Search found 89 matches

by Hektor
November 30th, 2018, 4:42 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 301
Views: 151106

Re: Larger than Life

danny wrote:I posted that rule on the first page, along with a switch engine type puffer engine
Oh well! I should have looked more carefully. Thanks for pointing that out, that's a beautiful puffer!
by Hektor
November 30th, 2018, 2:36 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 301
Views: 151106

Re: Larger than Life

Here is an interesting rule featuring the naturally occuring: 3c/5 spaceship x = 5, y = 5, rule = R2,C6,M0,S2..3,B3..3,NN 2.A$5A$.3C$BCDCB$E3.E! (5, 7)c/21 knightship x = 5, y = 5, rule = R2,C6,M0,S2..3,B3..3,NN 3.ED$D4E$DA2E$2A2D$2A! and most importantly this "spaceship-like" p124 oscillator x = 33...
by Hektor
August 9th, 2017, 8:04 pm
Forum: Other Cellular Automata
Topic: Star Wars Lite (34-ik5e/2ace/3)
Replies: 0
Views: 1720

Star Wars Lite (34-ik5e/2ace/3)

After a long time playing around with Star Wars I decided to try and find the "simplest" rule to support the same kind of signal circuitry, this is the one I found most interesting. All the things I build are based around these "double crosses" circuits. x = 54, y = 6, rule = 34-ik5e/2ace/3 2.A4.A4....
by Hektor
June 30th, 2017, 5:33 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 301
Views: 151106

Re: Larger than Life

Another stable rule A diagonal c/2 x = 8, y = 7, rule = R2,C4,M1,S4..4,B4..4,NM:T400,400 3$.3A$4.A$4.A! 3c/2 Spaceships similar to the photons of rules like Star Wars, they can be extended or perturbed to produce a large spark x = 16, y = 38, rule = R2,C4,M1,S4..4,B4..4,NM:T400,400 3$5.A$6.2A$8.2A$8...
by Hektor
June 30th, 2017, 1:12 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 301
Views: 151106

Re: Larger than Life

Soooo stoked for having LtL in golly! Great job! :D

A horizontal spaceship 24c/120

Code: Select all

x = 3, y = 3, rule = R3,C0,M0,S2..2,B4..4,NN:T400,400
2bo$3o$b2o!
A diagonal c-speed glider

Code: Select all

x = 5, y = 4, rule = R3,C0,M0,S2..2,B4..4,NN:T400,400
3bo2$o2b2o$2b2o!
by Hektor
January 10th, 2015, 10:51 am
Forum: Other Cellular Automata
Topic: To Implement Extended Moore Neighbourhoods
Replies: 7
Views: 2272

Re: To Implement Extended Moore Neighbourhoods

You can do this with a rule table, using the neighborhood Moore_radius2: https://code.google.com/p/ruletablerepository/wiki/RoadMap I don't think it's implemented in the current version of Golly. It would be interesting to know if, say, Von Neumann with radius 2 could be implemented in the normal M...
by Hektor
January 4th, 2014, 6:44 am
Forum: Other Cellular Automata
Topic: Virus (B36/S235)
Replies: 40
Views: 14206

Re: Virus (B36/S235)

Nice rule, I found a wick! x = 73, y = 40, rule = B36/S235 39bo$38bobo$39bo$38b3o$37bo$34bobobo$33bob2o2bo$34bobo3bo$41bo$42bo$ 43bo$44bo$45bo$46bo$47bo$48bo$49bo$6bo15bo27bo$5bobo13bobo27bo$6bo15bo 29bo$5b3o13b3o29bo$4bo3bobo9bo19bo13bo$bobobo2b2obo5bobobo3bobo11bobo 13bo$ob2o2bobobo5bob2o2bo2b2obo...
by Hektor
December 11th, 2013, 10:58 am
Forum: Other Cellular Automata
Topic: Shoots and Roots (B3/S245678)
Replies: 10
Views: 4979

Re: Shoots and Roots (B3/S245678)

Nice rule! I've been playing around for about an hour! (whyyy) Found an agar, x = 24, y = 24, rule = B3/S245678:T24,24 3bo5bo5bo5bo$b2ob2ob2ob2ob2ob2ob2ob2o$bobobobobobobobobobobobo$obobobo bobobobobobobobo$bobobobobobobobobobobobo$b2ob2ob2ob2ob2ob2ob2ob2o$3bo 5bo5bo5bo$b2ob2ob2ob2ob2ob2ob2ob2o$bobo...
by Hektor
May 16th, 2013, 8:43 am
Forum: Other Cellular Automata
Topic: Mildly interesting rule
Replies: 9
Views: 4187

