## Search found 232 matches

- March 13th, 2010, 9:18 pm
- Forum: Other Cellular Automata
- Topic: New Rule Table: Movers
- Replies:
**13** - Views:
**5237**

### Re: New Rule Table: Movers

Oscillators: x = 89, y = 35, rule = movers 2I$2I14$66.I$65.I3.I8.I4.I.I$15.I4.I11.2I5.I5.I5.I5.I9.I2.I6.I.I7.I$. I4.2I5.2I5.2I3.2I4.4I3.3I3.I.I3.I.I3.I.2I6.I.I6.I2.I4.I.2I.I$I4.I2.I 3.I6.I6.2I4.2I4.2I5.I4.2I5.I2.I3.I2.I6.I.I10.I$51.I13.I3.I5.I$68.I9$ 15.I14.I$3.I10.I.I.I7.I4.I$I.I.I5.I6.I7.I.I.I$.I7...

- March 12th, 2010, 1:46 am
- Forum: Other Cellular Automata
- Topic: Brian's Brain
- Replies:
**26** - Views:
**15659**

### Re: Brian's Brain

Done. :D x = 58, y = 92, rule = /2/3 15.2A22.2A$15.2BA20.A2B$17.B20.B$16.A.A18.A.A$16.B.B18.B.B$15.A.B20.B .A$15.B.BA18.AB.B$14.A2.A20.A2.A$14.B.BA20.AB.B$16.B22.B$18.BA16.AB$ 17.AB18.BA$20.BA12.AB$20.BA12.AB$18.BA16.AB4$26.A2.A$26.4B$26.A2.A3$ 26.B2.B2$55.2A$54.A2B$54.B$53.A.A$53.B.B$54.B.A$53.AB.B...

- March 10th, 2010, 11:27 pm
- Forum: Other Cellular Automata
- Topic: B2/S0/C4 (another multiple-state rule)
- Replies:
**4** - Views:
**2896**

### Re: B2/S0/C4 (another multiple-state rule)

I've done a good bit of research in this rule. Here are the c/2 spaceships so far: x = 12, y = 3, rule = 0/2/4 .B6.B.AC$B.B5.ABCA$ABA7.A! Here are the oscillators so far: x = 11, y = 4, rule = 0/2/4 2.A6.A$.A6.A$A6.A$10.A! That breeder you posted is a pattern which I have been trying to stabilize in...

- March 10th, 2010, 5:47 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies:
**1499** - Views:
**944799**

### Re: Thread For Your Accidental Discoveries

Accidentally found this catalyst speed-up for the boat 90 degree reflector: Compare: x = 38, y = 13, rule = B3/S23 b2o28b2o$obo27bobo$bo29bo3$25b2o$25b2o4$12b2o21b2o$12bobo20bobo$12bo 22bo! Adding a fishhook makes a pulsar. Is this the best slow salvo formula? x = 13, y = 12, rule = B3/S23 2bo$obo$...

- February 28th, 2010, 1:46 pm
- Forum: Other Cellular Automata
- Topic: New Rule Table: Movers
- Replies:
**13** - Views:
**5237**

### Re: New Rule Table: Movers

I find the self repair aspect in many ships remarkable:

Code: Select all

```
x = 7, y = 36, rule = movers
2.H.D$2.GFC$3.E$IBI.IBI$.A3.A3$3.I$2.I.I$3.I25$3.E$3.F!
```

- February 28th, 2010, 1:27 pm
- Forum: Other Cellular Automata
- Topic: B3/S2456
- Replies:
**20** - Views:
**7563**

### Re: B3/S2456

Here's a new P12 (the smallest possible?): x = 7, y = 3, rule = B3/S2456 bo3bo$3ob3o$bob2o! That oscillator can be extended to an infinite extent (with infinite period): x = 27, y = 31, rule = B3/S2456 12bobobobobobobo$13bo3bo3bo3b2o$12bobobobobobobobo8$8bobobobobobobobob o$9bo3bo3bo3bo3b2o$8bobobo...

