Search found 3608 matches

by Saka
October 18th, 2020, 2:24 am
Forum: General Discussion
Topic: Golly 4.0b1
Replies: 30
Views: 1626

Re: Golly 4.0b1

Which algorithm and rule are you using? Does it happen more often after loading a particular pattern? (Preferably one of Golly's supplied patterns so I can easily load the same one.) How exactly are you switching layers? By selecting a layer at the bottom of the Layer menu? Or by clicking a button ...
by Saka
October 18th, 2020, 12:47 am
Forum: General Discussion
Topic: Golly 4.0b1
Replies: 30
Views: 1626

Re: Golly 4.0b1

Golly 4.0b1 "randomly" crashes for me. It seems to happen when switching between layers and then quickly doing an operation such as copying or pasting, however I haven't been able to reproduce it 100% reliably. User "bubblegum" has also confirmed this.

I am on Windows 10 version 1903.
by Saka
October 18th, 2020, 12:24 am
Forum: The Sandbox
Topic: Thread for your Trolls
Replies: 137
Views: 14368

Re: Thread for your Trolls

MathAndCode wrote:
October 17th, 2020, 6:46 pm
That's a very promising partial.
It's already used in a spaceship, isn't it?
339P7H1V0
by Saka
October 17th, 2020, 12:36 am
Forum: General Discussion
Topic: Golly 4.0b1
Replies: 30
Views: 1626

Re: Golly 4.0b1

Every time I click a link in the mini-help-menu in the set rule dialog, I get an error like this [Window Title] Golly Error [Content] Unable to open requested HTML document: file:///D:/Saka/golly-4.0b1-win-64bit/golly-4.0b1-win-64bit/%23gaussian [OK] However they work fine in the main help menu (whe...
by Saka
October 16th, 2020, 8:17 am
Forum: Other Cellular Automata
Topic: Minecraft Flying Machine CA
Replies: 44
Views: 1689

Re: Minecraft Flying Machine CA

Here's another question: What's the smallest (by population, bb if populations are equal) flying machine that works both in the uDirMCSlime rule and actual minecraft?
Here's 30 cells in an 8x8 bounding box

Code: Select all

x = 8, y = 8, rule = uDirMCSlime
5.C$3.B.2AC$3.A2.BA$3.A.3A$2.CA.A$B.A2.A.C$A4.B.A$8A!
by Saka
October 16th, 2020, 7:33 am
Forum: Other Cellular Automata
Topic: Minecraft Flying Machine CA
Replies: 44
Views: 1689

Re: Minecraft Flying Machine CA

What's the fastest possible speed? I got to c/42: x = 8, y = 6, rule = uDirMCSlime 3.2AC$3.ABA$2.CA.A.C$pQDA2.B.A$A6.A$8A! In this CA (assuming you mean that, since the one above won't work in MC as the bottom segment is 13 blocks)? Here's a c/28o: x = 4, y = 4, rule = uDirMCSlime .C$BA.C$AB.A$4A!
by Saka
October 16th, 2020, 1:55 am
Forum: The Sandbox
Topic: Random posts
Replies: 5464
Views: 791113

Re: Random posts

boy would you look at all that kale
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by Saka
October 14th, 2020, 3:24 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 742
Views: 12611

Re: Let's create a language!

Strange. It sounds like you're right about the sounds. I use these: https://en.wikipedia.org/wiki/IPA_vowel_chart_with_audio https://en.wikipedia.org/wiki/IPA_pulmonic_consonant_chart_with_audio Though when I look up cat it says /kat/. It seems to be the same for other words. What should we go by? ...
by Saka
October 14th, 2020, 1:04 am
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 646
Views: 178494

Re: AUPNWoPT

Posting unnecessary posts is called spamming. There is no such thing as an unnecessary message in The Sandbox™ (mostly) plus, that post just consists of a random pattern which perfectly fits this thread. Instead, your messages, which do not contain useless / pointless patterns, are rather unfit for...
by Saka
October 13th, 2020, 11:03 pm
Forum: The Sandbox
Topic: Let's create a language!
Replies: 742
Views: 12611

Re: Let's create a language!

I think a should be /ɐ/. /a/ sounds like the a in cat, and I don't think that sound would fit the language. This is not the case, at least in most major english dialects. The "a in cat" is usually [æ]. Have you tried listening to Wikipedia's sound clips (in the infobox at the bottom)? https://en.wi...
by Saka
October 13th, 2020, 5:43 am
Forum: Other Cellular Automata
Topic: Minecraft Flying Machine CA
Replies: 44
Views: 1689

Re: Minecraft Flying Machine CA

How do pistons push exactly? I don't see any piston heads, only single blocks. Edit: Are there sticky pistons or just regular ones? It looks like the machine you gave me uses only pushes and no pulls. Piston head is state 4. You can read the comments on the ruleTable for what each state is. There a...
by Saka
October 12th, 2020, 10:15 pm
Forum: Other Cellular Automata
Topic: Minecraft Flying Machine CA
Replies: 44
Views: 1689

Re: Minecraft Flying Machine CA

Why are there so many piston, rsblock, and slime move states? It can't be just the direction. I'm too lazy to look at the rule table. I believe this was my attempt at implementing the 12-block push limit. However, it doesn't work, because of splits: x = 7, y = 13, rule = uDirMCSlime 2.A3.A$.6A$4.A$...
by Saka
October 12th, 2020, 9:50 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 742
Views: 12611

Re: Let's create a language!

