Search found 83 matches

by Rocknlol
November 3rd, 2017, 4:33 pm
Forum: The Sandbox
Topic: Thread for Non-CA Academic Questions
Replies: 308
Views: 74068

Re: Thread for Non-CA Academic Questions

muzik wrote:Also, are there any other numbers where n, n+2, n+6, n+8, n+90, n+92, 9+96 and n+98 are all prime (or as I call them, twin prime-quadruplets)?

The only numbers I can find where this works are 11 and 101.
15641 fits; I can't find any other number that does but I'm sure that they're out there.
by Rocknlol
September 23rd, 2017, 2:48 pm
Forum: Other Cellular Automata
Topic: B0/D8 rulespace
Replies: 46
Views: 17929

Re: B0/D8 rulespace

muzik wrote:0.5c/1, anyone?
I don't really understand the terminology here. Isn't this just a c/2?
by Rocknlol
September 22nd, 2017, 11:19 am
Forum: General Discussion
Topic: apgsearch v4.0
Replies: 525
Views: 159412

Re: apgsearch v4.0

Catagolue seems to be returning incorrect sample soups for B0 rules with C2_2 symmetry.

Some examples of this are here, here, and here.
by Rocknlol
September 16th, 2017, 4:17 pm
Forum: Other Cellular Automata
Topic: Slowest 2-state spaceships of each cell count
Replies: 14
Views: 3136

Re: Slowest 2-state spaceships of each cell count

Three-cell c/313, although this can almost certainly be improved on:

Code: Select all

x = 2, y = 3, rule = B2cen3jkq4eiqrz5-jn6eik7e8/S02n3anq4knqr5jy6ein7c
bo$o$bo!
by Rocknlol
September 2nd, 2017, 7:07 pm
Forum: General Discussion
Topic: apgsearch v4.0
Replies: 525
Views: 159412

Re: apgsearch v4.0

It looks like the catagolue website is returning soups from inflated symmetries as though they were uninflated.
by Rocknlol
August 28th, 2017, 12:15 am
Forum: Other Cellular Automata
Topic: U-pentomino spaceships
Replies: 3
Views: 927

Re: U-pentomino spaceships

c/17 right: x = 2, y = 3, rule = B2cei3i4aejn5knr6c/S1c2ace3acky4ikqrt5-cr6ck7c 2o$bo$2o! c/46 right: x = 2, y = 3, rule = B2-ak3iqry4ajkw5jkn6ace7e/S1c2ace3cy4it5i6acn 2o$bo$2o! c/56 left: x = 2, y = 3, rule = B2-ak3iqry4ajkqw5akn6ce8/S1c2ace3y4itw5n 2o$bo$2o! c/72 left: x = 2, y = 3, rule = B2-ak...
by Rocknlol
August 20th, 2017, 1:07 pm
Forum: Other Cellular Automata
Topic: Speeds for 1D spaceships
Replies: 19
Views: 4098

Re: Speeds for 1D spaceships

There was a thread on B026/S1 a while ago where it was found out that the rule was able to simulate a 1D rule that had spaceships. I can't seem to find it, but here are all the spaceships discovered on that thread plus a few more that I found: x = 616, y = 33, rule = B026/S1 566bo3b3o3bo2bobo2bo3bo2...
by Rocknlol
June 26th, 2017, 3:34 pm
Forum: Other Cellular Automata
Topic: Perfect Diagonal Speeds in Life-like CA
Replies: 11
Views: 2002

Re: Perfect Diagonal Speeds in Life-like CA

A c/66:

Code: Select all

x = 4, y = 4, rule = B34e/S23-e
2b2o$o2bo$o2bo$obo!
by Rocknlol
June 25th, 2017, 8:05 pm
Forum: Other Cellular Automata
Topic: Known slopes exhibited by spaceships and other moving object
Replies: 11
Views: 2056

Re: Known slopes exhibited by spaceships

Here are slope 7/4 and slope 20 ships:

Code: Select all

x = 5, y = 5, rule = B2i34ik6/S2-i3-a4ikny
2bo$bob2o$o3bo$2o2bo$2bo!

