Search found 125 matches
- October 22nd, 2011, 4:36 pm
- Forum: Patterns
- Topic: Caterpillar challenge
- Replies: 5
- Views: 4721
Re: Caterpillar challenge
It is not too hard to do, it's just kind of pointless.
- August 26th, 2011, 11:05 pm
- Forum: Patterns
- Topic: Interesting agars and wicks
- Replies: 4
- Views: 5317
Re: Interesting agars and wicks
Torus'd versions of what you just posted: P13: x = 32, y = 128, rule = B3/S23:T32,128 22b3o5b2o$4bo25bo$3bo25bo$2b2o5b3o$b3o5b2o$9bo5bo$8bo5bo$13b2o5b3o$12b 3o5b2o$20bo5bo$19bo5bo$2o22b2o5bo$o22b3o5bo$5bo25bo$4bo25bo$3b2o5b3o$ 2b3o5b2o$10bo5bo$9bo5bo$14b2o5b3o$13b3o5b2o$21bo5bo$20bo5bo$3o22b2o$2o 22...
- August 25th, 2011, 8:34 am
- Forum: Scripts
- Topic: Life 1.05 to RLE - Help!
- Replies: 15
- Views: 12598
Re: Life 1.05 to RLE - Help!
.zip it!
- August 17th, 2011, 12:19 pm
- Forum: Other Cellular Automata
- Topic: Extended Life
- Replies: 171
- Views: 148891
Re: Extended Life
Super dense 8x glider gun
x = 3, y = 3, rule = extendedlife
B.B2$B.B!
I think I might have posted this somehow before
x = 3, y = 3, rule = extendedlife
B.B2$B.B!
I think I might have posted this somehow before
- August 17th, 2011, 10:35 am
- Forum: Website Discussion
- Topic: Forum speed
- Replies: 3
- Views: 5865
Re: Forum speed
Try clearing your cache, maybe.
For me, the pages are loading instantly, and this is Google Chrome on a Windows 7 computer.
For me, the pages are loading instantly, and this is Google Chrome on a Windows 7 computer.
- June 30th, 2011, 1:07 pm
- Forum: General Discussion
- Topic: Methuselah Definition
- Replies: 50
- Views: 51637
Re: Methuselah Definition
Well, a Methuselah is defined by, essentially, the size of the original pattern versus the size of the reaction it creates, right? If we make a standard for this, we will be able to give any pattern ratings based on this, and we can decide what rating makes the pattern a Methuselah. We have not star...
- June 27th, 2011, 9:45 am
- Forum: Website Discussion
- Topic: question
- Replies: 3
- Views: 5845
Re: question
Oh yeah. I think making those was a feature of the life applet normally featured on the homepage here. Oh well.
- June 26th, 2011, 8:15 pm
- Forum: Website Discussion
- Topic: question
- Replies: 3
- Views: 5845
Re: question
They are not earned, they are made.
They're just animated images
They're just animated images
- June 24th, 2011, 10:25 pm
- Forum: General Discussion
- Topic: Methuselah Definition
- Replies: 50
- Views: 51637
Re: Methuselah Definition
I suggest size to be the area of the bounding box. Comparison of long and short lived Methuselahs in terms of this Methuselah definition. (.xls file) This is a chart without a reason. I could make a chart comparing methuselahs based on the amount of anything, and it would still have this much autho...
- June 23rd, 2011, 9:12 am
- Forum: General Discussion
- Topic: Text Strings
- Replies: 3
- Views: 3174
Re: Text Strings
So this would be like a repository? Well, if we're getting serious, we should use patterns that produce different sparks and results. I make a very small font (smallest easily legible possible), and made sure that every letter produces a different spark or end result. Here: x = 39, y = 17, rule = B3...
- June 21st, 2011, 8:13 pm
- Forum: General Discussion
- Topic: Methuselah Definition
- Replies: 50
- Views: 51637
Re: Methuselah Definition
It really just depends on your definition of "size" then. I guess size of end pattern is important, but it can be caused by a short reaction. At the same time, a pattern that lasts a long time can produce a small end result... I think that they should be measured for averages, and then averaged with...
- June 21st, 2011, 9:53 am
- Forum: General Discussion
- Topic: Methuselah Definition
- Replies: 50
- Views: 51637
Re: Methuselah Definition
Using the recently proposed polynomino bounding box, I think that system is dependent both on population and on distance (bounding box). The start pattern should be judged by the polyomino bounding box. The end pattern should be judged by the smallest size polyomino bounding box for all periods. So ...
- June 13th, 2011, 11:21 am
- Forum: General Discussion
- Topic: Structures that behave as single cells?
- Replies: 6
- Views: 4014
Re: Structures that behave as single cells?
