Search found 13 matches

by gbagcn
January 23rd, 2022, 7:33 pm
Forum: Other Cellular Automata
Topic: 3d and 4d cellular automata
Replies: 4
Views: 622

3d and 4d cellular automata

https://www.youtube.com/watch?v=sHiD81IwQNE This shows brians brain in 3d and gives me hope that one day we will see 3d tools in golly. The main problem with 3d is the neighborhood is 26 cells and you can't point a click to create patterns like you can in 2d. For 4d you can't even project it on a 2d...
by gbagcn
January 23rd, 2022, 5:54 pm
Forum: Other Cellular Automata
Topic: Can someone implement the following CA rule in golly
Replies: 2
Views: 432

Can someone implement the following CA rule in golly

It is the same rule as star wars but in a hexagonal neighborhood. Hexagonal neighborhoods than be implemented by using: .xx xox xx. The x's are the cells in the neighborhood while the . neighbors are ignored. This setup could be useful for other rules in a hexagonal neighborhood as well. I know how ...
by gbagcn
June 10th, 2011, 3:26 pm
Forum: Other Cellular Automata
Topic: Cellular Automata Methods in Mathematical Physics
Replies: 4
Views: 3628

Re: Cellular Automata Methods in Mathematical Physics

In order to get this link to work you have to delete the s at the end.
by gbagcn
April 3rd, 2011, 3:34 pm
Forum: General Discussion
Topic: The CA community annoys me
Replies: 36
Views: 24155

Re: The CA community annoys me

I completely disagree with the first post. MCell is a mess with a lot of unnecessary features (Why on earth would I want to draw circles?) and, while some subsets of rules are interesting (i.e. Weighted Life), they can be ported to Golly easily (except for Larger Than Life). The ruletable format is...
by gbagcn
March 28th, 2011, 1:22 pm
Forum: General Discussion
Topic: The CA community annoys me
Replies: 36
Views: 24155

The CA community annoys me

Ever since I discovered MCell I have enjoyed messing around with CA rules and seeing what patterns they produced. In fact I have spent over 100 hours in MCell coming up with different rules since it is so easy to create them in that program. I came to this community hoping to share these rules and m...
by gbagcn
February 26th, 2011, 3:18 pm
Forum: Other Cellular Automata
Topic: Big bang cellular automata
Replies: 2
Views: 2828

Re: Big bang cellular automata

Even though alot of things can be done in star wars alot more things can be done in rules that modify the star wars rule using the rule table format. Unlike most of the CA community I don't like looking for patterns. Instead I look for rules. Since you asked me to share some of my rules here they ar...
by gbagcn
February 21st, 2011, 4:50 pm
Forum: Other Cellular Automata
Topic: Big bang cellular automata
Replies: 2
Views: 2828

Big bang cellular automata

http://www.youtube.com/watch?v=bw2ulplCL9M http://www.youtube.com/watch?v=5krpiE6gXlg http://www.youtube.com/watch?v=2fYfKlL_vBM http://www.youtube.com/watch?v=ljp5pQtf2JA This is a new class of cellular automata that I created. All of them start from an initial condition of either 2 cells next to e...
by gbagcn
October 9th, 2010, 7:10 pm
Forum: General Discussion
Topic: What makes the game of life so much better than other CA?
Replies: 1
Views: 2242

What makes the game of life so much better than other CA?

Is it just a matter of history where the game of life was the first CA people were exposed to or is there something about the rules that makes it better. Many of the general properties of the game of life can also be found in other CA.
by gbagcn
October 9th, 2010, 7:02 pm
Forum: Other Cellular Automata
Topic: Turning cellular automata into 2 player games
Replies: 3
Views: 3391

Turning cellular automata into 2 player games

Since cellular automata are 0 player games I was thinking what if you modified them to turn them into 1 player, 2 player, or 3+ player games. One idea for a game I had was that you would divide the grid of cells in half and then you would take turns placing alive cells somewhere on the board. Once h...
by gbagcn
July 25th, 2010, 4:03 pm
Forum: Other Cellular Automata
Topic: Rule Tables + Weighted Life + Larger than Life
Replies: 17
Views: 11481

Rule Tables + Weighted Life + Larger than Life

There should be a rule family that combines all 3 of these families together. I have created interesting rules in Rule Tables and Weighted Life but Larger than Life patterns tend to die to quickly. These combined rule families should allow a much larger diversity of patterns compared to what one rul...
by gbagcn
July 18th, 2010, 6:37 pm
Forum: Other Cellular Automata
Topic: Star Wars variants
Replies: 1
Views: 2966

Star Wars variants

I made some star wars variants in the rule table of MCell. Here they are: 1. Line star wars: 1,0,0,0,0,1,0,0,0,0,0,0,0,2,2,2,1,1,1,2,2,2,0,3,3,3,3,3,3,3,3,3,0,0,4,4,0,0,0,0,0,0,0,0,5,5,0,0,0,0,0,0,0,0,1,1,1 2. Line star wars 2: 1,0,0,0,0,1,0,0,0,0,0,0,0,2,2,2,1,1,1,2,2,2,0,3,3,3,3,3,3,3,3,3,0,0,4,4,...
by gbagcn
July 11th, 2010, 6:48 pm
Forum: Other Cellular Automata
Topic: Spaceship cellular automata
Replies: 0
Views: 3100

Spaceship cellular automata

This is a type of cellular automata that I created is similar to both brains brain and star wars in that it creates alot of spaceships that travel at the speed of light. They start from an initial configuration of 2 cells that are horizontally next to each other and grow chaotically. These rules are...
by gbagcn
July 11th, 2010, 4:43 pm
Forum: General Discussion
Topic: I need some help using Golly
Replies: 6
Views: 4379

I need some help using Golly

I have been using Mireks Cellebration for a few months but I decided to try and learn Golly so I can try out some of the rules in the other cellular automata section in the forums. The user interface in Golly isn't as good as the one in Mireks Cellebration so I have some questions as a result: 1. Ho...