Search found 1766 matches

by simsim314
August 18th, 2019, 8:47 pm
Forum: General Discussion
Topic: CA and crypto
Replies: 12
Views: 6643

Re: CA and crypto

I personally don't believe in PoW. This is why I do think a smart contract is a good idea - not sure if under ethereum or other ecosystem (currently I think ethereum is a good idea because it has crowd). There are already efficient consensus based crypto currencies, and in couple of years the PoW wi...
by simsim314
August 18th, 2019, 1:25 pm
Forum: General Discussion
Topic: CA and crypto
Replies: 12
Views: 6643

Re: CA and crypto

Few more thoughts on crypto models: RuleCoin This is the initial idea in the post. What we need to add is incentivizing the discoveries. In order to do that we need to allow posting: 1. New rules. 2. New discoveries (linked to the rule). 3. Link new discoveries to old ones. 4. Negative link - if som...
by simsim314
August 11th, 2019, 1:26 am
Forum: General Discussion
Topic: Non interactive zero knowledge proof in CGOL
Replies: 0
Views: 5420

Non interactive zero knowledge proof in CGOL

Zero knowledge proof is a way to reveal a proof that you have something "valid" in your hands, which impossible to fake while not revealing the thing itself. I was thinking about CGOL implementation for this kind of application. An almost very simple result: lets take a 16x16 initial state and toggl...
by simsim314
August 6th, 2019, 9:52 am
Forum: Patterns
Topic: Unbounded Binary Counter Challenge
Replies: 19
Views: 6361

Re: Unbounded Binary Counter Challenge

Here is the basic design without self destruct. It costs 6 WSS to implement the following idea: Reading head (RH) with two states: State1: Block -> Nothing, Nothing -> Block. State2: Block -> Block, Nothing -> Nothing. Empty space is triggering the conversion from State1 -> State2. To implement this...
by simsim314
August 5th, 2019, 8:47 am
Forum: Patterns
Topic: Unbounded Binary Counter Challenge
Replies: 19
Views: 6361

Re: Unbounded Binary Counter Challenge

How about *WSS salvo gun that does the following:

1. If there is a SL it erases it.
2. If there isn't it creates one and self destructs.

EDIT It should be straight forward with the universal helix mechanism.
by simsim314
June 27th, 2019, 12:12 pm
Forum: General Discussion
Topic: CA and crypto
Replies: 12
Views: 6643

Re: CA and crypto

Another idea came to my mind. Think about gold how do we understand it has value? Because we need it sometimes and it's rare. More than that we know it's finite. So we know good new CGOL patterns are rare. So each pattern that has some significance can base a new crypto coin based on two value gener...
by simsim314
June 14th, 2019, 5:26 am
Forum: General Discussion
Topic: CA and crypto
Replies: 12
Views: 6643

CA and crypto

How about crypto market for different CAs just like Cryptokitties but unlike the later we will let everyone to post their CA for nominal fees and have no breading. The fees would be defined in a way that people will not post too much (we can place bids every N minutes for the new CA). On the other h...
by simsim314
June 14th, 2019, 5:15 am
Forum: General Discussion
Topic: CAcoin
Replies: 52
Views: 46167

Re: CAcoin

I just wonder what exactly stops us from publishing this crypto coin? I mean is it ideological or technical?
by simsim314
June 10th, 2019, 5:04 am
Forum: Scripts
Topic: Puzzles and "Project von Neumann"
Replies: 30
Views: 16225

Re: Puzzles and "Project von Neumann"

Dave Greene was soliciting preferences and I expressed mine. I definitely prefer to see patterns in one-generation RLE. I would agree that for beginner puzzle solvers it could be a bit overwhelming, at least some sort of "toggle" between the usual view and LifeHistory view might help and be useful ...
by simsim314
June 10th, 2019, 1:16 am
Forum: Scripts
Topic: Puzzles and "Project von Neumann"
Replies: 30
Views: 16225

Re: Puzzles and "Project von Neumann"

I think we want the puzzle definition itself to be stripped bare of software-specific formats as much as possible. You're welcome to post in any format you see fit. I think there is nothing mysterious in LifeHistory, it's basically Life with tracing history that's all. You could define history form...
by simsim314
June 9th, 2019, 6:01 am
Forum: General Discussion
Topic: Golly 2.9b1 and the overlay
Replies: 92
Views: 58080

Re: Golly 2.9b1 and the overlay

Is there a way to natively let the user to fill a textbox, or should I have a button and use g.getstring - and only present the user what he filled?
by simsim314
June 5th, 2019, 10:41 am
Forum: Scripts
Topic: NewCA.lua
Replies: 27
Views: 12727

Re: NewCA.lua

I actually thought about requiring a NextState function along the lines of your NextVal...It does impose more work on the script writer though. Yes i just wanted to have a template so that people could only modify the three relevant lines of the code: local r2 = dx * dx + dy * dy total = total + (r...
by simsim314
June 3rd, 2019, 5:37 am
Forum: Scripts
Topic: NewCA.lua
Replies: 27
Views: 12727

Re: NewCA.lua

Hey Andrew it looks great! I just wonder where to take it from here? Can we implement Lenia for example using it? Maybe we can explore some space of random rules... Maybe it's better to start with larger than life rules or some continuous rule. Anyway I was playing a bit with the new script, and fai...
by simsim314
May 23rd, 2019, 7:04 pm
Forum: Patterns
Topic: c/10 constructions
Replies: 181
Views: 43990

Re: c/10 constructions

The printer spaceship is the first pattern that makes sense to me why would you use c/10. Obviously spaceship with the speed of some Hershel conduit is nice, or forward rake, but here in the printer spaceship we need two different speeds to send signal in a way that we convert SL->signal->SL. This k...
by simsim314
May 19th, 2019, 2:05 pm
Forum: Scripts
Topic: LifeAPI - New GOL API (in C++)
Replies: 47
Views: 48096

Re: LifeAPI - New GOL API (in C++)

Not really an issue, just curious why you continued to use malloc in place of new. The intention was to use C and not C++. But in C you can't overload a function - this is the only feature I use from C++ (and is the only reason I've switched to C++). I don't like the LifeString object, and the memo...
by simsim314
May 2nd, 2019, 2:55 pm
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 228
Views: 72072

Re: Rules with interesting failed replicators

It's failed quadratic: x = 8, y = 8, rule = B3aiq4aceirwz5aeikn6ik78/S2-ae3-ekq4-ajnty5-jnq6ik8 5bo$3bob2o$2b3ob2o$b5o$2b5o$2ob3o$b2obo$2bo! And another: x = 15, y = 15, rule = B2ek3-cjny4jknty5-eqry6-ck7c8/S2in3-j4-ckryz5jq6-ai7e 3o9b3o$ob2o3bo3b2obo$4obo3bob4o$b3ob2ob2ob3o$5b5o$2b3o5b3o$3b2obobob2...
by simsim314
April 29th, 2019, 5:59 pm
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 228
Views: 72072

Re: Rules with interesting failed replicators

Is this considered interesting?

Code: Select all

x = 16, y = 12, rule = B2ein3eijq4-nqrt5-aeik6an8/S2-an3-cinr4-a5eknqr6a7e
3$3b2o4b2o$4bo4bo$4b6o!
by simsim314
April 29th, 2019, 4:31 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 2124
Views: 460822

Re: Miscellaneous Discoveries in Other Cellular Automata

Is this sort of sawtooth replicator common?

