Search found 54 matches
- August 25th, 2011, 10:56 am
- Forum: General Discussion
- Topic: How difficult is it to construct
- Replies: 2
- Views: 2410
Re: How difficult is it to construct
Given enough time, it's not really "difficult" to construct things, per se, as much as it can be tedious. Without using a program for rapid proto-typing, you can just use your own knowledge of the rules and a lot of trial and error to eventually get to something large and complex. If that weren't tr...
- April 14th, 2011, 5:34 pm
- Forum: LifeWiki Discussion
- Topic: strange note on wiki pages
- Replies: 11
- Views: 12090
strange note on wiki pages
I've noticed that along the top of certain pages on LifeWiki, there is a message that says "IJWTS wow! Why can't I think of tihgns like that?" When I tried to remove the message from the Infinite Glider Hotel page, I noticed that it wasn't on the edit page. Is this a clever spammer or some kind of r...
- April 14th, 2011, 5:17 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2053
- Views: 1417264
Re: Thread For Your Accidental Discoveries
glider synthesis of a longboat:
Code: Select all
x = 22, y = 17, rule = B3/S23
bo$2bo$3o$12bo7bo$11bo7bo$11b3o5b3o6$14b3o$14bo$15bo$3o$2bo$bo!
- April 5th, 2011, 8:45 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3235
- Views: 1489951
Re: Thread for your unsure discoveries
Here's a still-life that I made with careful cell placement that's kind of like a giant box, but I'm not sure if I was beaten to the punch or not: x = 10, y = 10, rule = B3/S23 2obo2bob2o$2ob4ob2o2$2ob4ob2o$bobo2bobo$bobo2bobo$2ob4ob2o2$2ob4ob2o$ 2obo2bob2o! Here it is tiled: x = 43, y = 43, rule = ...
- March 12th, 2011, 5:06 pm
- Forum: Other Cellular Automata
- Topic: New Cellular Automata: Particles
- Replies: 14
- Views: 10103
Re: New Cellular Automata: Particles
I noticed that your "OR" gate was simply an XOR with a slight shift on one electron, meaning that it wasn't exactly an OR, it was still an XOR. I've made something that I would consider to be a more technically accurate OR, using two connected NOT gates: x = 24, y = 18, rule = Particles 11.D2.2D$10....
- March 9th, 2011, 6:31 pm
- Forum: Other Cellular Automata
- Topic: New Cellular Automata: Particles
- Replies: 14
- Views: 10103
Re: New Cellular Automata: Particles
I like this! It seems similar to "Wave CA," but I guess that would be natural, scientifically speaking. I'm currently working on making logic gates in this somewhat confusing CA. I'll post my creations when I have something working. UPDATE: Here's an XOR gate: x = 25, y = 15, rule = Particles 14.D.D...
- February 6th, 2011, 9:13 pm
- Forum: General Discussion
- Topic: Methuselah Definition
- Replies: 50
- Views: 51631
Re: Methuselah Definition
Why limit the size of a methuselah? The main definition that I have heard is that a methuselah is any pattern that decays over a long period of time. I think a "long period of time" is relative to the size of the original pattern, since this: x = 3, y = 4, rule = B3/S23 bo$3o$obo$bo! is much shorter...
- February 6th, 2011, 7:51 pm
- Forum: General Discussion
- Topic: indestructible pattern
- Replies: 31
- Views: 19205
Re: indestructible pattern
The starwars rule 345/2/4 has a wall which is impenetrable from the inside: x = 28, y = 28, rule = 345/2/4 2.A22.A$.3A2.A2.A2.A2.A2.A2.A2.3A$2A.22A.2A$.2A22.2A$2.A22.A$2.A22.A$ .2A22.2A$2.A22.A$2.A22.A$.2A22.2A$2.A22.A$2.A22.A$.2A22.2A$2.A22.A$2. A22.A$.2A22.2A$2.A10.2A10.A$2.A22.A$.2A22.2A$2.A22.A...