Re: Mildly interesting rule

Nice looking rule! It seems a bit difficult constructing spaceships though A basic symmetric diagonal C/3 x = 5, y = 5, rule = aurora19 2.2A2$A2.2A$A.A$2.A! Which can be extended indefinitely x = 11, y = 11, rule = aurora19 8.2A2$9.2A2$6.2A2$4.A2.2A$4.A.A$A5.A$A.A$2.A! x = 15, y = 15, rule = aurora1...
by Hektor
January 11th, 2013, 11:49 am
Forum: Other Cellular Automata
Topic: MCell Weighted Life (Patterns and Rules)
Replies: 16
Views: 8139

Re: MCell Weighted Life (Patterns and Rules)

Faster than life transmissions in midges x = 63, y = 84, rule = Midges 43.A3$40.A2.A$8.A31.A2.A2$7.A$7.A33.A2.A$13.A27.A2.A$13.A$9.A$42.A2.A $42.A2.A$8.A2$7.A35.A2.A$7.A35.A2.A$13.A$13.A$9.A34.A2.A$44.A2.A2$8.A $45.A2.A$7.A37.A2.A$7.A$13.A$13.A32.A2.A$9.A36.A2.A3$8.A38.A2.A$47.A 2.A$7.A$7.A$13.A34.A...
by Hektor
November 28th, 2012, 2:11 pm
Forum: Other Cellular Automata
Topic: Moore-shapes
Replies: 0
Views: 1907

Moore-shapes

Imagine that the neighborhood of a cell changes with the cell's position, in the following lattice: A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A The A cells and B cells have these neighborhoods: O O O O A O O B O O O O b2s0123 is the only interesting rule in this rulespace, ...
by Hektor
October 10th, 2012, 7:15 am
Forum: Other Cellular Automata
Topic: Another Rulespace
Replies: 10
Views: 3759

Re: Another Rulespace

I'll need to read this topic thru again with more attention, but am I getting the gist right: basically this is a 2D emulation of a totalistic CA running on a 3D grid infinite in two directions but having a width of just two in another? Yes, that's the idea! --- Here's b(4,6-2)s(1-) n_states:3 neig...
by Hektor
October 9th, 2012, 10:27 am
Forum: Other Cellular Automata
Topic: Another Rulespace
Replies: 10
Views: 3759

Re: Another Rulespace

Here are some rules: n_states:3 neighborhood:Moore symmetries:permute # UNAMED RULESPACE # A state-0 cell counts as 0 cell # A state-1 cell counts as 1 cell # A state-2 cell counts as 2 cells, therefore it adds +1 to the neighbors count # It can be extended to even # Example rule: b(3-2)s(3,5-2,3) #...
by Hektor
October 9th, 2012, 10:08 am
Forum: Other Cellular Automata
Topic: Another Rulespace
Replies: 10
Views: 3759

Re: Another Rulespace

Here's an update: since I failed at writing a rule generator, I decided to manually write the general ruletable for this Rulespace. Here's how it works: •In the Life-like Rulespace, the next state of a cell is determined by the number of neighbors, but in this Rulespace the next state of a cell is d...
by Hektor
September 10th, 2012, 7:01 am
Forum: Other Cellular Automata
Topic: Triangular & Tripod von Neuman neighborhoods
Replies: 11
Views: 7137

Re: Triangular & Tripod von Neuman neighborhoods

Very interesting! I love exploring new strange rulespaces, but there seems to be a problem with the General-Bx2 and Tripod-Bx2 rule generators (at least on my computer): • The rule is succesfully created but I can't load any of your patterns, golly always give me this error File could not be loaded ...
by Hektor
September 9th, 2012, 5:00 am
Forum: General Discussion
Topic: The CA community annoys me
Replies: 36
Views: 15427

Re: The CA community annoys me

Mcell is more convenient.Although golly can support all types of CA,but we don't need them. What do you mean with "we don't need them" ? What's more convenient about it? And why should we limit ourselves to CA that mcell can represent? Or to naive step algorithms rather than hashing? Or a finite bo...
by Hektor
August 25th, 2012, 9:52 am
Forum: Other Cellular Automata
Topic: Another Rulespace
Replies: 10
Views: 3759