- February 27th, 2010, 4:26 pm
- Forum: Other Cellular Automata
- Topic: New Rule Table: Movers
- Replies:
**13** - Views:
**5237**

### New Rule Table: Movers

Here's a new rule table for y'all: # Golly rule-table format. # C,N,NE,E,SE,S,SW,W,NW,C' # C,N,E,S,W,C' n_states:10 neighborhood:vonNeumann symmetries:none var a={0,1,2,3,4,5,6,7,8,9} var b={0,1,2,3,4,5,6,7,8,9} var c={0,1,2,3,4,5,6,7,8,9} var d={0,1,2,3,4,5,6,7,8,9} var e={0,2,4,6,8} var f={0,2,4,6...

- February 21st, 2010, 12:57 pm
- Forum: Other Cellular Automata
- Topic: 3456/278/5 (multiple state rule)
- Replies:
**15** - Views:
**6013**

### Re: 3456/278/5 (multiple state rule)

A 1-step advancer: x = 63, y = 108, rule = 3456/278/5 2D$2C$2B$2A3$7.2D$7.2C$7.2B$7.2A3$14.2D$14.2C$14.2B$14.2A3$21.2D$21. 2C$21.2B$21.2A3$28.2D$28.2C$28.2B$28.2A3$35.2D$35.2C$35.2B$35.2A3$42. 2D$42.2C$42.2B$42.2A$59.ABCD$59.ABCD$49.2D$49.2C$49.2B$49.2A3$56.2D$ 56.2C$56.2B$56.2A2$59.ABCD$59.ABCD2$56...

- February 20th, 2010, 11:22 pm
- Forum: Other Cellular Automata
- Topic: 3456/278/5 (multiple state rule)
- Replies:
**15** - Views:
**6013**

### Re: 3456/278/5 (multiple state rule)

Anybody found a side rake for 4x2 spaceships? Here is a p48 sideways rake, not optimal but works: x = 65, y = 80, rule = 3456/278/5 9.B$8.CDCA$5.BC.B.B.B.A$6.2AB.AC4A$4.B2A.C.B5A$4.C.C.D.D.A.A$5.D3.C$ 6.CD17$5.D$8.D3.A$3.DAD5.A.A$3.CBA.D.C2AB3A$5.ABC.BD5A$4.CDAC.C.C.A$ 7.D.DB$8.C50.DCBA$56.2DAB.A.A...

- February 17th, 2010, 12:34 am
- Forum: Other Cellular Automata
- Topic: B24/S13 (Von Neumann Neighborhood)
- Replies:
**2** - Views:
**2892**

### Re: B24/S13 (Von Neumann Neighborhood)

Sadly, no spaceships or expanding objects can exist in this rule. No spaceships can exist in any of those rules. To preserve the outer-totalistic nature of the rule, and to permit spaceships, a third state is required. Artem Dergachev discovered such a rule; here it is translated into a Golly rule ...

- February 16th, 2010, 11:12 pm
- Forum: Patterns
- Topic: Very large 'awesome' patterns
- Replies:
**54** - Views:
**35390**

### Re: Very large 'awesome' patterns

I'd love to see a UC controlled printer. Your dream has come true! http://calcyman.awardspace.co.uk/life-massive/phi.mc This pattern calculates the decimal digits of phi = 1.6180332... It generates the '1.6' almost immediately, and calculates the first 30 decimal places within circa 1 trillion gene...

- February 14th, 2010, 9:31 pm
- Forum: Other Cellular Automata
- Topic: 3456/278/5 (multiple state rule)
- Replies:
**15** - Views:
**6013**

### Re: 3456/278/5 (multiple state rule)

Excuse me? Could you make visuals or instruct me how to view the code? These paste fine in Golly. EDIT: Omniperiodic for all periods possible (due to 5 states, 5 is minimum period): x = 54, y = 13, rule = 3456/278/5 3.A2.A2.A$2.9A$.3A2.A2.3A39.A$3A.DCBA2.3A16.A11.DC7.B.A$.A7.D.A8.DC6. B.A10.A.B5.C....

### Re: LWSS gun

Use cut (ctrl-x).Alegend wrote:Actually, for Golly, it won't let me move objects without undo, and then copy. How do I move the objects, otherwise?

- February 11th, 2010, 9:28 pm
- Forum: Patterns
- Topic: Very large 'awesome' patterns
- Replies:
**54** - Views:
**35390**

### Re: Very large 'awesome' patterns

I'd love to see a UC controlled printer.

