Search found 21 matches

by cloudy197
May 31st, 2013, 9:26 am
Forum: General Discussion
Topic: Seeds of Destruction: A Puzzle Game
Replies: 40
Views: 82859

Re: Seeds of Destruction: A Puzzle Game

It's a good game. #C Demonoid Top Inserter, 9 seeds x = 113, y = 73, rule = LifeHistory 93.C$92.C.C$92.2C18$110.3C$110.C$111.C16$26.2E5.2E2.A$26.2E4.E.E2.3A$ 32.2E6.A$22.2E15.2A$22.2E5$36.2A$36.2A7$18.2A6.2A$18.A7.A9.E$19.3A5. 3A5.E.E3.2A$21.A7.A6.E4.2A3$55.2A$10.2A18.2E23.A$10.2A3.2A12.E.E24.3A $15...
by cloudy197
November 24th, 2012, 9:08 am
Forum: General Discussion
Topic: Click and Drag - Now in Golly!
Replies: 2
Views: 2244

Click and Drag - Now in Golly!

Did you see the awesome Click and Drag comic at xkcd? I made it into an .mc file which is readable in Golly. :) For best experience, resize the window to the Click and Drag panel size and keep the zoom level to 1:1. Download .zip file It's 7.86MB. It's about the size of the original Click and Drag P...
by cloudy197
January 25th, 2012, 11:00 am
Forum: Patterns
Topic: Votes for Pattern of the Year 2011
Replies: 21
Views: 14727

Re: Votes for Pattern of the Year 2011

02, 06, 07
by cloudy197
January 7th, 2012, 10:10 am
Forum: Patterns
Topic: Pattern of the Year 2011
Replies: 29
Views: 26066

Re: Pattern of the Year 2011

This is a reminder to Calcyman that he needs to start a new thread for voting. Valid entries: (01) -- Pulsar Pixel Raster Line Display in Periodic Logic -- triller http://www.conwaylife.com/forums/viewtopic.php?p=4902#p4902 (02) -- Oblique antstretcher -- Matthias Merzenich (Sokwe) http://www.conway...
by cloudy197
December 30th, 2011, 3:03 am
Forum: Patterns
Topic: Pattern of the Year 2011
Replies: 29
Views: 26066

Re: Pattern of the Year 2011

We shouldn't forget this: http://rendell-attic.org/gol/fullutm/index.htm Also I'd like to nominate my moving sawtooth: x = 157, y = 75, rule = B3/S23 98bo$95b2ob2o$94bobobo$93b2o3bo$94bobo2bo$95b2obo2$99b2o53bo$45bo2b2o 48bob3o50b3o$44bo6b2o2bo15b2o24bo3b3o48b2obo$44bo4bo3b2o15b2ob2o15bo7b obo54b2o$...
by cloudy197
October 15th, 2011, 11:30 pm
Forum: Patterns
Topic: Clouds with p256 glider guns
Replies: 5
Views: 4017

Re: Clouds with p256 glider guns

beebop wrote:The link up top is broken.
Try this one.
by cloudy197
September 7th, 2011, 7:01 am
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 78603

Re: Star Wars Rule

After a lot of work and searching, I found the most possible, useful and basic reaction that could create the glider salvo that could create long crystals made of plusses: x = 39, y = 46, rule = 345/2/4 23.2C$23.2B$23.2A14$2.A$.3A.A$2A.2AB$.3A.C$2.A$12.2C23.A$12.2B22.3A$ 12.2A4.ABC16.A$18.ABC2$12.2...
by cloudy197
August 13th, 2011, 2:49 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1524
Views: 984200

