Search found 80 matches

by edwardfanboy
April 5th, 2013, 4:44 am
Forum: Other Cellular Automata
Topic: New Circuit Rule
Replies: 2
Views: 5491

New Circuit Rule

I have just come up with a 17-state Von-Neumann neighborhood rule which can be used to make digital logic circuits. Ruletable here (Save as CircuitRule.table): # Circuit Rule # # States correspond to: # # Direction # N E S W # Empty 0 0 0 0 # Datacell 1 1 1 1 1 # Datacell 2 2 2 2 2 # Buffer 3 4 5 6 ...
by edwardfanboy
March 21st, 2013, 9:07 pm
Forum: Other Cellular Automata
Topic: Minor topic: 'cross-surface' geometry should be renamed.
Replies: 2
Views: 2684

Re: Minor topic: 'cross-surface' geometry should be renamed.

Wrong forum, next time please post in General Discussion.
by edwardfanboy
November 26th, 2012, 12:44 am
Forum: Patterns
Topic: Glider controll?
Replies: 2
Views: 3724

Re: Glider controll?

There is a reaction involving a boat and a glider, where the boat is destroyed cleanly and the glider is reflected 90 degrees.
by edwardfanboy
May 26th, 2012, 7:22 am
Forum: Patterns
Topic: Coe Ship-Schick Engine Puffer
Replies: 1
Views: 2687

Coe Ship-Schick Engine Puffer

x = 16, y = 33, rule = B3/S23 11b4o$10bo3bo$6bo7bo$b7o2bo2bo$o2b3ob2o$b7o2bo2bo$6bo7bo$10bo3bo$11b4o $3bo$2bob2o$o10b3o$o9b5o$o2bo5b4ob2o$2bo3b2o5b2o4$2bo3b2o5b2o$o2bo5b4o b2o$o9b5o$o10b3o$2bob2o$3bo$11b4o$10bo3bo$6bo7bo$b7o2bo2bo$o2b3ob2o$b 7o2bo2bo$6bo7bo$10bo3bo$11b4o! Do you notice how close to...
by edwardfanboy
May 26th, 2012, 5:55 am
Forum: Patterns
Topic: Puffer for 2 boats
Replies: 0
Views: 2502

Puffer for 2 boats

Can somebody engineer a c/12 puffer for this pair of boats?

Code: Select all

x = 29, y = 36, rule = B3/S23
27bo$26bobo$26b2o31$bo$obo$b2o!
I want to create a pattern with sqrt(t) growth.
by edwardfanboy
March 16th, 2012, 4:30 am
Forum: Other Cellular Automata
Topic: LifeWire (Transmisson of WW signals through life cells)
Replies: 4
Views: 4227

Re: LifeWire

Hmm, I was hoping my life-to-wire rule would cause more buzz than this. This is indeed more cool, but just a gimmick, as there's really nothing you can do with the signal. Solution: Add extra states! State 4: WW Head State 5: WW Tail State 6: WW Conductor State 7: WW -> Charged Pi Rule table coming...
by edwardfanboy
March 15th, 2012, 7:37 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3004
Views: 1076335

Re: Thread For Your Unrecognised CA

Funky Factory Rules: Here's how I made it: State 0: Change state to state of cell above State 1+:Change state to state of cell at some position around it (exact position depends on state) Last state: Blocker (does nothing) Example Rule: n_states:8 neighborhood:Moore symmetries:none var a={0, 1, 2, 3...
by edwardfanboy
March 11th, 2012, 3:56 am
Forum: Other Cellular Automata
Topic: Chaotic spaceship
Replies: 12
Views: 7707

Re: Chaotic spaceship

I found a spaceship: A 6-long line of cells!