- November 28th, 2010, 2:46 pm
- Forum: General Discussion
- Topic: Game of Go and cellular automata...
- Replies: 5
- Views: 3698
Re: Game of Go and cellular automata...
Go is a great game, but I am skeptical that algorithms could be determined from CA. The strategy can be very intricate, so a CA for go would require massive rule tables. Unless you made a CA simulating to beginners, in which case you would just have to make it so they make constant lines, always in...
- October 17th, 2010, 11:59 am
- Forum: Other Cellular Automata
- Topic: Wired blog article about Minecraft
- Replies: 5
- Views: 5124
Re: Wired blog article about Minecraft
Slightly more relevant: Conway's Game of Life simulated in Minecraft Wow! I don't even want to think of whether or not he mined that by himself. You know, I've been thinking for a while, and don't you think that the redstone in Minecraft could count as a kind of 3D CA? with wire and torches and blo...
- October 16th, 2010, 4:26 pm
- Forum: Other Cellular Automata
- Topic: Atomtrap puzzle game
- Replies: 10
- Views: 7374
Re: Atomtrap puzzle game
Is it possible to make it windowed instead of fullscreen?
- October 16th, 2010, 4:04 pm
- Forum: Other Cellular Automata
- Topic: Wave CA and Life emulator
- Replies: 36
- Views: 21150
Re: Wave CA and Life emulator
Thanks. It's rediculously inefficent, but it does work. I give you, XOR. x = 39, y = 36, rule = wave $7.J2.2H$10.2H3.J$12.G$2.D4.J8.F$2.E4.J6.2H$14.2H13.J$13.F2.G2$11.J3. J12.2I4DHI$28.IK4E2I$30.G5.G$2.D8.J$2.E8.J2$11.J14.J3$10.J14.J2$10.2H $10.2H3.J$12.G$16.F$14.2H13.J$14.2H$13.F2.G$9.J$12.J2$13.F...
- October 16th, 2010, 3:58 pm
- Forum: Other Cellular Automata
- Topic: Wired blog article about Minecraft
- Replies: 5
- Views: 5124
Re: Wired blog article about Minecraft
You know, I've been thinking for a while, and don't you think that the redstone in Minecraft could count as a kind of 3D CA?
with wire and torches and blocks alone, it would probably be a ball-park range of a 18 state CA.
with wire and torches and blocks alone, it would probably be a ball-park range of a 18 state CA.
- October 5th, 2010, 5:46 pm
- Forum: Other Cellular Automata
- Topic: Wave CA and Life emulator
- Replies: 36
- Views: 21150
Re: Wave CA and Life emulator
Does anyone have the AND, OR and XOR logic gates? Iv'e only maneged to figure out AND. Here are some in order of AND, OR, and XOR. Of course, these aren't the only solutions, but they're ones that I like. x = 48, y = 61, rule = wave 3$13.D5.D$13.E5.E6.J5$27.F$25.2H$25.2H$24.F2.G5$7.D11.D6.J$7.E11.E...
- October 1st, 2010, 9:03 pm
- Forum: General Discussion
- Topic: Err... I don't even know what to call it...
- Replies: 7
- Views: 4742
Re: Err... I don't even know what to call it...
Wow, you thought of this in Elementary school?
Son, you need to take advanced math courses, if you're already thinking such things.
Son, you need to take advanced math courses, if you're already thinking such things.
- September 19th, 2010, 8:27 pm
- Forum: General Discussion
- Topic: Science Fair Project
- Replies: 4
- Views: 3735
Re: Science Fair Project
Another thing that you could do is a study of glider synthesis in relation to the product vs. the position and number of gliders.
- September 19th, 2010, 8:15 pm
- Forum: Other Cellular Automata
- Topic: new unnamed CA (1)
- Replies: 1
- Views: 2606
Re: new unnamed CA (1)
This CA seems to favor extremely small diagonal spaceships. I wasn't sure what to call it, so I named it ssaamm.
