Search found 1079 matches

by AforAmpere
June 27th, 2019, 10:19 am
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 861
Views: 164606

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

Nice results everyone! I did a few random searches, and got some speeds over C/2, along with the normal stuff. I may do a parallel search for the above with seed 9.
by AforAmpere
June 25th, 2019, 9:42 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 861
Views: 164606

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

I have uploaded the above ships and others.
A for Awesome, your argument seems valid. I guess we should try and find those last two primes (29,31).
by AforAmpere
June 25th, 2019, 8:41 pm
Forum: Other Cellular Automata
Topic: Reflectorless Rotating Oscillators (RRO)
Replies: 107
Views: 40737

Re: Reflectorless Rotating Oscillators (RRO)

Rectangular RRO: x = 136, y = 17, rule = B2n3aijkr4jkz5ery6n7c8/S2-c3-acy4einrtz5ak6ace7 2b2o48b2o58b2o20bo$bo2bo46bo2bo56bo2bo20bo$bo2b2o45bo2b2o55bo2b2o15bo 2bo$o2b2o45bo2b2o55bo2b2o15b2o2bo$4o46b4o56b4o17bob2o2$133b3o$133b3o$ 128b2o5bo$130b3o$104b2obo24bo$59b4o41bo25bo2bo$58b2o2bo40bo3bo2bo18b3o ...
by AforAmpere
June 25th, 2019, 4:56 pm
Forum: Other Cellular Automata
Topic: Reflectorless Rotating Oscillators (RRO)
Replies: 107
Views: 40737

Re: Reflectorless Rotating Oscillators (RRO)

Macbi wrote:Amazing! How did you find it?
I used wildmyron's new version of searchRule-matchPatt2.py on a different RRO I had found. This popped up as one of the results.
by AforAmpere
June 25th, 2019, 3:55 pm
Forum: Other Cellular Automata
Topic: Reflectorless Rotating Oscillators (RRO)
Replies: 107
Views: 40737

Re: Reflectorless Rotating Oscillators (RRO)

1000th post! 1,2,4: x = 92, y = 26, rule = B2n3aijr4jk5ek6cin7e/S23-ay4einrtyz5kn6cen7 2o38b2o38b2o$obo37bobo37bobo$ob2o36bob2o36bob2o$3o37b3o37b3o$2o38b2o 38b2o4$68bo$67b3o$66bo2b2o$66b5o3$87b5o$87b2o2bo$88b3o$89bo4$36b2o38b 2o$35b3o37b3o$34b2obo36b2obo$35bobo37bobo$36b2o38b2o! x = 114, y = 39, rul...
by AforAmpere
June 22nd, 2019, 3:32 pm
Forum: Other Cellular Automata
Topic: Requests for Searches - Non-apgsearch
Replies: 46
Views: 13530

Re: Requests for Searches - Non-apgsearch

Possibly the non-totalistic version of gfind may work, but I don't trust it is reliable at high velocities.
by AforAmpere
June 13th, 2019, 11:16 pm
Forum: Other Cellular Automata
Topic: Non-explosive B2a rules
Replies: 19
Views: 4281

Re: Non-explosive B2a rules

fluffykitty wrote:I'm pretty sure someone else found a B2a-less spaceship before that.
I found some B3i and B1e agnostic ships, but the only ship I've seen on the forums that is B2a agnostic is that one. They posted that ship somewhere else a while ago, maybe you are remembering that. I may search for some more.
by AforAmpere
June 12th, 2019, 4:29 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 861
Views: 164606

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

(8,3)c/14, 4 cells: x = 3, y = 3, rule = B2acn3acenq4ijnw5-aijr6-kn7e/S01e2ei3ekn4ajqrtz5akn6ei78 o2$3o! (8,4)c/14, 4 cells: x = 4, y = 2, rule = B2aci3cn4ckqrtyz5cknr6-ik7e8/S12ei3anqr4aejwy5ijknr6-ik7e8 o$b3o! (8,5)c/14, 4 cells: x = 4, y = 3, rule = B2ac3anr4-jkrz5-eijn6cei78/S1e2ci3aeikr4aekrw5a...
by AforAmpere
June 11th, 2019, 6:38 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 861
Views: 164606