Code: Select all

x = 6, y = 1, rule = movingchaos_1
6o!
by edwardfanboy
March 3rd, 2012, 9:27 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2046
Views: 1412796

Re: Thread For Your Accidental Discoveries

The symmetrical 6-in-a-row Cordership: x = 103, y = 103, rule = B3/S23 74bo6b2o$73bobo3bo3bo$72bo3bobo3b2o$73bobo2bobob2o$74bo3bo2b2o$78bo4bo $79bo2bo10b2o$81bo11b2o7$101b2o$88bo12b2o$77b3o7bo2bo$76bobob2o5bo3bo$ 76bobob2o5bo3bo$76bo3bo5b2o3bo$77bobo7bo2bo$78bo2$67bo7bo$66b3o5bobo$ 65b2ob4o2bo2bo$66...
by edwardfanboy
March 3rd, 2012, 8:07 pm
Forum: Patterns
Topic: The Battleship Thread (Tribute to Platypus5)
Replies: 6
Views: 7112

Re: The Battleship Thread (Tribute to Platypus5)

and edward made one
I prefer it if you call me by my full username.
by edwardfanboy
March 2nd, 2012, 8:38 pm
Forum: Other Cellular Automata
Topic: Brian's Brain
Replies: 52
Views: 30515

Re: Brian's Brain

p8 agar x = 240, y = 240, rule = /2/3:T240,240 AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB 6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B 2AB6.BA9$AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B 2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB...
by edwardfanboy
March 2nd, 2012, 8:29 pm
Forum: Other Cellular Automata
Topic: Brian's Brain
Replies: 52
Views: 30515

Re: Brian's Brain

Wojowu wrote:Brian's Brain is my favourite Generations rule :D
Mine too :D
by edwardfanboy
March 2nd, 2012, 8:25 pm
Forum: Other Cellular Automata
Topic: Brian's Brain
Replies: 52
Views: 30515

Re: Brian's Brain

A breeder filling 1/4 of the plane: (RLE code) Another breeder, using the same type of rake, but a different reflecting reaction. x = 13, y = 21, rule = /2/3 8.AB$3.AB2.AB2.B$3.AB.AB2.2BA$4.AB2.B2A$5.AB5$10.AB$9.AB$9.AB$10.AB$ 12.A$10.2BA$9.A2.B$2.AB5.B2A$.AB2.BA3.AB$AB.AB2.B2.A.A$AB2.AB.A3.B$5. AB...
by edwardfanboy
February 18th, 2012, 11:07 pm
Forum: Other Cellular Automata
Topic: Blocks_and_Walls
Replies: 9
Views: 7777

Re: Blocks_and_Walls

A 3-signal "flotilla" gun

Code: Select all

x = 22, y = 16, rule = Blocks_And_Walls
2.4G.3G$.G4.G3.G2$6.G$5.A.A$5.C.C2$.G$G$.2G$G11.J6.AB$G.2G5.2G$G11.J
7.AB$G$G11.J6.AB$.G.2G3.2G!
by edwardfanboy
February 3rd, 2012, 3:34 am
Forum: Patterns
Topic: The Battleship Thread (Tribute to Platypus5)
Replies: 6
Views: 7112

Re: The Battleship Thread (Tribute to Platypus5)

Big battleship that I made:
BIG BATTLESHIP.zip
(17.3 KiB) Downloaded 418 times
The shield-enders have the same structure as the guns;
When the front shield generators get destroyed, the shield-enders have nothing to end, so the gliders made by
them escape.
by edwardfanboy
January 31st, 2012, 11:16 pm
Forum: Patterns
Topic: Herschel-based Quadratic Growth Pattern
Replies: 4
Views: 5228

Re: Herschel-based Quadratic Growth Pattern

137ben wrote:This is fairly well-known, it appears in the golly pattern collection under puffers:
(code)
I added an extra thing at one end to give it quadratic growth.
by edwardfanboy
January 31st, 2012, 11:14 pm
Forum: Patterns
Topic: Oversize Eater
Replies: 0
Views: 2613

