Search found 135 matches

by jimmyChen2013
January 3rd, 2018, 9:30 pm
Forum: Other Cellular Automata
Topic: Omega Cube Rule
Replies: 7
Views: 2513

Re: Omega Cube Rule

This should really be exploited more
its so fun
by jimmyChen2013
December 13th, 2017, 9:13 am
Forum: Other Cellular Automata
Topic: Extended Life
Replies: 171
Views: 112946

Re: Extended Life

A satisfying chain-reaction x = 248, y = 2400, rule = ExtendedLives 102.2A2.2A$103.2AB2A$99.3A.A.2B2A$103.ABAB2A$104.A.2A$99.2A3.4A$93.3A 4.A3.A$93.2A.2A3.3A2.2A$93.2A2.A3.2A.3A$95.6A4.2A$97.5A.2A$98.A.A129. 5A$101.A10.2A115.3A2B2A$108.A.6A113.2AB.BA$106.3A.2A2B2A114.A.ABA.A$ 106.2A2.A.A2B115.5A.A$1...
by jimmyChen2013
December 13th, 2017, 5:20 am
Forum: Other Cellular Automata
Topic: Extended Life
Replies: 171
Views: 112946

Re: Extended Life

Another popsicle ship:

Code: Select all

x = 16, y = 15, rule = ExtendedLives
11.3A$9.A.4A$8.A.2A2B2A$7.A2.A.A2BA$7.A3.AB.A$7.A2C2.4A$4.A3.A2C$2.4A
.AC3.A$.3A2B2A3.A$2.A.A2B.2A$.3AB.2A$4.4A$2D4.A$.2D2A$D2.2A!
by jimmyChen2013
December 13th, 2017, 5:11 am
Forum: Other Cellular Automata
Topic: Extended Life
Replies: 171
Views: 112946

Re: Extended Life

The popsicle ship x = 59, y = 53, rule = ExtendedLives 24.3B$26.B$25.B$28.3B$20.3C7.B$22.C6.B$21.C10.3B$24.3C7.B$16.3B7.C6.B $18.B6.C10.3B$17.B10.3C7.B$20.3B7.C6.B$12.3D7.B6.C10.3B$14.D6.B10.3C 7.B$13.D10.3B7.C6.B$16.3D7.B6.C10.3B$18.D6.B10.3C7.B$17.D10.3B7.C6.B$ 20.3D7.B6.C10.3B$22.D6.B10.3C7.B$21....
by jimmyChen2013
December 12th, 2017, 10:30 pm
Forum: Other Cellular Automata
Topic: Extended Life
Replies: 171
Views: 112946

Re: Extended Life

Here's a combined version of all 3 extra states let me know if bugs @RULE ExtendedLives 0: Vaccuumm 1: Normal 2: Birthforce 3: Both Combined 4: Deathforce @TABLE n_states:5 neighborhood:Moore symmetries:permute var a = {0,1} var b = {0,1} var c = {0,1} var d = {0,1} var e = {0,1} var f = {0,1} var g...
by jimmyChen2013
December 12th, 2017, 10:17 pm
Forum: Other Cellular Automata
Topic: Extended Life
Replies: 171
Views: 112946

Re: Extended Life

I am so proud I revived this post
if I did
by jimmyChen2013
December 12th, 2017, 9:49 pm
Forum: Other Cellular Automata
Topic: Extended Life
Replies: 171
Views: 112946

Re: Extended Life

BlinkerSpawn: Could you make a variant where the two extended cells are the always-on and always-off?
Wait aren't it the the same as the original extended life?
i dunno

EDIT: because my two extra states were based on the birth-forcer and the birth-death-forcer
by jimmyChen2013
December 12th, 2017, 7:54 am
Forum: Other Cellular Automata
Topic: Extended Life
Replies: 171
Views: 112946

Re: Extended Life

I made a rule where the extended states would act on their own life rules instead of being indestructible. They are not affected by the normal life cells in any way. the rule has some interesting dynamics. Spaceships the other states acts like puffers; still-lifes creates oscillators; guns make chao...
by jimmyChen2013
December 11th, 2017, 6:27 am
Forum: Other Cellular Automata
Topic: A different kind of Sierpinski generator
Replies: 1
Views: 915

A different kind of Sierpinski generator

Found this when I was messing around x = 2, y = 2, rule = Bounce AC$A! The rule it uses @RULE Bounce #1: tail #2: heat @TABLE n_states:4 neighborhood:Moore symmetries:rotate4reflect var a1 = {0,1,2,3} var a2 = a1 var a3 = a1 var a4 = a1 var a5 = a1 var a6 = a1 var a7 = a1 var a8 = a1 #collision 0,2,...
by jimmyChen2013
December 11th, 2017, 4:21 am
Forum: Other Cellular Automata
Topic: HPP-based Liquid corrosion & River sim
Replies: 1
Views: 1123

HPP-based Liquid corrosion & River sim

I am trying to simulate liquid corrosion and shape of rivers, by modifying the rules of HPP-demo (in Golly) so that the the bounders die after being hit by a particle. It works decent, but I'm not getting the results I wanted since the bounders die in one hit; if it the bounders die with a random pr...