Search found 1731 matches

by simsim314
April 14th, 2019, 1:22 pm
Forum: Patterns
Topic: P30 Self propagating Geminoid (Completed!)
Replies: 34
Views: 28091

Re: P30 Self replicating Geminoid

Several notes and further directions: 1. Gemini with oscillators are trickier than I thought. The failed attempt shows how tricky it might be. 2. When I switched to duplicators I knew I'm fine mod2, this was enough for me. As I knew I can modify everything mod8 and P30 will give me all the needed re...
by simsim314
April 14th, 2019, 12:40 pm
Forum: Patterns
Topic: P30 Self propagating Geminoid (Completed!)
Replies: 34
Views: 28091

Re: P30 Self replicating Geminoid

@dvgrn I wonder who was the first to actually implement this design pattern? I would guess my Serizawa gemini was the first "true gemini" which also used the design of two copies. Oddly enough this is the first such design in CGOL. I wonder if the P30 could also use some of the other designs? I didn...
by simsim314
April 14th, 2019, 1:38 am
Forum: Patterns
Topic: P30 Self propagating Geminoid (Completed!)
Replies: 34
Views: 28091

Re: P30 Self replicating Geminoid

Have this been completed? Yes everything in the list was completed - the geminoid should be working, but now there is timing issue (what I was thinking it's P30...). Alright, what we needed is... uh, a seed which could be activated into a p30 device by a incoming glider, and the slow salvo synthesi...
by simsim314
April 13th, 2019, 2:29 pm
Forum: Patterns
Topic: P30 Self propagating Geminoid (Completed!)
Replies: 34
Views: 28091

Re: P30 Self replicating Geminoid

Here is a failed attempt. I'm not sure why it's failing, so maybe someone can help (it works up to the second lower part where the phase is mismatched by 11).
by simsim314
April 9th, 2019, 6:39 pm
Forum: Patterns
Topic: Implementing rule 110 CA with p30 glider stream logic
Replies: 9
Views: 9030

Re: Implementing rule 110 CA with p30 glider stream logic

I was thinking about a rake which generates SL readers just like in caterloopillar and a static tape which evolves by rule 110 due to the reading mechanism. Maybe a line of such readers can also be used to simulate 2D CA. As of your design (I still don't get how it works), maybe it's simpler to modi...
by simsim314
April 9th, 2019, 6:33 pm
Forum: General Discussion
Topic: Realizing CGOL a 3d tiling
Replies: 45
Views: 12854

Re: Realizing CGOL a 3d tiling

I've implemented binary adder in simplified manner which is not based on axioms. It has three types of components: (1) Platform: this is the game space, where you place the binary numbers. (2) 0-1 Cubes: The numbers attached to the platform. (3) 8 adder tiles: The tiles which enforce addition. Use O...
by simsim314
April 9th, 2019, 9:41 am
Forum: Scripts
Topic: Puzzles and "Project von Neumann"
Replies: 30
Views: 10169

Re: Puzzles and "Project von Neumann"

I think we need to distinguish between "minimal viable produce" this might also not include all the features for glider/snark interactions as well. We need just simplest way to define puzzles, ratings, users, library of components and simple interaction. In the second stage we might want to improve ...
by simsim314
April 9th, 2019, 7:48 am
Forum: Scripts
Topic: Puzzles and "Project von Neumann"
Replies: 30
Views: 10169

Re: Puzzles and "Project von Neumann"

I like the idea of using lifelib in backend. I've several more issues which in my opinion critical: 1. Ratings of problems. We can think some problem is simple but the players could think otherwise. Other ratings could include interest in the problem and it esthetic value. 2. People could commit pro...
by simsim314
April 8th, 2019, 6:21 pm
Forum: Patterns
Topic: Loafer rake made with copperhead technology
Replies: 16
Views: 9205

Re: Loafer rake made with copperhead technology

I think the second pattern is called forward rake. I like the way the patterns are built - It feels like somewhat new way of coding in CGOL which is using new technology. But I wonder what are the usages for such? To me it somewhat paradoxical to use more complex spaceships which are less natural th...
by simsim314
April 7th, 2019, 4:05 pm
Forum: Patterns
Topic: P30 Self propagating Geminoid (Completed!)
Replies: 34
Views: 28091

Re: P30 Self replicatoring Geminoid

Some update on this topic. 1. I realized there is no need 60 phases only 4. Odd-Even and parity. The delay can be solved with extra SLs. 2. The geminoid concept is looking now as follows: x = 1197, y = 947, rule = B3/S23 94$231bo$231b2o$220bo5b2o4b2o8b2o$220bobo3b2o4b3o7b2o$208b2o11bobo2b2o 4b2o$208...
by simsim314
April 7th, 2019, 3:44 pm
Forum: Patterns
Topic: Stable signal converters
Replies: 138
Views: 176606

Re: Stable signal converters

I really like the wires. I think there is unexplored potential to shortcut logical operations using them (i.e. gliderless logic). The intuition of wires is also simpler than of the gliders. Somewhat trivial wire crossing - notice this is rare property for other wires: x = 171, y = 108, rule = B3/S23...
by simsim314
April 1st, 2019, 10:35 pm
Forum: Website Discussion
Topic: LifeWiki Trusted Account Request Thread - Post requests here
Replies: 325
Views: 119676

Re: Massive spam attacks on the wiki (and forums?)

Hello can I have a trusted flag in the LifeWiki?
by simsim314
March 28th, 2019, 10:23 am
Forum: Other Cellular Automata
Topic: Any serious survey of constructions in Margolus Critters?
Replies: 37
Views: 6127

Re: Any serious survey of constructions in Margolus Critters?

