Search found 3553 matches

by Saka
February 16th, 2016, 6:49 am
Forum: The Sandbox
Topic: Game Of Life Comics
Replies: 77
Views: 25797

Game Of Life Comics

Heeeey! I would like to share a webcomic I'm making with you guys! I don't have a website to put them on yet, so I will put them here for now, it's called C(o)GoooooL (five o's), it is intended to be humorous, here is the first comic, titled "Scorpion" (It is large so I suggest you open in a new tab...
by Saka
February 16th, 2016, 5:56 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2508
Views: 1056520

Re: Thread For Your Useless Discoveries

Supereater x = 25, y = 25, rule = B3/S23 7bo$8bo$6b3o3$11b2o$11bobo8bo$bo11bo7bo$2bo10b2o6b3o$3o7b2obo$10b2obo 2bob2o$5b2o6b4ob2o$4bo2bo2b2o$4bobo4bob4ob2o$5bo5bobo2bobo$8b2obobo2bo bo$8bo2bobob2ob2o$5bo4bo2bo$5b5o3bob5o$14b2o4bob2o$7bo9b2obobo$6bobo9b obobobo$7bo10bobo2b2o$15b2obobo$15b2ob2o! Handc...
by Saka
February 16th, 2016, 5:52 am
Forum: Other Cellular Automata
Topic: Soup search results in rules other than Conway's Life
Replies: 367
Views: 174910

Re: Soup search results in rules other than Conway's Life

drc wrote:First knightship in catagolue (1,2)c/9:

http://catagolue.appspot.com/thing/xq9_157/b3s2-in35qr
It's not the first, I forgot the first, but good discovery anyways
by Saka
February 16th, 2016, 5:28 am
Forum: Other Cellular Automata
Topic: B2ce3ai/S23
Replies: 89
Views: 48398

Re: B2ce3ai/S23

Lotsa oscs x = 69, y = 38, rule = B2ce3ai_S23 47b2o$47b2o$64b2o$46b2o14bo2bo$4b2o24bo2b2o12bo9b2o3b2o$4b2o24b3obo12b o9b2o6bob2o$2o23b3o32bo3b2o2bo$o6b2o14bo3bo4b2o25b2o$2o5b2o14b2ob2o4b 2o26bo$45b2o10b2obobo$24b2o19b2o10bo3b2o$b2o21b2o33bo2bo$b2o55b2o3$44b 2o4b2o$44b2o4b2o2$40b2o3b2o2b3o$40b2o3bob2...
by Saka
February 16th, 2016, 5:02 am
Forum: Other Cellular Automata
Topic: B2ce3ai/S23
Replies: 89
Views: 48398

Re: B2ce3ai/S23

Code: Select all

x = 12, y = 7, rule = B2ce3ai_S23
8b2o$2o6bo2bo$2o6b2o3$2b2o$2b2o!
I seriously don't know WHAT to do with this rule
by Saka
February 16th, 2016, 4:43 am
Forum: Scripts
Topic: Adding Catalysts to Catgl
Replies: 2
Views: 2623

Adding Catalysts to Catgl

How might I add catalysts to Catgl? I read the readme, but the cell array format confuses me, can anybody help?
by Saka
February 16th, 2016, 4:22 am
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1998
Views: 976365

Re: Thread for your unsure discoveries

EDIT: Also here's a soup that generates a pentadecathlon and a spaceship: #CXRLE Pos=0,0 x = 16, y = 16, rule = B3/S23 2o2b3o3bob2obo$5o10bo$bobobob7o$2o2b3ob2obob2o$2bobo6bo$bo3bobo2bobob 2o$2obo2bo2bo2bobo$o3bo2bo2bo$b4o3b6obo$3bobob3o2bob2o$4bobo2b2o3bo$ob 2obo2bobobo2bo$o4b3ob2o4bo$o3b3o5bobo$o...
by Saka
February 16th, 2016, 4:02 am
Forum: Other Cellular Automata
Topic: B34tw5y/S23
Replies: 44
Views: 21763

