Search found 545 matches

by Bullet51
July 22nd, 2015, 12:40 am
Forum: Other Cellular Automata
Topic: Move/Morley (245/368)
Replies: 39
Views: 23135

Re: Move/Morley (245/368)

I'm currently trying to find some width 12 period 4 c/2 spaceships with Afind. I tried to find some c/2 ships.Do you mean ships like that? x = 34, y = 12, rule = B368/S245 20bobo8bobo$5bobo12bob2o6b2obo$3bo5bo11b3o6b3o$5bobo13b3o6b3o$obobo3bo bobo9b2obo2bob2o$o11bo7bobob2o2b2obobo$b2o2b3o2b2o9bob8o...
by Bullet51
July 21st, 2015, 8:51 am
Forum: Other Cellular Automata
Topic: Move/Morley (245/368)
Replies: 39
Views: 23135

Re: Move/Morley (245/368)

Useless p7 and p8 oscillators: x = 48, y = 31, rule = B368/S245 7bobobo24bobo2$10bo24bo3bo2$9bo26bobo2$8bo26bo3bo2$7bo28bobo2$44bobo$ 32b2o5bobobob2o$33bo5b2ob3o$28bo2bo6b2o2bo2bobo$7bo2b2o16b4obo2b3obo3b 4o$5b3o3bo15b2obob2o3bo3b3obo$4bo2b4ob2o11b3o3bo5b2ob2ob3o$4bo3bob2obo 12bo2b3o3bo3bobobo$3b3o2...
by Bullet51
July 21st, 2015, 1:23 am
Forum: Other Cellular Automata
Topic: Move/Morley (245/368)
Replies: 39
Views: 23135

Re: Move/Morley (245/368)

Probably useless p4: x = 26, y = 13, rule = B368/S245 12bo4b2o$3b3o6b4obobo$9b3obobo3bobob2o$3bo2b5obob3o2bob2o2bo$2bobobo4b obob6ob2obo$3bo2b2o2b2o5b2ob3obo$o2b2o4bob2o9bo$3bo2b2o2b2o5b2ob3obo$ 2bobobo4bobob6ob2obo$3bo2b5obob3o2bob2o2bo$9b3obobo3bobob2o$3b3o6b4obo bo$12bo4b2o! p5: x = 84, y = 10, r...
by Bullet51
July 13th, 2015, 9:54 am
Forum: General Discussion
Topic: How do I use gsearch and where to download gfind exe?
Replies: 4
Views: 2461

Re: How do I use gsearch and where to download gfind exe?

Saka wrote:
simsim314 wrote:Try WLS
I do have WLS, but how do I use gsearch on windows and can somebody compile gfind for me?

Thanks!
by Bullet51
July 13th, 2015, 9:51 am
Forum: Other Cellular Automata
Topic: The "Ruler Rule"
Replies: 16
Views: 8415

Re: The "Ruler Rule"

Smaller predecessor to the ruler: x = 22, y = 22, rule = 34568/2/10 8.IHGFEDCBA$8.IHGFEDCBA3$11.B2.A$11.CB2A$.BEDBAEFCEGFDC2A$.A.A.A.A.A. A.A.A.A$20A$A.A.A.A.A.A.A.A.A.A.A$2A.A.A.A.AHIFGDEBC4A$2A.A.A.A.AHIFG DEBC4A$A.A.A.A.A.A.A.A.A.A.A$20A$.A.A.A.A.A.A.A.A.A$.BEDBAEFCEGFDC2A$ 11.CB2A$11.B2.A3$8.IH...
by Bullet51
July 5th, 2015, 5:04 am
Forum: Scripts
Topic: Problem on compiling afind on Windows
Replies: 2
Views: 3482

Problem on compiling afind on Windows

I have succeeded in compiling afind on a mac,but my gcc in Windows always give me the error message: C:\Dev-Cpp\bin>g++ afind.c afind.c:39:26: sys/resource.h: No such file or directory afind.c: In function `int main(int, char**)': afind.c:1763: error: `PRIO_PROCESS' undeclared (first use this functi...
by Bullet51
July 2nd, 2015, 10:23 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1502
Views: 951778