C should be /ts/ or /c/. /c/ is similar but not the same to Ћ (failed to find a way to input its sound). Can it be that sound or /ts/? Have a good day! BokaBB The sound Ћ makes according to my google is completely different from /c/. (According to my google machine again, it represents the sound /t...
by Saka
October 12th, 2020, 8:08 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 742
Views: 12611

Re: Let's create a language!

I definitely do not know all english dialects, but usually I hear "hot" as [hɒt] or [hɔt] (I pronounce it the latter) (I've also heard some replace the t with a glottal stop ʔ but that's not what we're talking about here). I'm quite sure though, that there probably is an english dialect/accent somew...
by Saka
October 11th, 2020, 9:30 pm
Forum: The Sandbox
Topic: Birthdays
Replies: 409
Views: 131869

Re: Birthdays

1-day belated birthday to gmc_nxtman (16), or maybe not belated, timezones are weird.

Happy birthday to _zM (18)!
by Saka
October 11th, 2020, 9:26 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 742
Views: 12611

Re: Let's create a language!

C and sh should be Ц and Ш in Serbian,not 100% sure what IPA sounds exactly they are,but I think it is partially clear. Phonology is clear from one my previous comment plus ch. Orthography too. Just phonotactics.... Have a good day! BokaBB My google machine says that <Ц> represents the sound /ts/, ...
by Saka
October 11th, 2020, 9:02 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 742
Views: 12611

Re: Let's create a language!

I'll say this again. We need to clearly define all of the phonology, orthography, and phonotactics. What does the glpyh "c" represent? Is it the voiceless palatal plosive, /c/? The voiceless postalveolar sibilant affricate, /tʃ/, or the voiceless alveolar sibilant affricate, /ts/? What does "sh" rep...
by Saka
October 9th, 2020, 12:01 pm
Forum: The Sandbox
Topic: Let's create a language!
Replies: 742
Views: 12611

Re: Let's create a language!

Holy cruds, this thread has 3 pages already? :? I think we should define the phonotactics and allowed diphthongs as well. It looks to be (C)(C)V(C)(C) so far, I think... as for diphthongs, I cant be bothered right now to list all used so far... maybe just allow all? And what's the phonemic inventory...
by Saka
October 9th, 2020, 5:59 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 742
Views: 12611

Re: Let's create a language!

I have noticed something bad in Waceeghe and I don't want it here:the words and the opposite - meaning words have no similarity at all. I propose you to reform that. I wont. Waceeghe has a negation particle, like in most (all?) languages (for example: "not good" -> "tho lei"). However most, or all,...
by Saka
October 9th, 2020, 4:15 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 742
Views: 12611

Re: Let's create a language!

Hold on here, before we start creating words, we need to determine what sounds we want in our language i.e. our language's phonemic inventory. The best way to do this is using the International Phonetic Alphabet . We also need to agree on what letters should represent which sounds. Are diacritics al...
by Saka
October 5th, 2020, 9:30 pm
Forum: The Sandbox
Topic: No English thread
Replies: 23
Views: 1194

Re: No English thread

Yang ini lumayan mirip: viewtopic.php?f=12&t=4317

Tapi emang agak beda dikit.

(Mohon maaf atas kata2 bahasa Inggris di URL; mohon dimaklumkan)
by Saka
October 5th, 2020, 5:18 am
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 952
Views: 240311

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

yujh wrote:
October 5th, 2020, 4:52 am

Is B0 allowed?(just for asking)
No, it has been declared that there shall be no B0 rules in SSSSS.
by Saka
October 1st, 2020, 11:41 pm
Forum: General Discussion
Topic: Catagolue Oddities
Replies: 616
Views: 226770

Re: Catagolue Oddities

Because you specified Marine To correct / nitpick this a bit, it seems that lemon41625 has been searching marine, not MatHandCode (https://catagolue.hatsya.com/census/xmarine/C1), and they did so using a custom ruletable (because you need ruletables to search custom neighborhood rules as of now), a...
by Saka
October 1st, 2020, 10:39 pm
Forum: General Discussion
Topic: Catagolue Oddities
Replies: 616
Views: 226770

Re: Catagolue Oddities

But the example that I gave is not a real apgcode. Even different patterns in the same rule could both have that apgcode. The population the set of cells corresponding to a BLSE does not become infinite in B3S135. Yes, all replicators in a rule are lumped into the single "zz_REPLICATOR" object. Apg...
by Saka
September 30th, 2020, 12:01 am
Forum: The Sandbox
Topic: Random posts
Replies: 5464
Views: 791113

Re: Random posts

tunicates are so cool, thanks for reminding me they exist.
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