Re: Thread For Your Accidental Discoveries

Natural boat w/ long^4 tail: x = 23, y = 12, rule = B3/S23 8bo$6bo$4bo2bo$3bo3bo2b3o$2bo9bo$2bo2b2o3b3o$4bo$2o2$20b2o$19bo2bo$20b 2o! 7 glider synth: x = 26, y = 32, rule = B3/S23 2bo$obo$b2o3$13bo9bobo$14b2o7b2o$13b2o9bo8$16b2o$15bobo$17bo3$23b2o$ 23bobo$23bo$16b2o$15bobo$17bo4$23b3o$23bo$24bo!
by cloudy197
August 5th, 2011, 11:07 pm
Forum: Patterns
Topic: Minor discoveries
Replies: 7
Views: 4529

Re: Minor discoveries

Tropylium wrote:P112 pi agar
That's P56.
by cloudy197
June 26th, 2011, 10:33 am
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 78603

Re: Star Wars Rule

After some more searching, I've found a much more basic, but messier, but I believe there's a chance to clean it up: x = 25, y = 22, rule = 345/2/4 .A$3A$.A6$18.CBA$18.CBA$17.CBA$16.CBA$21.2A$20.A2BA$20.B2CB$19.AC2.CA $19.B4.B$19.C4.C2$19.2A$19.2B$19.2C! In the meantime, I'll begin to do more to im...
by cloudy197
June 26th, 2011, 10:03 am
Forum: General Discussion
Topic: Text Strings
Replies: 3
Views: 1839

Re: Text Strings

From AA to ZZ x = 1259, y = 1255, rule = B3/S23 3ob3o43b3ob3o43b3ob3o43b3ob3o43b3ob3o43b3ob3o43b3o2b2o43b3obobo43b3ob 3o43b3o2b2o43b3obobo43b3obo45b3ob2ob2o41b3obo2bo42b3ob3o43b3ob3o43b3ob 3o43b3ob3o43b3o2b2o43b3ob3o43b3obobo43b3obobo43b3obo3bo41b3obobo43b3ob obo43b3ob3o$obobobo43bobobobo43bobobobo4...
by cloudy197
June 22nd, 2011, 10:26 am
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 78603

Re: Star Wars Rule

Arc ladder x = 88, y = 88, rule = 345/2/4 2.A$.3A$2A.2A$.2A.2A$2.2A.2A$3.2A.2A$4.2A.2A$5.2A.2A$6.2A.2A$7.2A.2A$ 8.2A.2A$9.2A.2A$10.2A.2A$11.2A.2A$12.2A.2A$13.2A.2A$14.2A.2A$15.2A.2A $16.2A.2A$17.2A.2A$18.2A.2A$19.2A.2A$20.2A.2A$21.2A.2A$22.2A.2A$23.2A .2A$24.2A.2A$25.2A.2A$26.2A.2A$27.2A.2A$28.2A.2...
by cloudy197
June 17th, 2011, 10:45 am
Forum: Patterns
Topic: Infinite Reflection
Replies: 11
Views: 4944

Re: Infinite Reflection

skomick wrote: This is the error I get:
The selected attachment does not exist anymore.

The file ./../files/805_af70a5fade936c3658b45f1af379c38b does not exist.
Try this :)
by cloudy197
June 17th, 2011, 10:18 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1524
Views: 984200

Re: Thread For Your Accidental Discoveries

EDIT: A different soup which produces a tumbler in (I think) an entirely different way to the one a few posts ago: x = 20, y = 20, rule = 23/3 2obo3b4o2bo2bo$2ob2obob2o3bo2bob2o$b3ob2ob2o2bob3o$6b2ob2o2b2o 4bo$obob3ob2ob6o$b2ob5o2bo4b2o$bo3bo2b3ob2ob2o$o3bobo2b9obo$2o bobo4b2o5b2o$2o2b2obo2bo2bobo$...
by cloudy197
June 14th, 2011, 9:54 am
Forum: Other Cellular Automata
Topic: Blocks and Walls Patterns
Replies: 5
Views: 2518

Re: Blocks and Walls Patterns

Okay, let me explain: What does this do? This is a device which is used in a metapixel. A metapixel is a pattern that it can be used as a single cell of another rule. (See the Hashlife folder in Golly's Pattern folder - you will find OTCAmetapixel, a metapixel in Life.) This device checks the number...
by cloudy197
June 10th, 2011, 10:50 am
Forum: Other Cellular Automata
Topic: Blocks and Walls Patterns
Replies: 5
Views: 2518