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

Thanks for another update wildmyron! I've updated the wiki, and every period is up-to-date up to period 160 now.
by AforAmpere
June 1st, 2019, 8:24 am
Forum: Other Cellular Automata
Topic: Rules with elementary oblique spaceships
Replies: 18
Views: 4615

Re: Rules with elementary oblique spaceships

Smaller 2c/9: x = 11, y = 89, rule = B2e3aeiqr4cekqtyz5-cjk6cen7e8/S1c2ace3ajqr4enr5eik678 3bo3bo$bob2ob2obo$3b5o$o2b5o2bo$2b7o$4b3o$3b5o$4b3o$4b3o$2b7o$3b5o$b9o $b9o$2b7o$2b7o$2b7o$b9o$b9o$2b7o$bob5obo$2b7o$3b5o$3b5o$2bob3obo$3b5o$ 3b5o$3b5o$2b7o$3b5o$3b5o$4b3o$4b3o$b2ob3ob2o$b2o5b2o$5bo$4b3o$4b3o$...
by AforAmpere
May 31st, 2019, 7:32 pm
Forum: Other Cellular Automata
Topic: Rules with elementary oblique spaceships
Replies: 18
Views: 4615

Re: Rules with elementary oblique spaceships

Here's a smaller C/5 for that rule: x = 13, y = 22, rule = B2e3aeiqr4cekqtyz5-cjk6cen7e8/S1c2ace3ajqr4enr5eik678 2bo7bo$2b2o5b2o$3bo5bo$2bo7bo$b2o7b2o$2b4ob4o$3b7o$2bob5obo$3b7o$3b7o$ 2bobobobobo$2b3o3b3o$3bobobobo$bo3bobo3bo$bob7obo$b11o$13o$b11o$o2bo2b o2bo2bo$5b3o$4b2ob2o$4bobobo! EDIT, extensibl...
by AforAmpere
May 31st, 2019, 10:49 am
Forum: General Discussion
Topic: Golly suggestions
Replies: 192
Views: 87496

Re: Golly suggestions

At about 3.4 GB or RAM on it, it seems to run at about 3-4 fps. I tried to let it go higher, but around about 3.5 GB, Golly said it was out of memory, and crashed.
by AforAmpere
May 30th, 2019, 10:31 pm
Forum: The Sandbox
Topic: Thread for Non-CA Academic Questions
Replies: 315
Views: 76692

Re: Thread for Non-CA Academic Questions

I think the value for 3 is infinite:

Code: Select all

|1|

Code: Select all

|2 3|
|3 2|

Code: Select all

|2 3 3|
|3 3 2|

Code: Select all

|2 3 3 3|
|3 3 3 2|
.
.
.
Or maybe I'm not understanding the rules. No matrix contains the previous one.
by AforAmpere
May 30th, 2019, 2:43 pm
Forum: The Sandbox
Topic: Thread for Non-CA Academic Questions
Replies: 315
Views: 76692

Re: Thread for Non-CA Academic Questions

I was under the impression that TREE(3) was somewhere around the SVO in size, which dwarfs even what fluffykitty said above. Either way, defining a system that reaches TREE(3) with computable functions isn’t trivial.
by AforAmpere
May 29th, 2019, 8:32 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 292
Views: 143906

Re: Larger than Life

Luckily the period is (assuming it doesn't grow), at least within 10^1490. The ship seems to always be in a 99x99 square, and it's symmetric. Jokes aside, if this does become or is a ship, maybe we could use some command to reset the coordinate grid if it moves too far? The 0 button does that, but I...
by AforAmpere
May 27th, 2019, 12:57 pm
Forum: Other Cellular Automata
Topic: Immortalife (B3-cqy4j/S2-n34i)
Replies: 36
Views: 13051

Re: Immortalife (B3-cqy4j/S2-n34i)