Code: Select all

x = 1, y = 4, rule = B2ek3ciry4aejknqw5cenqr6aei7e/S2-ac3-cejr4aeitwz5-aey6aik
o$o$o$o!
by simsim314
April 25th, 2019, 1:19 pm
Forum: Patterns
Topic: Search for fast signals
Replies: 36
Views: 13650

Re: Search for fast signals

I think that "almost stuff" will not be part of the collection, as we don't collect almost H conduits. They're generally interesting so if you have some unfinished examples bring them here for people to make more searches of the sort. I'm also not sure what is the existing tool today to research thi...
by simsim314
April 20th, 2019, 2:44 am
Forum: Other Cellular Automata
Topic: B2ein3cijn4cnrwy5cnq6e/S1c2-ai3acny4anqy5c6ek8
Replies: 133
Views: 36698

Re: B2ein3cijn4cnrwy5cnq6e/S1c2-ai3acny4anqy5c6ek8

Multi directional reflector (several input lanes the same output lane): x = 53, y = 34, rule = B2ein3cijn4cnrwy5cnq6e/S1c2-ai3acny4anqy5c6ek8 2$26b2o12b2o$26b2o12b2o$33b2o$33b2o5$5b2o32b2o$6bo5b2o19b2o4bo6b2o$5b 2o6bo19b2o4b2o5bo$12b2o32b2o3$24b2o16b2o$24b2o16b2o5$26b2o5b2o5b2o$26b 2o5b2o5b2o6$24b2o...
by simsim314
April 19th, 2019, 3:34 pm
Forum: Other Cellular Automata
Topic: Lenia - a new continuous CA
Replies: 2
Views: 3371

Lenia - a new continuous CA

A new collection of continuous rules. It has a very natural "biological" feeling to it, and it has won The virtual creatures competition 2018 (Kyoto).
Lenia.jpg
Lenia.jpg (10.37 KiB) Viewed 3371 times
The author has published a java script applet with several creatures, a github page a video, and an article.
by simsim314
April 19th, 2019, 2:02 pm
Forum: Other Cellular Automata
Topic: B2ein3cijn4cnrwy5cnq6e/S1c2-ai3acny4anqy5c6ek8
Replies: 133
Views: 36698

Re: B2ein3cijn4cnrwy5cnq6e/S1c2-ai3acny4anqy5c6ek8

Basic helix that can be modified to move with all speeds < c/4. x = 32, y = 161, rule = B2ein3cijn4cnrwy5cnq6e/S1c2-ai3acny4anqy5c6ek8 19bo$20bo$19b2o3$28b3o$28bobo15$29b3o$29bobo4$11b3o$11bobo12$3o$obo5$ 28b3o$28bobo15$29b3o$29bobo4$11b3o$11bobo12$3o$obo5$28b3o$28bobo15$29b 3o$29bobo4$11b3o$11bobo1...
by simsim314
April 17th, 2019, 2:30 pm
Forum: Other Cellular Automata
Topic: B2ein3cijn4cnrwy5cnq6e/S1c2-ai3acny4anqy5c6ek8
Replies: 133
Views: 36698

Re: B2ein3cijn4cnrwy5cnq6e/S1c2-ai3acny4anqy5c6ek8

In order to have some larger construction in this rule - we need to send signal as fast as possible as far as possible. So what is the fastest moving object which is not glider? Or how do we make helix around here?
by simsim314
April 17th, 2019, 1:33 pm
Forum: Scripts
Topic: Puzzles and "Project von Neumann"
Replies: 30
Views: 16225

Re: Puzzles and "Project von Neumann"

I definitely agree that collecting challenging tasks and formulate them as problems in some standard format for puzzles could be the first step. We don't need anything external to the tools we currently have. We need a good problem set. Just like chess positions collection which even don't use a boa...
by simsim314
April 17th, 2019, 5:39 am
Forum: Patterns
Topic: Search for fast signals
Replies: 36
Views: 13650

Re: Search for fast signals

but the recovery time is quite poor. My main issue is not the recovery time but the size of the conduit which requires the wires to be spaced far apart from each other - which is basically hurting the point of compact fast computers. Anyway I've added everything mentioned (didn't add transmitters a...