Code: Select all

x = 7, y = 9, rule = B2i34ik7/S23-a4ikn7
2bo$b3o$o2bo$3o2bo2$5b2o$bo4bo$b3o2bo$bobob2o!
by Rocknlol
February 20th, 2017, 5:03 pm
Forum: Other Cellular Automata
Topic: B36/S125
Replies: 3
Views: 994

Re: B36/S125

There's already a moderately large thread for this rule here.
by Rocknlol
January 23rd, 2017, 1:46 pm
Forum: Other Cellular Automata
Topic: Small growing seeds
Replies: 9
Views: 2401

Re: Small growing seeds

Okay, in that case I think I know what the problem is. Try these scripts: import golly as g minpop = 200 maxpop = 1000000 genlength = 10240 rule = g.getrule() for i in range(1,1025): g.open(g.getdir('rules') + '/3_cell_seeds/' + str(i) + '.rle') g.setrule(rule) g.run(genlength/5) if int(g.getpop()) ...
by Rocknlol
January 23rd, 2017, 1:01 am
Forum: Other Cellular Automata
Topic: Small growing seeds
Replies: 9
Views: 2401

Re: Small growing seeds

If all of those seeds are in the seeds folder then the script is working as intended.

If the number of seeds that the script creates is starting to becoming overwhelming, then you can raise the "minpop" variable and the smaller seeds won't be saved.
by Rocknlol
January 22nd, 2017, 3:29 pm
Forum: Other Cellular Automata
Topic: 11life
Replies: 29
Views: 9952

Re: 11life

New ships: x = 88, y = 13, rule = B3/S2-n36c 31bobo$30b2ob2o$30bo3bo16bo5bo$49bo2bo3bo2bo$28b3o3b3o10b2o3bo3bo3b2o$ 2o7b2o17bo2bobo2bo15bo3bo18b2o6b2o$13b3o31bo4bo3bo4bo13bo8bo$o4bo3bo2b 3obo13b2ob2o16b2o3b2o$b2obo4bob2o36bobo5bobo16b2o4b2o$2bobob2obo5bo13b o5bo12b3o7b3o11b2o2b2ob2ob2o2b2o$3b2o4b2o3...
by Rocknlol
January 22nd, 2017, 3:22 pm
Forum: Other Cellular Automata
Topic: Small growing seeds
Replies: 9
Views: 2401

Re: Small growing seeds

Uhh...are you using Windows? On my (Mac) laptop, it's spewing a large number of seeds into my rules folder. Yes, I'm using WIndows, so there might be some odd behavior on Macs although I don't know how that would be. It's saving seeds in the rules folder instead of the seeds folder in the rules fol...
by Rocknlol
January 11th, 2017, 8:15 pm
Forum: Other Cellular Automata
Topic: Small growing seeds
Replies: 9
Views: 2401

Re: Small growing seeds

Here's a rule optimized for 3-cell seed growth. The largest-growing 3-cell and 4-cell seeds I've looked at in this rule both have had a final population of 74249. @RULE Growth3 @TABLE n_states:3 neighborhood:vonNeumann symmetries:rotate4reflect var a={1,2} var b=a var c=a var d=a var e={0,1} 0,0,0,e...
by Rocknlol
January 4th, 2017, 6:57 pm
Forum: General Discussion
Topic: Create your own terminology
Replies: 99
Views: 38688

Re: Create your own terminology

Saka wrote:Hippogriff: A stator-less spaceship
How would a spaceship have a stator in the first place?
by Rocknlol
January 2nd, 2017, 3:08 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 517
Views: 178403

Re: Rule request thread

Wait...you found those rules manually? Replace all mentions of a script in my above post with the "change a transition does it improve a seed? no discard restart yes keep it restart" process. Will you make a script for automatically doing that process? A good feature would be the ability to interru...
by Rocknlol
January 2nd, 2017, 12:35 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 517
Views: 178403

Re: Rule request thread

What did you write the script in? Can it be modified for higher states? (I think 4 states will hit 1 million cells. Maybe even higher than we could ever imagine (or even simulate)) How fast is it? Does it keep searching after it runs out of optimizations to make? Can it be run with different rules?...
by Rocknlol
January 1st, 2017, 5:13 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 517
Views: 178403

