Search found 625 matches

by Goldtiger997
July 27th, 2019, 2:57 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 185099

Re: 17 in 17: Efficient 17-bit synthesis project

#170 in 16: x = 152, y = 72, rule = B3/S23 92bobo$92b2o$93bo11$64bo$65bo$63b3o$85bo$84bo$84b3o3$86bo$85bo$47bobo 10bo24b3o$48b2o11b2o$48bo11b2o10$144bo$144bobo$140bo3b2o$141bo$139b3o 4$4bo144bo$5bo142bobo$3b3o138b2obobobo$66bo10bo66bob2o3bo$66b2o8bobo 69b3o$65bobo8bobo69bo$77bo$134b3o$3o133bo$2bo132...
by Goldtiger997
July 20th, 2019, 4:49 am
Forum: Other Cellular Automata
Topic: Pentadecathlife (B34e5y6cn8/S234c5e)
Replies: 34
Views: 8944

Re: Pentadecathlife (B34e5y6cn8/S234c5e)

Various speeds from ntzfind:... I found some more spaceships with ntgfind and ntzfind (c/6d, c/2, 2c/5, c/5, 2c/7, c/8): x = 139, y = 29, rule = B34e5y6cn8/S234c5e 129bo4bo$128bobo2bobo$50b3ob3o40bo8bo20bo3b2o3bo$49bo2bobo2bo18b3ob3o 13bobo6bobo20bobo2bobo$6o13b3o2bo2b3o19bo2bobo2bo18b2o3b2o16bo4bo...
by Goldtiger997
July 10th, 2019, 9:38 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 185099

Re: 17 in 17: Efficient 17-bit synthesis project

#57 in 13 gliders, completely clearing out the 5th column: x = 695, y = 65, rule = B3/S23 401bobo$402b2o$402bo$410bo$407bo2bobo$405bobo2b2o$406b2o3$546bo$545bob o$545bo2bo$133bo412b2o110b2o$131bobo524b2o$132b2o282bo139bo93bo$415bob o137bobo92bo$127bo146b3o138bo2bo136bo2bo91bo$128b2o2bo283b2o138b2o$ ...
by Goldtiger997
July 8th, 2019, 10:19 am
Forum: Patterns
Topic: Stable signal converters
Replies: 215
Views: 207422

Re: Stable signal converters

A good way to get rid of some of the empty space would be to go back to using every output of the Fx77 spine, instead of every other output. Someday when about fifty other higher-priority items on my Life to-do list are done, I should go back and see if there's a connection geometry that would allo...
by Goldtiger997
July 3rd, 2019, 7:27 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 185099

Re: 17 in 17: Efficient 17-bit synthesis project

#237 in 12G, using a component from Extrementhusiast's collection: x = 78, y = 22, rule = B3/S23 58bo$59bo$11bo45b3o4bo$9b2o54bo11bo$10b2o51b3o9b2o$76b2o$57bo$obo53bob o$b2o52bo2bo4bo$bo54b2o5bobo$20b2o41b2o5b2o$21bo49bo$20bo49bo$20b2o37b 3o8b2o$22bo49bo$22bo49bo$20b2o48b2o$20bo49bo$21bo49bo$20b2o31...
by Goldtiger997
June 30th, 2019, 9:16 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 185099

Re: 17 in 17: Efficient 17-bit synthesis project

#235 in 13G: x = 96, y = 36, rule = B3/S23 4bo$5bo44bo$3b3o45bo$40bo8b3o$14bo26bo17bo$15bo23b3o17bobo$13b3o43b2o 2$85bo$14b3o66bobo$16bo67b2o$15bo35b2o34bo$50bobo33bobob2o$50bo36b2obo $51bo2b2o35bo2b2o$52bo2bo36bo2bo$51b2obo36b2obo$51bo2b2o35bo2b2o$53bo 39bo$52b2o38b2o$b2o$obo$2bo6$3o3b3o$2bo5bo21b2...
by Goldtiger997
June 29th, 2019, 10:30 am
Forum: Other Cellular Automata
Topic: Whichlife (B2in3aeijn/S234e)
Replies: 58
Views: 13223

Re: Whichlife (B2in3aeijn/S234e)

I think this is a complete enumeration of all 2G collisions: x = 493, y = 262, rule = B2in3aeijn/S234e 292bo18bo$291bo18bo21bo$291b3o16b3o18bo39bo22bo$252bo13bo64b3o16bo19bo 22bo$237bo13bo13bo83bo20b3o20b3o$236bo14b3o11b3o81b3o58bo$155bo36bo18b o24b3o170bo28bo$59bo18bo19bo16bo19bo18bo19bo16bo18bo198...
by Goldtiger997
June 29th, 2019, 6:04 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 185099

