Search found 25 matches

by doccolinni
July 8th, 2010, 5:43 pm
Forum: General Discussion
Topic: General Musings: My Life Story
Replies: 12
Views: 4778

Re: General Musings: My Life Story

PM 2Ring wrote:But I still like doing it by hand from time to time.
(...)
I'm totally blown away by the new Gemini pattern, of course. :)
You gotta simulate it by hand! :D :D :D

Also...




PM 2Ring wrote:But I still like doing it by hand from time to time.
That's what she said. :|
by doccolinni
June 28th, 2010, 6:10 am
Forum: General Discussion
Topic: Using the GarlicSim framework for Life simulations
Replies: 10
Views: 4929

Re: Using the GarlicSim framework for Life simulations

I have to say, this piece of software looks stunning and revolutionary. I hope the word is spread and it gets wider acceptance and some media coverage.
by doccolinni
June 26th, 2010, 3:34 am
Forum: General Discussion
Topic: General Musings: My Life Story
Replies: 12
Views: 4778

Re: General Musings: My Life Story

One reason why there aren't many members on this board is that this board opened just last year. (uncertain) Yep, the board opened in January 2009, though honestly the reason it was opened was because I had more or less the exact same thought as the original poster -- I couldn't believe that there ...
by doccolinni
June 19th, 2010, 3:54 pm
Forum: General Discussion
Topic: What I'd like to see in Golly
Replies: 71
Views: 41733

Re: What I'd like to see in Golly

calcyman wrote:That's what Tom Rokicki is working on at the moment.
Nice. I hope it's also possible to make other algorithms (Quicklife, Generations etc.) threaded.
by doccolinni
June 17th, 2010, 9:39 pm
Forum: Patterns
Topic: Universal Constructor Based Spaceship
Replies: 70
Views: 430925

Re: Universal Constructor Based Spaceship

I can't help but laugh reading the first post, how he casually reported it, he was like "uh... yo guys wassup... so i herd u liek replicating things so i put a replicating thing in your Life so it can replicate... yeah, so anyways cheers and c ya." I'm a bit of a newbie to the Game of Life, but the ...
by doccolinni
June 17th, 2010, 3:09 pm
Forum: General Discussion
Topic: What I'd like to see in Golly
Replies: 71
Views: 41733

Re: What I'd like to see in Golly

What I'd most like to see in Golly is multi-threading. Could the hashlife algorithm be modified to be threaded?
by doccolinni
June 16th, 2010, 1:42 pm
Forum: General Discussion
Topic: What I'd like to see in Golly
Replies: 71
Views: 41733

Re: What I'd like to see in Golly

calcyman wrote:
One little thing I'd love, is for Golly to SHUT UP.
One solution is to simply disconnect the speakers.
I.e. no listening to music (on the PC) while doing stuff with Golly.
by doccolinni
June 15th, 2010, 8:50 pm
Forum: General Discussion
Topic: fun little things
Replies: 9
Views: 4106

Re: fun little things

Okay, I'll play along. :D Here is a methuselah I accidentally came upon when I was bored and did a random stroke with my mouse: x = 21, y = 9, rule = B3/S23 2b10o$2o10b5o$o16b2o$o18bo$o19bo$20bo$20bo$19bo$6b13o! I decided to call it "Hard to Concentrate", because that's the song I was listening to a...
by doccolinni
May 22nd, 2010, 2:04 am
Forum: General Discussion
Topic: Speed of light is not constant!
Replies: 14
Views: 6408

Re: Speed of light is not constant!

H. V. McIntosh wrote:It is also possible to base a protracted discussion on whether or not the velocity of light can be exceeded.
Well in the Life universe I'd say definitely no, unless the person running the simulation interferes.
by doccolinni
May 21st, 2010, 7:14 pm
Forum: General Discussion
Topic: Speed of light is not constant!
Replies: 14
Views: 6408

Re: Speed of light is not constant!

If cells were hexagonal, however, then the metric would be more Euclidean-like. Because when the cells are squares the Euclidean distance between the centre of a cell and centres of the cells in its Moore neighbourhood is not constant (it's 1 for the cells which are also in the von Neumann neighbour...
by doccolinni
May 21st, 2010, 2:58 pm
Forum: General Discussion
Topic: Speed of light is not constant!
Replies: 14
Views: 6408

Re: Speed of light is not constant!

calcyman wrote:
But why would we use L-infinity metric instead of Manhattan metric in the Life universe?
Because Life uses the Moore neighbourhood (surrounding eight cells), rather than the von Neumann neighbourhood (surrounding four cells).
Ah, yes, that makes sense.
by doccolinni
May 21st, 2010, 12:00 pm
Forum: General Discussion
Topic: Speed of light is not constant!
Replies: 14
Views: 6408

Re: Speed of light is not constant!

... and use the L-infinity form of distance then "circle" in the Life universe is actually a square whose sides are diagonal. ... In the L-infinity metric, the set of equidistant points form a square whose sides are orthogonal (rectilinear). Manhattan distance has a diagonal square as a 'circle'. O...
by doccolinni
May 21st, 2010, 9:18 am
Forum: General Discussion
Topic: Threaded Golly for threaded Soup Search?
Replies: 10
Views: 4137

Re: Threaded Golly for threaded Soup Search?

