## Search found 1942 matches

- September 4th, 2019, 9:43 pm
- Forum: Patterns
- Topic: 17 in 17: Efficient 17-bit synthesis project
- Replies:
**315** - Views:
**94667**

### Re: 17 in 17: Efficient 17-bit synthesis project

A possible longshot approach for #267: x = 26, y = 11, rule = B3/S23 20bo$20b3o$19b3o$17b3obo2b2o$4bo16b2o$3bobo15bobo$3bo2bo14bo2bo$b2o2b 2o3bobobo2bob2o2b2o$o17bo$bobo15bobo$2b2o! Since the precursor SL takes 7G, all for separate transformations would have to be done in 9G (clearly a tall order --...

- September 1st, 2019, 10:17 am
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**3356** - Views:
**406800**

### Preview: Re: Random posts

FDR is zdr's alt.

- September 1st, 2019, 12:17 am
- Forum: Other Cellular Automata
- Topic: The Single Rotation Rule
- Replies:
**41** - Views:
**20217**

### Re: The Single Rotation Rule

LifeViewer now supports Margolus rules! x = 4, y = 3, rule = M0,2,8,3,1,5,6,7,4,9,10,11,12,13,14,15 b3o2$2bo! x = 32, y = 21, rule = M0,2,8,3,1,5,6,7,4,9,10,11,12,13,14,15 $3b2obob2o2bob9obob5o$obob2ob3obob4ob6o4b3o$3b2obo2b4o4bo5b3o2b4o$bo3b 3o2b3obo4bobob3o4b2o$2o2bobo6bob5obob4obob2o$4o5b10o3bob2...

- August 31st, 2019, 4:45 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1482** - Views:
**298761**

### Re: Miscellaneous Discoveries in Other Cellular Automata

Porting an accidental discovery of Moosey's to a rule where it works:

Code: Select all

```
x = 19, y = 18, rule = B34r/S23|B3/S23-q
9bo$8bobo$8bobo$9bo5$3bo11bo$3bo11bo$2bobo9bobo2$bo3bo7bo3bo$bob6ob6o
bo$o7bobo7bo$o7bobo7bo$o17bo$bob2ob2o3b2ob2obo!
```

- August 27th, 2019, 10:32 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**3356** - Views:
**406800**

### Re: Random posts

calcyman is zdr's alt

- August 22nd, 2019, 2:26 am
- Forum: Patterns
- Topic: Soup-based syntheses
- Replies:
**95** - Views:
**34161**

### Re: Soup-based syntheses

2G:

Code: Select all

```
x = 14, y = 12, rule = B3/S23
12bo$11bo$b2o8b3o$ob3o$o4bo3b2o$b4obob2o$6bo3bo$b5o$bo$2bob2o$obob2o$
2o!
```

- August 19th, 2019, 1:27 am
- Forum: Patterns
- Topic: 17 in 17: Efficient 17-bit synthesis project
- Replies:
**315** - Views:
**94667**

### Re: 17 in 17: Efficient 17-bit synthesis project

#204 reduced to 20: x = 20, y = 31, rule = B3/S23 2bo$3b2o$2b2o3$4b2o$5b2o4b2o$4bo5bobo$10bo2b2o$2o9b2o2bo$b2o10b2o$o12b o$14bo$13b2o3$17bo$10bo6bobo$10b2o5b2o$9bobo2$12b3o$12bo$13bo5$5bo$5b 2o$4bobo! The precursor, xs16_69bkk8zx56 , has 31 soups on Catagolue, and a reduction to 9G or less would sol...

- August 14th, 2019, 10:03 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies:
**1104** - Views:
**529965**

### Re: Oscillator Discussion Thread

Al Jolson's two-block hasseling mechanism can adapt to Merzenich's p31: rle Nice! This other mechanism (previously known for pentadecathlons) works as well: x = 24, y = 40, rule = B3/S23 8bobo2bobo$6b2o2b4o2b2o$2o5b2o6b2o5b2o$2o6bo6bo6b2o8$2o6bo6bo6b2o$2o5b 2o6b2o5b2o$6b2o2b4o2b2o$8bobo2bobo5$9b2o2...

- August 14th, 2019, 4:09 pm
- Forum: Patterns
- Topic: 17 in 17: Efficient 17-bit synthesis project
- Replies:
**315** - Views:
**94667**

### Re: 17 in 17: Efficient 17-bit synthesis project

A route that might drastically reduce #s 7-10 if it can be completed: x = 12, y = 15, rule = B3/S23 2bo$3bo$3bo$3b2o2bo$6bobob2o$5bo2b2obo$4b2obo$3bo2b2o2$b2o$b3o$o5bo$o 4bob2o$4bo2bo$6bo! The leftmost spark is the most complicated, but also more versatile than the above suggests; all that's needed ...