Re: Another Rulespace

First, I wonder if there if it would be easier to not count the central cell, and simply rely on the Birth/Survival rule specification. In Weighted Life, the ME value turned out to be superfluous; doesn't it here too? No, that's an integrant part of the Rulespace! I'm sorry, maybe I didn't explaine...
by Hektor
August 24th, 2012, 1:52 pm
Forum: Other Cellular Automata
Topic: Another Rulespace
Replies: 10
Views: 3759

Re: Another Rulespace

Thank's for the feedback, I really appreciate it. Since I'm far from being an expert programmer, I surely have done some errors... I first started looking into this Rulespace in a python program I wrote myself on holiday, and, since it worked in a completely different way from the Golly's ruletables...
by Hektor
August 24th, 2012, 8:51 am
Forum: Other Cellular Automata
Topic: Another Rulespace
Replies: 10
Views: 3759

Re: Another Rulespace

Some example rules: b3;3s23;23 (double GoL) I found an orthogonal c/2 and a diagonal c/10: x = 4, y = 10, rule = b3;3s23;23 A2.A$AB.A$A5$2A$AB$3A! b3;3s23;23 (the first rule I explored) An orthogonal c/2 and an orthogonal 2c/9: x = 6, y = 19, rule = b3;2s35;23 B.A$2.A$2.A$A.A10$2.2A$.B2AB$2A2.2A$3.A...
by Hektor
August 24th, 2012, 8:44 am
Forum: Other Cellular Automata
Topic: Another Rulespace
Replies: 10
Views: 3759

Another Rulespace

During this summer, I thought of a rulespace in which every cells is counted depending on its state. For example: 1 1 1 0 0 1 0 0 0 The center cell has four state 1 cells around, so its neighbors count is 1+1+1+1 = 4 1 2 1 0 1 0 0 0 0 The center cell has two state 1 and one state 2 cell around, its ...
by Hektor
August 23rd, 2012, 11:09 am
Forum: Other Cellular Automata
Topic: Brian rule
Replies: 5
Views: 2639

Re: Brian rule

Do the B6 and S6 actually do anything? All of these patterns seem to work almost identically in /24/3. Brian 6 seems to be a little more dense than Brian's Brain, but the two rules are almost identical... Just for curiosity's sake, I calculated the density of the smallest exploding seed after 1000 ...
by Hektor
July 22nd, 2012, 9:28 am
Forum: Other Cellular Automata
Topic: MCell Weighted Life (Patterns and Rules)
Replies: 16
Views: 8139

Re: MCell Weighted Life (Patterns and Rules)

Thanks for all the explanations, everything's much more clear now. One of my favorite rules is Midges: it has two simple c/2: x = 17, y = 2, rule = Midges 3A10.4A$3B10.4B! And very simple guns: x = 21, y = 2, rule = Midges 5A10.6A$5B10.6B! The 'dot' still life I found can be easily moved by the spac...
by Hektor
July 21st, 2012, 8:52 am
Forum: Other Cellular Automata
Topic: MCell Weighted Life (Patterns and Rules)
Replies: 16
Views: 8139

Re: MCell Weighted Life (Patterns and Rules)

I don't understand very well how weights work. When it's set to 0, the neighborhood is not counted, and that's how you emulated the Hex rule. When it's set to 1 it's like a totalistic rule's neighborhood. But how does it work with higher numbers? However thanks for your work, I'm so happy that we fi...
by Hektor
July 16th, 2012, 10:41 am
Forum: Other Cellular Automata
Topic: Fractal Automata
Replies: 0
Views: 1708

Fractal Automata

Just wanted to share: seems really interesting!
http://algorithmic-worlds.net/blog/blog ... t=20120406
by Hektor
July 7th, 2012, 5:28 am
Forum: Other Cellular Automata
Topic: Brian rule
Replies: 5
Views: 2639

Re: Brian rule

I think it's name is actually Brian 6. http://www.mirekw.com/ca/rullex_gene.html In this kind of generations rules it's not hard to find rakes such as these x = 43, y = 30, rule = 6/246/3 10.AB$8.AB$6.AB$4.AB$2.AB$.AB.AB$AB4.AB$AB5$41.AB$39.AB$37.AB$35.AB$ 33.AB$32.AB.AB$31.AB4.AB$31.AB6.AB$40.AB5$4...