Search found 13 matches
- January 23rd, 2022, 7:33 pm
- Forum: Other Cellular Automata
- Topic: 3d and 4d cellular automata
- Replies: 4
- Views: 622
3d and 4d cellular automata
https://www.youtube.com/watch?v=sHiD81IwQNE This shows brians brain in 3d and gives me hope that one day we will see 3d tools in golly. The main problem with 3d is the neighborhood is 26 cells and you can't point a click to create patterns like you can in 2d. For 4d you can't even project it on a 2d...
- January 23rd, 2022, 5:54 pm
- Forum: Other Cellular Automata
- Topic: Can someone implement the following CA rule in golly
- Replies: 2
- Views: 432
Can someone implement the following CA rule in golly
It is the same rule as star wars but in a hexagonal neighborhood. Hexagonal neighborhoods than be implemented by using: .xx xox xx. The x's are the cells in the neighborhood while the . neighbors are ignored. This setup could be useful for other rules in a hexagonal neighborhood as well. I know how ...
- June 10th, 2011, 3:26 pm
- Forum: Other Cellular Automata
- Topic: Cellular Automata Methods in Mathematical Physics
- Replies: 4
- Views: 3628
Re: Cellular Automata Methods in Mathematical Physics
In order to get this link to work you have to delete the s at the end.
- April 3rd, 2011, 3:34 pm
- Forum: General Discussion
- Topic: The CA community annoys me
- Replies: 36
- Views: 24155
Re: The CA community annoys me
I completely disagree with the first post. MCell is a mess with a lot of unnecessary features (Why on earth would I want to draw circles?) and, while some subsets of rules are interesting (i.e. Weighted Life), they can be ported to Golly easily (except for Larger Than Life). The ruletable format is...
- March 28th, 2011, 1:22 pm
- Forum: General Discussion
- Topic: The CA community annoys me
- Replies: 36
- Views: 24155
The CA community annoys me
Ever since I discovered MCell I have enjoyed messing around with CA rules and seeing what patterns they produced. In fact I have spent over 100 hours in MCell coming up with different rules since it is so easy to create them in that program. I came to this community hoping to share these rules and m...
- February 26th, 2011, 3:18 pm
- Forum: Other Cellular Automata
- Topic: Big bang cellular automata
- Replies: 2
- Views: 2828
Re: Big bang cellular automata
Even though alot of things can be done in star wars alot more things can be done in rules that modify the star wars rule using the rule table format. Unlike most of the CA community I don't like looking for patterns. Instead I look for rules. Since you asked me to share some of my rules here they ar...
- February 21st, 2011, 4:50 pm
- Forum: Other Cellular Automata
- Topic: Big bang cellular automata
- Replies: 2
- Views: 2828
Big bang cellular automata
http://www.youtube.com/watch?v=bw2ulplCL9M http://www.youtube.com/watch?v=5krpiE6gXlg http://www.youtube.com/watch?v=2fYfKlL_vBM http://www.youtube.com/watch?v=ljp5pQtf2JA This is a new class of cellular automata that I created. All of them start from an initial condition of either 2 cells next to e...
- October 9th, 2010, 7:10 pm
- Forum: General Discussion
- Topic: What makes the game of life so much better than other CA?
- Replies: 1
- Views: 2242
What makes the game of life so much better than other CA?
Is it just a matter of history where the game of life was the first CA people were exposed to or is there something about the rules that makes it better. Many of the general properties of the game of life can also be found in other CA.
- October 9th, 2010, 7:02 pm
- Forum: Other Cellular Automata
- Topic: Turning cellular automata into 2 player games
- Replies: 3
- Views: 3391
Turning cellular automata into 2 player games
Since cellular automata are 0 player games I was thinking what if you modified them to turn them into 1 player, 2 player, or 3+ player games. One idea for a game I had was that you would divide the grid of cells in half and then you would take turns placing alive cells somewhere on the board. Once h...
- July 25th, 2010, 4:03 pm
- Forum: Other Cellular Automata
- Topic: Rule Tables + Weighted Life + Larger than Life
- Replies: 17
- Views: 11481
Rule Tables + Weighted Life + Larger than Life
There should be a rule family that combines all 3 of these families together. I have created interesting rules in Rule Tables and Weighted Life but Larger than Life patterns tend to die to quickly. These combined rule families should allow a much larger diversity of patterns compared to what one rul...
- July 18th, 2010, 6:37 pm
- Forum: Other Cellular Automata
- Topic: Star Wars variants
- Replies: 1
- Views: 2966
Star Wars variants
I made some star wars variants in the rule table of MCell. Here they are: 1. Line star wars: 1,0,0,0,0,1,0,0,0,0,0,0,0,2,2,2,1,1,1,2,2,2,0,3,3,3,3,3,3,3,3,3,0,0,4,4,0,0,0,0,0,0,0,0,5,5,0,0,0,0,0,0,0,0,1,1,1 2. Line star wars 2: 1,0,0,0,0,1,0,0,0,0,0,0,0,2,2,2,1,1,1,2,2,2,0,3,3,3,3,3,3,3,3,3,0,0,4,4,...
- July 11th, 2010, 6:48 pm
- Forum: Other Cellular Automata
- Topic: Spaceship cellular automata
- Replies: 0
- Views: 3100
Spaceship cellular automata
This is a type of cellular automata that I created is similar to both brains brain and star wars in that it creates alot of spaceships that travel at the speed of light. They start from an initial configuration of 2 cells that are horizontally next to each other and grow chaotically. These rules are...
- July 11th, 2010, 4:43 pm
- Forum: General Discussion
- Topic: I need some help using Golly
- Replies: 6
- Views: 4379
I need some help using Golly
I have been using Mireks Cellebration for a few months but I decided to try and learn Golly so I can try out some of the rules in the other cellular automata section in the forums. The user interface in Golly isn't as good as the one in Mireks Cellebration so I have some questions as a result: 1. Ho...