Re: Rule request thread

Not a challenge: I would like a rule where there are 3 live states: Life, virus, and infected life. When cells pass through a virus blob, the cells turn into infected life. Once an infected life cell has 5 or more infected neighbors, it turns into a virus cell, which is stationary. How would cells ...
by Rocknlol
December 31st, 2016, 10:11 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 517
Views: 178403

Re: Rule request thread

Here's a 4-cell pattern that reaches 1164 (I'm assuming that the maximum bounding box for a 4-cell seed is 16 by 16): x = 15, y = 16, rule = Grow2VN3 A3$.A11$14.A$11.A! I've also found different two rules where patterns reach some pretty high populations: @RULE Growth1 @TABLE n_states:3 neighborhood...
by Rocknlol
December 21st, 2016, 9:16 pm
Forum: Other Cellular Automata
Topic: Salad
Replies: 61
Views: 18048

Re: Salad

Saka wrote:
Rocknlol wrote:A c/7 ship:

Code: Select all

x = 11, y = 19, rule = B2i34c/S2-i3
5bo$5bo2$3b2ob2o$3b5o4$b4ob4o$b9o3$3bobobo$2o3bo3b2o$2o7b2o$o9bo$5bo$
3bo3bo$b3o3b3o!
Huh, funny, I was looking for one yesterday. Gfind or zfind?
This one was found with gfind; I haven't really touched zfind yet for nontotalistic rules.
by Rocknlol
December 21st, 2016, 6:00 pm
Forum: Other Cellular Automata
Topic: Salad
Replies: 61
Views: 18048

Re: Salad

A c/7 ship:

Code: Select all

x = 11, y = 19, rule = B2i34c/S2-i3
5bo$5bo2$3b2ob2o$3b5o4$b4ob4o$b9o3$3bobobo$2o3bo3b2o$2o7b2o$o9bo$5bo$
3bo3bo$b3o3b3o!
by Rocknlol
December 21st, 2016, 3:09 pm
Forum: Other Cellular Automata
Topic: Natural ships with strange speeds.
Replies: 151
Views: 32971

Re: Natural ships with strange speeds.

B2i34cik7/S23-a4cikn7 is one of the strangest rules I've seen. Its natural ship speeds include c/2, 7c/29, 20c/83, and c/73. x = 125, y = 48, rule = B2i34cik7/S23-a4cikn7 82bobo$82b3o$82bobo$82bobo$82b3o4$80bobobobo2$79b2o2bo2b2o2$70b3o6bo2b 3o2bo6b3o$83bo$81b2ob2o$81bobobo$82b3o$83bo19$28b2o$28b2o5...
by Rocknlol
December 20th, 2016, 3:42 am
Forum: Other Cellular Automata
Topic: B3/S2-i34t5ae
Replies: 34
Views: 9828

Re: B3/S2-i34t5ae

More ships: x = 109, y = 21, rule = B3/S2-i34t5ae 34bo$33bo$32bo60b2o9b2o$10bo23b3o55bo2bo7bo2bo$11bo3bo18bo55b2o15b2o$ 9b2o2bobo21b2o34bo17b2o2bo7bo2b2o$15bo18bo17bobobo14bo2bobo14b2o4bo3bo 4b2o$10bo8bo14b2o16b2ob2o15bo20bobo7bobo$10b4obo3bo17b2o13bo3bo15bo3bo 18b3o3b3o$15bo3bo12b2o3bo35bo2bo$bo15b...
by Rocknlol
December 16th, 2016, 1:09 am
Forum: Other Cellular Automata
Topic: BestFriends (B2ce3aiy/S12aei3r)
Replies: 40
Views: 11632

Re: BestFriends (B2ce3aiy/S12aei3r)

Here's a p782 gun for it: x = 48, y = 160, rule = B2ce3aiy/S12aei3r 2bo$2bo41bo$o43bo$o45bo$5bobo38bo2$5bobo2$3b2o3b2o$5bobo$39bobo$39bobo $40bo20$11bo$11bo23bo$2bo6bo25bo$2bo6bo27bo6bo$37bo6bo32$38bo6bo$3bo6b o27bo6bo$3bo6bo25bo$12bo23bo$12bo14$41bo2$39bo3bo$6bobo31bobo$40bobo2$ 5b2ob2o8$47bo$bo45b...