No, it's not about Python version, they still stop responding. What confuses me the most is why how long an instance of Golly will last before ceasing to respond is apparently inversely proportional to how many instances are running simultaneously. :-| Ah dang, I give up. Soup searching isn't for me...
by doccolinni
May 21st, 2010, 9:04 am
Forum: General Discussion
Topic: Speed of light is not constant!
Replies: 14
Views: 6408

Re: Speed of light is not constant!

calcyman wrote:That's why no B*/S* rule can exhibit perfect circular growth.
Well "circle", if you define it as "set of cells equally distant from a certain (centre) cell" and use the L-infinity form of distance then "circle" in the Life universe is actually a square whose sides are diagonal.
by doccolinni
May 20th, 2010, 5:08 pm
Forum: The Sandbox
Topic: How Your Username Evolves
Replies: 123
Views: 70708

Re: How Your Username Evolves

This is mine after 2214 generations: x = 581, y = 917, rule = B3/S23 517bo$517b2o$516bobo402$31b2o$31bobo$32b2o52b2o8bo$86b2o7bobo$96b2o6$ 70b3o$22b2o$22b2o4$100b2o$99bo2bo$100b2o$26b2o85b3o$26b2o46bo$73bobo 15b3o$o72bobo$obo71bo14bo$2o87bo$38b2o49bo6bo$24bo13b2o55bobo24b2o$23b obo69bobo24b2o$24bo71...
by doccolinni
May 20th, 2010, 5:02 pm
Forum: General Discussion
Topic: Spaceship speed limits
Replies: 33
Views: 102999

Re: Spaceship speed limits

Phantom Hoover wrote:In this context "the universe" means the area wherein stuff is happening.
You're no fun. >:-|
by doccolinni
May 20th, 2010, 4:58 pm
Forum: General Discussion
Topic: Spaceship speed limits
Replies: 33
Views: 102999

Re: Spaceship speed limits

Depends if it's a torus, if it is, then you would have to go FOREVER! If the universe is a torus then "halfway across the universe" is half of the path you need to cross before you end up where you started, so you wouldn't be going forever. However since the universe in Life is supposed to be infin...
by doccolinni
May 20th, 2010, 1:56 pm
Forum: General Discussion
Topic: Spaceship speed limits
Replies: 33
Views: 102999

Re: Spaceship speed limits

Allow me to clarify this to you. Information cannot travel more than 1cell/generation in Life. It is incredibly obvious; it derives from the axioms of Life. This is not a "philosophical" matter; it is hard mathematical reality. The Stargate does not send information at 15c/14; this is an illusion t...
by doccolinni
May 20th, 2010, 12:48 pm
Forum: General Discussion
Topic: Spaceship speed limits
Replies: 33
Views: 102999

Re: Spaceship speed limits

Doccolinni: I believe that you have confused your 'p's and 'c's. 'c' is the fundamental unit for speed in Life; p is an abbreviation for period. For example, the Gosper glider gun is period-30, or p30. The period of a pattern is measured in generations per cycle, and is inversely proportional to fr...
by doccolinni
May 20th, 2010, 10:40 am
Forum: General Discussion
Topic: Spaceship speed limits
Replies: 33
Views: 102999

Re: Spaceship speed limits

I'm sort of a new guy here, but I hope you won't mind me sharing my take on what the so-called Stargate actually does. Whether the Stargate actually makes the LWSSes move faster than light or just creates an illusion of it is an irrelevant and in fact purely philosophical matter - the LWSS that hits...
by doccolinni
May 19th, 2010, 8:21 pm
Forum: General Discussion
Topic: Threaded Golly for threaded Soup Search?
Replies: 10
Views: 4137

Re: Threaded Golly for threaded Soup Search?

Or maybe it's simple and is because the Soup Search doesn't work well with the latest Python 2.6.5? :mrgreen:

I'll make some more tests before trying to switch to an earlier version of Python 2.
by doccolinni
May 19th, 2010, 8:13 pm
Forum: General Discussion
Topic: Threaded Golly for threaded Soup Search?
Replies: 10
Views: 4137

Re: Threaded Golly for threaded Soup Search?

The instance that was left running alone has also stopped responding, so it's not a multiple-instance-related problem. :< I've got a theory though. When I ran the four instances, in the Task Manager under Processes I right-clicked on each one of them and set them to run on a single core (one on the ...
by doccolinni
May 19th, 2010, 7:08 pm
Forum: General Discussion
Topic: Threaded Golly for threaded Soup Search?
Replies: 10
Views: 4137

Re: Threaded Golly for threaded Soup Search?

Thanks for the replies, unfortunately this is still happening and I still have no idea why it's happening. Also, it turns out that two out of four instances ceasing to respond and leaving the other two to work normally was a premature thing to say - I left two instances running over night and in the...
by doccolinni
May 19th, 2010, 9:03 am
Forum: General Discussion
Topic: Threaded Golly for threaded Soup Search?
Replies: 10
Views: 4137

Re: Threaded Golly for threaded Soup Search?

Well I decided to just try it and lo and behold it works! :D But unfortunately either Golly or the script (or both) seem to become relatively unstable when four instances of them are running - after approx. half an hour one of the Gollys will crash (actually cease to respond so I'll be forced to man...
by doccolinni
May 18th, 2010, 11:48 pm
Forum: General Discussion
Topic: Threaded Golly for threaded Soup Search?
Replies: 10
Views: 4137

Threaded Golly for threaded Soup Search?

Hi, people, I'm a new guy. :D I have a quad-core processor (AMD Phenom II X4 955) and I was wondering if it's possible to run Golly in a threaded manner, for example running four instances of it simultaneously (like I used to do with Folding@Home), so I can make a better (and faster) contribution to...