Re: B34tw5y/S23

Found a way to clog one side of the rake, unfortunately, with another rake x = 77, y = 222, rule = B34tw5y_S23 37b2o$17b3o18b2o$16bo3bo16bo2$15bo$14b2obobo$14bobo2bo$16b4o$12bo6bo$ 16bobob3o8b3o$9b2o4bo5b2o8b2o$8b2o4bo17bobo$6bo3bo20b2ob2o$5bo3b2o$5bo $5bo3b2o$6bo3bo20b2ob2o$8b2o4bo17bobo$9b2o4bo5b2...
by Saka
February 16th, 2016, 3:49 am
Forum: Other Cellular Automata
Topic: B34tw5y/S23
Replies: 44
Views: 21763

Re: B34tw5y/S23

Just almost! x = 223, y = 189, rule = B34tw5y_S23 205bo$204b3o$16bo$16bo$15bobo$16bo$15b3o$15b3o$16bo185bo2bo2bo$15bobo$ 16bo183bo9bo$14b5o181bo3b3o3bo$13b2o3b2o181bo7bo$12b4ob4o$13b2o3b2o$6b o19bo163bo6b6o5b6o6bo$188bo3b2ob2o5bo5bo5b2ob2o3bo$11bo9bo176b4o7b4o$ 3o3bob5o7b5obo3b3o155b2o5bo3bo11bo3bo5...
by Saka
February 15th, 2016, 6:31 am
Forum: Other Cellular Automata
Topic: B2ce3ai/S23
Replies: 89
Views: 48398

Re: B2ce3ai/S23

Can someone make a script for searching glider-block collisions?
by Saka
February 15th, 2016, 6:27 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 2036
Views: 584653

Re: Thread for basic questions

Are light-speed spaceships/puffers/rakes (or ones faster than c/2) possible? Theoretically an infinitely long orthogonal line would travel at light speed (and also be a replicator), so we could use a line and some other stuff to at least get a faster than _WSS speed ship. NO.JPG (Sorry for the meme...
by Saka
February 15th, 2016, 6:15 am
Forum: Other Cellular Automata
Topic: B2ce3ai/S23
Replies: 89
Views: 48398

Re: B2ce3ai/S23

Reaction of no value:
Block->Ship

Code: Select all

x = 13, y = 7, rule = B2ce3ai_S23
2o7b2o$2o7bo2bo$9b2o3$b2o$b2o!
by Saka
February 12th, 2016, 6:29 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 2036
Views: 584653

Re: Thread for basic questions

Why is this sticky?
by Saka
February 10th, 2016, 9:43 am
Forum: Patterns
Topic: Eating beehives
Replies: 7
Views: 5493

Re: Eating beehives

I don't think there is any spaceship that does that :|
by Saka
February 10th, 2016, 9:36 am
Forum: General Discussion
Topic: apgsearch v2.2
Replies: 340
Views: 205939

Re: apgsearch v2.2

calcyman wrote:
drc wrote:
which seems to save Saku's rule:

https://catagolue.appspot.com/census/b3 ... 5v/C1/xp17
Who is Saku?
Don't worry, it ever got worse- the first time I went to school, my principal thought my name was SASHA!
by Saka
February 10th, 2016, 9:31 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2508
Views: 1056520

Re: Thread For Your Useless Discoveries

muzik wrote:There's a shillelagh in the ashes of this modified jaydot!

Code: Select all

x = 3, y = 8, rule = B3/S23
b2o$3o2$bo$b2o$o2$2o!
Shillelaghs (or Shillelilelilelilelilelilelaghs) are WAY more common on apgsearch
by Saka
February 10th, 2016, 9:26 am
Forum: General Discussion
Topic: apgsearch v2.2
Replies: 340
Views: 205939

Re: apgsearch v2.2

calcyman wrote:
Saka wrote:I. have just. noticed.
SVGs are fixed!!! WHOOOOOOOOO!!!

