forum: Other Cellular Automata
Topic: Q-Toothpicks (as seen on Nathaniel's blog)
Replies: 12
Views: 10575

Re: Q-Toothpicks (as seen on Nathaniel's blog)

Here is a Golly-friendly version of the Q-Toothpicks ruletable posted on Nathaniel's blog for everyone: # Q-toothpicks # # rules: 16 # # Golly rule-table format. # Each rule: C,N,NE,E,SE,S,SW,W,NW,C' # # Default for transitions not listed: no change # # Variables are bound within each transition. # ...
by edwardfanboy
September 30th, 2011, 5:26 am
Forum: Other Cellular Automata
Topic: Seeds rule
Replies: 2
Views: 1755

Seeds rule

I found a spaceship in the usual wreckage that the Seeds rule creates.
RLE code:

Code: Select all

#C A spaceship I found in "wreckage"
#C Need Info
x = 6, y = 9, rule = B2/S
3b2o$5bo$2bo$bo$3bo3$o$4bo!
I would like some more information about this spaceship.

EDIT:
See http://fano.ics.uci.edu/ca/rules/b2s/g4.html
by edwardfanboy
September 28th, 2011, 5:08 am
Forum: Other Cellular Automata
Topic: Seeds rule
Replies: 2
Views: 1755

Seeds rule

This is a very simple p2 oscillator with heat 4 in the Seeds rule.

Code: Select all

#Life 1.05
#R /2
*.
.*

Post your B2/S stuff here!
by edwardfanboy
September 17th, 2011, 2:24 am
Forum: General Discussion
Topic: "Iso-Glider"
Replies: 5
Views: 2022

"Iso-Glider"

This is code for a glider with an "iso-glider".
They both travel in the same direction and are both gliders, but they are not identical.
I have decided to tell them apart by caling 1 of them an "iso-glider".

Code: Select all

x = 9, y = 3, rule = B3/S23
bo6bo$2bo3bobo$3o4b2o!
by edwardfanboy
September 16th, 2011, 11:18 pm
Forum: Patterns
Topic: LONG (omg) spark coil
Replies: 2
Views: 2287

LONG (omg) spark coil

#C There should be higher "longness" ratings. #C A spark coil which is so long there is no rating. x = 224, y = 5, rule = B3/S23 2o220b2o$obo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo 2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo 2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo...