Search found 70 matches

by Dr. Monstaa
August 4th, 2012, 3:46 pm
Forum: The Sandbox
Topic: how and when you discovered the game of life?
Replies: 52
Views: 36817

Re: how and when you discovered the game of life?

I was reading Stephen Hawkings' new book "The Grand Design"
In the last chapter he talked about The Game of Life and my interest grew from there.
by Dr. Monstaa
July 15th, 2012, 2:01 pm
Forum: General Discussion
Topic: Google-Life
Replies: 2
Views: 2233

Re: Google-Life

Niiiiiiiiiiiiceeeee :lol: :D
by Dr. Monstaa
May 18th, 2012, 1:25 pm
Forum: Other Cellular Automata
Topic: Liquid
Replies: 1
Views: 1598

Re: Liquid

More stuff as they come, bare with me, I'll edit this post for my designs Diode x = 21, y = 5, rule = Liquid 13.8A$14A6.A$A12.E5.BA$14A6.A$13.8A! Junction for merging of salvos x = 28, y = 19, rule = Liquid 3.19A$4A17.A$AD19.A$4A17.A$3.11AI.I5A$14.A.A$14.A.A$13.2A.2A$13.A3.A$ 13.A3.A$13.A3.3A$8.6A3E...
by Dr. Monstaa
May 18th, 2012, 1:21 pm
Forum: Other Cellular Automata
Topic: Liquid
Replies: 1
Views: 1598

Liquid

Hello Everyone! I have come up with a new computation rule based on the behavior of liquid in pipes. Hence the name "Liquid". Here, I have given you the table, the colours file and a demonstraion of the uses of state cells. Enjoy! n_states:12 neighborhood:Moore symmetries:rotate8 var a={0,1,5,7,8,9,...
by Dr. Monstaa
May 12th, 2012, 2:02 pm
Forum: Patterns
Topic: Translations
Replies: 2
Views: 1964

Re: Translations

OK, great, thanks, I'll get going with that.
by Dr. Monstaa
May 11th, 2012, 9:22 am
Forum: Patterns
Topic: Translations
Replies: 2
Views: 1964

Translations

Hi all! Long time no post. Just working on new mechanisms and if you have any translatiobn reactions involving gliders or any othe common spaceship (such as *WSSs) please post, would help me a lot. Here's a couple to start me off. x = 29, y = 16, rule = B3/S23 bo$b2o$obo2b2o$5b2o3$21bobo$21b2o$22bo2...
by Dr. Monstaa
March 21st, 2012, 3:47 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1763
Views: 569115

Re: Thread For Your Unrecognised CA

A rule I call Fuzz

A Persian rug styled rule that does have some still lifes from inside the growth, which is often sprawled and random but uniform patterns have uniform growth

B1/S014567

Similar rules of interest

B12/S014567
B1/S01567
B12/S01567
B2/S014567
by Dr. Monstaa
March 18th, 2012, 1:06 pm
Forum: General Discussion
Topic: Youtube videos
Replies: 5
Views: 2332

Re: Youtube videos

I was looking through those videos and I decided I'd add the pattern the made the pulsra as it seems quiet impressive. At first I didn't save it but here it is

Code: Select all

x = 10, y = 10, rule = B3/S23
bo4b3o$o5bobo$2o3bo3bo$2bob3obo$b2o2b2o$4bobo2bo$5o2b2o$ob7o$2obo2bo$o
4bobo!
by Dr. Monstaa
March 17th, 2012, 11:12 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1526
Views: 1003131

Re: Thread For Your Accidental Discoveries

P44 gun causes dead spark coil to feircly react before letting salvo through Looking to tame in future or find similar reactions x = 388, y = 397, rule = LifeHistory 383.2A.2A$383.A3.A$384.3A2$384.3A$383.A3.A$383.2A.2A350$16.2A$17.A$ 17.A.A$18.2A3$21.A$17.A3.A3.2A7.2A$16.A7.A.A7.A$16.2A2.A3.A.A5.A.A...
by Dr. Monstaa
March 15th, 2012, 1:36 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1763
Views: 569115

Re: Thread For Your Unrecognised CA

Wow, impressive!

Would like to see more of this!
by Dr. Monstaa
March 15th, 2012, 1:25 pm
Forum: General Discussion
Topic: Youtube videos
Replies: 5
Views: 2332

Re: Youtube videos

Ok I can fix the crediting but I can't with the music because you listen to what's on my iPod and that's it.

Still, glad you enjoyed the videos, I'll be making more in the future so look out.

Dr. M out
by Dr. Monstaa
March 14th, 2012, 1:40 pm
Forum: Patterns
Topic: Glider/**SS Reactions
Replies: 3
Views: 3324

Re: Glider/**SS Reactions

Hi. I don't recognise these mechansims from any pattern i've seen so you may have discovered them. These do have a potential to be used in a larger mechanism or to what I've noticed if you remove the last MWSS it creates a p48 rake (predessesor). Frankly though, I would be suprised if these weren't ...
by Dr. Monstaa
March 12th, 2012, 1:53 pm
Forum: General Discussion
Topic: Youtube videos
Replies: 5
Views: 2332

Youtube videos

Hey all, just thought I'd share my Youtube videos I have made.

My Channel here
http://www.youtube.com/user/sparkygame? ... sults_main

Subscribe for more Life and Life Varient videos.