Code: Select all
x = 15, y = 4, rule = ssaamm
14bo$o12bo2$2o11b2o!
- August 30th, 2010, 5:23 pm
- Forum: Website Discussion
- Topic: How to paste code
- Replies: 12
- Views: 13229
Re: How to paste code
by default, it should be set to "Life" as the rule. If not, you can change it by going to Controls>Set Rule, and then there's a dropdown box of predefined rules. You can add more rules in the "rules" folder, and then type their name in the box above the dropdown. If you just want to use Life for now...
- August 19th, 2010, 3:31 pm
- Forum: Other Cellular Automata
- Topic: Wave CA and Life emulator
- Replies: 36
- Views: 21150
Re: Wave CA and Life emulator
I'm not really sure how that's supposed to be a binary counter, but why are you using period 72? You should use period 80 (move the top two cells up by 4 cells each) to ensure it's synchronised with the loop. It made sense in my head at the time of me making it, but now that I think about it, all i...
- August 19th, 2010, 3:17 pm
- Forum: Patterns
- Topic: Universal Constructor Based Spaceship
- Replies: 70
- Views: 465067
Re: Universal Constructor Based Spaceship
Dear member, Could someone help a (french) journalist to explain what is this new spaceship for a non specialist of Life ? Actually I need : - a picture of this Gemini (the one on http://www.conwaylife.com/wiki/index.php?title=Gemini need explanation, and I can not open .rle file ?!?). Especially I...
- August 18th, 2010, 3:29 pm
- Forum: Other Cellular Automata
- Topic: Wave CA and Life emulator
- Replies: 36
- Views: 21150
Re: Wave CA and Life emulator
Here's what I have so far for the binary counter: x = 55, y = 98, rule = wave 4$34.J$45.J25$33.DE$33.J$33.J10.J7$23.J$21.J2$35.F$J32.2H$33.2H$32.G$ 12.G3.G15.G2.F$J12.2H2.2H14.2H$13.2H2.2H14.2H$12.G2.2F2.F12.G$16.H2.H $17.2H5.J10.F$14.J2.2H14.2H$16.H2.H13.2H$23.F4.F3.G$21.2H2.2H2.2H$21. 2H2.2H2.2H$2...
- August 18th, 2010, 11:21 am
- Forum: Other Cellular Automata
- Topic: Wave CA and Life emulator
- Replies: 36
- Views: 21150
Re: Wave CA and Life emulator
So, it's essentially like MENSA for Life enthusiasts You don't need to score in the 98th percentile on an IQ test to join the Life List. :) but I can't find a way to get a signal to block the next signal at a given point I'm not sure exactly what you mean. Do you want an exclusive-or (XOR) gate? ht...
- August 18th, 2010, 12:36 am
- Forum: Other Cellular Automata
- Topic: Wave CA and Life emulator
- Replies: 36
- Views: 21150
Re: Wave CA and Life emulator
I'm not sure either. Is it comp.theory.cell-automata? That's mostly spam. No, it's a private forum; members can join by invitation only. We are not allowed to divulge the location of the forum, or publicise the archives, as it would then be subject to the level of spam of comp.theory.cell-automata....
- August 12th, 2010, 11:21 am
- Forum: Website Discussion
- Topic: Breeders and such like
- Replies: 5
- Views: 8233
Re: Breeders and such like
You know, that ship breeder idea got me thinking. People have known for quite a while that by combining ships and adding a couple of extra cells that a new, larger ship is made. What if you made a program that took existing ships (LSS, MSS, HSS, glider), positioned them within a certain boundary, an...
- August 12th, 2010, 11:10 am
- Forum: Other Cellular Automata
- Topic: signal wireworld
- Replies: 10
- Views: 7453
Re: signal wireworld
So you're saying I could make a wireworld capable of modifying the very wires it goes on? That would be fun to make! And if I do it right, it could allow for potentially infinite computation! I'll set to working on a construction standard. Also, I think that someone should database all the known us...