## Search found 80 matches

May 15th, 2017, 7:53 pm
Forum: Scripts
Replies: 432
Views: 166344

Is it possible to make a script which could take any given glider and calculate where it would have been (and in what phase) N generations ago?
May 14th, 2017, 3:07 pm
Forum: Patterns
Replies: 2382
Views: 957440

So close to being a p5 oscillator:

Code: Select all

``````x = 0, y = 0, rule = Life
2o2b3o2b2o\$o2bo3bo2bo\$2b2o3b2o2\$2b2o3b2o\$o2bo3bo2bo\$2o2b3o2b2o!
``````
May 11th, 2017, 6:48 pm
Forum: The Sandbox
Topic: Introductions
Replies: 117
Views: 70346

### Re: Introductions

superstrijder15 wrote: I'm trying to make a pattern which can stop spaceships, and then return to it's normal state, wherever the ship comes from and whatever it is.
I believe you are describing an eater.
May 10th, 2017, 7:41 pm
Forum: Patterns
Replies: 2382
Views: 957440

This tail with a tail on two tables takes 19 generations to turn into just a tail with tail without the tables, but moved one block diagonally. There is no glider synthesis known for tables, so this is useless.

Code: Select all

``````x = 0, y = 0, rule = B3/S23
2b2ob2o\$3bobo\$o2bobo\$3o2b2o2\$4o\$o2bo!
``````
May 9th, 2017, 5:25 pm
Forum: Other Cellular Automata
Topic: A spaceship in Langtons Ant!?
Replies: 43
Views: 21173

### Re: A spaceship in Langtons Ant!?

If you place a single black cell any multiple of 3 blocks away from the spaceship's starting position, the spaceship gets reflected and still leaves the one cell in the same place:

Code: Select all

``````x = 11, y = 3, rule = Langtons-Ant
10.A\$2B\$2B!
``````
May 5th, 2017, 9:26 pm
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 78306

### Re: Star Wars Rule

p170 oscillator: x = 0, y = 0, rule = 345/2/4 16.C\$13.AB.A.BA\$14.2A.2A\$13.2A.A.2A\$10.C.2A.3A.2A.C\$9.B.2A.2A.2A.2A.B \$8.A.2A.2A.A.2A.2A.A\$9.2A.2A5.2A.2A\$6.A.2A.2A7.2A.2A.A\$5.B.2A.2A9.2A. 2A.B\$4.C.2A.2A11.2A.2A.C\$5.2A.2A13.2A.2A\$4.2A.2A15.2A.2A\$.A.2A.2A17. 2A.2A.A\$.B2A.2A19.2A.2AB\$2.A.2A21.2A.A\$CA.2A....
May 4th, 2017, 7:01 pm
Forum: Patterns
Topic: is this c/10 spaceship known?
Replies: 355
Views: 480263

### Re: is this c/10 spaceship known?

Is this useful? x = 20, y = 21, rule = Life 4.A2.A\$4.A2.A\$3.A4.A\$3.A4.A\$3.A4.A\$3.A4.A\$2.3A2.3A\$2.A.4A.A\$3.A4.A2\$ 19.A\$5.2A10.3A\$5.2A6.2A.A\$5.2A6.2A.2A\$3.A4.A\$.3A4.3A\$3A6.3A\$2A8.2A\$. 10A\$2.8A\$4.4A! Edit: Here's a proof-of-concept for if anyone can find a cheaper block-producing reaction: x = 53, y = ...
May 3rd, 2017, 8:24 pm
Forum: General Discussion
Replies: 1900
Views: 506613

### Re: Thread for basic questions

Is there a way to convert a block into a glider?

related question: what is the most compact way to convert a herschel into a glider?
May 1st, 2017, 8:16 pm
Forum: Other Cellular Automata
Topic: PondLife (B36i/S2-i35i)
Replies: 33
Views: 8121

### Re: PondLife (B36i/S2-i35i)

This is probably useless, but here is a herschel-esque pattern (by that I mean a pattern that travels in a straight line for a bit and then splits off):

Code: Select all

``````x = 5, y = 4, rule = B36i/S2-i35i
b2o\$2bo\$2ob2o\$b2o!
``````
April 29th, 2017, 10:03 pm
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 78306

### Re: Star Wars Rule

Here's a small collection of orthogonal spaceships with large sparks. The rightmost is a puffer based off one of the examples, and the leftmost can be extended infinitely in several ways by adding just a few cells to the tail spark, three examples of which are given: x = 0, y = 0, rule = 345/2/4 28....
April 28th, 2017, 9:01 pm
Forum: Patterns
Replies: 2382
Views: 957440

Here's this random thing:

Code: Select all

``````x = 0, y = 0, rule = Life
8b2o\$8b2o3\$9bo\$8bobo\$8b3o2\$5b2o2bo2b2o3b2o\$2o2bobob3obobo2b2o\$2o3b2o2b
o2b2o2\$8b3o\$8bobo\$9bo3\$9b2o\$9b2o!
``````
Probably totally useless, but I think it's kinda cool.
April 17th, 2017, 10:34 am
Forum: Other Cellular Automata
Topic: A spaceship in Langtons Ant!?
Replies: 43
Views: 21173