Re: 17 in 17: Efficient 17-bit synthesis project

#277 in 16G: x = 159, y = 63, rule = B3/S23 55bo$53b2o$54b2o12$139bo$140bo5bo3bobo$138b3o6bo3b2o3bo$145b3o3bo4bobo $156b2o6$146b2o$86b2o49b2o7bo$86bo49bobo8bo$87bo50bo7b2o$86b2o55b2o$ 83b2o57bo2b3o$o19bo61bo2b3o54bobo2bo$b2o15bobo61bobo2bo55b2o$2o17b2o 62b2o$8bo$6bobo$7b2o2$20bobo$21b2o$21bo3$71b3o$...
by Goldtiger997
June 23rd, 2019, 9:42 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 185099

Re: 17 in 17: Efficient 17-bit synthesis project

#4 in 13G:

Code: Select all

x = 131, y = 27, rule = B3/S23
47bo$48b2o$47b2o5$128bobo$128b2o$129bo2$118bo$8bo46bo60bobo$8bobo42bob
o9bo51b2o$8b2o44b2o9bo$3bobo59bo24b2o$4b2o83b4o21b3o$4bo83b2ob2o23bo$o
55bobo30b2o24bo8b2o$b2o54b2o65bobo$2o55bo9b2o57bo$66bo2bo56bob2o$67b2o
56b2o2bo$127bo$60bo63bobo$59b2o63b2o$59bobo!
by Goldtiger997
June 21st, 2019, 4:44 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 185099

Re: 17 in 17: Efficient 17-bit synthesis project

xs17_4aaj2arzx11 (#161) in 10G:

Code: Select all

x = 96, y = 24, rule = B3/S23
o$b2o24bobo$2o26b2o$28bo65bo$17bo75bo$18b2o73b3o$17b2o$89b2o$88bo2bo$
89b2o2$83bo2bo$83b6o$28bo60bo$28bobo52b2o2b2o$14bobo6bo4b2o53bo2bo$15b
2o4bobo61b2o$11bo3bo6b2o14b2o$11b2o24b2o50b2o$10bobo26bo49b2o2$92b3o$
92bo$93bo!
by Goldtiger997
June 19th, 2019, 12:40 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 185099

Re: 17 in 17: Efficient 17-bit synthesis project

Thanks! That reduces the hardest xs17 from 37 gliders to 35. Shaving off the extra two gliders might be possible by removing the three cleanup gliders and gencolsing it with another glider. Here's a 2G reduction to the creation of the carrier on paperclip, bringing the cost down to 33 gliders: x = ...
by Goldtiger997
June 18th, 2019, 7:31 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 185099

Re: 17 in 17: Efficient 17-bit synthesis project

At the moment this constructs the 2-AC variant in 34 gliders, compared with the existing method which manages it in 33: x = 153, y = 58, rule = B3/S23 7b2o143bo$5b3obo43b2o95b2o$4bo4bo41b3obo95b2o$4bob3o41bo4bo$5b2o43bob 3o$13bo37b2o$5b2o6bobo$5b2o6b2o$10b2o131bo$5b2o3bobo35b2o91b2o$5b2o3bo 34bo2bo...
by Goldtiger997
June 17th, 2019, 10:28 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 185099

Re: 17 in 17: Efficient 17-bit synthesis project

EDIT 2: One fewer glider (so down to 34 for xs17_03p6413z39c): Nice! Here's a one glider reduction by inserting the B-heptomino more cheaply, meaning that only one xs17 costs >= 2 gliders/bit: x = 42, y = 48, rule = B3/S23 39bo$38bo$38b3o5$24bo$20bo4b2o$18bobo3b2o$19b2o12bo$9bo22bo$10b2o20b3o $9b2o...
by Goldtiger997
June 16th, 2019, 3:24 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 185099

Re: 17 in 17: Efficient 17-bit synthesis project

Over on the discord there has been efforts to reduce the last three 17-bit still-lifes to cost less than 2 gliders per bit (i.e. less than 34 gliders), but we haven't had any success yet. The best idea so far is this one from Kazyan, where the red cells (or a similar pre-block inserter) have to be t...
by Goldtiger997
June 10th, 2019, 9:53 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 1063
Views: 811278

Re: Synthesising Oscillators

Eye of Sauron reduced by a further 6 gliders: x = 50, y = 40, rule = B3/S23 37bo$37bobo$37b2o$48bo$25bo20b2o$23bobo21b2o$24b2o2$49bo$26bobo18b2o$ 27b2o19b2o$20bo6bo$19bobo17bo$20b2o16b2o$17bo20bobo$16bobo$17b2o4bo2bo $23b4o$21b2o4b2o$22bob2obo$22bob2obo$21b2o4b2o$23b4o$23bo2bo4b2o$31bob o$9bobo20bo$...
by Goldtiger997
June 8th, 2019, 6:01 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 2027
Views: 582329

