Search found 1090 matches

by AforAmpere
June 21st, 2017, 4:23 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1562
Views: 528768

Re: Thread For Your Unrecognised CA

Cool rule with a (2,1)c/11 knightship here's some spaceships, because that is most of what I care about: x = 145, y = 44, rule = B3-y6ac/S23-ckq5cy 3bo17bo18bo16bo14b2o13bo3bo13bo3bo26bo5b3o$2b3o11b2ob5ob2o8b2ob5ob2o 11bo12bo4bo11bo3bo13bo3bo25b3o6bo$b5o11bo7bo10bo7bo11bobo11b2o2b2o10bo bobobo11bobo...
by AforAmpere
June 21st, 2017, 9:43 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1562
Views: 528768

Re: Thread For Your Unrecognised CA

Cool c/3 diagonal puffer: x = 4, y = 4, rule = B2cek3-anry4ejr5a/S02cek3ckny4aq5y bo$obo$3bo$2bo! EDIT, variant with c/3d rake, spaceships, and a p58 oscillator that is quite common: x = 71, y = 9, rule = B2cei3-anry4ejr5a/S2-an3-eq4aq5-kr 2b2o36bo8bo17bo$2b2o35bobo6bobo15bobo$6o36bo8bo17bo$6o35bo7b...
by AforAmpere
June 21st, 2017, 6:54 am
Forum: Other Cellular Automata
Topic: B2ek3-ajny4ajqr5a/S02ack3ackny4aq5y
Replies: 7
Views: 1766

Re: B2ek3-ajny4ajqr5a/S02ack3ackny4aq5y

Yeah, I found a four three cell ship rule first and found this one with just an extra 2c/11 diagonal. Full spaceship collection as of so far using gfind-pt: x = 690, y = 228, rule = B2ek3-ajny4ajqr5a/S02ack3ackny4aq5y bo4b3o5b3o5b3o7bob3obo6b3ob3o13b2o24bo16bo5bo7bo4bo7bo4bo8b3o6b3o8b3o 4b3o7bo3bo7b...
by AforAmpere
June 19th, 2017, 5:41 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1562
Views: 528768

Re: Thread For Your Unrecognised CA

Failed quadratic replicator in that rule:

Code: Select all

x = 6, y = 6, rule = B2ac3ae4t5e/S1c2i3i
3o2$2bo$3bobo$5bo$5bo!
by AforAmpere
June 19th, 2017, 4:45 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 896
Views: 174042

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

Do you think it is possible in Seeds, or a life-like rule? When I try to search Seeds with gfind-pt for high width for a p3 knightship, it instantly finishes.
by AforAmpere
June 19th, 2017, 3:50 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 896
Views: 174042

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

Based on the structure of known B1e ships it seems unlikely for any non-orthogonal ships, I don't think any diagonal ships have been found right?
by AforAmpere
June 19th, 2017, 3:45 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 896
Views: 174042

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

There is a p4 knightship in a B0 rule if that counts
Here's a (3,1)c/3 close call:

Code: Select all

x = 3, y = 3, rule = B2a/S1e2i
3o2$2bo!
by AforAmpere
June 19th, 2017, 3:33 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 896
Views: 174042

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

Are p3 knightships only possible in B2a rules?
by AforAmpere
June 19th, 2017, 10:31 am
Forum: Other Cellular Automata
Topic: B2ek3-ajny4ajqr5a/S02ack3ackny4aq5y
Replies: 7
Views: 1766

B2ek3-ajny4ajqr5a/S02ack3ackny4aq5y

This rule is pretty versatile with its spaceships, it has 5 three cell ships, and many others: x = 381, y = 228, rule = B2ek3-ajny4ajqr5a/S02ack3ackny4aq5y bo4b3o11b2o11bo5bo7bo4bo7bo4bo8bo3bo10bo3bo15bo3bo14bo13bo18bo14bobo 10bo12bo4bo14bo10bo10bo12bo15b2o3b2o18b2o12b2o3b2o9bo3bo30b3o13bo$obo 4bo5b...
by AforAmpere
June 19th, 2017, 10:01 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1825
Views: 485069

Re: Thread for basic questions

Where does the /p go in the argument? When I put it, it says that /p is not found, can you please give an example?
EDIT: I realized it only works for normal life-like rules and got it to work.
by AforAmpere
June 19th, 2017, 6:52 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1825
Views: 485069

Re: Thread for basic questions

Thanks, I have gfind-pt with EricG's mod, but it does not output partials, and nothing is listed in "gfind c." Is there a command to view the partials?
by AforAmpere
June 18th, 2017, 6:59 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 807
Views: 342942

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Incredible 13c/512 diagonal!, I was lucky to see this thing come out of random soup, it is one of the weirdest ships that I have ever seen: x = 26, y = 27, rule = B2-ac3-jnqr5y67e8/S1c23-akny4 o2bo$o2bo$4o$b2o13$18bo$8bobo5bob3o$10bo5bo3bo$7bo8b2o2bo$7b3o2bo4bobo 2b2o$5b2ob3ob2o4bo3bo$8bo9b5ob2o$7bo...
by AforAmpere
June 18th, 2017, 6:10 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1825
Views: 485069