### Re: A spaceship in Langtons Ant!?

putting two of the spaceships next to each other with a one block gap quickly evolves into two oscillators: x = 5, y = 2, rule = Langtons-Ant 2B.2B\$2B.2B! Edit: Here's a pattern which expands infinitely AND evolves to contain a high-period oscillator: x = 14, y = 14, rule = Langtons-Ant 5.4B\$3.2B4.2...
April 14th, 2017, 8:17 pm
Forum: Patterns
Topic: Thread For Synthesisable Spaceship Guns
Replies: 170
Views: 204134

### Re: Thread For Synthesisable Spaceship Guns

Sorry for the short, tangential question, but once you've found some salvos to generate an object, how do you determine where the gliders should start to have a second iteration? Do you have to manually figure out where they would be and what phase they are in?
April 7th, 2017, 6:00 pm
Forum: The Sandbox
Topic: Life illusions
Replies: 5
Views: 1897

### Re: Life illusions

A fun one with lifeviewer It took me longer than I am willing to admit to figure out what was happening... Sidenote: A Gosper Glider Gun in Golly on Hyperspeed mode alternates between a few different illusions: one where the whole stream of gliders is a big blur, a few where the gliders turn into r...
April 4th, 2017, 5:41 pm
Forum: Scripts
Replies: 13
Views: 3896

First of all, just so we're clear, I'm not actually using a C64 . It was just an analogy. I have a modern computer, it just sucks. It's like 5 years old, but it was kinda on the cheap end. Second, if it's really gonna be a big process I'll just use LUA. No APG search, but I can survive as long as I ...
April 3rd, 2017, 8:09 pm
Forum: Patterns
Replies: 2382
Views: 957440

that's a rather insignificant reaction, and probably doesn't deserve to be posted here... [looks at thread title] Yea, it's called "Thread for your useless discoveries" for a reason. On a related note, here's a pattern which doesn't last very long but is kinda fun to watch in my opinion for no reas...
April 3rd, 2017, 7:16 pm
Forum: Scripts
Replies: 13
Views: 3896

The only message I'm getting is the typical "library could not be located" dialogue box. The executable this time is called "python-2.7.13". Finally, I intentionally set the directory to C:\Python, which I did a search of to no avail. I used the search terms "python27.dll" and "python2713.dll". Neit...
April 2nd, 2017, 7:50 pm
Forum: Scripts
Replies: 13
Views: 3896

get the latest version: python 2.7.13 . ALright, I have that installed now. One final problem: I still cannot figure out which file I have to give Golly the path to. I searched the directory for python27.dll and python2713.dll and neither brought up any results. Any advice? For the final time (hope...
April 2nd, 2017, 4:18 pm
Forum: Scripts
Replies: 13
Views: 3896

1)3.5.2
2)python-3.5.2
3)golly-2.8-win-32bit
April 1st, 2017, 9:25 pm
Forum: Scripts
Replies: 13
Views: 3896

I have 32 bit golly and 64 bit python. Oops. Sorry about that.

Edit: Still not working. I am having trouble locating the python library still. Excuse my ignorance.
April 1st, 2017, 9:07 pm
Forum: Patterns
Replies: 2382
Views: 957440

A methuselah with a bounding box of 9X14 and a lifespan of 3,238 generations:

Code: Select all

``````x = 0, y = 0, rule = Life
2b2o\$2b2o8\$7bo\$bo4bobo\$obo3bobo\$o2b2o2bo\$b2o!
``````
March 26th, 2017, 5:21 pm
Forum: Patterns
Replies: 2382
Views: 957440

I found this tessellatable p2 oscillator: x = 0, y = 0, rule = Life 5b2o3b2o11b2o3b2o\$5bobobobo11bobobobo\$7bobo15bobo\$7bobo15bobo\$5bobobob o11bobobobo\$2o2bobo3bobo2b2ob2o2bobo3bobo2b2o\$o4bo5bo4bobo4bo5bo4bo\$b 4o3bo3b4o3b4o3bo3b4o\$7bobo15bobo\$b4o3bo3b4o3b4o3bo3b4o\$o4bo5bo2bobobob o2bo5bo4bo\$2o2bobo3b...
March 24th, 2017, 9:38 pm
Forum: Patterns
Replies: 1864
Views: 896543

Is this still life known? If so, what's it called? ] That is not a still life and even if it was, still lifes are not interesting. (Unless they have special properties.) Oops, I had a single extra living cell. I will look into the properties of it, and if I find anything of interest I will post the...
March 23rd, 2017, 8:25 pm
Forum: Patterns
Replies: 1864
Views: 896543

Is this still life known? If so, what's it called?

Code: Select all

``````x = 0, y = 0, rule = Life
5b2o3b2o\$5bobobobo\$7bobo\$7bobo\$5bobobobo\$2o2bobo3bobo2b2o\$o4bo4b2o4bo\$
b4o7b4o2\$b4o7b4o\$o4bo5bo4bo\$2o2bobo3bobo2b2o\$5bobobobo\$7bobo\$7bobo\$5bo
bobobo\$5b2o3b2o!
``````
March 21st, 2017, 7:47 pm
Forum: Patterns
Replies: 1062
Views: 546954