Search found 79 matches

by 12Glider
June 24th, 2011, 7:22 pm
Forum: Other Cellular Automata
Topic: Experimenting with an intermediate neighbourhood
Replies: 11
Views: 14012

Re: Experimenting with an intermediate neighbourhood

I'm trying to use that command line, and it keeps saying "Number found where operator expected at - line 1, near "pl 4568" (Do you need to predeclare pl?) Bareword found where operator expected at - line 1, near "4568bc" (Missing operator before bc?) Bareword found where operator expected at - line ...
by 12Glider
June 20th, 2011, 3:14 pm
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 78589

Re: Star Wars Rule

Arc ladder x = 88, y = 88, rule = 345/2/4 2.A$.3A$2A.2A$.2A.2A$2.2A.2A$3.2A.2A$4.2A.2A$5.2A.2A$6.2A.2A$7.2A.2A$ 8.2A.2A$9.2A.2A$10.2A.2A$11.2A.2A$12.2A.2A$13.2A.2A$14.2A.2A$15.2A.2A $16.2A.2A$17.2A.2A$18.2A.2A$19.2A.2A$20.2A.2A$21.2A.2A$22.2A.2A$23.2A .2A$24.2A.2A$25.2A.2A$26.2A.2A$27.2A.2A$28.2A.2A...
by 12Glider
June 19th, 2011, 7:41 pm
Forum: Other Cellular Automata
Topic: Experimenting with an intermediate neighbourhood
Replies: 11
Views: 14012

Re: Experimenting with an intermediate neighbourhood

I'm having trouble using the Perl script that makes these intermediate rules.
I keep getting this error message: "max states is not a positive integer at [path]\makeWMPVNruletrees.pl line 42"
by 12Glider
June 19th, 2011, 6:46 pm
Forum: Other Cellular Automata
Topic: Yet Another Rule table...
Replies: 1
Views: 1488

Yet Another Rule table...

My B-day's coming up soon (less than a month), and I was wondering if someone could make a table for a rule called "Brailife". The rule is seen in the CA software "Cellab", and the General behavior (5 live states) goes like this: States 1 and 2 are just like Brian's Brain (1 is live, 2 is dying) Cel...
by 12Glider
June 9th, 2011, 6:59 pm
Forum: Other Cellular Automata
Topic: Lifecolor
Replies: 2
Views: 2235

Lifecolor

This rule is exactly the same as Life...but with more cell colors.These new colorations can lead to interesting behavior, shown here: x = 3, y = 3, rule = lifecolor .A$2.A$DCA! One would think that this multicolored glider is p4. Due to the colorations, however, it triples the period. If anyone has ...
by 12Glider
June 9th, 2011, 6:32 pm
Forum: Other Cellular Automata
Topic: Making another rule table...
Replies: 2
Views: 1591

Re: Making another rule table...

The rule table worked perfectly! Thanks so much!
by 12Glider
June 4th, 2011, 9:49 pm
Forum: Other Cellular Automata
Topic: +4-5-6c3
Replies: 7
Views: 2970

Re: +4-5-6c3

Strange Q.G. x = 612, y = 100, rule = +4-5-6c3 573.B.B$572.AB.BA.ABA$573.A.A3.BA$574.B2.4A$575.B2A$574.A$571.B.A$ 571.BA$572.BA4.BAB$571.A4.B2.BA$571.3BAB4.A4.AB$570.2A2.A.AB.B5.BA$ 571.A.B2.A.2BA$564.2A.B.2B2.B4.2A$563.3A2.AB3.B$563.2A.AB.A3.2A$562.A 2.A2.A3.A$563.A.BA$564.B2.2A.AB$563.A.A.2A.B$571...
by 12Glider
June 4th, 2011, 9:43 pm
Forum: Other Cellular Automata
Topic: +4-5-6c3
Replies: 7
Views: 2970