Oversize Eater

I can make letters out of miscellaneous induction coils that have a built in eater 2. x = 91, y = 85, rule = B3/S23 37b2o$37bo2bo2$41bo2$39b2o$38bo3$35b2o3b2o$35b2o3b2o$36b5o$23b2o12bobo $23b2o$37b3o6$41bo$23bo18bo$22b3o15b3o$21b5o10bo$20b2o3b2o8b3o$34b5o$ 33b2o3b2o2$22b3o24bo$22b3o22bobo$35b3o10b2o...
by edwardfanboy
January 24th, 2012, 11:46 pm
Forum: Patterns
Topic: Herschel-based Quadratic Growth Pattern
Replies: 4
Views: 5228

Herschel-based Quadratic Growth Pattern

It works using a Herschel track puffer, and a fixed endpoint made up of two guns synthesizing a pi-heptomino, which is then converted to a Herschel and let through the puffed track. The gliders from the Herschels are not destroyed by eaters, so waves of gliders come out of the track. :shock: That wa...
by edwardfanboy
January 24th, 2012, 10:39 pm
Forum: Scripts
Topic: Golly scripts
Replies: 312
Views: 296903

LifeHistory to Life

I wrote this script to convert LifeHistory to Life. Those pesky state 2 cells almost always get in the way! # Change the selected area from N states to Life states: # s -> 1+2s (if in the top-left of the partition) # s -> 2+2s (if not) from glife import rect import golly as g r = rect( g.getselrect(...
by edwardfanboy
January 24th, 2012, 8:42 pm
Forum: General Discussion
Topic: What I'd like to see in Golly
Replies: 71
Views: 52967

Re: What I'd like to see in Golly

This could be another way of simulating randomness. Here is an example rule table: # 0 Background # 1 Gas # 2 Vent (creates gas) n_states:3 neighborhood:vonNeumann symmetries:none var a={1,2} var b={0,1,2} var c={b} var d={b} var e={b} random( 0,a,0,0,0,1 0,0,a,0,0,1 0,0,0,a,0,1 0,0,0,0,a,1 ) 1,b,c,...
by edwardfanboy
January 24th, 2012, 4:02 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2046
Views: 1412796

Re: Thread For Your Accidental Discoveries

The infinite LWSS hotel is a great illustration of the Doppler effect :D :D .
by edwardfanboy
January 24th, 2012, 3:57 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2046
Views: 1412796

Re: Thread For Your Accidental Discoveries

Gosper glider guns' gliders stabilize incomplete Gosper glider guns which are in turn stabilizing another incomplete gun. If this is hard to follow then see the following RLE: x = 243, y = 101, rule = B3/S23 216b2o$216bobo$207b3ob2o4b3o12bo$207b4o2bo4b3o8b4o$211b2o4b3o8b4o9b2o$ 216bobo9bo2bo9b2o$216...
by edwardfanboy
January 14th, 2012, 10:58 pm
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 99
Views: 72571

Re: Wire World Extensible 3 (WWEJ3)

Shuttle!

Code: Select all

x = 15, y = 2, rule = WWEJ3
3.9D$C.A10C.C!
by edwardfanboy
January 14th, 2012, 5:16 am
Forum: Other Cellular Automata
Topic: Live Free or Die/3
Replies: 1
Views: 2452

Re: Live Free or Die/3

Changed your spacefiller to make it fit in a 5x5 bounding box!

Code: Select all

x = 5, y = 5, rule = 0/2/3
AB2.A$AB.AB$.AB$2.AB$3.AB!
by edwardfanboy
January 12th, 2012, 6:52 am
Forum: Patterns
Topic: c/2 gigantic smoking ship
Replies: 1
Views: 2979

c/2 gigantic smoking ship

Here is a c/2 smoking ship I made. It has 4 p120 rakes which work together to synthesize a Diehard methuselah. x = 220, y = 97, rule = B3/S23 72b5o$71bo4bo18bo2bo$76bo22bo6b2o$71bo3bo19bo3bo4b2ob2o$73bo22b4o4b4o$ 105b2o60bo$89bo75bo3bo$48b2o38bobo79bo$44b4ob2o36b2obo3b3o7bo60bo4bo 28b2o$44b6o38bo2bo...