Search found 80 matches

by Ethanagor
June 24th, 2017, 10:04 pm
Forum: Other Cellular Automata
Topic: All directions and infinite speeds
Replies: 39
Views: 8369

Re: All directions and infinite speeds

Saka wrote:
Ethanagor wrote: Easy:

Code: Select all

x = 11, y = 4, rule = All_Speeds
E9.E$.E7.E$.E.E3.E.E$2.E5.E!
It doesnt work at all..?
oh crap, I didn't copy the whole things correctly. Let me try again:

Code: Select all

x = 14, y = 11, rule = All_Speeds
7.E6$.E10.E$2.E8.E$E.E8.E.E$.E10.E$.E10.E!
by Ethanagor
June 24th, 2017, 9:27 pm
Forum: Other Cellular Automata
Topic: All directions and infinite speeds
Replies: 39
Views: 8369

Re: All directions and infinite speeds

Saka wrote:
AforAmpere wrote:Do you mean that it still shoots the same color "pushers" ? Because I don't think that is possible, because each color goes in one direction. Red and blur go left, cyan and yellow go right.
No. Just that it works when flipped.
Easy:

Code: Select all

x = 11, y = 4, rule = All_Speeds
E9.E$.E7.E$.E.E3.E.E$2.E5.E!
by Ethanagor
June 23rd, 2017, 4:25 pm
Forum: Other Cellular Automata
Topic: All directions and infinite speeds
Replies: 39
Views: 8369

Re: All directions and infinite speeds

This rule is really interesting to mess around with! a simple triplet emits a stream of red cells, and can be turned into different guns. Two most basic examples: x = 21, y = 5, rule = All_Speeds 3.E11.E$2.E.D9.E3.D$E.E4.E4.E.E5.E$.EA2.AE6.E2.A2.E$.E4.E6.E5.E! Additionally, here is a simple (puffer?...
by Ethanagor
June 21st, 2017, 8:59 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1667
Views: 545349

Re: Thread For Your Unrecognised CA

It also has a replicator based puffer and some other stuff with the replicator. Weirdly, some replicator based puffers move at different speeds... The puffers can interact in strange ways as well. For instance, here two puffers interact in a way that looks like it is stable/periodic, albeit very me...
by Ethanagor
June 19th, 2017, 8:46 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1900
Views: 506630

Re: Thread for basic questions

I would like to run APGSearch for extended periods of time, but I have run into an issue with that. If I leave the computer unattended for more than 10 minutes, it goes to sleep and stops searching. How can I run a long search without having to periodically bump the mouse?
by Ethanagor
June 19th, 2017, 7:36 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1667
Views: 545349

Re: Thread For Your Unrecognised CA

B34k5q8/S234cez5k7e: TinLife. I've been running some searches on this rule, mostly because I'm glad to have a rule with a small following so I can feel important about discovering new things. Here is a stamp collection of all oscillators I have found so far that do not function in life (note that t...
by Ethanagor
June 18th, 2017, 10:53 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2382
Views: 957449

Re: Thread For Your Useless Discoveries

Is it just me, or does this resemble the front end of the copperhead?

Code: Select all

x = 14, y = 7, rule = Life
6b2o$6b2o3$b2o8b2o$obo3b2o3bobo$2bo3b2o3bo!
...It's probably just me.
by Ethanagor
June 18th, 2017, 9:32 am
Forum: Other Cellular Automata
Topic: apgsearch - haul requests
Replies: 526
Views: 165191

Re: apgsearch - haul requests

drc wrote:I think Ethan is trying to enter b3s/C1 instead of B3/S
Yea, I also tried B3/SC1 but that didn't work. I'm a noob...
by Ethanagor
June 18th, 2017, 9:08 am
Forum: Other Cellular Automata
Topic: apgsearch - haul requests
Replies: 526
Views: 165191

Re: apgsearch - haul requests

How many objects can you get to show up at all in b3s/C1? That's not a valid rule, at least according to Golly (or any syntax I've seen) ...then how have people managed to search it and get objects to show up? Well, maybe I'm doing something wrong. Golly can't run that rule in any algorithm. EDIT: ...
by Ethanagor
June 18th, 2017, 9:00 am
Forum: Other Cellular Automata
Topic: apgsearch - haul requests
Replies: 526
Views: 165191

Re: apgsearch - haul requests

muzik wrote:How many objects can you get to show up at all in b3s/C1?
That's not a valid rule, at least according to Golly (or any syntax I've seen)
by Ethanagor
June 17th, 2017, 5:52 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 821
Views: 350106

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

This ship, dubbed the Serval in the "unrecognized CA" thread, can be reflected by many still lifes, one of which even generates another ship going the opposite way. Is there any way to make these into loops or oscillators? x = 66, y = 14, rule = B34k5q8/S234cez5k7e 7b2o12b2o12b2o12b2o12b2o$6b2obo10b...
by Ethanagor
June 15th, 2017, 7:19 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 821
Views: 350106

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

So close to being a spaceship:

Code: Select all

 x = 0, y = 0, rule = B34k5q8/S234cez5k7e
bo5bo$3o3b3o$ob2ob2obo2$3b3o!
[[ STOP 6 ]]
by Ethanagor
June 10th, 2017, 10:19 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1667
Views: 545349

Re: Thread For Your Unrecognised CA

B34k5q8/S234cez5k7e: TinLife. The following spaceship is called a serval: Also, can someone make some glider synthesis for the serval? Also, a glider gun would be much appreciated. c:[/quote] First of all, you could do this yourself if you put your mind to it, I'm sure. Regardless, here is a synthe...
by Ethanagor
June 9th, 2017, 5:26 pm
Forum: Scripts
Topic: Hacking apgsearch
Replies: 314
Views: 181763

Re: Hacking apgsearch

Technically isotropic rules are one type of non-totalistic rule -- the symmetrical kind where rotating or reflecting the pattern doesn't make a difference to its evolution. I think this hacked version is still the latest and greatest for isotropic rules, but I haven't been paying very good attentio...
by Ethanagor
June 8th, 2017, 5:46 pm
Forum: Scripts
Topic: Hacking apgsearch
Replies: 314
Views: 181763

Re: Hacking apgsearch

I REALLY don't want to search through this whole thread, so I will ask a stupid question: Is there a way to run non-totalistic rules in APGSearch?
by Ethanagor
June 6th, 2017, 5:42 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1900
Views: 506630

Re: Thread for basic questions

Alright, this will hopefully be my last issue. Sorry for all of these posts. Anyhoo, I don't think that my search hauls are being properly uploaded. I checked my payosha256 tag and it says I have no hauls uploaded, even though I should. What might I be doing wrong?
by Ethanagor
June 5th, 2017, 8:40 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1900
Views: 506630

Re: Thread for basic questions

Alright, another newbie question. I might have a few of these as I am working out how to use APGSearch. I started a search, and set it to report the census after five million soups. However, I am going to have to end the search prematurely, though it is only currently at 2.5 million soups. Is there ...
by Ethanagor
June 4th, 2017, 7:42 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1900
Views: 506630

Re: Thread for basic questions

Thanks! Works like a charm.

Unrelated question: I just finally got APGsearch to work,mbut I can't figure out how to change the symmetries, as it always says the symmetry is invalid. Which symmetries are valid?
by Ethanagor
June 2nd, 2017, 6:21 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1900
Views: 506630

Re: Thread for basic questions

Is there a consistent algorithm to create an "inverse" of a rule, i.e. one that has the same behaviour as the original when all "on" cells are turned off and all "off" cells are turned on?
by Ethanagor
June 2nd, 2017, 5:56 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1524
Views: 982129

Re: Thread For Your Accidental Discoveries

Huh. RLE I was experimenting with alternate ways to create this reaction, and came across this pattern which can "bounce" gliders off of the still life: x = 10, y = 13, rule = Life b2o$2bo$bo6bo$b2o4bobo$3bo3bobo$b2o5bo$o8bo$b2o5bo$3bo3bobo$b2o4bobo$b o6bo$2bo$b2o! Can anyone find an oscillator tha...
by Ethanagor
May 28th, 2017, 8:07 pm
Forum: General Discussion
Topic: Is this discovered?
Replies: 2
Views: 1786

Re: Is this discovered?

This is a form of the switch engine, which is a puffer engine discovered in the 1980s. There are many known puffers for it. For this reason, I am sorry to say that this is also most likely known.
by Ethanagor
May 27th, 2017, 8:49 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2382
Views: 957449

Re: Thread For Your Useless Discoveries

This is barely worth mentioning, but I was bored enough to be searching random soups BY HAND in Golly and came across this middleweight spaceship: x = 20, y = 20, rule = B3/S23 o8b2o2bob3obo$2b2o3b4ob3ob2o$o2b2o3b2o4bobobo$2b2o2b2o4bobob2o$3b2ob6o b2ob2obo$o4b2ob8ob3o$2ob3o2bo4bo3b3o$4o2bo8bo$4bobob...
by Ethanagor
May 24th, 2017, 8:03 pm
Forum: General Discussion
Topic: This really interesting puffer, might already be discovered
Replies: 3
Views: 1831

Re: This really interesting puffer, might already be discovered

This is a Schick engine with two heavyweight spaceships. Sadly, it is known.
by Ethanagor
May 18th, 2017, 8:04 pm
Forum: Patterns
Topic: Quest-for-Tetris Challenges
Replies: 71
Views: 47462

Re: Quest-for-Tetris Challenges

I have no idea if this is useful or not, but here is a base for a d-pad prototype. placing an on cell in either of the two marked off cells in each direction will result in a block on block a few cells away in that same direction. Again, I have no idea if a block on block can be turned into a usable...
by Ethanagor
May 17th, 2017, 7:27 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1900
Views: 506630

Re: Thread for basic questions

This might be a stupid question, but are there any known constellations that can convert one glider into two gliders in opposite directions but perpendicular to the original glider's path? I don't care if the constellation itself is destroyed in the process.