Re: Blocks and Walls Patterns

The 'neighbors checker' device used in a metapixel (the rule was set to B3/S23): x = 33, y = 60, rule = blocks_and_walls 13.A5.A$13.A5.A2$13.J5.J$6.IG2I13.2IGI$11.I3.I.I3.I$7.2G4.J5.J4.2G$7. G2I13.2IG$11.I3.I.I3.I$.2A4.2G4.J5.J4.2G4.2A$.A.A3.G2I13.2IG3.A$.2A8. I3.I.I3.I8.A$.A.A3.2G4.J5.J4.2G5.A$.2A4...
by cloudy197
June 9th, 2011, 11:10 am
Forum: Other Cellular Automata
Topic: Making another rule table...
Replies: 2
Views: 1591

Re: Making another rule table...

Here's the rule table you want: n_states:7 neighborhood:Moore symmetries:permute # General Behavior: # # 0 is empty # 1 is on # 2 is birthforcer # 3 is deathforcer # 4 is birthforcer + deathforcer # 5 is blocker # 6 is reactor # # Specific Behavior # 0 changes to 1 when (state1 neighbors + state6 ne...
by cloudy197
June 9th, 2011, 10:06 am
Forum: Other Cellular Automata
Topic: Serizawa
Replies: 44
Views: 23082

Re: Serizawa

Some interesting results with a collision between a p3 oscillator and a glider: x = 27, y = 15, rule = Serizawa A.A$.B22.A.A$25.B8$3.A18.A$2.A.A16.A.A$.A18.A$2.A.A16.A.A$3.A18.A! Some patterns and syntheses: x = 92, y = 38, rule = Serizawa 20.A$19.A.A$18.A3.A$3.A.A11.A.A.A.A13.A51.A$2.A.B.A9.A.A3.A....
by cloudy197
April 22nd, 2011, 2:56 am
Forum: Patterns
Topic: Smaller moving sawtooth
Replies: 4
Views: 3417

Smaller moving sawtooth

I created this one: x = 131, y = 75, rule = B3/S23 59bo$56b2ob2o$55bobobo$54b2o3bo$55bobo2bo$56b2obo2$60b2o$6bo2b2o48bob 3o$5bo6b2o2bo15b2o24bo3b3o44b2obo$5bo4bo3b2o15b2ob2o15bo7bobo48bob2o 14b2o$5bob2o2b3ob2o4b2o9bo3bo13bobo7bo18bobo25bo2bo3bo10bo4bo$2b2ob3o 6b2o3bo3bo8bo4bo11b2obo25bo28bo2b4o11bo3...
by cloudy197
April 19th, 2011, 9:23 am
Forum: Other Cellular Automata
Topic: Serizawa
Replies: 44
Views: 23082

Re: Serizawa

Tight salvos of gliders can be created using this reaction:

Code: Select all

x = 42, y = 37, rule = Serizawa
23.A$24.B$23.A$40.2A$A12.2A24.AB$.B12.BA24.2A$A12.2A17$31.A$30.ABA$
30.A.A4$32.B$31.A.A5$28.B$27.A.A!
by cloudy197
April 18th, 2011, 11:24 am
Forum: Other Cellular Automata
Topic: Serizawa
Replies: 44
Views: 23082

Re: Serizawa

Here's a simpler way to control a construction arm using only one block and no more than 4 gliders on each operation: x = 27, y = 42, rule = Serizawa .A10.A10.A3$11.B10.B$10.A.A8.A.A2$3.B11.B$2.A.A9.A.A8.A$24.ABA$24.A.A 4$.B$A.A7$.A10.A3$2.B8.B$.A.A6.A.A2.A$14.ABA$14.A.A$4.A$3.ABA$3.A.A5. B$10.A.A2$...