Re: +4-5-6c3

Giant spaceship (p152) x = 367, y = 41, rule = +4-5-6c3 344.A$343.3A$343.BAB2$343.A.A$243.2A97.A3.B.2A$113.AB128.B97.A.B.2B.B A2.B$63.3A47.A2.A124.B.A98.2B2.A4.2B$63.2AB49.A.B122.A2BA100.2B2.A2.B 2.AB$58.ABA3.A48.B116.A10.2A100.B5.A2.A.B4.A$58.3B2.2B48.BA98.BA14.2A 112.A.2A.A.B.A2.A2B.B3A$55.2A8.A.B...
by 12Glider
June 4th, 2011, 1:24 pm
Forum: Other Cellular Automata
Topic: Blocks and Walls Patterns
Replies: 5
Views: 2518

Re: Blocks and Walls Patterns

Key signal gun x = 38, y = 27, rule = blocks_and_walls 24.H$23.H.H$22.H3.H$10.12H.AC2.H$M22.3G2.H$M3.M13.2H2.5G2.H$M17.H3.5G 3.H$M3.M12.H4.5G4.H$M15.H5.5G5.H$M3.M10.H6.5G6.H$M13.H7.5G7.H$M3.M8.H 8.5G8.H$M11.H9.5G9.H$10.2H10.5G10.H$12.H9.5G9.H$13.H8.5G8.H$14.H7.5G 7.H$15.H6.5G6.H$16.H5.5G5.H$17.H4.5G...
by 12Glider
May 28th, 2011, 9:57 pm
Forum: Other Cellular Automata
Topic: Making another rule table...
Replies: 2
Views: 1591

Making another rule table...

You all remember the Extendedlife rule table from Extrementhusiast, right? I was wondering, since I can't make rule tables worth pocket lint, if someone could make a Day & Night Variation (B3678/S34678) of that. Thanks. :arrow:
by 12Glider
May 27th, 2011, 4:12 pm
Forum: Other Cellular Automata
Topic: Serizawa
Replies: 44
Views: 23078

Re: Serizawa

I have been trying to determine the end behavior of this rule, modeled with very large toroidal universes. I have run a bunch of tori of sizes 8192 by 8192, 4096 by 4096, and 16384 by 16384, each starting with random-fill (50%). (I have been doing this for several other rules, but my results for th...
by 12Glider
May 3rd, 2011, 7:07 pm
Forum: Other Cellular Automata
Topic: Live Free or Die/3
Replies: 1
Views: 1629

Live Free or Die/3

This rule has the same birth and survival numbers as the rule Live Free or Die.
Spacefiller

Code: Select all

x = 11, y = 10, rule = 0/2/3
4.AB$3.AB$.AB.2A$AB.AB$AB2.AB$5.AB3.A$6.AB.AB$7.AB$8.AB$9.AB!
by 12Glider
April 26th, 2011, 3:16 pm
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 78589

Re: Star Wars Rule

Makes an infinite rebound:

Code: Select all

x = 5, y = 2, rule = 345/2/4
2A.2A$2A.2A!
by 12Glider
April 26th, 2011, 6:26 am
Forum: Other Cellular Automata
Topic: +4-5-6c3
Replies: 7
Views: 2970

Re: +4-5-6c3

That Q.G. pattern's really nice. :D
by 12Glider
April 25th, 2011, 6:50 pm
Forum: Other Cellular Automata
Topic: +4-5-6c3
Replies: 7
Views: 2970

Re: +4-5-6c3

The rule is in the RuleTree format. Use make-ruletree.py after copying this to the keyboard: name = "+4-5-6c3" n_states = 3 # must match states n_neighbors = 8 def transition_function(a): # +4-5-6:3 plus = [4] # +x minus = [5,6] # -x states = 3 # must match n_states p = 0 m = 0 n = a[0] + a[1] + a[2...
by 12Glider
April 25th, 2011, 12:55 pm
Forum: Other Cellular Automata
Topic: +4-5-6c3
Replies: 7
Views: 2970

+4-5-6c3

Post patterns for this rule here.