- February 11th, 2010, 11:32 am
- Forum: Patterns
- Topic: Very large 'awesome' patterns
- Replies:
**54** - Views:
**35390**

### Re: Very large 'awesome' patterns

I meant how did you build it?calcyman wrote:Have you seen the pattern in action? It physically builds the numbers out of blocks by firing massive glider salvos, and prints them in an infinitely long line northeast....How?

- February 10th, 2010, 11:24 pm
- Forum: Patterns
- Topic: Very large 'awesome' patterns
- Replies:
**54** - Views:
**35390**

### Re: Very large 'awesome' patterns

...How‽calcyman wrote:Title:Pseudo-ruler generator

Size: 56018 * 63566

URL: http://calcyman.awardspace.co.uk/life-m ... o-ruler.mc

This machine outputs a variant of the ruler sequence by printing the numerical output in readable form. Best viewed at a scale of 2^6 : 1 and a step size of 8^5.

- February 9th, 2010, 10:45 pm
- Forum: Patterns
- Topic: Very large 'awesome' patterns
- Replies:
**54** - Views:
**35390**

### Re: Very large 'awesome' patterns

Very, very, nice! I'd love to see more examples using your mega-cells! Have you encountered Brice Due's metacells? These were the source of inspiration for my mega-cells, but are much smaller, more compact and orthogonal. They use p46 technology instead of stable reflectors. Yes I have (the example...

- February 9th, 2010, 10:45 pm
- Forum: Other Cellular Automata
- Topic: 3456/278/5 (multiple state rule)
- Replies:
**15** - Views:
**6013**

### Re: 3456/278/5 (multiple state rule)

An interesting variant of "Star Wars." By the way, are there any Generations search programs? EDIT: A diagonal pillar construction: x = 22, y = 22, rule = 3456/278/5 3.ABCD$3.ABCD$4.ABCD$2A3.ABCD$2BA3.ABCD$2CBA3.ABCD$2DCBA3.ABCD$2.DCBA 3.ABCD$3.DCBA3.ABCD$4.DCBA3.ABCD$5.DCBA3.ABCD$6.DCBA3.ABCD$7.DCB...

- February 9th, 2010, 11:58 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies:
**1499** - Views:
**944799**

### Re: Thread For Your Accidental Discoveries

Ah, I see.Extrementhusiast wrote:I know that, but with the two Herschels, the temporary inductor pair is not there.

- February 8th, 2010, 10:24 pm
- Forum: Patterns
- Topic: Very large 'awesome' patterns
- Replies:
**54** - Views:
**35390**

### Re: Very large 'awesome' patterns

Very, very, nice! I'd love to see more examples using your mega-cells!

- February 7th, 2010, 3:33 pm
- Forum: General Discussion
- Topic: Game of Life Links
- Replies:
**56** - Views:
**153084**

### Re: Game of Life Links

You have to compile them yourself.Lewis wrote:How do you use the programs which are .c files (eg. ofind.c)?

- February 7th, 2010, 3:32 pm
- Forum: Patterns
- Topic: Polyomino glider predecessor?
- Replies:
**1** - Views:
**1701**

### Polyomino glider predecessor?

What's the smallest polyomino glider predecessor?

- February 7th, 2010, 2:55 pm
- Forum: Patterns
- Topic: Incomplete search patterns - try to complete
- Replies:
**180** - Views:
**318811**

### Re: Incomplete search patterns - try to complete

Are you planning on releasing that program?

- February 5th, 2010, 5:43 pm
- Forum: Other Cellular Automata
- Topic: Interesting Patterns in Normally Expanding Rulesets
- Replies:
**9** - Views:
**5377**

### Re: Interesting Patterns in Normally Expanding Rulesets

The first step to finding a spaceship in B017/S1?

Code: Select all

```
x = 27, y = 7, rule = B017/S1
2bo23bo$2bo23bo2$2bo$o3bo$o3bo$2bo!
```

- February 2nd, 2010, 1:11 am
- Forum: Other Cellular Automata
- Topic: B3/S234
- Replies:
**95** - Views:
**38384**

### Re: B3/S234

I'm starting a spaceship collection for this rule too. These are all of the ones posted in the topic so far, sorted by speed. x = 345, y = 250, rule = 234/3 34bo$24bobobo5bo2bobobo$235bo$24bo8bo7bo183bobobo5bo2bobobo$33b o$24bo12bobobo183bo8bo7bo94bo$32bo201bo92bobobo5bo2bo3bo$24bo 7bo4bo187bo12bob...