- August 13th, 2019, 9:47 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies:
**1499** - Views:
**943788**

### Re: Thread For Your Accidental Discoveries

More of an accidental rediscovery, but I was looking through old posts when I stumbled upon this and happened to know how to complete it: Almost a snark variant: x = 23, y = 18, rule = B3/S23 18b2o$18bo$20bo$2o14b5o$bo13bo$bobo12b3o$2b2o15bo$7b2o7b4o$8b2ob2o3bo 3b2o$7bo3b2o4b3o2bo$19bob2o$19bo$18b2o...

- August 13th, 2019, 8:59 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1482** - Views:
**298761**

### Re: Miscellaneous Discoveries in Other Cellular Automata

C/9 wick: x = 86, y = 7, rule = B3/S236c 49bo$2bo8b3o7b2o6b2o7b2o8bo3bo5bobo6b2o6b2o8bo$b2o8b6o4b3o3bo3b2o4bo2b o6bo5bo3b2o2bo4bo2bo4bo2bo6b2o$3o7bo3b2o3bo3b2o2bobob2o4b2obo6bo9bo3b ob2o5bo2b3ob2o4b3o$b2o8b6o4b3o3bo3b2o4bo2bo6bo5bo3b2o2bo4bo2bo4bo2bo6b 2o$2bo8b3o7b2o6b2o7b2o8bo3bo5bobo6b2o6b2o8bo$4...

- August 12th, 2019, 11:37 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1482** - Views:
**298761**

### Re: Miscellaneous Discoveries in Other Cellular Automata

C/9 wick: x = 86, y = 7, rule = B3/S236c 49bo$2bo8b3o7b2o6b2o7b2o8bo3bo5bobo6b2o6b2o8bo$b2o8b6o4b3o3bo3b2o4bo2b o6bo5bo3b2o2bo4bo2bo4bo2bo6b2o$3o7bo3b2o3bo3b2o2bobob2o4b2obo6bo9bo3b ob2o5bo2b3ob2o4b3o$b2o8b6o4b3o3bo3b2o4bo2bo6bo5bo3b2o2bo4bo2bo4bo2bo6b 2o$2bo8b3o7b2o6b2o7b2o8bo3bo5bobo6b2o6b2o8bo$49...

- August 12th, 2019, 7:58 pm
- Forum: Patterns
- Topic: Soup-based syntheses
- Replies:
**95** - Views:
**34161**

### Re: Soup-based syntheses

10G:

Code: Select all

```
x = 36, y = 32, rule = B3/S23
22bo$21bo$21b3o$14bo$14bobo$14b2o18bo$33bo$13bo19b3o$11bobo$2bobo7b2o
$3b2o$3bo9$32bo$31b2o$22b2o7bobo$22bobo$3o19bo$2bo$bo18b2o$19bobo$21b
o$12b3o$14bo$13bo!
```

- August 12th, 2019, 5:36 pm
- Forum: Patterns
- Topic: Synthesis components
- Replies:
**40** - Views:
**7511**

### Re: Synthesis components

Can anyone complete this? x = 15, y = 16, rule = B3/S23 5bo$3b2o$4b2o2$2bo$obo4bob2o$b2o4b2obo2bo$10bobobo$10bo2bo$8bobo$5bo2b 2o$4b2o$5bo$3bobo$4bo$2bo! I'm not sure how to generate a spark that works the same as the one on the lower left. Applying a different combination of sparks, also ones I don...

- August 12th, 2019, 2:26 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1482** - Views:
**298761**

### Re: Miscellaneous Discoveries in Other Cellular Automata

Stabilized by eaters at p26:Gustone wrote:Almost spaceship evolves into almost shuttle evolves into qb with 2 blocks then diesEDITCode: Select all

`rle`

p52Code: Select all

`rle`

Code: Select all

```
x = 24, y = 8, rule = B3/S236c
2o20b2o$bo20bo$bobo16bobo$2b2o8bo2bo4b2o$12bo3bo$11bo4bo$12bo3bo$12bo
2bo!
```

- August 12th, 2019, 2:17 pm
- Forum: Patterns
- Topic: Synthesis components
- Replies:
**40** - Views:
**7511**

### Re: Synthesis components

x = 19, y = 15, rule = B3/S23 3b2obo$4b3o$5bo3$10bo$9bobob2o$10bo3bo2bo$11b2obobobo$12bobo2bo$11bo2b o$2b2o8b2o$3bo$3o$o! 2G: x = 16, y = 8, rule = B3/S23 2bo$3b2o2bo$2b2o2bobob2o$7bo3bo2bo$bo6b2obobobo$b2o6bobo2bo$obo5bo2bo $9b2o! x = 16, y = 7, rule = B3/S23 7bo$2bo3bobob2o$obo4bo3bo2bo$b2o5b2obo...