Chaotic growth:

Code: Select all

x = 4, y = 4, rule = +4-5-6c3
4B$B$B$B!
by 12Glider
April 22nd, 2011, 4:34 pm
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 78589

Re: Star Wars Rule

Can someone find a way to make this a spaceship? x = 188, y = 34, rule = 345/2/4 2.A.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.C BA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CB A.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA$2ABA.CBA.CBA.CBA.CB A.CBA.CBA...
by 12Glider
April 20th, 2011, 3:10 pm
Forum: Other Cellular Automata
Topic: GoucherLoops
Replies: 10
Views: 5137

Re: GoucherLoops

Another GoucherMutant: x = 20, y = 20, rule = GoucherLoops 5.10B$4.BG.AG.AD.ADB$4.BA8B.B$4.B.B6.BAB$.4BGB6.BG4B$B.AG.AB6.B.AG.AB $BG4B8.4BGB$BAB14.B.B$B.B14.BAB$BGB14.BEB$BAB14.B.B$BAB14.BAB$BAB14.B EB$BA4B8.4B.B$B3A.DB6.B2A.IAB$.4BAB6.BA4B$4.B.B6.BAB$4.BN8BAB$4.BA.GA .G4AB$5.9BK! GoucherFun x = 167...
by 12Glider
April 16th, 2011, 3:16 pm
Forum: Other Cellular Automata
Topic: Live Free or Die
Replies: 142
Views: 91467

Live Free or Die

Post patterns for the exploding rule Live Free or Die here.
by 12Glider
April 15th, 2011, 4:54 pm
Forum: Other Cellular Automata
Topic: Extended Life
Replies: 171
Views: 112958

Re: Extended Life

Big block makes 8 LWSSs x = 128, y = 128, rule = extendedlife 128D$128D$128D$128D$128D$128D$128D$128D$128D$128D$128D$128D$128D$128D $128D$128D$128D$128D$128D$128D$128D$128D$128D$128D$128D$128D$128D$ 128D$128D$128D$128D$128D$128D$128D$128D$128D$128D$128D$128D$128D$128D $128D$128D$128D$128D$128D$128D$...
by 12Glider
April 14th, 2011, 3:04 pm
Forum: Other Cellular Automata
Topic: Making a rule table...
Replies: 12
Views: 3838

Re: Making a rule table...

This rule is actually a little bit different, in the fact that if the different cells are pack close enough, they make different spaceships. To demonstrate this, I'll make a little drawing of sorts: .... .12. .12. .... This is the basic block ship in BB. p1. .... .14. .12. .... This is the block shi...
by 12Glider
April 13th, 2011, 6:58 pm
Forum: Other Cellular Automata
Topic: Making a rule table...
Replies: 12
Views: 3838

Re: Making a rule table...

I did find a nice line stretcher though. x = 23, y = 49, rule = Triad 15.BA$15.BA$8.B2.B2.A$7.A5.BA$.B6.BA2B3.B2.BA$2A7.A3.2B2.2A.BA$.B.B7. B2.2A2.BA.BA$2.A13.BA3.BA$14.BA$12.BA$B3.A.BA2.BA$2.2A2B2.BA$.2B3.BA$ 4.BA$2.BA$.BA18$.DC$2.DC$4.DC$.2D3.DC$2.2C2D2.DC$D3.C.DC2.DC$12.DC$ 14.DC$2.C13.DC3.DC$.D....
by 12Glider
April 13th, 2011, 6:38 pm
Forum: Other Cellular Automata
Topic: Making a rule table...
Replies: 12
Views: 3838

Re: Making a rule table...

That's almost exactly what I need! Just one thing though: 5 doesn't act as a still life; it moves with other patterns, and makes them behave differently. Other than that, it's great! Run this pattern in MCell to see what I mean. #MCell 4.20 #GAME User DLL #RULE Triad #BOARD 320x240 #WRAP 1 #CCOLORS ...
by 12Glider
April 12th, 2011, 9:39 pm
Forum: Other Cellular Automata
Topic: Serizawa
Replies: 44
Views: 23078

Re: Serizawa

That's a sick rake you have there. :D
by 12Glider
April 12th, 2011, 9:31 pm
Forum: Other Cellular Automata
Topic: Making a rule table...
Replies: 12
Views: 3838

Making a rule table...

Hello. I was wondering if somebody could make a rule table emulating the Triad rule in MCell. Any help will be accepted! :D I know the general behavior of the rule, but I am lost as to how to translate it to a .table format. The rule is behaves exactly the same as Brian's Brain, with 2 colors. State...