Re: Thread For Your Accidental Discoveries

Tiny 2c5 spaceship reaction: x = 4, y = 7, rule = Life 3bo2$b2o$3o$b2o2$3bo! You mean like this? x = 17, y = 19, rule = B3/S23 bo$bo3b2obob2o$o4bobo2bo$b2ob3o3bo$b2obo5bo$6bobobo$3b2o6bobo$6bobo$7b 4o3b2o$7bo6b3o$7b4o3b2o$6bobo$3b2o6bobo$6bobobo$b2obo5bo$b2ob3o3bo$o4b obo2bo$bo3b2obob2o$bo!
by Bullet51
July 2nd, 2015, 2:26 am
Forum: Other Cellular Automata
Topic: Day & Night (B3678/S34678)
Replies: 84
Views: 56381

Re: Day & Night (B3678/S34678)

A c/6 with 136 cells: x = 13, y = 36, rule = B3678/S34678 6bo2$5b3o$5b3o$6bo$4b5o$2b9o$3b2obob2o$5b3o$5bobo$2b3o3b3o$2bobobobobo $3bob3obo$2b2ob3ob2o$b2ob5ob2o$b2obobobob2o$2b2ob3ob2o$bo3bobo3bo$2bo 2bobo2bo$ob3obob3obo$2b2o5b2o$3bo5bo$4bo3bo$4bo3bo2$2bo7bo$3b3ob3o$4b 2ob2o2$6bo$5b3o2$5bobo$3b2o3b2o...
by Bullet51
July 2nd, 2015, 12:09 am
Forum: Other Cellular Automata
Topic: Day & Night (B3678/S34678)
Replies: 84
Views: 56381

Re: Day & Night (B3678/S34678)

Several small ships: x = 71, y = 36, rule = B3678/S34678 46bobo$46b2o2bo$45b2ob2o$44b6obo$43bob4obo$44b8o$42b8o$41b6obo$41bob3o bo$42bob2o$43b2o11$60b3obobob3o$60bo3bobo3bo$61b9o$61b9o$62b7o$61b9o$ 60b11o$46bo13b5ob5o$17b2o12b2o29bo5bo$18bobo8bobo12b5o12b3o3b3o$o3bo2b 2o10b2o8b2o13b2ob2o12b2o5b2o$b5...
by Bullet51
June 30th, 2015, 4:11 am
Forum: Other Cellular Automata
Topic: Life SkyHigh (B368/S236)
Replies: 4
Views: 1629

Re: Life SkyHigh (B368/S236)

A 2c/5 spaceship: x = 17, y = 39, rule = B368/S236 2b2o9b2o$3bo2bobobo2bo$3bobob3obobo$3bob2obob2obo$2b3o2b3o2b3o$b3ob2o 3b2ob3o$b2obo2bobo2bob2o$bo2b4ob4o2bo$2o13b2o$3obo2b3o2bob3o$3b2o7b2o$ 3b5ob5o$bo2b4ob4o2bo$b3o9b3o$2b2o9b2o$3bo2bo3bo2bo$3bo2bo3bo2bo$3b2o7b 2o$4b2o5b2o$6bo3bo$3bob7obo$3bo2bobob...
by Bullet51
June 26th, 2015, 11:38 pm
Forum: Patterns
Topic: c/8 orthogonal spaceships
Replies: 8
Views: 9351

Re: c/8 orthogonal spaceships

kiho park wrote:That is already mentioned.
Also, you can find incomplete result at here.

- Recent search result -

Code: Select all

partial ship
That's a diagonal partial.
by Bullet51
June 14th, 2015, 6:55 am
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1757
Views: 854896

Re: Thread for your unsure discoveries

p5 non-monotonic spaceship: x = 18, y = 48, rule = B3/S23 5b2o4b2o$5b8o3$5bo6bo$b2obo8bob2o$3b2ob6ob2o$4b2o6b2o$b2ob2o6b2ob2o$bo 14bo$2bobo8bobo$4b3o4b3o$5bo6bo$4b2ob4ob2o$4b2ob4ob2o$5bobo2bobo$7bo2b o$6bo4bo$4bob2o2b2obo$4b10o$4b2o2b2o2b2o$2bo12bo$2b3o3b2o3b3o$2obob3o 2b3obob2o$2bo5b2o5bo$3o2b2ob2o...
by Bullet51
May 2nd, 2015, 1:08 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2319
Views: 913152

