Search found 80 matches

by edwardfanboy
December 2nd, 2011, 7:50 pm
Forum: Other Cellular Automata
Topic: Combined Life Algorithms
Replies: 20
Views: 11148

Re: Combined Life Algorithms

137ben wrote:Here is a random soup which produces a 2-color big S!
It also produces these 2 bicolor still lifes.

Code: Select all

x = 9, y = 4, rule = UpperMiddleLife
6.B$2A3.A.B$2B3.A2.B$6.2A!
by edwardfanboy
December 2nd, 2011, 7:31 pm
Forum: Scripts
Topic: Golly scripts
Replies: 248
Views: 201789

VonNeumann to Moore

I have no experience writing scripts, but I have figured out a way to turn Von Neumann neighbourhood ruletables into Moore neighbourhood ruletables. I may need this script for a project I am working on. Namely "Arrows WW".
by edwardfanboy
December 2nd, 2011, 7:13 pm
Forum: Other Cellular Automata
Topic: Arrows
Replies: 12
Views: 9144

Re: Conway's Life!!!

Edit: Now working on Conway's Life unit cell. Then Arrow can be proven computationally universal by simulating another system which is proven to be computationally universal :o :shock: :o :shock: :o :shock: :o :shock: :o :shock: :o :shock: :o :shock: :o :shock: :o :shock: :o :shock: :o :shock: :o :...
by edwardfanboy
December 1st, 2011, 6:48 am
Forum: Other Cellular Automata
Topic: Arrows
Replies: 12
Views: 9144

Arrows WW

I am going to make another rule-table combining WireWorld and Arrows. You cannot use normal WireWorld patterns because it will use the von Neumann neighborhood. Stay tuned! EDIT: On second thoughts, I will use the original WireWorld. The new CA will have 17 states, 3 for WireWorld, 1 for Blocker, 8 ...
by edwardfanboy
November 29th, 2011, 3:12 am
Forum: Other Cellular Automata
Topic: Combined Life Algorithms
Replies: 20
Views: 11148

Re: Combined Life Algorithms

EVERY well-known life type can interact with every other. But not necessarily on a level field… If you tried to mix, say, Seeds (B2/S) and Live Free or Die (B2/S0), you run into the problem that birth from two different parents cannot be arranged in a symmetrical fashion, either rule will have to b...
by edwardfanboy
November 29th, 2011, 3:11 am
Forum: Other Cellular Automata
Topic: Combined Life Algorithms
Replies: 20
Views: 11148

Re: Combined Life Algorithms

But not necessarily on a level field… If you tried to mix, say, Seeds (B2/S) and Live Free or Die (B2/S0), you run into the problem that birth from two different parents cannot be arranged in a symmetrical fashion, either rule will have to be prioritized. A cell gets born if the majority of the cel...
by edwardfanboy
November 28th, 2011, 5:03 am
Forum: Other Cellular Automata
Topic: Arrows
Replies: 12
Views: 9144

Re: Arrows

I didn't expect it to be this popular! :lol: :D :lol: :D :lol: :D :lol: :D
by edwardfanboy
November 28th, 2011, 4:49 am
Forum: Other Cellular Automata
Topic: Arrows
Replies: 12
Views: 9144

Re: Arrows

Wojowu wrote:It can be made simply into extensible period 3 gun:

Code: Select all

x = 10, y = 6, rule = ArrowV2
3.A2.A.B$.TUTUTUTU$DRSRSRSRS$.TUTUTUTUB$.RSRSRSRS$.D2.C3.B!
That is REALLY weird.
By the way, the last 8 states are reflectors that are currently moving.
by edwardfanboy
November 25th, 2011, 10:13 pm
Forum: Other Cellular Automata
Topic: Arrows
Replies: 12
Views: 9144

Arrows v2!

This is a new version of Arrows with this added feature: When a moving arrow collides with a reflector side-on, the reflector moves. Demo RLE: x = 3, y = 1, rule = ArrowV2 N.G! Table & icons: ArrowV2.zip Make sure you have the latest version of Golly! P.S. BIG Thank-you Wojowu for devoting some of h...
by edwardfanboy
November 25th, 2011, 5:57 am
Forum: General Discussion
Topic: Random switch engine stuff
Replies: 2
Views: 1454

Random switch engine stuff

This is a topic for random switch engine stuff:
(Glider-laying switch engine I got by crashing a random line into a 6-engine Cordership)

Code: Select all

x = 17, y = 27, rule = B3/S23
o3b2o2b2obo$o3b2o4bob2o$o3b2o2b2ob2o$4b2o$2bo2bo$2bobo$3bo9$14bo$15b2o
$3b2o2b6o$3bo7bo$3bo4bob2o$7b3o5$10b2o$10b2o!
by edwardfanboy
November 23rd, 2011, 7:22 am
Forum: Other Cellular Automata
Topic: Extended Life
Replies: 171
Views: 112822

Re: Extended Life

p24 oscillator with a start population of 24:

Code: Select all

x = 4, y = 6, rule = extendedlife
F2AF$A2FA$A2FA$A2FA$A2FA$F2AF!
by edwardfanboy
November 23rd, 2011, 4:05 am
Forum: Other Cellular Automata
Topic: Arrows
Replies: 12
Views: 9144

Re: Arrows

1. Now I am working on arrow guns, I've found period 3,4 and 6, and I hope I'll find more (maybe Arrows are also omniperiodic on gun periods) 2. Really cool rule table, and for me best one with von Neumann neighborhood 1. Let's see those guns. It comes with a p4 gun already. 2. Thanks. EDIT: See ht...
by edwardfanboy
November 20th, 2011, 1:16 am
Forum: Other Cellular Automata
Topic: Arrows
Replies: 12
Views: 9144