- August 8th, 2019, 4:52 pm
- Forum: Patterns
- Topic: Synthesis components
- Replies:
**40** - Views:
**7511**

### Re: Synthesis components

An alternative 4G block to snake: x = 11, y = 10, rule = B3/S23 3b2o$3b2o2$6bo$6b2o$5bobo$b2o$obo5b2o$2bo5bobo$8bo! I don't know that it directly improves anything apart from maybe some repeat times, but the 3G block to snake+junk block is almost certainly useful for something , given how ubiquitous...

- August 8th, 2019, 3:51 pm
- Forum: Scripts
- Topic: Synthesis component search script
- Replies:
**10** - Views:
**2321**

### Re: Synthesis component search script

A small change to my version: #collisrc.py version 0.42 from __future__ import print_function from functools import reduce import sys sys.path.append("/Users/aidanpierce/Documents/CA/apgluxe") from random import randint, choice from time import clock, sleep import lifelib import argparse if sys.vers...

- August 8th, 2019, 3:28 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1482** - Views:
**298761**

### Re: Miscellaneous Discoveries in Other Cellular Automata

I think that's the wrong RLE — that's the one I posted.Βεν Γ. Κυθισ wrote:I found a p64 12-cell:Code: Select all

`x = 3, y = 4, rule = B2ci3-cqr4ajkqyz5i6ack/S01c2ein3aknry4ejt5cn6n o$o$obo$o!`

- August 7th, 2019, 4:05 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**3356** - Views:
**406800**

### ⠀

**Re: Random posts**

- August 6th, 2019, 8:39 pm
- Forum: Other Cellular Automata
- Topic: tlife (B3/S2-i34q)
- Replies:
**467** - Views:
**251809**

### Re: tlife (B3/S2-i34q)

Triple-posting, but here's a sparkier dimer of the T-hassling p14:

Code: Select all

```
x = 10, y = 21, rule = B3/S2-i34q
b2o$o2bo$b2o2$2bo2$bobo2b2o$2bo3b2o$2bo4$4bo$4bo3b2o$3bobo2b2o2$4bo2$
3b2o$2bo2bo$3b2o!
```

- August 6th, 2019, 4:03 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1482** - Views:
**298761**

### Re: Miscellaneous Discoveries in Other Cellular Automata

P64 with a 12-cell envelope:

Code: Select all

```
x = 3, y = 4, rule = B2ci3-cqr4ajkqyz5i6ack/S01c2ein3aknry4ejt5cn6n
bo2$2o$2bo!
```

- August 6th, 2019, 8:55 am
- Forum: Other Cellular Automata
- Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
- Replies:
**820** - Views:
**157702**

### Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

Almost certainly not. In general, B1e relativistic ships (both front ends and back ends) are quite a bit harder to construct than B2a ones at most, if not all, speeds — and it is extremely difficult to sustain front end motion (due to more constraints on arranging the front end of the ship than with...

- August 3rd, 2019, 10:42 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**3356** - Views:
**406800**

### Re: Random posts

Code: Select all

```
x = 12, y = 13, rule = B3/S23
5bo$4bo$4b3o$bo$2bo$3o2$6bo$5bo$5b3o$9b3o$9bo$10bo!
```

- August 3rd, 2019, 12:01 am
- Forum: Patterns
- Topic: How many elementary failed reps/ships/oscs are in life?
- Replies:
**7** - Views:
**3685**

### Re: How many elementary failed reps/ships/oscs are in life?

Three other examples I can think of off the top of my head: x = 5, y = 12, rule = LifeHistory .3D$D3.D$2D.2D7$.3C$C3.C$2C.2C! #C [[ ZOOM 16 ]] #C [[ STOP 30 ]] x = 9, y = 13, rule = LifeHistory .D5.D$3D3.3D2$.C5.C$3C3.3C3$3D3.3D$.D5.D! #C [[ STOP 15 ]] x = 15, y = 11, rule = LifeHistory $3.3D3.3D$2....