Re: Thread for basic questions

Gustone wrote:HOW DO I MAKE GFIND WORK WITH NON TOTALISTIC RULES
Wildmyron wrote a post in 2017 that explains how to search non-totalistic rules with gfind here which I believe covers all you need to know.
by Goldtiger997
June 2nd, 2019, 9:14 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 2027
Views: 582329

Re: Thread for basic questions

Does Period-156 glider gun actually have a 16G synthesis? The synthesis cost was added by Entity Valkyrie a few days after he first joined but with no RLE provided. I tried to synthesize it myself, but couldn't stop the gliders from crossing paths (which to be fair is more likely because of my inco...
by Goldtiger997
June 2nd, 2019, 10:23 am
Forum: Patterns
Topic: Stable signal converters
Replies: 215
Views: 207422

Re: Stable signal converters

Here's a glider-to-25P3H1V0.2 converter. It has a bounding box of 1189 by 1000. Unfortunately, once again there is quite a bit of empty space in the middle, but I don't see how it can be removed: x = 1189, y = 1000, rule = LifeHistory 460.16B303.2A$460.16B302.A.A$460.16B296.2A4.A$460.16B294.A2.A2.2A...
by Goldtiger997
May 27th, 2019, 10:07 am
Forum: Patterns
Topic: Stable signal converters
Replies: 215
Views: 207422

Re: Stable signal converters

Looks good! I gave the script a quick run and ran into a problem that implies some additional constraint not mentioned above:... ...The NEmost glider was placed at (50,-44), and I added edge shooters in order NEmost, middle, SWmost... ...The script worked perfectly, except that the activation glide...
by Goldtiger997
May 27th, 2019, 5:50 am
Forum: Patterns
Topic: Stable signal converters
Replies: 215
Views: 207422

Re: Stable signal converters

Now that we have another diagonal signal, I think things are pretty good. So you could choose a cheaper or more expensive spaceship recipe depending on how much of a challenge you want. More diagonal things would still be good, so if your builder scripts are getting good enough, there's always a gl...
by Goldtiger997
May 25th, 2019, 9:24 am
Forum: Patterns
Topic: Stable signal converters
Replies: 215
Views: 207422

Re: Stable signal converters

Okay, here's a completed glider-to-crab converter. It has a bounding box of 1065x1213, which can definitely be cut down (an example being bringing in the snark in the NE). It's repeat time is 189 ticks, which would be lower if not for the sparkiness of the Fx119 edgeshooters: x = 1065, y = 1213, rul...
by Goldtiger997
May 23rd, 2019, 5:37 am
Forum: Patterns
Topic: Stable signal converters
Replies: 215
Views: 207422

Re: Stable signal converters

Nobody has done a stable glider-to-crab converter yet, right? ...Seems like a converter would be a reasonably easy project, at least compared to a Glider-Spider Megaverter. Maybe use the mostly three-sided recipe borrowed from Extrementhusiast's crab gun? ...If anyone decides to build one, please p...
by Goldtiger997
April 30th, 2019, 10:14 pm
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 185099

Re: 17 in 17: Efficient 17-bit synthesis project

EDIT: Naive synthesis methods give me... 17G! x = 63, y = 32, rule = Life o$b2o$2o3$48bo$16bo30bobo$15bo31bo2bo10bo$3bo11b3o28b2o3bo8bo$4b2o44b 2o8b3o$3b2o$40b2o$39bo2bo$13bo25bo2bo10bo$3b3o6b2o26b2o11bo$5bo6bobo 38bo$4bo42b2o$46bo2bo$47b2o2b3o$37bo13bo$37b2o13bo$36bobo19bo$57b2o$ 57bobo$44b3o$44bo...
by Goldtiger997
April 26th, 2019, 10:01 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 185099

Re: 17 in 17: Efficient 17-bit synthesis project

xs17_c88m93z39c in 11G by myself and Sarp: x = 51, y = 38, rule = B3/S23 49bo$48bo$48b3o2$21bobo$21b2o$22bo4$obo$b2o$bo6$38bo$36b2o$11bobo23b2o $12b2o20bo$12bo19b2o$5b2o26b2o$4bobo30bo$6bo30bobo$37b2o3$24b2o$23b2o$ 25bo$11b2o$12b2o$11bo$33b2o$33bobo$33bo! I managed to do xs16_0ggml96z641 in 16G whic...
by Goldtiger997
April 23rd, 2019, 10:40 pm
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 185099

Re: 17 in 17: Efficient 17-bit synthesis project

Here are some syntheses of a related group of still-lifes: x = 155, y = 30, rule = B3/S23 107bo$108b2o$13bo93b2o$13bobo$13b2o3$40b2obob2o33b2obob2o33b2obob2o$ 31b2o7bob2obobo32bob2obobo32bob2obo$5bobo23b2o13bo39bo38bo$obo2b2o118b 2o$b2o3bo142bo$bo26b3o55b2o59b2o$30bo54bobo3bo56b2o$29bo57bo3bobo58b2o...