Search found 21 matches

by Karatorian
October 15th, 2010, 10:23 am
Forum: Bugs & Errors
Topic: Possible Issue with Code Tag Select All Button
Replies: 12
Views: 7735

Re: Possible Issue with Code Tag Select All Button

Just tried it in Firefox and it works.
by Karatorian
October 12th, 2010, 12:42 am
Forum: Other Cellular Automata
Topic: Turning cellular automata into 2 player games
Replies: 3
Views: 1875

Re: Turning cellular automata into 2 player games

The name of the two player life game is Immigration and you can find a write-up of it in Lifeline (I forget which issue), which is available on the wiki. If I recall correctly, the rules given there call for players to add cells less often than every generation. (I think it was every ten.) I had an ...
by Karatorian
October 9th, 2010, 8:54 am
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 75650

Re: Star Wars Rule

Wow! Complex signal circuitry is possible in Star Wars! Do you think it would be easier than WireWorld in some aspects because of having not only signals but gliders as well? Perhaps a universal constructor could be built! Yes and no. Having gliders gives the advantage of being able to cross paths ...
by Karatorian
October 9th, 2010, 5:05 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1502
Views: 952164

Re: Thread For Your Accidental Discoveries

Survey says ... 144 blocks (8 bi blocks), 120 blinkers (12 traffic lights), 88 beehives, 28 boats, 24 loaves, 8 ponds, and 4 gliders. Stabilizes at generation 885 with a population of 1856.
by Karatorian
October 9th, 2010, 4:32 am
Forum: General Discussion
Topic: Spider synthesis
Replies: 7
Views: 3908

Re: Spider synthesis

Just figured I'd point out that it's thought that the caterpillar is also synthesize-able. Not that anybody has, but the basic components (blinkers, gliders, spaceships, and pi heptominos) all have synthesis recipes. I've messed around with trying to synthesis some of the smaller c/3 ships, but I ha...
by Karatorian
October 5th, 2010, 1:55 pm
Forum: Scripts
Topic: Golly scripts
Replies: 244
Views: 189466

Re: Utility Scripts for Hexagonal Neighborhoods

Golly doesn't allow each layer to have it's own rules... Sure it does. If there is some situation where that isn't working then that's a bug, so let me know. (Cloned layers can't have different rules of course.) Could they in 1.4? I recently upgraded and am not quite sure where I got that mistaken ...
by Karatorian
October 3rd, 2010, 8:05 pm
Forum: Patterns
Topic: Breeders
Replies: 33
Views: 39494

Re: Breeders

BTW, I'm not looking to redefine "breeder", but to establish what people think that the term means. Language is defined by the people who use it, not by the lexicographer. True. However, if the currently common definition is faulty (which I think it is), then a new definition is needed, thus "redef...
by Karatorian
October 3rd, 2010, 7:11 pm
Forum: Scripts
Topic: Golly scripts
Replies: 244
Views: 189466

Utility Scripts for Hexagonal Neighborhoods

I was playing around with the Patterson's Worms examples in Golly and started thinking about rules with hexagonal neighborhoods and how to implement them in Golly. I had two rather different ideas, but in the end I decided the best way was to use a Moore neighborhood in which two of the cells where ...
by Karatorian
October 3rd, 2010, 12:08 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1502
Views: 952164

Re: Thread For Your Accidental Discoveries

That p8 synth is a good stuff. I played around with the soup a bit and managed to narrow it down to that reaction as well, but not knowing much about glider synthesis, I didn't get very far beyond that. The glider count is quite an improvement over the previous best results (that I'm aware of) sixte...
by Karatorian
October 2nd, 2010, 11:22 pm
Forum: Patterns
Topic: Breeders
Replies: 33
Views: 39494

Re: Breeders

I find it odd that one would find it weird for a breeder to have a stationary component, when the original breeder, the pattern which gave the entire genera it's name, is an MSM type. Specifically, it is a flotilla of standard spaceship based puffers and rakes that assemble a series of Gosper's p30 ...
by Karatorian
September 29th, 2010, 8:28 am
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 75650

XOR Gates and Ticker Tape

Interesting ship there you've got there. I think I've seen that one (or something very similar) before and took it apart. I didn't get to the point of analyzing it as deeply as you did, but I was rather disappointed that the rake doesn't arise spontaneously from the p1 configuration. Of course, ther...
by Karatorian
September 28th, 2010, 8:55 pm
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 75650