At this point, the web app won't help me because I have to expand the grid a lot larger. I do have a sparse Python implementation of Critters that I can try, but I need to work on it. There is a way to implement any Margolus rule in sparse way inside golly. We will need to have a run-stop script th...
by simsim314
March 26th, 2019, 4:50 pm
Forum: Other Cellular Automata
Topic: Any serious survey of constructions in Margolus Critters?
Replies: 37
Views: 6127

Re: Any serious survey of constructions in Margolus Critters?

As far as I can envision the construction mechanism it could be working like that: 1. Some container of gliders will send us infinite amount of glider as much as we like. At the moment you have a 90 degree reflector you can have a snake container which takes O(n) space and stores O(n^2) gliders. 2. ...
by simsim314
March 26th, 2019, 9:32 am
Forum: Other Cellular Automata
Topic: Any serious survey of constructions in Margolus Critters?
Replies: 37
Views: 6127

Re: Any serious survey of constructions in Margolus Critters?

How do you use something like that? Well you don't, unless you either have a tool that shifts the stream back into a regular same lane stream or you use from the first place the shifted stream. This is what called a signal - a reusable stream of spaceships. We get this kind of problems all the time...
by simsim314
March 25th, 2019, 4:55 pm
Forum: Other Cellular Automata
Topic: Any serious survey of constructions in Margolus Critters?
Replies: 37
Views: 6127

Re: Any serious survey of constructions in Margolus Critters?

As part of CA Studio I'm trying to develop a language which can be universal for all CAs. I mean that people come to CA Studio with some request. Like if there is Gemini in my CA? Or is is possible to create caterloopillar or quadratic growth etc. and CA Studio gives you a set of axioms you should f...
by simsim314
March 23rd, 2019, 8:53 am
Forum: General Discussion
Topic: Realizing CGOL a 3d tiling
Replies: 45
Views: 12854

Re: Realizing CGOL a 3d tiling

That's a good point, though it could affect physical stability. If this project will catch we will obviously need a designing tool - in which except of the assembly instruction we will need to provide layer by layer attachment instructions so that it will not fall down. Reminding a bit the supports...
by simsim314
March 21st, 2019, 10:06 pm
Forum: General Discussion
Topic: Realizing CGOL a 3d tiling
Replies: 45
Views: 12854

Re: Realizing CGOL a 3d tiling

I've finished the 10 axioms tile set. It's 3d printing friendly - width of material included and most of the slopes <= 45. Here is the openjscad code: //This is universal CA tile set axioms. //Invention and design by Michael Simkin 2019. //Constants epsilon_material = 0.03; depth_factor = 0.6; symbo...
by simsim314
March 20th, 2019, 4:47 am
Forum: General Discussion
Topic: Realizing CGOL a 3d tiling
Replies: 45
Views: 12854

Re: Realizing CGOL a 3d tiling

would like to see the CGOL tiles implemented in solid form. I'm not sure the jscad project was clear. I'm not building CGOL tiles nor binary adder or any margolus rule. I'm building a lego set equivalent which will allow to implement any set of tiles which enforces any moore neighborhood CA . It's ...
by simsim314
March 18th, 2019, 11:10 am
Forum: General Discussion
Topic: Realizing CGOL a 3d tiling
Replies: 45
Views: 12854

Re: Realizing CGOL a 3d tiling

The basic 4x4 tile I didn't comprehend the second part. I'm not sure this will help still. Say the input is a b c d The output shell be x-y --- z-t I'm not sure if this is better - just a valid alternative. ---------------- On the side note I've managed to reduce the 72 tiles into 9 lower level til...
by simsim314
March 18th, 2019, 8:26 am
Forum: General Discussion
Topic: Realizing CGOL a 3d tiling
Replies: 45
Views: 12854

Re: Realizing CGOL a 3d tiling

might be a simpler way to make Margolus CA pieces. I actually like that this is basically lego. It's elegant. I'm not sure I follow all your concerns. You can continue playing lego just placing pieces one on top the other without following the rules completely. I would like the pieces not to be att...
by simsim314
March 17th, 2019, 7:00 am
Forum: General Discussion
Topic: Realizing CGOL a 3d tiling
Replies: 45
Views: 12854

Re: Realizing CGOL a 3d tiling

Actually it would be nice to find interesting Margolus rules with 3-4 tiles. I've found a subspace of 1024 rules using 4 tiles using the don't know tile - I'm sure this is implementable with basic lego as well. 1 1 --> x y 0 0 --> z t 1 0 --> u v 0 0 --> w k 1 x --> 0/1 x 1 0 0 --> 0/1 0 0 Now if a ...
by simsim314
March 16th, 2019, 4:33 pm
Forum: Scripts
Topic: Visual language for golly rules.
Replies: 0
Views: 2429

Visual language for golly rules.

I've written a golly script to define rules using visual states in golly. Inside a visual rule definder framework (VRDF), you are not asked to write anything. Instead you're asked to draw samples of what will happen inside 10x10 square (defined by golly grid). I think it's the first attempt to make ...
by simsim314
March 16th, 2019, 3:05 pm
Forum: General Discussion
Topic: Realizing CGOL a 3d tiling
Replies: 45
Views: 12854

Re: Realizing CGOL a 3d tiling

Is there a good theory of computational transfer from one computation to another? For example could people playing some complex version of pac man actually search for P19 oscillator? I also don't want to force some sort of algorithm, in this way I can simply use lifesrc for example, I want human int...
by simsim314
March 16th, 2019, 1:37 pm
Forum: Other Cellular Automata
Topic: Any interest in reversible rules (and their implications)?
Replies: 8
Views: 2709

Re: Any interest in reversible rules (and their implications)?

Quantum collapse is technically irreversible (your input is infinite wave function and your output is X location of interference pattern). Before the collapse the time might be reversible indeed. The only model which has complete reversible quantum reality is multiverse, and inside such robust model...