Thank you!
by Dr. Monstaa
February 20th, 2012, 4:39 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1526
Views: 1003131

Re: Thread For Your Accidental Discoveries

A little something that travels in one direction and then appears to steer back to where it came before becoming a blinker

Code: Select all

x = 6, y = 5, rule = B3/S23
3bobo2$b3obo$3o$b3o!
Found it in this Methuselah

Code: Select all

x = 5, y = 4, rule = B3/S23
obo$bo$2b2o$3b2o!
by Dr. Monstaa
February 19th, 2012, 9:51 am
Forum: Other Cellular Automata
Topic: B34567/S24567/C6
Replies: 8
Views: 4066

Re: B34567/S24567/C6

On this pattern a number of growing spaceships emerges x = 12, y = 17, rule = 24567/34567/6 8.A$5.4A$4.2A.3A$3.A.6A$.11A$2.A.7A$.10A$.9A$2.8A$2.7A$2.7A$.7A$.3A. 3A$.6A$A.4A$A.3A$4A! and a pattern that grows by strectching ripples downs its surface #CXRLE Pos=-15,12 x = 361, y = 130, rule = 24567/345...
by Dr. Monstaa
February 9th, 2012, 10:50 am
Forum: Other Cellular Automata
Topic: Proposal
Replies: 9
Views: 3336

Re: Proposal

Pretty nice oscillator

Code: Select all

x = 19, y = 16, rule = LifeTimer
7.E3.E$7.E3.E$2E.E.4E.4E.E.2E$E7.A.A7.E$2.6E3.6E$.3E.E2.B.B2.E.3E$3.E
.E.E3AE.E.E$E.2E.2E2.E2.2E.2E.E$E.2E2.3E.3E2.2E.E$.E.3E.E.E.E.3E.E$3.
E.E7.E.E$2.5E5.5E$.E4.E5.E4.E$3.3E7.3E2$2.E.E.E5.E.E.E!
P6
by Dr. Monstaa
January 27th, 2012, 2:49 pm
Forum: Patterns
Topic: Missing Components
Replies: 9
Views: 3728

Re: Missing Components

Erm...

The inactivity of this thread would suggest no-one knows a block factory other than Achim's P144
Right?

What I really need then is almsot a conveyer belt of them.

Any ideas?
by Dr. Monstaa
January 25th, 2012, 2:03 pm
Forum: Patterns
Topic: Missing Components
Replies: 9
Views: 3728

Re: Missing Components

You may note 90° reflectors used for adding edge gliders, glider + LWSS reactions for adding front gliders, and even an LWSS 90° reflection. Most of the currect reflectors work on a direct path so would be useless to a gun. I'm testing the queen bee shuttle as a reflector and taking an interest in ...
by Dr. Monstaa
January 24th, 2012, 1:41 pm
Forum: Patterns
Topic: Missing Components
Replies: 9
Views: 3728

Re: Missing Components

You can simply use this reaction (kickback reaction) x = 7, y = 10, rule = B3/S23 obo$2o$bo5$4b3o$4bo$5bo! Result is same, and you don't need block which is destroyed Minor problem with that is the glider is sent exactly where it came from so the gun would be destroyed unless a reflector is quickly...
by Dr. Monstaa
January 24th, 2012, 1:32 pm
Forum: Patterns
Topic: Missing Components
Replies: 9
Views: 3728

Re: Missing Components

Oh this reaction, I realise could be the foundation for an 'any gun' (i.e. a gun that with modifications can make any spaceship with a know glider synthesis)

Principle reaction

Code: Select all

x = 10, y = 11, rule = B3/S23
8bo$2o5bo$2o5b3o6$5bo$4b2o$4bobo!
by Dr. Monstaa
January 23rd, 2012, 2:02 pm
Forum: Patterns
Topic: Missing Components
Replies: 9
Views: 3728

Re: Missing Components

Hey all, I'm working on a new gun and i'm missing some crucial parts, mainly I need a machine that deploys an accessible '<' triplet spark I take it a pentadecathlon is not sufficiently accessible Made me smile :mrgreen: Yes x = 6, y = 11, rule = B3/S23 4bo$3bo$3b3o6$bo$2o$obo! Oh perfect thanks so...
by Dr. Monstaa
January 22nd, 2012, 1:31 pm
Forum: Patterns
Topic: Missing Components
Replies: 9
Views: 3728

Missing Components

Hey all, I'm working on a new gun and i'm missing some crucial parts, mainly I need a machine that deploys an accessible '<' triplet spark and another that deploys a block a few gens before the triplet spark.

Basically i'll keep making posts here for parts I need.

Thanks!
by Dr. Monstaa
January 22nd, 2012, 10:13 am
Forum: Patterns
Topic: Methuselah based spaceships
Replies: 33
Views: 12621

Re: Methuselah based spaceships

First of all, the term "house" is generally used when referring to the pattern as an induction coil. Otherwise, it is merely generation 3 of the pi-heptomino . You didn't need to tell me this. There has been speculation over the years that this property could be used to make a 3c/10 spaceship, but ...
by Dr. Monstaa
January 20th, 2012, 4:35 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1526
Views: 1003131

Re: Thread For Your Accidental Discoveries

Methuselah reaction from LWSS+Fumarole
It makes a Queen bee shuttle clearly viaible in gen 813

Code: Select all

x = 12, y = 12, rule = B3/S23
4b2o4b2o$4bobo2bobo$6bo2bo$5bo4bo$5bo4bo$5bo4bo$7b2o2$b4o$o3bo$4bo$o2b
o!