Arrows

This is a thread for a rule I made called "Arrows".
It is the first rule I made with a von Neumann neighborhood.
Arrow.zip
Arrows table & icons
(1.69 KiB) Downloaded 394 times
See attached file ^ for table and icons files.
by edwardfanboy
November 19th, 2011, 10:03 pm
Forum: Other Cellular Automata
Topic: Combined Life Algorithms
Replies: 20
Views: 11148

Re: Combined Life Algorithms

I was thinking about combining very different rules like CGOL and Assimilation.
Life and HighLife are very (too) similar.
P.S. Good try anyway!
P.P.S Check out: http://powdertoy.co.uk.
EVERY well-known life type can interact with every other. That's where I got the idea.
by edwardfanboy
November 19th, 2011, 9:58 pm
Forum: Other Cellular Automata
Topic: Odd-Even Replicator B1357/S02468
Replies: 4
Views: 2210

Re: Odd-Even Replicator B1357/S02468

Isn't this rule called "Fredkin"?
by edwardfanboy
November 17th, 2011, 7:01 am
Forum: The Sandbox
Topic: How Your Username Evolves
Replies: 111
Views: 62467

Re: How Your Username Evolves

(in my font) This ... x = 50, y = 5, rule = B3/S23:T600,136 3ob2o2bo3bo2bo2b2o2b2o2b3o2bo2bo2bob2o2b3obobo$o3bobobobobobobobobobob obo3bobob2obobobobobobobo$3obobobobobob3ob2o2bobob3ob3ob4ob2o2bobob3o$ o3bobobobobobobobobobobobo3bobobob2obobobobo3bo$3ob2o3b3o2bobobobob2o 2bo3bobobo2bob2o2b3ob3o! int...
by edwardfanboy
November 14th, 2011, 6:51 am
Forum: Patterns
Topic: Eater for traffic light?
Replies: 1
Views: 1717

Eater for traffic light?

I was trying to see whether I could make a double-barrelled glider gun based on the AK47 reaction.
by edwardfanboy
November 10th, 2011, 9:15 pm
Forum: Other Cellular Automata
Topic: Combined Life Algorithms
Replies: 20
Views: 11148

Combined Life Algorithms

I am working on a rule table for what I call SeedLife. It simulates the Seeds rule and Conway's Game of Life in the same space and allows them to interact by counting each other as neighbors. This allows for very simple ships that travel at light speed! I will post the SeedLife rule table and an exa...
by edwardfanboy
October 29th, 2011, 11:41 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 821
Views: 349926

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

In Brian's Brain, I found a c/2 diagonal glide symmetric spaceship I call the BB (Brian's Brain) glider.
RLE:

Code: Select all

x = 4, y = 4, rule = /2/3
2.A$.BAB$A$.B!
I found this while looking at the evolution of the domino.

Code: Select all

x = 1, y = 2, rule = /2/3
A$A!
(this is not necessary)
by edwardfanboy
October 29th, 2011, 11:29 pm
Forum: General Discussion
Topic: Odd pattern which isn't on the list
Replies: 4
Views: 2329

Re: Odd pattern which isn't on the list

acgoldis wrote:Hopefully these characters are the same size.
Try putting it in code blocks:

Code: Select all

**o**
***o*
*ooo*
*****
*ooo*
***o*
**o**
This is the glider synthesis of a bi-block.
by edwardfanboy
October 29th, 2011, 11:21 pm
Forum: General Discussion
Topic: Stepships - A new type of c/2 spaceship
Replies: 12
Views: 4874

Re: Stepships - A new type of c/2 spaceship

137ben wrote:....Your rle code starts with "x=0, y=0". This means that it fits in a 0 by 0 rectangle, and so it does not come out in most life programs. Could you edit that to the correct size?
Fixed!
by edwardfanboy
October 26th, 2011, 7:31 am
Forum: General Discussion
Topic: Stepships - A new type of c/2 spaceship
Replies: 12
Views: 4874

Stepships - A new type of c/2 spaceship

I think I discovered a new type of c/2 spaceship I call a "Stepship". It is based on blinker puffer 1. It uses the spark of the lowest HWSS as a blinker fuse. Here is RLE code of the first 6 stepships. x = 180, y = 348, rule = B3/S23 2b3o$b5o$2ob3o22b6o$b2o25bo5bo$28bo$4bo24bo4bo$2bo28b2o$bo4bo$bo3b...
by edwardfanboy
October 6th, 2011, 2:40 am
Forum: General Discussion
Topic: "Iso-Glider"
Replies: 5
Views: 2022

Re: "Iso-Glider"

ebcube wrote:You can see that they are the same glider offset by two generations.
This is like the "difference" between sine and cosine waves.
If x is in radians:
cos(x) = sin(x + pi/2)
by edwardfanboy
October 6th, 2011, 2:31 am
Forum: General Discussion
Topic: "Iso-Glider"
Replies: 5
Views: 2022

Re: "Iso-Glider"

calcyman wrote:Conway referred to the 3o$o$bo! shape as a 'male' glider, and the boo$oo$bo! as a 'female' glider. With little imagination, one can identify 2-glider collisions as being either homo- or heterosexual.
I don't like it when you relate Conway's Game of Life to sex.
by edwardfanboy
October 6th, 2011, 2:28 am
Forum: General Discussion
Topic: List of C/4 puffers & rakes?
Replies: 5
Views: 2859

Re: List of C/4 puffers & rakes?

IN GOLLY.