O-M-g-o-s-h O-M-g-o-s-h O-M-g-o-s-h
:D :o :D :o :D :o
How on Earth did you manage to post that within 5 minutes of me applying the patch?
Doing homework at night 8)
by Saka
February 10th, 2016, 9:15 am
Forum: Other Cellular Automata
Topic: Extended Life
Replies: 171
Views: 119314

Re: Extended Life

decent sparker

Code: Select all

x = 7, y = 12, rule = extendedlife
2.2C2$5.E2$C$2.F$C.2A$.3A$2.F.A$.AFA2.C$2.E$2.E!
by Saka
February 10th, 2016, 8:59 am
Forum: General Discussion
Topic: apgsearch v2.2
Replies: 340
Views: 205939

Re: apgsearch v2.2

I. have just. noticed.
SVGs are fixed!!! WHOOOOOOOOO!!!

OMG OMG OMG
:D :o :D :o :D :o
by Saka
February 10th, 2016, 6:51 am
Forum: Other Cellular Automata
Topic: Extended Life
Replies: 171
Views: 119314

Re: Extended Life

just so this topic is active

Code: Select all

x = 63, y = 14, rule = extendedlife
.C5.C11.C5.C5.C5.C5.C5.C5.C5.C4$3A3.3A9.3A3.3A3.3A3.3A3.3A3.3A3.3A3.
3A$A.A3.A.A9.A.A3.A.A3.A.A3.A.A3.A.A3.A.A3.A.A3.A.A$3A3.3A9.3A3.3A3.
3A3.3A3.3A3.3A3.3A3.3A7$.C5.C11.C5.C5.C5.C5.C5.C5.C5.C!
*BUMP!*
by Saka
February 10th, 2016, 6:04 am
Forum: Other Cellular Automata
Topic: Soup search results in rules other than Conway's Life
Replies: 367
Views: 174910

Re: Soup search results in rules other than Conway's Life

BlinkerSpawn wrote:
Also, on an unrelated note, I've found a new type of *WSS in a new rule, among other interesting things.
Might I ask where they are?
This, probably

Code: Select all

x = 4, y = 5, rule = B34aj_S2-a35n
2bo$3o$2obo$b3o$2bo!
by Saka
February 9th, 2016, 4:18 am
Forum: Other Cellular Automata
Topic: B3/S12 (Flock)
Replies: 57
Views: 25191

Re: B3/S12

muzik wrote:I'm trying to find puffers in this rule. Not having much luck.
Suggestion: put stuff behind sparky spaceships and hope it becomes a puffer
by Saka
February 7th, 2016, 9:39 am
Forum: Other Cellular Automata
Topic: Extended Life
Replies: 171
Views: 119314

Re: Extended Life

Lets call it Scaffold for now, other name ideas are accepted.
I feel like maybe we need a wiki for this rule, it's so interesting!
by Saka
February 7th, 2016, 2:04 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 584
Views: 222286

Re: Rule request thread

A modification of GreyLifeSix @RULE GreyGrey @TABLE n_states:3 neighborhood:Moore symmetries:permute var a={0,1,2} var b={0,1,2} var aa=a var ab=a var ac=a var ad=a var ae=a var af=a var ag=a var o={0,2} var oa=o var ob=o var oc=o var od=o var oe=o var of=o var og=o 0,1,1,1,o,oa,ob,oc,od,1 0,1,1,1,1...
by Saka
February 6th, 2016, 5:19 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2508
Views: 1056520

Re: Thread For Your Useless Discoveries

Labyrinth

Code: Select all

x = 21, y = 18, rule = Life
11b2o$10bo2bo$7bo2bo2bo$6bobob3o$6bobo$4b3ob5o3bo$3bo9bobobob2o$3bob6o
b2obobobo$b3obo4bobo2bobobo$o4bob2obobobo2bob2o$b3obob2obobobobobo$3bo
bo4bob2o2bobo$3bobo4bo5bobobo$4bo6b5o3b2o2$11b5o$10bo2bo2bo$10b2o3b2o!