Re: Thread for basic questions

How do you see partials on gfind-pt for non-totalistic rules? Also, is there a way to eliminate duplicate spaceships?
by AforAmpere
June 17th, 2017, 8:13 pm
Forum: Other Cellular Automata
Topic: Perfect Orthogonal Speeds in Life-like CA
Replies: 106
Views: 24986

Re: Perfect Orthogonal Speeds in Life-like CA

What speeds do you have that just have too high of a period?
by AforAmpere
June 17th, 2017, 7:11 pm
Forum: Other Cellular Automata
Topic: Perfect Orthogonal Speeds in Life-like CA
Replies: 106
Views: 24986

Re: Perfect Orthogonal Speeds in Life-like CA

You checked all permutations on the database? I don't have the ships you need, but drc's dropbox collection or the natural ships with strange speeds thread might have something
by AforAmpere
June 17th, 2017, 5:52 pm
Forum: Other Cellular Automata
Topic: Perfect Orthogonal Speeds in Life-like CA
Replies: 106
Views: 24986

Re: Perfect Orthogonal Speeds in Life-like CA

Ah, there's only 2251799813685248 rules to search!
by AforAmpere
June 17th, 2017, 5:40 pm
Forum: Other Cellular Automata
Topic: Perfect Orthogonal Speeds in Life-like CA
Replies: 106
Views: 24986

Re: Perfect Orthogonal Speeds in Life-like CA

I can't find one either, and I have none on my list. There is none in drc's collection either. I don't know if any are known.
by AforAmpere
June 17th, 2017, 5:29 pm
Forum: Other Cellular Automata
Topic: Perfect Orthogonal Speeds in Life-like CA
Replies: 106
Views: 24986

Re: Perfect Orthogonal Speeds in Life-like CA

Yeah, if you go to this, it has all of the gliders, in his format, http://fano.ics.uci.edu/glider.db, to find a specific speed, like c/55, just search :55:1:0, :55:-1:0, :55:0:1, and :55:0:-1, which are the four possible parameters for c/55 p55.
by AforAmpere
June 17th, 2017, 5:24 pm
Forum: Other Cellular Automata
Topic: Perfect Orthogonal Speeds in Life-like CA
Replies: 106
Views: 24986

Re: Perfect Orthogonal Speeds in Life-like CA

Actually, I was missing a c/39, but I did a search on the raw data and found one, it is fast, and I am planning to add more to my list.

EDIT, a c/55, only one on the database that is not higher period:

Code: Select all

x = 8, y = 9, rule = B3457/S158
3bo$bo3bo$2bobo$2bo$3o4bo$2bo$2bobo$bo3bo$3bo!
by AforAmpere
June 17th, 2017, 5:00 pm
Forum: Other Cellular Automata
Topic: Perfect Orthogonal Speeds in Life-like CA
Replies: 106
Views: 24986

Re: Perfect Orthogonal Speeds in Life-like CA

Thanks for that Muzik. Here's speeds up to c/40. c/27 orthogonal: x = 5, y = 5, rule = B34568/S3678 bo$ob3o$o$ob3o$bo! c/28 orthogonal: x = 5, y = 5, rule = B35678/S2467 obobo$3b2o$bo2bo$3b2o$obobo! c/31 orthogonal: x = 6, y = 7, rule = B34678/S026 3bo$bo$4b2o$o3bo$4b2o$bo$3bo! c/32 orthogonal: x = ...
by AforAmpere
June 17th, 2017, 3:27 pm
Forum: Other Cellular Automata
Topic: Perfect Orthogonal Speeds in Life-like CA
Replies: 106
Views: 24986

Re: Perfect Orthogonal Speeds in Life-like CA

c/20 orthogonal:

Code: Select all

x = 3, y = 5, rule = B35678/S1247
b2o$2o$3o$2o$b2o!
c/23 orthogonal:

Code: Select all

x = 4, y = 7, rule = B3/S0145678
bo$bo2$2obo2$bo$bo!
c/26 orthogonal:

Code: Select all

x = 7, y = 6, rule = B3457/S04578
2bobo$4ob2o$o5bo$o5bo$4ob2o$2bobo!
by AforAmpere
June 17th, 2017, 3:27 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 896
Views: 174042

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

c/20 orthogonal: x = 4, y = 5, rule = B35678/S1247 obo$2bo$o2bo$2bo$obo! c/23 orthogonal: x = 4, y = 7, rule = B3/S0145678 bo$bo2$2obo2$bo$bo! c/26 orthogonal: x = 7, y = 6, rule = B3457/S04578 2bobo$4ob2o$o5bo$o5bo$4ob2o$2bobo! EDIT 1: 3c/30 diagonal x = 5, y = 5, rule = B3-q4nrt5nr6i/S2-c3-q4r5cej...
by AforAmpere
June 17th, 2017, 3:04 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 896
Views: 174042

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

The c/64 is only in this thread, found by me, so it is already been posted, I am not sure why it ended up in your post.
by AforAmpere
June 17th, 2017, 10:17 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1562
Views: 528768

Re: Thread For Your Unrecognised CA

Where is this ntzfind version located? The one that I have is on the zfind discussion thread, and it can't do diagonal. Sorry for being off-topic. Can you show me where it is, please?