Keep in mind, these are structures that simulate single spaces for cells, in that they simulate cells, but they do not construct new cells or die off.
- June 12th, 2011, 7:24 pm
- Forum: Patterns
- Topic: rectangles
- Replies: 7
- Views: 5820
Re: rectangles
I see what you are saying now. The inside is chaotic even though it forms fractal patterns; the things making up those patterns are unpredictable. Unfortunately it is unlikely that the inside of the pattern will create something that emerges on the outside, making infinite growth very unlikely, but ...
- June 12th, 2011, 1:22 pm
- Forum: Patterns
- Topic: rectangles
- Replies: 7
- Views: 5820
Re: rectangles
Well, the proof for perfect squares is that in very large patterns, it repeats itself
Go ahead, make a 5000x5000 and look at the corners
I'm not sure how valid this is.
Go ahead, make a 5000x5000 and look at the corners
I'm not sure how valid this is.
- June 12th, 2011, 12:00 pm
- Forum: Patterns
- Topic: rectangles
- Replies: 7
- Views: 5820
Re: rectangles
Simple way of doing this:
Set random fill density to 100%
Create selection rectangle, note its size
fill it "randomly"
Set random fill density to 100%
Create selection rectangle, note its size
fill it "randomly"
- June 12th, 2011, 11:09 am
- Forum: Other Cellular Automata
- Topic: B13/S23
- Replies: 5
- Views: 4294
Re: B13/S23
roughly...
Re: Wishlist
I'm fairly certain that would be found by now if it existed.
- June 1st, 2011, 5:22 pm
- Forum: Other Cellular Automata
- Topic: Blocks_and_Walls
- Replies: 9
- Views: 7794
Re: Blocks_and_Walls
Now, I'm no professional, but I have an improvement to the icon file to suggest:
Earlier version: How's this?
Earlier version: How's this?
- May 29th, 2011, 9:12 pm
- Forum: Other Cellular Automata
- Topic: Serizawa
- Replies: 47
- Views: 33331
Re: Serizawa
What about this 3-cell rake parent?
x = 3, y = 3, rule = serizawa
2.A2$B.B!
EDIT: I should have looked harder; This was already discovered
x = 3, y = 3, rule = serizawa
2.A2$B.B!
EDIT: I should have looked harder; This was already discovered
- May 1st, 2011, 1:46 pm
- Forum: Scripts
- Topic: Randomness distribution
- Replies: 2
- Views: 3893
Randomness distribution
I was thinking about the way that patterns tend to grow, and I came up with an idea: Rather than having a completely random distribution, what about making it randomly random; like this: The selection is divided into a grid of squares, 4x4 or larger Each square has a random number (With a potentiall...
- April 30th, 2011, 2:09 pm
- Forum: Patterns
- Topic: The Art of Life
- Replies: 6
- Views: 4618
Re: The Art of Life
Every artist has his niche, but I can tell you now that this is a scientific community, though a subforum might be created to accommodate this.
I really like the idea of all this, though, and that is pretty neat stuff.
I really like the idea of all this, though, and that is pretty neat stuff.
- April 26th, 2011, 8:20 pm
- Forum: Other Cellular Automata
- Topic: +4-5-6c3
- Replies: 7
- Views: 5011
Re: +4-5-6c3
QG's found by colliding rake-outputs: x = 58, y = 135, rule = +4-5-6c3 55.2A$53.AB.BA$53.AB.AB$54.B.A$54.B.A$54.B$54.B$54.B$54.B$54.B$54.B$ 54.B$54.B$54.B$54.B$54.B$54.B$54.B$54.B$54.B$54.B$54.A$53.A90$2.2A$AB .BA$AB.AB$.B.A$.B.A$.B$.B$.B$.B$.B$.B$.B$.B$.B$.B$.B$.B$.B$.B$.B$.B$. A$A! x = 30, y = 29,...
- April 16th, 2011, 7:37 pm
- Forum: LifeWiki Discussion
- Topic: strange note on wiki pages
- Replies: 11
- Views: 12092
Re: strange note on wiki pages
hmm...
Is there some way to make it so edits and articles have to be approved to be made?
Is there some way to make it so edits and articles have to be approved to be made?
- March 29th, 2011, 6:43 pm
- Forum: Other Cellular Automata
- Topic: "Reverse Generations" Rules
- Replies: 13
- Views: 10676
Re: "Reverse Generations" Rules
I apologize for my forgetfulness, but here is a nice little rule table for B2/S0. I'm naming the rule tables "Stalled.BbSsGg" (G=generations until survival) For example, "Stalled.B2S0G1" It doesn't behave particularly interestingly, but new ones can easily be made. n_states:3 neighborhood:Moore symm...