Re: Thread For Your Useless Discoveries

c/3 wick: x = 88, y = 7, rule = B3/S23:T88,0 3b2o4bobo6b2o5b2o4bobo6b2o5b2o4bobo6b2o5b2o4bobo6b2o$2b3o4bob2o5bo5b3o 4bob2o5bo5b3o4bob2o5bo5b3o4bob2o5bo$2bo3bo4bobo2bo4bo2bo3bo4bobo2bo4bo 2bo3bo4bobo2bo4bo2bo3bo4bobo2bo4bo$3o2b2o2b2ob3o2bo3b4o2b2o2b2ob3o2bo 3b4o2b2o2b2ob3o2bo3b4o2b2o2b2ob3o2bo3bo$2bo...
by Bullet51
April 9th, 2015, 6:43 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2319
Views: 913152

Re: Thread For Your Useless Discoveries

T-nosed p5: x = 17, y = 24, rule = B3/S23 7b3o$7bobo$6bobobo$4b3obob3o$2o2b3o3b3o2b2o$2ob2o7b2ob2o$4bo7bo$4bo3bo 3bo$4bo3bo3bo$4b2ob3ob2o$2b2o9b2o$bob4o3b4obo$bo5bobo5bo$2ob4obob4ob2o $bobo9bobo$bo2bobobobobo2bo$2bobo7bobo$b2obob2ob2obob2o$o3b2o5b2o3bo$b 3o3bobo3b3o$3bob2o3b2obo$3bobo5bobo$bobo2bo3b...
by Bullet51
March 6th, 2015, 12:14 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1502
Views: 951778

Re: Thread For Your Accidental Discoveries

A p4 oscillator:

Code: Select all

x = 15, y = 13, rule = B3/S23
7bo2$3b2o5b2o$b2o4bo4b2o$5b2ob2o$bobo7bobo$bo2bobobobo2bo$5obobob5o$o
4bo3bo4bo$b3obobobob3o$3bo2bobo2bo$4bobobobo$5bo3bo!
by Bullet51
February 15th, 2015, 6:51 am
Forum: Other Cellular Automata
Topic: gsearch results in rules other than Conway's Game of Life
Replies: 11
Views: 4087

Re: gsearch results in rules other than Conway's Game of Life

Flipper in B3/S023:

Code: Select all

x = 12, y = 12, rule = B3/S023
8bobo$7bo3bo$7b2ob2o$4bo5b2o$3bo3bobo$6b2o$5bobo$b2ob3o$obo$4bo$ob2o$b
3o!
Another one:

Code: Select all

x = 7, y = 7, rule = B3/S023
2bo$2bo2bo$3bo$obo3bo$3bo$2bo2bo$2bo!
by Bullet51
December 21st, 2014, 3:33 am
Forum: Patterns
Topic: 我第一次注册的
Replies: 5
Views: 2812

Re: 我第一次注册的

unname66609 wrote:
Freywa wrote:恭喜您!欢迎来到高级数学区,祝你好运。你是从哪里?
http://tieba.baidu.com/f?kw=%E7%94%9F%E ... 8%E6%88%8F
你的百度ID是什么?
by Bullet51
July 22nd, 2014, 2:48 am
Forum: Other Cellular Automata
Topic: Gliders in 1D cellular automata
Replies: 7
Views: 3903

Re: Gliders in 1D cellular automata

RLE files for the two reactions mentioned above: #CXRLE Pos=-95,-30 x = 190, y = 1, rule = 1dca:T191,0 2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA. 2BA.2BA.2BA.2BA.6B.2BA.2BA.3B.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA .2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA! #CXRLE P...
by Bullet51
July 22nd, 2014, 2:41 am
Forum: Other Cellular Automata
Topic: Gliders in 1D cellular automata
Replies: 7
Views: 3903

Re: Gliders in 1D cellular automata

Two solitonic reactions:
Note the difference of the two "fast" gliders:One is p3 and the other is p6.
by Bullet51
July 22nd, 2014, 2:24 am
Forum: Other Cellular Automata
Topic: Gliders in 1D cellular automata
Replies: 7
Views: 3903

Gliders in 1D cellular automata

Rule 110 has a wide range of gliders and glider reactions.I have experimented some k=3,r=1/2 rules (in Wolfram's notation),and found a rule that is similar (but far less complex) to the rule 110: n_states:3 neighborhood:Moore symmetries:none var a={0,1,2} var b={0,1,2} var c={0,1,2} var d={0,1,2} va...