Re: Star Wars Rule

So here's a first draft of an article type thing I'm working on. Let me know what you think. --- Cut Here --- Start --- Basic Spaceships in the Star Wars Rule - Part One While playing around with the Star Wars rule, I've discovered that there are two basic classes of spaceships, those with a period ...
by Karatorian
September 28th, 2010, 1:27 pm
Forum: Bugs & Errors
Topic: Possible Issue with Code Tag Select All Button
Replies: 12
Views: 7735

Re: Possible Issue with Code Tag Select All Button

Can someone confirm that the script works OK on Mac and Linux systems? Sometimes problems show up because 'standard' newline characters in text data are different in different OSes -- but it might be OK for data copied out of a browser window. I haven't tested the script yet, but as Python's strip ...
by Karatorian
September 28th, 2010, 12:07 pm
Forum: Bugs & Errors
Topic: Possible Issue with Code Tag Select All Button
Replies: 12
Views: 7735

Re: Possible Issue with Code Tag Select All Button

I was thinking about writing a script to do just that, but I hadn't gotten around to it. Sweet. EDIT So, I did some investigating and found a possible solution to this issue. If the dd tag in the code block is changed to a div, the selection copies just fine. Of course, then the code block ends up b...
by Karatorian
September 28th, 2010, 11:14 am
Forum: Bugs & Errors
Topic: General Discussion is red but no new posts
Replies: 5
Views: 3855

Re: General Discussion is red but no new posts

Awesomeness wrote:By the way, why are most of the topics on this forum by Elithrion?
Natural QA tester?
by Karatorian
September 28th, 2010, 1:06 am
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 75650

Re: Star Wars Rule

I haven't looked though all your finds yet, but while working on some circuit stuff, I accidentally caused some chaos and, for a change of pace, started collecting finds (Mostly guns and variants of the common orthogonal backrake/wickstreatcher that turn it into different rakes). I'll have to organi...
by Karatorian
September 27th, 2010, 9:02 pm
Forum: Bugs & Errors
Topic: Possible Issue with Code Tag Select All Button
Replies: 12
Views: 7735

Possible Issue with Code Tag Select All Button

When you I press the select all button and then copy the selection in Firefox (3.6.10 Ubuntu Patch 1.0) it always ends up copied with four spaces at the beginning of each line. This wouldn't be much of an issue, except that Golly then parses RLEs as picture format instead, which reduced the patterns...
by Karatorian
September 26th, 2010, 5:22 am
Forum: Patterns
Topic: computing methuselahs
Replies: 4
Views: 2563

Re: computing methuselahs

How is it undecidable to find the longest lifespan in an n x m box? There are only a finite (if large) number of possible configurations, so it would seem that you could in theory (if not in practice, due to a lack of computing power) simply run each one until it stabilizes. Or is it that for some p...
by Karatorian
September 26th, 2010, 4:45 am
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 75650

Stable Reflectors

While playing around with Calcyman's glider to signal converter, I discovered three stable reflectors. Actually, two of them are duplicators, but they can be turned into reflectors (if desired) by adding an eater (a properly positioned cross works nicely) to clean up the extra glider. x = 50, y = 39...
by Karatorian
September 24th, 2010, 1:54 am
Forum: Other Cellular Automata
Topic: small period 9 oscillator in B34/S25
Replies: 3
Views: 2283

Re: small period 9 oscillator in B34/S25

Well, for a naming system, you could probably adapt the system used for unnamed Life patterns. I've yet to find it formally documented anywhere (there really should be a wiki article), but I'll try to explain it as best I've figured it out. Basically a pattern ID looks like this: <cells>P<period>H<h...
by Karatorian
September 24th, 2010, 12:38 am
Forum: Patterns
Topic: So I decided to build a breeder...
Replies: 1
Views: 1874

So I decided to build a breeder...

Anyway, this is the first complex pattern I've built in life. As far as breeders go, it's pretty standard, formulaic even. It's an MSM breeder which uses a large flotilla of p120 rakes to build p22 glider guns. #N True Period Twenty-Two Glider Gun Breeder #O Levi Aho - September 2010 #C Version 1 #C...