C/3: x = 19, y = 12, rule = B3-cqy4j/S2-n34i 3bo11bo$3b2o9b2o$3bob2o5b2obo$2bo2bob2ob2obo2bo$2o2bo3bobo3bo2b2o$7b2o b2o$o6b2ob2o6bo$obo3bo5bo3bobo$6bo5bo$5b2o5b2o$6bo5bo$6bo5bo! Two small C/4s: x = 38, y = 12, rule = B3-cqy4j/S2-n34i 6bo17bo3bo3bo3bo$bo4bo4bo12bo3bo3bo3bo$3o2bobo2b3o10bobobobobobobo...
by AforAmpere
May 27th, 2019, 10:15 am
Forum: The Sandbox
Topic: weirder and weirder and weirder
Replies: 117
Views: 21103

Re: weirder and weirder and weirder

We do have specific threads for that kind of stuff, you know.
by AforAmpere
May 22nd, 2019, 4:47 pm
Forum: Other Cellular Automata
Topic: Immortalife (B3-cqy4j/S2-n34i)
Replies: 36
Views: 13051

Re: Immortalife (B3-cqy4j/S2-n34i)

5G synth of that still life synthesized in 7G in the other thread:

Code: Select all

x = 27, y = 42, rule = B3-cqy4j/S2-n34i
25bo$24bo$24b3o8$9bo$8bo$8b3o3$3o$2bo$bo$11bo$10b2o$10bobo19$15bo$14b
2o$14bobo!
by AforAmpere
May 19th, 2019, 7:33 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 528
Views: 182872

Re: Rule request thread

Does this work? @RULE PrintLife2 ******************************** **** COMPILED FROM NUTSHELL **** **** v0.5.7 **** ******************************** @TABLE neighborhood: Moore symmetries: none n_states: 17 var any.0 = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16} var any.1 = any.0 var any.2 = any.0 var...
by AforAmpere
May 19th, 2019, 6:58 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 528
Views: 182872

Re: Rule request thread

Okay, I used a different, but better solution to our issue. Just widen the signal. Moosey, I need more details on what exactly you want from the converter, but here is version 2 (EDITed to reflect new changes): @RULE PrintLife2 ******************************** **** COMPILED FROM NUTSHELL **** **** v...
by AforAmpere
May 19th, 2019, 2:45 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 528
Views: 182872

Re: Rule request thread

EDIT: What if you synchronized a row and then synchronized all the rows? That would work for rectangles x = 29, y = 10, rule = LifeHistory 5F7.5F7.5A$5F7.5F7.5A$5F7.5F7.5A$5F3.F3.2FD2F3.F3.5A$5F3.2F2.F3DF3.2F 2.4AC$5F.5F.5D.5F.ACACA$5F3.2F2.2FD2F3.2F2.2AC2A$2FD2F3.F3.2FD2F3.F3. 5A$4DF7.5F7.5A$AFD2F...
by AforAmpere
May 19th, 2019, 11:06 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 528
Views: 182872

Re: Rule request thread

Yeah, I've tried to use that paper. Unfortunately, the solution I need is essentially unreadable. If anyone could translate it into readable text, I can convert it into a ruletable.
by AforAmpere
May 19th, 2019, 10:47 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 528
Views: 182872

Re: Rule request thread

Sorry for cluttering this thread, but I’d like an extended version of this rule which has extra states that fire photons when a Life cell passes through it (Without affecting the life cell) so that I can make a “true” x->photon without periodic circuitry You could call it PrintAndReleaseLifeEXTENDE...
by AforAmpere
May 14th, 2019, 2:56 pm
Forum: Other Cellular Automata
Topic: SmokingLife (B2i34cj6a7c8/S2-i3-a4ceit6in)
Replies: 57
Views: 11607

Re: SmokingLife (B2i34cj6a7c8/S2-i3-a4ceit6in)

Really small C/4, at 16 cells:

Code: Select all

x = 11, y = 5, rule = B2i34cj6a7c8/S2-i3-a4ceit6in
b2o5b2o$3bobobo$o9bo$bobo3bobo$3bobobo!